Andy suggesting giving Link a gun and the video cutting to DOOM is continueing the joke and is pleasing me greatly.
@katbercar6 сағат бұрын
My brain went straight to Doom Guy, I was so pleased when he popped-up next.
@Rat_Called_Moose10 сағат бұрын
Speaking of characters not sleeping under blankets: Sims 3 managed it, but they did it by breaking the Sims wrists and ankles so they don’t clip through the blankets.
@Dani_Reasor10 сағат бұрын
Recently watched someone play Sims 4 on another channel, with a mod or console command that let them show what happens to bodies under the covers during woo-hoo. It's body horror. Legs all folded up like the couple fell into some farm equipment.
@FelisImpurrator8 сағат бұрын
@@Dani_ReasorNow, hear me out...
@CrystalTikal8 сағат бұрын
And if you look at their necks the sheets are a blob.
@rosebrown63817 сағат бұрын
The Sims games are a whole physics nightmare in and of themselves. The frequently clip through other objects (and each other), the Sims can't path properly much of the time and the babies and toddler can cause so, so many game breaks... It used to be even worse. Don't get me wrong, I absolutely love the franchise (I may own every pack and kit ever released for all 4 versions of the Sims games, own all the Sims City stuff and own Spore...) but I can also see the flaws, of which there are many.
@timogul6 сағат бұрын
Also keeps them from being deadly swordsmen.
@Brasc9 сағат бұрын
15:50 *Jane:* They didn't even put a blanket on him in the _hospital?!_ Maybe the blanket was an extra 1000 dollars and his insurance wouldn't cover it. American oof
@Valandar210 сағат бұрын
3:20 Congratulations, Jane. Now Ellen can never again look at her hands...
@Twitser6666 сағат бұрын
Maybe that's why she didn't appear in the video at all the..... hand spiders spooked her away.
@scottybreuer4 сағат бұрын
@@Twitser666 No, she was handing Jane an item.
@Pseudowolf5 сағат бұрын
The bit about hiding handing over objects reminds me of a documentary I watched about how the Muppets work. Sonetimes they want a marionette type puppet (like Kermit, Gonzo, etc) to pick something up. But the problems is, those puppets can’t open and close their hands. So, if they are going to, say, answer a phone, there is always a camera angle change right as thry go to pick up the receiver. This is because they film the character going to pick it up, then switch to a puppet that had the item in hand and the camera change hides the edit. And now you’ll notice it anytime you watch the Muppets.
@nlm2nd47 минут бұрын
I imagine this happens as well with the big costume creatures like Bear in the Big Blue House or Big Bird.
@WolfysEyes10 сағат бұрын
"Complicated bony flesh spider" is probably one of the single greatest descriptions for a hand I've ever heard in my life.
@SentiNel0908 сағат бұрын
Elden Ring for reference.
@TheZoenGaming8 сағат бұрын
But how do we use it to trigger Ellen's arachnophobia via hands?
@zogar85266 сағат бұрын
@TheZoneGameing that's simple. Show her an ai hand with 8 fingers. I don't even have arachnophobia and those freak me out.
@TheZoenGaming6 сағат бұрын
@zogar8526 I mean having regular hands, like her own, trigger it.
@zogar85266 сағат бұрын
@TheZoenGaming fair, the way you said it, asking how to use it to trigger her, I thought normal hands didn't do it at least most of the time. So really, don't have to do anything I guess.
@scorpix964 сағат бұрын
Entry 3 link Segway, link with a gun Entry 4, Doomguy. It's like Luke never left
@scorpix964 сағат бұрын
Jane: Our hands are flesh *spiders* Ellen: External screaming
@Knopey7 сағат бұрын
Transitioning from an essay about Link to Doom footage is a master-level theory joke. Well done!
@chaosagentmr9 сағат бұрын
Mike's "I'm alone again" was delivered with such perfection my goodness.
@CeticWales8 сағат бұрын
I like how Cody in Ace Attorney struggles to get his toy sword out of the scabbard on his back
@MrKillaCakes8 сағат бұрын
Andy, Jane and Mike + the Camera Man + whoever comes up with the funny captions underneath when showing a game references Thank you for being the gaming show that I would’ve watched on tv ❤️
@MrKillaCakes8 сағат бұрын
Also thank you for being better than IGN they’re super wack imo
@jimbo13040610 сағат бұрын
4:40 Why does the person being handed the object always take it and seem to put it in their back pocket. Even if they're wearing a loin cloth, it's going in the back pocket
@Hellwyck5 сағат бұрын
"Back pocket".
