I couldn't perform the overlapping glitch, however when constructing a CIWS turret where my MG turrets became negative, I inputted that same X/CTRL V command on one of them and managed to somehow get all my MG turrets out of the red zone with the CIWS usable. I had to recraft a new MG turret after deleting one of them but other than that it seemed to work just fine.
@activated97986 ай бұрын
Thank you very much. Trick number 2 really saved my life when it came to transporting ammo to that giant outpost. I had a lot of headaches when every solution to optimize the path of the conveyor belt caused bullet jams. I'm so lucky. And what if it became a feature instead of a bug? L-shaped conveyor belts are created by connecting the two ends of the conveyor belt together. I love it. No need to create new outpost components, just connect them together and automatically create them. Combine it with a custom carousel that allows you to change the length as you like and it's great. I look forward to these ideas happening in the future.
@SiNKiLLeR_6 ай бұрын
Glad it was helpful. I hope these ideas are implemented soon as well.
@megdrim86374 ай бұрын
@@SiNKiLLeR_ I already done this but still i had a issue . When cruiser fire the base shake and my ammo jump everywhere . After i finish a wave in dire situation i see ammo boxes scattered around the base . Im not that rich in materials so i investigate . I see how ammo boxes and shells jump out when cruisers fire. I had 17 cruisers so this become a serious problem
@Fissiccisst16 ай бұрын
I REALLY like the idea of hollow tiles allowing advanced autoloaders to pick up boxes beneath them. My base currently doesn't have any automation. I think I'm going to try and integrate that into it. Seems so clean, and lets you get around still while the internals keep everything running
@SiNKiLLeR_6 ай бұрын
Me to its such a good move by the devs. Allows so much flexibility with autoloader.
@RisenThe6 ай бұрын
Using the overlapping glitch, you can put 3+ vertical pads on top of each other for a quick trip to the top floor of your base in a single square. At the top, you can put small stairs that your head will use to angle itself forward. This can actually propel you pretty far off the map pretty easily. What I did was offset the steps at the top slightly so the character's head hits a ceiling right after the stairs and then placed 6 bounce pads at the bottom. The result: instant elevator to the top.
@SiNKiLLeR_6 ай бұрын
Haha cool trick ill have to give it a try.
@RisenThe6 ай бұрын
@@SiNKiLLeR_ Hopefully my explanation made enough sense. You can do three steps at the very top to make yourself a projectile or you can do two, and a utility panel whose ceiling acts as a brake.
@mankituoutpostinfinitysi-yv9cx6 ай бұрын
Thank you for spreading the information and pick up the tips. It was difficult to convey to other languages.
@SiNKiLLeR_6 ай бұрын
Thank you for your great videos!
@rogermsn20016 ай бұрын
they really need to standardize every component to the smallest unit of the structure. for example, 9 small tiles can be replace by 1 normal tile but with much less connection points. they should have standardize the normal tiles with small tile connection points, so the normal tiles would have same amount of connection points as if there were 9 small tiles. Then for the armored tiles would standardize to 4 normal tiles or 36 small tiles with a lot more connection points. As for the connection point, some can have no power connection capability for balance reason, however people may against this.
@SiNKiLLeR_6 ай бұрын
This would make sense but it would also take away from have to find creative solutions to problems when building. But I hear it's not a bad idea at all. It might turn out that way down the track.
@ashleygoggs56796 ай бұрын
That hollow tile trick could be ground breaking for early game city runs, im going to try it out.
@SiNKiLLeR_6 ай бұрын
I agree its very helpful. Im so glad they have that in the game.
@RG_RacerzZ6 ай бұрын
hey, nice tips buddy ! We started to play with a friend few days ago and it helps us a lot to know a bit more how game works.
@SiNKiLLeR_6 ай бұрын
Heya Legend, thanks for the nice comment . Im glad it was of some use to guys thats awesome :)
@JesturrTV6 ай бұрын
Great video mate! Some fantastic tips in there, hopefully we start seeing less boxes and more creations of pure glory!
