Hello students, I am professor KarQ welcome to OVERWATCH 101: Mechanics. The class syllabus is posted online, textbooks will cost $500 and we have 2 midterms and 1 final exam and homework every week. Enjoy and thank Skillshare for sponsoring this Overwatch virtual learning experience. You should actually join and take real lessons from much more qualified people than me on there. The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/karq09201
@255kx94 жыл бұрын
Love your vids keeps it up
@skyla47644 жыл бұрын
Yes sir. Mr karQ
@pandmantom4 жыл бұрын
I fail. Can I get a refund..??
@ff2k7584 жыл бұрын
I’m honestly not sure if he’s joking or not
@LanZhanJi4 жыл бұрын
I'm not sure as well lol "textbooks will cost $500" lmao?
@TheMasterKrook4 жыл бұрын
karq is high iq. once everyone starts copying his videos, he changes it up to make sure he's the only unique one again
@edwardskelly63324 жыл бұрын
I swear I see you on every channel I watch. Snipzy, Eskay, Noobhunter, you’re literally mr worldwide
@azap13784 жыл бұрын
Shut up krook
@astro-thegod47974 жыл бұрын
Marshmallow Assassin no he has a point
@astro-thegod47974 жыл бұрын
Mojo 2K I keep seeing a channel with a John cena thumbnail on gaming beaver episode
@cadethecrustycreature4 жыл бұрын
Why did I read it as “kark”
@quartabort4 жыл бұрын
Im a GM doom main. An important mechanic to master doomfist is to spam your voiceline hotkey.
@LZC944 жыл бұрын
AND THEY SAY
@ferrin_perchance4 жыл бұрын
DID YOU BRING ME A PRRRESENT??
@shevek59344 жыл бұрын
@@LZC94 AND THEY SAY
@FV00554 жыл бұрын
I'M GOING TO MAKE YOU PUNCH DRUNK
@leonardo92594 жыл бұрын
K O STAY DOWN
@lyte21754 жыл бұрын
Mercy: General: Your life is the MOST valuable life on the team, as you essentially count as 2 players. Do not risk your life to save someone that isn't savable. As support, and as Mercy especially, your job is to keep your team alive through utility, gamesense, and of course healing. Make sure you keep track of enemy positions, ultimate usage, and ability cooldowns. Mercy's lack of actual aim on her beam allows her to focus on details more than say, an Ana. Aim: Not too much going on here, but it's important to have the ability to quickly prioritize and switch to an ally who is under attack. Your timing can be the saving grace of an ally in a fight. You also want to be constantly looking at flank routes to check for flankers like tracer. The foresight can save your life. Movement: General strafing and crouch spamming Position in areas that give you cover, while also allowing you to have multiple flight paths to allies. When beaming an ally, dip in and out of cover. Mercy's beams stay connected for about 1.3 seconds after leaving an ally's LoS (line of sight). Minimizing the time an enemy can hit you is crucial as Mercy. Use the techniques listed in Guardian Angel to position, change your hitbox, and avoid damage. Ability Usage: For this I'm gonna have sub sections due to the depth of mercy's abilities. Heal/Damage Boost: Getting higher in the ranks means you should be using the latter more and more often. You should measure the worth of your second healer and adapt your playstyle to their healing output. Generally, prioritizing damage boosting over healing is the best option, unless your second healer is dead or a low healing support, like Lucio. I know it's difficult, but trust your other support, at least until you deem them untrustworthy. Pistol: The pistol is a great tool to use in conjunction with superjump and Valkyrie. The pistol's being projectile allows for cheeky shots at corners or backline snipers. The extra ult charge can make a difference in a fight. Generally, you'll want to use the pistol if there are no beam targets, like if you're walking back to spawn or your only ally in LoS is a Reinhardt without firestrike. Even if you don't think you'll need to the pistol, the time spent switching to it could be the difference between getting your ult or not or winning that 1v1. In Valkyrie, it may be tempting to hunt down that pesky Widow, but a rule of thumb I like to apply when trying to duel snipers is that I usually try to finish up the kill within 5 seconds, if I can't, I abort. Time spent shooting a sniper is time spent not healing or boosting your team. If you spend 10 seconds of Valk killing a widow and your team is dead, was that kill worth it? Unless you're throwing, the answer is no. Guardian Angel: Superjump Superjump Rez Aerial Superjump Backwards GA GA Slingshot GA Bunnyhop Try not to make a habit of Superjumping in the presence of snipers and such, it's an easy kill for them. (Niandra has well-made guides on all of these if you want to learn them) Ressurect: As listed before, the superjump rez makes abilities and shots miss and makes it more likely you'll pull the rez off, but it's difficult to master and can be risky if you haven't practiced. Believe it or not, that head spinning Mercys do when they rez can actually work, as it makes her head move every which way. However, it's more consistent to just turn and look down. Wrap yourself around walls, pillars, boxes, or anything that can block shots on you during a rez. Remember, the ability has a 5 meter radius, but not an LoS requirement. As long as you trigger the rez and don't get out of that radius, you can move anywhere. Valkyrie: Valk is one of those ultimates that is really good to use as your team is pushing into the fight, similar to Coalescence. Do NOT use Valk as a defensive ultimate unless you know the enemy team for a FACT can't follow up on whatever they're trying to do OR you have something like an Ana nade or Moira healing as well. Try to prioritize damage boost even more in Valk; chain damage boost is one of the best support utilities in the game, and it can make your team feel like a meat grinder and the enemy is a juicy hunk of beef. Context: I am peak low masters (3588) and a semi-Mercy one trick. I’ve been playing Overwatch for 3 years now and would say that I’m quite knowledgeable regarding it, as I have plenty of personal experience as well as interactions with other players and research into all things Overwatch.