@corpsehandler53218 минут бұрын
that's not where it's going 👀 it's going in their inventory! where did you think it was going??
@BENch_Gaming444448 сағат бұрын
That "and I'd be alone again" from Mike caught me off guard with how sad and strangely eerie it was.
@screetchycello7 сағат бұрын
Being a comedian requires some _really good_ acting abilities! They're all great at it
@BENch_Gaming444447 сағат бұрын
@@screetchycello Agreed. I've watched them for a good couple of years now and they just keep getting better!
@frodobaggins771010 сағат бұрын
9:58 Wow, that is a brave (or foolish) NPC. Imagine telling 47 to "fuck off"
@johnsansker70646 минут бұрын
Yeah, when I'm playing and that happens "Non Target Kill" pops up on the screen for no apparent reason.
@robertdeelen66858 сағат бұрын
another great trick is that the enemy accuracy in Doom 2016 is bound to your health, making the fights last longer while at the same time giving you the feeling of having beaten the encounter just by the skin of your teeth
@timogul6 сағат бұрын
Yeah, and I don't know if they mentioned this in the other video, but healthbars often lie to you, appearing to be almost empty, when there's actually 25% HP left, so that the last bit takes longer than it should.
@daviddaugherty281658 минут бұрын
@timogul That they did mention in the first video. Specifically, they used old-school Assassin's Creed as an example, where 1 segment of health was about 2 hits and the glitchy "I'm gonna die" state took 3 or 4 to actually kill you.
@pearsonm95711 сағат бұрын
Never have I seen EA described so accurately
@Fizwalker9 сағат бұрын
I'm a little bit surprised that Starfield wasn't referenced given that it's essentially a loading screen sim.
@GyroCannon9 сағат бұрын
Nah, it's not always $20 extra finished experiences two more times after that It's sometimes a million $5 half baked experiences!
@kuromiLayfe3 сағат бұрын
add in lootboxes and loading screen ads… oh waitvthey haven’t implemented those “yet”
@corpsehandler5321Минут бұрын
idk, those packs sounded like it was on sale. only $20?
@MrLutocm7 сағат бұрын
Talking about link with a gun and then immediately showing doomguy is a great nod to the fact that link is doomguy
@stone5against18 сағат бұрын
"Nobody sleeps under the covers" Hey! In old school Final Fantasy games, characters did! I remember it being a thing in IV.. and possibly VI as well. But yeah.. it's the same with, no curtains, people sleep with lights on, and of course, they wake up with their hair and make-up perfect
@timogul6 сағат бұрын
Yeah, it was easier to do covers when they were just a flat sprite that the character sprite slid under.
@stone5against16 сағат бұрын
@timogul oh for sure! They still slept with their clothes on though haha
@Urthdigger9 сағат бұрын
I'm surprised that in all the mention of the sneaky handovers it wasn't mentioned that this often saves needing to model the item entirely.
@Zekren6 сағат бұрын
7:19 Talking about Link with a gun...then immediately cutting to Doom....Well played. o7
@b4nd1t96 сағат бұрын
Even when Luke has moved onto other things his presence and crackpot theories are still felt 🤣
@Icam_here5 сағат бұрын
bony flesh spiders are what i will be calling my hands from now on, thanks Jane
@catoninetales7 сағат бұрын
I first noticed the cloth thing in the epilogue to Red Dead Redemption 2. Such a beautifully animated game and then John and Abigail go to bed without sheets. In Strawberry! It must be so cold! I knew enough about animation to figure out why, but since then, like this list title, I haven't been able to unsee it in multiple games.