@SiNKiLLeR_6 ай бұрын
Thanks you and im sure will be seeing a base that is just like that soon :)
@JesturrTV6 ай бұрын
@@SiNKiLLeR_ Cannot wait to hear your thoughts, even the savage ones :D the current project is over 5k Components, and I still have 3 floors to build :P
@saltyboi14804 ай бұрын
I do not think the overlapping glitch is still working. I can't seem to get it to work.
@SiNKiLLeR_4 ай бұрын
Unfortunately its been removed or fixed i should say
@streamroller19746 ай бұрын
GREAT VIDEO. Very usefull ty !
@SiNKiLLeR_6 ай бұрын
Thank you :)
@brandondyzel1305 ай бұрын
maybe a dumb question but how do I get the other smaller or angled block tiles?
@SiNKiLLeR_5 ай бұрын
They should be unlocked in woodlands or very early snow from memory. Then you have to research them :)
@270Parker6 ай бұрын
hey mate, is there any footage of of you doing a full run?
@SiNKiLLeR_6 ай бұрын
I did some stuff on twitch a while back but nothing for a while. I don't know if its worth the time as it prob won't perform to well. But if I dont edit it I could try throw one up maybe.
@270Parker6 ай бұрын
@@SiNKiLLeR_ yeh easy mate, Just wanted to see an end game run through with your huge base and rifle setup. no pressure, have been enjoying you guides.
@SiNKiLLeR_6 ай бұрын
Thanks man might do something like this :)
@ghorlock16 ай бұрын
Could you mix up the volume on your vids? I can turn you down, but I can't turn you up past 100%. Keep up the awesome videos, I learned a lot from this one.
@SiNKiLLeR_6 ай бұрын
Yer I agree the volume been to low. Been have some audio issues and a need to work in a compressor to get the sound louder consistently cross the entire video. Hopefully next video its fixes. Thanks for letting me know feedback always appreciated.
@SiNKiLLeR_5 ай бұрын
Absolutely i can. I just need to understand, is the voice not loud enough? I didnt add compression for this so that makes it worse.
@will04366 ай бұрын
can you do a video of you going over the build at the beginning of the video
@SiNKiLLeR_6 ай бұрын
Heya, yep planning to do it soon. Just a few more things I need gather and build.
@megdrim86374 ай бұрын
I try some time ago ciws on inclined wall but was useless Dont fire at the base of wall. That minimum range (300) piss me off greatly. Big guns dont shoot close and small ones its useless when scorpions had increased hp. I think i will try to put some ciws inclined but on fourth level maybe work. After every wave i lose time to take my knight and clean dozen of scorpions at the base of the wall because my turrets dont reach them
@SiNKiLLeR_4 ай бұрын
Yer thats a good point its a bit hit and miss. Technically you can mount them to vertically so that would solve that issue.
@leodark130Ай бұрын
hY cand u share the base layeout code please :D love the base Desingn from the Intro :D
@Robin006076 ай бұрын
my biggest problem is on my right side of base i can do what ever but when i mirror it it shows as not valid or not supportet even its mirror from the other side plus it works there
@SiNKiLLeR_6 ай бұрын
I have the same issue. I had to get really creative to get around it but basically you need stairs or support for it to work. Which is annoying but hopefully fixed in a bit.
@Robin006076 ай бұрын
@@SiNKiLLeR_ i used the smal tiles for a big part of my base becouse of this so it looks a bit better insted of have halve my base be normal tiles and the other side not but its kinda tedius to do hope they add place and drag or adapt a new keybord layput and inputs for the game becouse i have ptsd from placing my ground flow for the 100 times 🤪
@KalisaFoxАй бұрын
sadly seems allot of these no longer work, shame they seemed to fix even the ctrl options as well unless im not doing it right.