@clare56884 жыл бұрын
I think a lot of people forget about mercy pistol, regardless of whether or not you use it often it is incredibly important to be able to use. Her pistol is projectile and because of mercy's ability to cheaply move to high ground positions or just to be above her enemies it can be really easy to get a bunch of headshots in a row to quickly kill a sniper or backline support. also I feel like ga should count under aim finding the right ga target in a pinch can be very aim dependent and making good use of tight ga sightlines can get you out of danger more often than not
@lyte21754 жыл бұрын
@@clare5688 You're right! I was thinking it was common knowledge so I didn't include it, but thinking about it, it's a lot more in depth than people think. I'll make sure to add it. Thanks!
@conniewaye74374 жыл бұрын
@@lukemchugh719 i dissagree. When people say she is a no skill hero, i think they mean in comparisonnto others. Of course you need a brain, good movement, and ability usage. But when paired against almost any other hero, mercy is simply not as hard
@EllisPlay4 жыл бұрын
During the resurrection, the animation is unchanged. U can move and turn your head to the sides, but looking down won't work :)
@grtyu43344 жыл бұрын
This was extremely information and thought out. Thanks for the tips
@Abraxxis4 жыл бұрын
Doomfist: 1. Mechanics - Bind your voiceline to your reload button. - ANDEYSAYANDEYSAYANDEYSAYANDEYSAY
@xivo99433 жыл бұрын
someone once did this in my game the game lasted 30min and not every 3 seconds i heard that line. and i couldnt mute voice sound cuz i need to hear ults i went insane
@bk5for43 жыл бұрын
@@xivo9943 next time you can use squelch chat on them and you wont hear their voice lines or read their text in chat
@stay_coolXD3 жыл бұрын
@@bk5for4 didn't know that
@Netugi4 жыл бұрын
Brigitte: 1. Aim - Mace to the face - Whip shot is similar to Roadhog's hook, a "projectile" with limited range. - Arguably shield bash depending on the situation, like if you're between the frontline and backline of your team and a Genji dashes towards your Ana with blade, you may need to do a quick 180 shield bash. There's quite a few situations requiring a quick turn into shield bash. 2. Movement - Shield bash b-hop for extra distance (very helpful for closing distances/disengaging) - Shield bash on certain surfaces to fly into the sky 3. Abilities - Keeping inspire going as much as possible, especially at critical times. - Proper usage of whip shot depending on what's needed: booping target to create distance, activating inspire, and/or dealing damage. - Shield management is now huge for Brig in her current state (200hp with 250hp barrier). The nature of her character requires you to be close to the combat at all times to get value, but she has poor mobility and can't tank shots as easily anymore. Rely too much on her barrier and it melts within a second, rely too little and either Widowmaker clicks your head or you're stuck behind cover doing not a whole lot. - Armor pack prioritization. Usually best to keep at least 1 for your other healer (especially if they aren't very self-sufficient). Are you anticipating an ally taking a lot of damage? If burst healing isn't needed and you're able to activate inspire, it might be best to save your armor packs. - Rally usage depending on what's needed: Give your team 100 armor pre-battle, have constant rally armor during a battle, and/or become a raid boss and rush the enemies.
@turtwig62874 жыл бұрын
Doesn't change the fact that its a cancer hero
@KarQ4 жыл бұрын
Brig also gets poked at by the community as a no-skill hero but when you write it out like that there's so much involved mechanically to work on. Nice 👍
@MarB_Music4 жыл бұрын
Shield bash b-hop is super usefull. Just remember you can't do it mid-air. The way I do it is to use shieldbash + press and hold jump at the same time. I think you don't need to hold the jump, but I am more consistant when I hold it.