@jonatanmonsalve118 сағат бұрын
About the sword clipping through the scabbards because the arm is not long enough to get it all the way out, there's a fun thing that happens in the first Hyrule Warrior game, where Impa wields a giant sword, appropriately called Giant Sword, and she carries it on a scabbard on her back despite it being as big as her. To make the scabbard possible, they put a slit on one side of it, so the blade can slide off the scabbard from the side to justify it clipping off it during the animations. She sometimes lets go of the scabbard completely and kicks the sword off it, sending it flying and grabbing it out of the air, instead of just unsheathing it with her hands
@katfromthekong4148 сағат бұрын
"like a total scabbard" 👏😂😂
@chrisc11407 сағат бұрын
#2 is actually one of the first things I specifically noticed in Cyberpunk, that "holy shit they actually handed things over??? And it looks _good???"_
@cyanimation16059 сағат бұрын
5:51 Don't like how Andy attributed one of the characters to their original franchise and not the other. That's Link from Smash Bros and Geralt from Soulcalibur VI.
@SolaScientia10 сағат бұрын
I like how we can hear a very faint laugh from Jane when Andy is wondering why characters can't just walk and why we need to have cars in video games.
@gingipride10 сағат бұрын
"Why put a car in a game, it ruins every game it's in" XD Poor Mike with Andy's car roast.
@philiphunn1947 сағат бұрын
Unit-slotting sounds like the old cinematic trope called "conservation of ninjutsu", where nameless henchmen only attack the hero one at a time (because of honour or something).
@KaijinD6 сағат бұрын
6:58 I had always found the little detail in the Witcher 3 impressive where Geralt would pull his scabbard down with the other hand to both give him more reach and stabilize it when he was putting a sword back.
@WhatTheFirstAidSpray10 сағат бұрын
"Videogame developers seem to have realised that it's not much fun for you, the precious special player, to get jumped when you're unable to defend yourself". Naughty Dog Developer designing THAT workbench moment: "Hold my beer...."
@timidwolf7 сағат бұрын
Father Ted: This Cyberdemon is very small, and that Cyberdemon is also very small but in a way to make it look like it's far away!
@aceundead47505 сағат бұрын
My brain is so wired for Digimon that it took way too long for me to realize you wrote cyber demon and not a Digimon name.
@timidwolf5 сағат бұрын
@@aceundead4750 😆
@Azzameen99AZ9 сағат бұрын
A trick I learned for changing object parents when handling things is to have two objects, one at each parent, and one scaled to 0.01% until the switch is made. Then both objects switch sizes, and it looks like a smooth transition. At least that's how they did it on Red vs Blue, back when it was just starting to transition from machinima to custom animations.
@artur63597 сағат бұрын
I don't know about Unreal, but I believe in Unity you can have both actors holding the item in question, have the receiver's object rendering mesh disabled, and toggle both the hander's object rendering mesh off and the receiver's on at the same time. But this requires both objects to be at the exact same world location when the meshes are toggled.
@stayawakegames4 сағат бұрын
15:48 British content creators making a joke about the cost of health insurance is peak audience awareness 😂
@theunreadcomment983410 сағат бұрын
Regarding the swords, i understand this is part of the reason Wesley Snipes got the role as Blade. Because he could remove and replace the sword from his back
@wanderer20210 сағат бұрын
Even then the sheath itself was designed on a swivel system so it could be angled and adjusted from the bottom (like link's sheath pull in smash) and the blade was of a shorter than normal length specifically designed to facilitate drawing and sheathing it this way. It was in the behind the scenes for the original DVD and I always thought that was pretty cool.
@gwts11716 сағат бұрын
Well, he didn't get hired for his acting skill. :)
@DrViili6 сағат бұрын
Yeah. But if scabbard is specially designed to be used on back, it's not an impossible feat to pull out like it might seem. I.e. with a swivel style system or if it has space in the upper end for the blade to 'clip' out.
@persephoneunderground8454 сағат бұрын
@gwts1171 getting through a movie like that without corpsing the whole time *is* good acting! *corpsing: (verb) an actor laughing uncontrollably at a bad moment and ruining the scene. Like when playing a corpse... or when "games are back!"
@kristonparris40459 сағат бұрын
"You better hope its an unseen pocket." Jane, what?!!!!! 😂😂😂😂😂😂
@inteligentidiot72337 сағат бұрын
My favorite example of coyote time is the Donkey Kong Country games; press Y off a cliff and you jump in mid-air. It's actually a mechanic you must utilize to pass the last few levels of DKC2.