@Netugi4 жыл бұрын
@@MarB_Music I kinda just reflexively double tap spacebar when I do it, maybe I should try holding it down because my way only works like half the time lol.
@MarB_Music4 жыл бұрын
One more ability usage tip: use bash + whip combo to boop enemies really far. If you do this, your victim can't effect the boop range with his movement keys, because he is stunned. If you do bash + primary + whip, you deal more damahe but the enemy can control the boop range so it is not that good for booping of the map :)
@jasonlaijy4 жыл бұрын
Finally someone pointing out how bad those “guides” are
@ohbitch944 жыл бұрын
Not to mention blizzard guides has been getting out of hand with their thumbnails, seriously their thumbnails are clickbait AF
@user-ru4qx1ks6y4 жыл бұрын
They have some good videos but the thumbnails are questionable to say the least and their videos started to be repetitive and useless.
@short-eu7bs4 жыл бұрын
@@ohbitch94 wait how is there clickbait? I looked on the overwatch league and playoverwatch channels but didn't really see any clickbait
@ohbitch944 жыл бұрын
Craze it’s a channel “blizzard guides” just search and you’ll see
@short-eu7bs4 жыл бұрын
@@ohbitch94 oh yea I see, although I'm pretty sure it's not an official blizzard channel, so that's good. There is some pretty bad clickbait on there.
@Shmooly734 жыл бұрын
Ana 1)Aim - scoped and no scoped - quick scope - flicking 2) movement - hard to hit - stay on high ground 3) ability usage - sleep when being dives -Anti someone who is being pocketed - use grenade as heal
@dxt25324 жыл бұрын
Also Nano to save a teammate who got tagged by certain abilities (doom punch)
@orion16444 жыл бұрын
Use your abilities wisely. Don‘t try to hit a random sleep dart by just shooting it straight into the enemy team because someone on their team could just be waiting for you to waste your sleep in order to dive you. If you hold it back it might also be a threat to them and they might think twice about diving you, especially when you already hit them once when they were trying to attack you. Same with nade. You need to find a good balance between using and holding them back.
@Dylan-vk7yg4 жыл бұрын
Under tech, don’t forget stuff like quick scoping, reload animation canceling, and sleep damage combos
@JamesLee-yn4wj4 жыл бұрын
Staying on high ground would be classified as positioning rather than movement, I'm sure KarQ will make a video on that soon enough. Something more applicable would be abusing Ana's specific head hitbox by looking down or to the side occasionally.
@lukemchugh7194 жыл бұрын
The only skillfull ability Ana has Is sleep Dart.
@blobturd4 жыл бұрын
Dva Aim: -Tracking whoever you are shooting at, -Missilies are projectile though Movement: -Knowing how to fly with your boosters -finding a good way to dodge as baby dva -Knowing when and where to dive -Making sure you peel for your supports Ability Usage: -Using your dm to save teamate -Ult tracking heroess for dm -Managing your booster when engaging, and we you are trying to escape
@qohaw_28834 жыл бұрын
I can absolutely vouch for the 1st point. I cannot even begin to count how many D.vas perished due to me being able to constantly evade their shots
@raszota84664 жыл бұрын
Lucio "(reddit lucio tips)" 1, Aim -Leading your shots and getting better at hitting the target drastically improoves your presence in the field. (1st pre requisit for a reddit lucio playstyle) -Start learning the boop distance when you aim for enviromental kills. Knowing how long your boop carries an enemy is crucial if you want to dominate on the "lucio" maps. (2nd pre requisit for a reddit lucio playstyle) 2, Movement -Rollouts: You are sonic the frog take advantage of it. Being back on the field super fast takes away the pressure on your team. (2.5 pre requisit, its not essential but it makes you have some insane early game plays) -Strafing, and flicking auras. When you dont have walls avalabile you are way more defensless. Or are you? Flicking auras while strafing drastically improoves your unpredictibility since your speed randomly changes wich adds another factor. -Make wall ride second hand in nature. For a good lucio player walls are the extencions of the ground not an obstacle. (3rd pre requisit for a reddit lucio playstyle) 3, Ability managment -Know when to amp and what amp you use. Learning when its the best for the burst heal or speed amping before an engagement literally changes the outcome in your favour. You mostly need raw experience for this but its lucios most crucial ability. (bonus for improoving at reddit lucio style. survive and be fast) -Know when to drop the beat. Same as the heal amp except on a way larger scale. You cant always block a full ult (grav dragon or a face up nuke, junk waiting out with the rip tire ect) but you can block the most crucial parts of the fight essentially negating the enemy advancements. Learning not to waste the beat takes you to the next level, because it can save you minutes in a game with a good fight. 4, Watch KarQ-s lucio tip videos to get a better understanding -A rollout tip for every map -1 tip against every hero -1 workshop mode for every hero (lucio part)
@kjpianoman424 жыл бұрын
dude someone arrange this guy a 1v1 with frogger
@matousvodnansky4084 жыл бұрын
In Aim (or movement?), you could add the shoot, boop, melee combo, because thats one of common "reddit lucio" skills (Eskay's crazy widow dives etc.) Also bhop is worth mentioning in my opinion, considering how useful it can be. Otherwise, pretty nice guide.
@raszota84664 жыл бұрын
@@matousvodnansky408 True but there is so mutch someone can take in at once and I belive these are the basics. Bunny hop comes when you can alredy moove around like a bullet (and many rollout guide include it) and yea the shootmeleeboop is a good one I left that out.
@koliertkun4 жыл бұрын
@@kjpianoman42 pretty sure that frogger once said he would 1v1 with anyone and he would still lose if its a lucio battle , due to the fact he's more into teamfight rather then 1v1 people
@user-xj3zd5zt2b4 жыл бұрын
I was gunna do a lucio one
@colejessop10484 жыл бұрын
Reinhardt: 1) Aim - His hammer swing has an oblong hitbox, therefore you can hit targets further away from you if you aim to the side if your swing direction where the hitbox is longest - Firestrike is a powerful yet slow projectile, and requires an important thought process on its usage (group vs individual; flick vs track) 2) Movement - You will be holding up shield most of the time, which makes you move slower. How can you manipulate his strafing/jumping/shield placement to maximize effectiveness? - Charge is extremely useful for crossing the map quickly. You can also slightly manipulate your direction by moving left and right. Some maps can be crossed even easier by perfecting turn timing and even increasing his distance by holding jump as its duration ends (ie. Lijiang Garden) 3) Ability usage - Fire strike has a short cooldown and cast time. You can even cancel your swing animation cancel into firestrike to quickly deal a 175 damage combo - Shield also has a swing animation cancel, which can be useful to hit a nearby enemy without taking all the damage being shot at you (especially useful against heroes with a reset time like hanzo and widowmaker). Also important is using natural cover to keep your shield from being over damaged. If your shield is broken, you become a big and defensless hunk of ult-charge for the enemy - Charge is a high-risk high-reward ability that deals 300 dmg nix amour. You are extremely vulnerable while charging (can be combod well with zarya bubble) so it can be best used in a small area with a guaranteed pin location (think Kings Row 1st pt vs Junkertown 1st point). Even more useful, you can use it to cancel the enemy rein or doomfist mid charge/punch, allowing your team to make a counter play. - Earthshatter is a high value but easily avoidable ultimate. Knowing what stuns and other cancels the enemy has is crucial to casting, as well as avoiding obstacles such as shields. How can i learn the correct timing/targets to use it on? How can i manipulate flanks or mess with my opponents heads?
@lynettesanchez93474 жыл бұрын
I have mastered all of that except ult tracking and blocking shatters
@Real_MisterSir4 жыл бұрын
Little known Rein tech / bug (aka Blizzard term for surprise feature): Rein swing is in fact so long, that you can stand in front of a deflecting Genji, and your hammer hitbox will be able to strike him from the back where his deflect doesn't cover him. Source: The countless times I've died as Genji to this "feature" :'c
@questionablelifechoices75014 жыл бұрын
“Bro Main Tank is so Easy just hold W 4head” -Gold Soldier Main
@nnn43764 жыл бұрын
@@questionablelifechoices7501 Blizzard giving Rein a 1-star difficulty in the hero info OMEGALUL
@yuan93884 жыл бұрын
SYMMETRA 1.) AIM - Flicking (Orbs) -Tracking (Beam) 2.) MOVEMENT -Consitantly Strafing, Crouching, in order to not get eliminated easily. -Always uses teleporter in order to escape danger. 3.) ABILITY MANAGEMENT -be careful about using turrets and space them apart. -teleporter use it for flanking or escaping. -ultimate use it to counter or attack. altough this may look quite easy or symmetra is easy to play. its actually not, you really got to look at who can dive you, because she has such a low mobility. altough she strives at team fight because of level 3 beam, you have to stay close to enemies in order to kill them, but remember she only has 200 health. plus you really need to look out for you turrets because it is 30seconds before you can get them all.
@o-poppoo51174 жыл бұрын
Bap. 1. Aim -hitscan weapon that you can lead or track. -projectile that you have to lead and it has an arc which makes it harder to hit air borne targets and you have to try to splash multiple targets, mainly both tanks. Projectile drone that has a travel and a deployment time 2. Movement -Straiffing to make you harder to hit -crouching and super jumps for evasion and hitting targets behind cover. 3. Ability usage. -Drone is one of the strongest abilities but it can be destroyed easily so timing is everything. Travel and deployment time makes it harder to use at distance -Matrix for you or your team? Where do you deploy it for max value. -Do you deal dmg or heal your team. -Regen burst has a long cooldown so you gotta save it for when you or your team takes dmg.