@ScoutSilico10 сағат бұрын
4:55 I noticed in Horizon Zero Dawn that a couple times you'd see an item being handed from one person to the other and it stuck out to me because you so rarely see someone hand an item to someone else
@OniforAli6 сағат бұрын
For the scabbard, you're supposed to push it above your shoulder, so the opening is facing in front of you. Of course, it's hard when the scabbard is seemingly glued to your back.
@adancein8 сағат бұрын
Y'know, I just saw True Detective S1E3 today and there is a character literally talking about the concept of coyote time in that episode. (Like, not the videogame concept, but definitely the cartoon trope)
@Shin0bi2724 сағат бұрын
How to draw a sword from your back: Step 1) Take the cord and tie it into a loop. Step 2) Pass a side of the loop over the top of the scabbard so you have a pair of loops captured on the scabbard on both sides like a tiny very thin "backpack". Step 3) Put your support arm through both loops of the "backpack" so that the sword ends up on your support side shoulder/back and hold the tip of the scabbard with the support hand when moving. Step 4) To actually draw the sword tilt the sword handle forward a bit with the support hand from the tip of the scabbard where you were holding it in the previous step. Step 5) Reach up with the dominant hand and grab the handle and begin to draw the sword straight toward the enemy pommel first. Step 6) As you start your draw move your support hand up to the mouth of the scabbard to maintain control of it while the sword is drawn Doing this gives you maximum reach with your arms and it allows you to A) surprise the enemy when they either get pommel struck with the end of the sword or B) they dont see the blade coming down as you unsheathe and rotate the blade (which should be pointed up btw to avoid dulling the blade on the scabbard itself when drawing it). Once youve drawn the sword you can then retain your hold on the mouth of the scabbard with your support hand and drop your arm outward and that will allow the loops of the "backpack" to fall off your support arm and give you a "stick" to block with (though the loops will be sort of wrapped around your wrist... which could allow you to use the scabbard as a kind of whip to a degree but it would only be good as a surprise strike to distract the enemy in this manner). No I did not choose the name Shinobi because I play video games...
@LadyBrightcynder7 сағат бұрын
"The human hand is a complicated bony flesh-spider, which is impossible to draw, much less animate" this resonates with me so much XD
@EvilJawa6 сағат бұрын
Both releases of Mario RPG handle sleeping under sheets with Mario flopping down onto the bed before the cutaway, then putting him under the covers after it cuts back. Then you have to jump out of bed so that the screen move upwards, making it near impossible to notice that the blanket just did the same animation as when you bounce on any regular bed in the game.
@EvilJawa6 сағат бұрын
Paper Mario also just slides the flat Mario sprite under the sheets without any extra animations. In later releases the camera moves to more clearly show Paper Mario slipping into bed like a crisp fiver going into your wallet.
@WolfwoodRJ6 сағат бұрын
In regards to units in front of you attacking, it reminds me of what I do for FF7 Rebirth. I’m not terribly good at defense, but noticed they tend to focus on my controlled character. So if someone is in peril, I swap out. The enemy tends to drop the hunt, the AI gets them back in gear, and the enemy moves to fresh meat that is ready for them.
@zogar85267 сағат бұрын
Funnily enough, the solution to drawing from the back is essentially irl clipping. You just need to put a slit along the side of the scabbard that allows the sword to move out of the side. It still isn't as practical as just wearing it on your hip. And it can get stuck if your draw isn't perfect. But it does work, mostly.
@ZackRToler8 сағат бұрын
Trails of Cold Steel actually has the characters sleeping under the covers. Which surprised me when I first saw it. I actually paused the cutscene to take a picture of it and text it to my friend
@lillbrorsan11 сағат бұрын
Not sure if this has been mentioned before but many FPS games, such as WH40K: Darktide, have a larger hitbox for the head of enemies to make it feel like you are better at hitting your targets, making it more fun to play.
@wanderer2029 сағат бұрын
Larger hitboxes or slight bullet magnetism, and even more than that, this magnetism/aim assist/hitbox tends to change based on whether you are using a controller or keyboard and mouse because it's easier to do faster, finer adjustment with a mouse than a right analogue stick.
@FelisImpurrator8 сағат бұрын
@@wanderer202As a bonus... If this system is badly tuned, you get something like Year 1 Halo Infinite where controller players practically had aimbot hacks and KBM had to be laser accurate to even manage to get a kill.