@windblazeanims62534 жыл бұрын
Doomfist is another hard one, you need to have good up close aim for those uppercut follow up shots You need fairly good movement and strafing, especially against snipers, and doing rollouts and sliding on rooftops for max slam setups can be tricky He has the hardest ability cooldown management in the game. Especially if you're a Rollout Randy like me and like to fuck people in the ass from the rooftops on maps like Dorado or Eichenwalde. Not to mention about 2/3 of the characters in the game counter him in some way
@davidchen41344 жыл бұрын
@@windblazeanims6253 or u hold right click and get a insta kill, get the health of a zarya then get out.
@KarQ4 жыл бұрын
For 1) aim, there's also the whole mechanical aspect of dps aim then heal someone right afer. If you do it fast enough there's no downtime if done right, takes some serious mechanics tho 2) movement, you can do lateral strafing mid-air while in exo-boot jump which is very important imo. Nice work though
@charKT-74614 жыл бұрын
I like your profile picture.
@untapped87764 жыл бұрын
Zarya (3 domains) 1. Aim - Hitscan tracking beam - Projectile alt fire with an arc - Projectile ultimage with same arc as alt fire 2. Movement - General strafing - Alt fire rocket jumps 3. Ability Usage - Bubble timing - Knowing when to use Grav Out of all of these, Zarya gets the most impact off her bubbles, and that's probably my weakest area. I can get charge fairly easily, but there have been many times where I have panic bubbled myself or wasted my projected bubble on a teammate who didn't need it. The Zaryas that kick my ass always have that clutch friendly bubble to save their teammates, so next time I play Zarya I will look for maximum projected barrier value by using it to save my teammates as often as I can. My goal is to minimize wasted bubbles and make sure every bubble I use has a purpose.
@ashketchup2474 жыл бұрын
Moira: 1) Aim -HS tracking for secondary fire. -Projectile tracking for primary fire. 2) Movement -General strafing -Fade usage to reposition 3) Ability usage -Which orb to use -Fade jumps -Orb bounces to increase healing duration -Orb to coalescence animation cancel -Orb to fade animation cancel -Orb + Fade + Coalescence -Fade timing (D.va bomb, high noon, EMP)
@Ajoi144 жыл бұрын
And the say she needs no skill...
@RoelofLucka4 жыл бұрын
@@Ajoi14 u also need to be able to aim damage orbs into a random halway
@Ajoi144 жыл бұрын
@@RoelofLucka Actually yeah with all these nerfs for her orb range.
@nebula12314 жыл бұрын
ive hit some FAT flicks on moira today 😂
@lukemchugh7194 жыл бұрын
You didn't just say aim.
@jaidenh1184 жыл бұрын
Ashe: 1. Aim - Hitscan weapon that you can track or flick, tracking more on hip fire, flicking works better scoped than for hipfire - Projectile dynamite, which you have to track and hit it midair 2. Movement - don’t crouch spam much during scoped, barely affects your hit box and messes up ur aim more - strafing to make yourself harder to hit 3. Ability usage - coach gun to knock back enemies or get away from them - dynamite for big aoe damage - bob needs to be placed in the right place at the right time - knowing when to scope and when to hipfire That’s my attempt at it, how was that?
@clare56884 жыл бұрын
I think its pretty good, but youre missing anything about coach gun :)
@jaidenh1184 жыл бұрын
Clare Scriven yea I wasn’t sure what to do about coach gun, I got a bit stuck on that, what do u think I should do for it?
@ramontavaresdacruz22564 жыл бұрын
Coach can be used as a movement ability to reach high ground or just fly in the air as you try to hit that pesky Widow. Careful though, if she's aiming at you, you're an easy target after you start to go down. Also, using the coach gun to take distance and scopping/shoting while you're both mid air, if the enemy has no movement ability it's an easy target to hit since he's stuck in that mid air animation, so no strafing, though it's a short window. On the side of being creative, coach gun can just be used to reposition an enemy or throw him off the map. Sometimes you can push a flanker right into your team as they come for you
@clare56884 жыл бұрын
@@jaidenh118 I was thinking along the same lines as Ramon but also you can use it to give distance between you and the enemy (for instance if you get hog hooked) you can use it offensively for boops, you can use it to evade flankers with repositioning to high ground (like tracer) you can use it to detonate dynamite if you can take the damage, you can clear a high ground (think oasis and busan) you can force enemies into bad positions (ie push them into grav, detour a rein charge) . Also for ashes dynamite its important to remember that health packs clear the effect of burning so if youre using it on a single target you need to be cautious about how close they are to a health pack so you get the maximum ult charge from that target and can sometimes be the difference between completing or not completing a kill. Mercy is the best single target for the dynamite blast in my opinion because the damage over time stops mercy's passive from being activated and most lower level mercy mains or people who flex on mercy won't remember that.