@bast7135 сағат бұрын
Love a Kitty Pride reference! I expect the phrase "bony flesh spiders" to haunt me for a while...
@jehan6018811 сағат бұрын
Mario kart: “rubber band” effect keeps other racers near you
@TheOmegaXicor10 сағат бұрын
That's not hidden, they openly admit that
@saltyk98699 сағат бұрын
A lot of racing games do that. Ever wonder why you can drive a car with absurd stats and yet the CPU with far inferior stats is always able to pass you when you make a single mistake? This is done to minimize processing power as well as ensure you get some challenge.
@derGameplayDJ7 сағат бұрын
In NFS Most Wanted you can even turn it on and off. (but only in quick race mode)
@daviddaugherty281655 минут бұрын
It was also mentioned in their first video, I believe.
@marhawkman3037 сағат бұрын
Saying Kitty Pryde goes to a "School for gifted Mutants" was way funnier than I expected. So many weird... undertones... hahaahahah
@RobertsKong10 сағат бұрын
Big shout out to Paper Mario for managing to have Mario sleep under the covers. Also, the way the new Spder-Man games handle the mask fabric is astoundingly good
@DigidesteinedSayian4 сағат бұрын
I remember when Shin Megami Tensei V Vengeance came out, a rerelease of SMT5, one of the quality-of-life improvements was that flying demons won't come after you unless you can see them.
@lonewolffang5 сағат бұрын
War(from Darksiders) Dante(DMC): So glad our swords aren't in a sheath.😂 Geralt and Link: Shut up.
@pyrotempestwing4 сағат бұрын
Okay, Link would never say that.
@brentage500010 сағат бұрын
I really want Ellen to be in the room the next time someone calls hands 'bony flesh-spiders'. For research.
@jehan6018811 сағат бұрын
“Unit slotting” the developers for Zelda watched sword fighting plays and saw that enemies attacked the protagonist one or two at a time
@teafling6 сағат бұрын
I pointed the sword thing out to my housemate once. He looked at me like I’d lost my mind so I went and got my sword to demonstrate 😂 It’s become a bit of a running joke, now.
@thegags9 сағат бұрын
Unseen pocket? Futurama calls that "Nature's pocket".
@CorwinAlexander57 минут бұрын
Most everyone else calls it a prison pocket/pouch
@simpleguy865 сағат бұрын
Idk if any other game had done it but remember Blazblue had a way around the scabbard thing by having it open mechanically so the sword could just be placed in it then seal around it.
@Feasco32 минут бұрын
I'm thinking about all the games that don't even bother having a scabbard, the sword just magically sticks to your back
@DTPVH8 сағат бұрын
On the scabbard point, shout out to Ludwig’s Holy Sword from Bloodborne, which has a slot on the side of the scabbard to facilitate the trick.
@MrShukaku19913 сағат бұрын
Yep. such scabbards are often just a tip cup, a cover for the edge, and a little clip strap at the top. Monster Hunter longswords often have something like it.
@Lajakill9 сағат бұрын
You should have shown how Cdpr in cyberpunk constantly has hand offs. It really is impressive especially when you know the trick most other developers use.
@AZ-rl7pg5 сағат бұрын
Fun fact: someone actually figured how how back mounted scabbards would realistically work. It's just a gap in the side of the scabbard where end of the blade can exit without having to pull it all the way out.
@Feasco27 минут бұрын
also? if you were someone important enough to have a big fuck off sword you'd also probably have a squire or something to hold it for you while you drew it out at your leisure, possibly while steadying your boot on his shoulder
@artur63597 сағат бұрын
Two interesting tidbits about unit slotting. 1) Soul Reaver 1 and 2's unit slotting was unforgiving. You could be focused on a single enemy, parrying and dodging, but more often than not, your other enemies would sneak in an attack in between. 2) Also, unit slotting was a valid strategy on a game called Freelancer (space sim). The enemy vessel you had targeted had excellent dogfight skills, dodging, strafing, deplyoing mines, the whole nine yards. However, all the other enemies went into a "limp" mode, with no dodging, almost no minelaying and poor dogfighting. The trick was to target one foe, and focus on all the other enemies.
@fanglespangle110Сағат бұрын
I picked up on the freelancer thing, too! If you start hitting them, they do seem to "wake up" so you do have to switch target again but yea, I did exploit that a bit >D Also, great taste in games. Soul Reaver AND freelancer.