@funnyshovelman2554 жыл бұрын
Doomfist: Aim: -Connecting Hand cannon shots Movement - Stay fast and keep shields up - Keep at least 1 ability to flee Ability Usage - Using every doomfist ability to manipulate the map and reach unimaginable places - Timing said abilities and keeping them ready for engagement - Not wasting abilities when you don’t need to - *Bullying Widows*
@karmascamera52754 жыл бұрын
*Torbjörn* Aim: -Leading with projectiles (Left-click) -Meatshots (Right-click) Movement: -General strafing Ability Usage: -Turret placement -Reacting to oncoming threats/chasing with Overload -Trapping/stopping pushes with Molten Core
@littlelinkg45144 жыл бұрын
I'm a junkrat main and I'm still confused on what aim is. Edit: before you reply to me calling me trash at junkrat or something let me tell you what this joke means, I made this joke from the Junkrat voice "aimings overrated" so there you go.
@cherrymarshmallow4 жыл бұрын
Well if you want to play first phase junker town your f***ed but if want to play hanamura 1st point or kings row there f***ed type of thing right.
@littlelinkg45144 жыл бұрын
@play gray I'm on xbox so I don't have tf2 😥
@feralghoul4 жыл бұрын
"confused on what aim is" " I'm on xbox" There's your issue.
@2006mumu4 жыл бұрын
300 hours on junk, and only a several hours on the others, maan i am doom for aiming, i was trying to learn hanzo and sucked, mcree, ashe, widow ( the worst), and soldier (yep sucked too), i can only play, junk, pharah, mercy, torb, mei ( so sad they nerfed her), brig, and hammond ( so fun), and always go back playing junkrat, i don't know, he is so fun to be played. ( Yep i am a platinum ass :(( )
@innonimate56624 жыл бұрын
Alt Acc it was a joke
@M4SKED20014 жыл бұрын
I agree with that guy. I'm pretty sure mechanics means throw more
@KarQ4 жыл бұрын
U right
@W0lf_w103 жыл бұрын
@@KarQ he better be, I’m bouta try that in comp
@jamnraquel3 жыл бұрын
Wait *nooo*
@somb84344 жыл бұрын
This guy literally can upload a video to every topic and still make it look interesting.
@zoakraee46744 жыл бұрын
That is true
@alexanderstclair69094 жыл бұрын
Widow(3 Domains) 1. Aim - Crosshair placement for lining up shots. -Mouse Control and movement reading to better counter enemy movement. 2. Movement - More important when dueling other Widows since she's too slow to throw off bodyshots while aiming, and too insignificant without her sniper shots, but still important to not stay completely still. 3. - Grapple usage especially. (Like her tech that lets her not burn CD on grapple.) - Building the habit of throwing venom out, and maybe practicing yeeting it so you can place it at distant locations while staying in a good position. - Relates back to crosshair placement, but being good at lining up shots when walls are up.
@user-dq3gl5qg6x4 жыл бұрын
When you think about it she actually requires all 3 skills but aim is most dominant
@monz.-72034 жыл бұрын
6:14 KarQ do be schmovin tho!
@sol97194 жыл бұрын
Monz.- how did u type this 22 hours ago
@notmxrphyy4 жыл бұрын
DXBSultan yes what the heck how
@baenmarq4 жыл бұрын
@@sol9719 Maybe it was unlisted for a little bit and karQ shared it with some friends before making it public?
@sol97194 жыл бұрын
Baen Marq oh
@cherrymarshmallow4 жыл бұрын
Wow 23 hours ago tho this was posted 2 hours ago
@Eyoldaith4 жыл бұрын
Hanzo: 1: Aim Target leading with projectile No-reg Some more no-regs Have someone complain about a "lucky headshot" after getting 3 no-reg headshots on them in a row Get a few more no-regs and uninstall the game Not taking Widow duels from too far, as the projectile ends up very easy to avoid 2: Movement Normal AD-crouch spam Blocking headshots with his arm Learning what spots wallclimb gets screwed up in Using leap to avoid projectiles in some cases, or behind cover against hitscan Peeking out of cover with wallclimb and then leaping back against Widow, or other targets when low on health 3: Ability management Not wasting leap Knowing when to use sonic on flank spots and when to use it to line up shots Knowing which targets to use storm arrows on, and which targets aren't worth it Deciding whether to use Dragonstrike to zone/split enemy teams or to combine it with other ults Realizing sonic arrow no-longer deals damage when dropping from a barrier or Mei's popsicle
@GucciHarjun4 жыл бұрын
Your the only reason I was able to climb from silver to diamond thx
@Nitrousatoll4 жыл бұрын
Good job I’m hard stuck plat lul
@GucciHarjun4 жыл бұрын
Nitrousatoll 9942 what role do you play?
@leroigizmo61634 жыл бұрын
Nah dude, you're the only one responsible for climbing out of diamond. Contrats ^^
@GucciHarjun4 жыл бұрын
le roi Gizmo thx but Karq tips really helped
@froster12474 жыл бұрын
@@Nitrousatoll same lol
@Bluemansonic4 жыл бұрын
This is by far the BEST mechanics guide I've ever seen and I watched all of those "yellow text thumbnail" videos lol 5:15 crouching is kinda hard to spam on console with default controls, you gotta tell console people that Junkrat (3 Domains) 1) AIM - grenade wall ricochet - corner/chokepoint/group spam - concussion mine toss 2) MOVEMENT - general strafing - aerial movement 3) ABILITY USAGE - concussion explosion timing - panic/chole/corner/healthpack backline trap placement - aerial trap placement - riptire usage on groups/backline/priority targets - riptire silent using wall - grenade +concussion mine one shot/high dps combo We need more videos like this going into detail
@KarQ4 жыл бұрын
Good stuff! When writing this all out you can see so many intricacies that go into junkrat. Thanks for the kind words too!
@Bluemansonic4 жыл бұрын
@@KarQ OMG THANK YOU!! This is an honor and I want people to stop misapropriating and misjudging Junkrat mains like me saying we require no aim
@applepunk56884 жыл бұрын
Wrecking Ball 1) Aim - Tracking 2) Movment - Wall jumping - Grapple - Double Boop 3) Ability Usage - Knowing where to piledrive - Getting the most of adaptive shields Hope I covered all things
@V3rt0x_14 жыл бұрын
Thx this will really help :)
@lukemchugh7194 жыл бұрын
4. Ego - Calling owl players average
@jaketopia26523 жыл бұрын
@@lukemchugh719 lol they had appalling ball mechanics tho, they've gotten way better since, but streamers really were out classing owl players ball for a long time
@jaketopia26523 жыл бұрын
3rd person peeking, player model jump, 180 rebound, switching playstyle to match comps
@Hambalsaus4 жыл бұрын
Rein -Mindgames -Shield usage -Shield dancing is also pretty important i guess -Ult tracking (REALLY IMPORTANT) -Dont get greedy with your ult (1 or 2 is fine) -Dont hold ult for too long because you can get it back pretty fast -Positioning (Movement is not really important since you have a large hitbox) -Play aggressive -Know where your teammates are, and if you're in their LOS (Line of sight) You can ask me if you don't understand something
@masonjar83264 жыл бұрын
-play aggressive/passive* There's a time for both
@Hambalsaus4 жыл бұрын
@@masonjar8326 well yeah, could've added it but i didn't. Aggressive is more of my playstyle, and i think that you should prioritize the aggressive playstyle more than the passive. Imo, Passive is only good for patiently waiting, retreating and when facing high damage comps.
@masonjar83264 жыл бұрын
@@Hambalsaus yeah I'm with you on that no one likes a overly passive rein but I'm sure there's crucial moment were being passive and patient pays off
@Hambalsaus4 жыл бұрын
@@masonjar8326 indeed.
@unchartedrocks14 жыл бұрын
U 4got 1 more HIGHLY important tip all Reins should know.......DONT JUST CHARGE IIIIINNNNN!!!!!
@-xjuice-85964 жыл бұрын
Ever feel stupid? There are people that dislike these kind of videos You're welcome
@-xjuice-85964 жыл бұрын
@Abhinav Banerjee all of the characters requires skill Just in their own unique way
@patrickcampbell9574 жыл бұрын
well that aim type part was very uninformed.
@superdragonite59883 жыл бұрын
@@-xjuice-8596 Except bastion
@Cybrtronlazr4 жыл бұрын
I am early time to make a joke: My mechanics.