@brookeboyd709511 сағат бұрын
I will always remember when characters are squeezing through tight areas that the game is loading the next area from the first video 😂. Every time I see it now in a video game, I know it’s loading the next area.
@saltyk986910 сағат бұрын
Or balancing on a beam. Or climbing a ladder. Or riding an elevator. Or in the background as it plays a FMV. And games with random battles hide the loading with the screen transition.
@theisaacpigg27_328 сағат бұрын
There are actually a number of reasons that's used, most of the time it's not a loading screen
@KaitouKaiju8 сағат бұрын
That's not really always the case. Typically it's used more as a game design thing to keep you from going back to the previous area In an otherwise open world game. Hardware is good enough now that they can stream in the map as you go there without any visible loading whatsoever.
@SimonBuchanNz6 сағат бұрын
Heck it's still in Indiana Jones in areas that have no effect on progression, streaming or culling. (Since you can go back and forwards and see everything on both sides) I think it's becoming just a weird holdover design element now.
@theisaacpigg27_326 сағат бұрын
@SimonBuchanNz if there is anywhere that suits squeezing through narrow passages well, it's exploring old decayed ruins
@psychlycan10 сағат бұрын
Even better is noticing these things in animated movies. Like the Grinch, where the bread never leaves the clear packaging, and the only item to be visibly eaten is a waffle (where the waffle deforms rather than comes apart)
@risingsun571310 сағат бұрын
Senua handles the off screen enemy problem in a really cool way. The voices in her head yell at you when an off screen enemy is about to attack you
@RobertJW11 сағат бұрын
That EA roasting, oh my god 😂
@Michael_Lindell11 сағат бұрын
I do think Hand Handlas is the best outsidexbox presenter.
@violaceavulpes9 сағат бұрын
4:37 wait is that THE Taurin Fox, animator of foxes and horses in stables?
@T3hub3r13377 сағат бұрын
Wondered how long it would be until I found that question.
@ryadinstormblessed83087 сағат бұрын
Ellen will never be able to look at Jane's hands again
@katbercar6 сағат бұрын
Makes me appreciate Gut's idea of a scabbard even more.
@riverpascual759211 сағат бұрын
crazy! i was watching the first video just like an hour ago and here you are, uploading a sequel after four years!!!
@timogul6 сағат бұрын
The solution to the "bed covers" problem would be to just give the character an extra puffy comforter/duvet. This way, they can animate the character without it, then hand animate the comforter over them, but because it's so large and puffy, nobody would expect it to _perfectly_ match their body like with a thin sheet, so it just needs to be vaguely close enough, which is relatively easy to animate. So long as it's just for an occasional cutscene and not something that would need to respond to realtime player movements, it should do just fine. And not look silly.
@DrSloth7810 сағат бұрын
video idea: games with a really messed up sense of scale. Because gawd dayum that bed in deadly premonition is *huge*
@SimonBuchanNz6 сағат бұрын
This is particularly a feature of third person games, which have to raise the ceiling to fit the camera in, then have to scale everything else up to not look tiny. Games will also increase the space around objects a lot to make it easier to navigate, which has a similar effect. This is so distinctive that when someone puts a scanned real environment into a game it actually looks wrong if you've been playing games long enough!
@scorpix964 сағат бұрын
That's a good one ! It always unsettled me in MMOs how everything is too big for the characters
@ChangelingLady4 сағат бұрын
This was so interesting! Thank you all :)
@NEKOSEI10 сағат бұрын
And as I watch this I am animating a character getting up out of bed while under a cover. XD
@AngelBeatYunara10 сағат бұрын
Yeah, you won't see unit slotting in the likes of Dark Souls 2, where the enemies can and will attack you at the same time.
@ivandesiigner10 сағат бұрын
This one I have is that in every first person game your character will never be higher in stature than other NPCs unless that npc is a child or a giant, even so your character model is more higher in stature to some NPCs the camera you see in first person is located either bellow your chin or in your chest to give better animation for the hands and your body in first person and because the camera is located there even for you the player you seem to be more tiny, of course not all games are like this and some games don't even render your body in first person so you are just a floating camera wandering around.
@Heoric-aka-Bertious9 сағат бұрын
If mirrors are worse than cars, and most cars have 3 mirrors... oh dear!
@stylusandpapyrus10 сағат бұрын
Johnny, please create fluffy spider hands as a DND monster for the oxventurers
@user-br2dw8no4r6 сағат бұрын
Awesome video! Would love more game development content!
@touhoutrash24369 сағат бұрын
Those tricks are made so well that I’ve haven’t seen before!
@Veladus6 сағат бұрын
"I just can't stop thinking about hands now." Caaaaaaaaaaaaaaaarl is trying to possess her!
@michaelandreipalon3593 сағат бұрын
As an aside, gotta love how Llamas with Hats ended well.
@otterblau525310 сағат бұрын
I thought I was safe, Mike! Safe to eat my lunch! But nooooo! Somebody had to bring up Duke Nukem
@Antstaycalm10 сағат бұрын
Health insurance joke...... Too soon? 😂😂
@FelisImpurrator8 сағат бұрын
Not soon enough. It's the year of Luigi!
@edudmodnar46618 сағат бұрын
He is just a chill green guy
@XinGraves138 сағат бұрын
Never too soon. Deny, Defend, Depose!!
@VortXPlanet11 сағат бұрын
7:15 a little cheeky reference to Luke's "Link is the Doomslayer" theory?
@SludgeBob_9 сағат бұрын
I think it was about Nintendo sueing Pal World
@frankbrodie516810 сағат бұрын
For the actual opposite of 'Coyote Time' try playing 'Impossible Mission' on the Commodore 64. In that game you have to press jump when your little running man has put his launching foot out over the edge of the platform to make some jumps. Or indeed to make some platforms easier to access. Sort of like a long jumper is allowed a legal jump provided the tiniest part of the trailing foot has contacted with the legal jump line. There was no Coyote Time on the Commodore 64. You either got good or failed basically.
@TheAngryBeaver202211 сағат бұрын
New video to ring in the weekend! Happy Friday everybody!
@abydosianchulac28 сағат бұрын
Complicated boney flesh spider merch when?
@JoaoCare10 сағат бұрын
And here it was Pokemon gen 1 allowing a person to get under the blankets when going to bed.
@ArceusDX10 сағат бұрын
Not really an accomplishment, sprites never have to deal with this issue
@JoaoCare10 сағат бұрын
@@ArceusDX I'm well aware. But it's still funny to think they did it.
@rojh935111 сағат бұрын
EA management are also seamless holes.
@limegreenelevator10 сағат бұрын
Love seeing Canabalt in the Coyote Time section. Remember playing that off Addicting Games for time chunks on end (and inevitably being jump-scared by running into the atom bomb)
@ApetureTestSubject10 сағат бұрын
You know, I always assumed there was just a slit in the side of the sheath for the sword to come out.
@gwishart10 сағат бұрын
The trouble is, that would only work if there was a corresponding slit on the opposite side so that the sword could pivot outwards. This would leave the blade uncovered, at which point you've removed one of the main reasons for having a scabbard in the first place.
@chriskeene72379 сағат бұрын
Some old school scabbards used to have a bit of a slit in them at the top to let the sword pivot out, same way that curved sword scabbards work
@williamwilliams43917 сағат бұрын
Taurin Fox... if you know, you know.
@danprentice707310 сағат бұрын
I'm pretty sure you where able to look up and down in Marathon 1994, granted I have no idea how bungie did that must of been the same black magic that made Halo 3's lighting so good for 2007.
@M3E00010 сағат бұрын
If only the blanket cost just $1000.00 extra.
@bluejayblaze118010 сағат бұрын
I knew about the mirror trick from playing around with RPG Maker. XD
@AG3n3ricHumanСағат бұрын
Another good one is transparent objects. If you have one transparent object in front of another, the final color depends on which object is in front, but a scene isn't necessarily rendered in back-to-front order.
@jsloanhpiСағат бұрын
you guys were pretty funny in this one, highlights, being Andy bashing cars to torment Mike, and Mike’s comment about donuts. And Jane with the hands.
@goranisacson250253 минут бұрын
I like how Secret of Mana, the one for the SNES, actually had the character go under covers when they slept by having the bedsheet be on a layer above the player characters. Kind of like moving a paper doll behind another sheet of paper... a trick we unffotunately can't pull any more.