@littlelinkg45144 жыл бұрын
Lol
@littlelinkg45144 жыл бұрын
@Abhinav Banerjee r/woooooooooooooooooooooshed
@littlelinkg45144 жыл бұрын
@Ali Hadi Babar aw thanks that means a lot. Oh and no I'm 3
@user-ru4qx1ks6y4 жыл бұрын
What a coincidence SAME
@Cybrtronlazr4 жыл бұрын
@Abhinav Banerjee nah thanks
@umarrii4 жыл бұрын
Love the video, the format is great, the content itself is great and you made it easy to stay engaged with something that typically doesn't retain much attention. Bless up skillshare for sponsoring our boy and I don't think you butchered up the promo miraculously, that creative writing course must have really done something for you, might have to try the trial 👀
@jasperbennett34704 жыл бұрын
Sombra 1. Aim Translocator, primary fire and hack 2.movement General strafing air strafing with translocator and avoid spot checking 3. Ability Translocator reload cancel, invis reload cancel, hack management, translocator dodge, emp tech, tracking enemy ults and abilities so u can hack them out of it. I feel like I’m missing things
@supaweak124 жыл бұрын
Torbjorn: Need to rely on turret more, It's only 1/3 of my damage, working on getting it to 100%.
@InnerEagle4 жыл бұрын
Did you forgot you need to use your hammer as a weapon melee?
@nicolekent55524 жыл бұрын
Ana (3 Domains) 1. Aim tracking good crosshair placement 2. Movement strafing/crouching 3. Ability Usage use nades for big team fights use sleep to shutdown enemy ults
@zawarudo76044 жыл бұрын
How is no one talking about that sponsor transition. That was wonderful
@tmxmOverwatch3 жыл бұрын
Brigitte: Aim: hit whip shots consistently to proc inspire. Shield bash enemies consistently Movement: know where to position in team fights, shield bash jump escapes. Ability usage: know who to repair pack, repair pack management, shield bash cancel ability/ultimates, rally usage, shield dancing, shield management, dueling, dmg combo breakpoints.
@ragingangel134 жыл бұрын
5:51 KarQ: This is probably you - shows bad mercy gameplay - Me: *I FEEL ATTACKED* 😂
@jhenchen20624 жыл бұрын
😅
@fernandsouza4194 жыл бұрын
YES
@treebugg4 жыл бұрын
basically me when im lazy to play mercy
@VoltsIsHere4 жыл бұрын
Great video KarQ! Really well explains the mechanics part of the game, I've only ever heard people refer to mechanics as their aim, when in reality it's everything you said and more. It's a very broad term, but every part of it is incredibly important to improving.
@goblinintelligence83954 жыл бұрын
Hey, Mercy needs aim! She has a pistol! The Mercy who nails her shots when the situation calls for it (however rare it might be) is that much better.
@el.sonic.chingon4 жыл бұрын
Mercy's bullets have a huge hitbox so even if you have bad aim you can still hit shots with her.
@user875764 жыл бұрын
@@el.sonic.chingon Exactly, mercy requires no skill.
@jonathanvilla69644 жыл бұрын
@@this-.--guy still doesn't change the fact that you don't need to aim. Sorry, it's true
@el.sonic.chingon4 жыл бұрын
@@user87576 I never said she didn't require skill. She still requires skill but the skill ceiling isnt nearly as high as other heroes. Just because she doesnt require aim doesnt mean that she doesnt require skill.
@BigBoss-sm9xj4 жыл бұрын
I agree. That’s why I believe that skill ceilings should dictate impact in game. High skill required = high game impact. Mercy requires less skill and as such she should have a lesser impact ingame, such she does. So have no problems with her, while character like junkrat have low skill but high impact. So his impact should be nerfed
8:40 karq bringing out his inner xqc "six consoles"
@emergency.jergens4 жыл бұрын
I like how this video is more concise and you don’t circle back on points and don’t focus much on exception
@sethfarmer58704 жыл бұрын
lucio: aim: landing all 4 shots consistently is hella hard to do while wallriding movement: nyoom nyoom skrrt skrrt haha ur 2 slow ability usage: BOOP
@hyeongpinkz4 жыл бұрын
thank you for pointing out the mechanical skill and awareness that you need with mercy
@jarfrey4 жыл бұрын
Bastion: -aim- -movement- -ability usage-
@bot_vendetta4 жыл бұрын
Ok i laughed way to much on this
@katiejohnson68034 жыл бұрын
hahahaha
@katiejohnson68034 жыл бұрын
positining tho thats all and tracking
@zoakraee46744 жыл бұрын
It is all positioning
@ramontavaresdacruz22564 жыл бұрын
Dont you're dare saying jumping from a hiding corner while you transform mid air takes no skill
@mazedmarky4 жыл бұрын
That Dafran mini DVer Clip is legendary. Thanks for the video guide!
@bonqbon4 жыл бұрын
Ball main here aim: - successfully one clipping stationary heroes like ana or widow - piledriving closer to your target for maximum damage - picking who to target as ball movement - know where every health pack is for healing - super jumps and bounces - rollouts to get back to point ASAP - utilizing 3rd person peeking ability usage - knowing when shields are needed or not - knowing when to soft engage without piledrive and/or shields or hard engaging using all 3 cooldowns - good minefield placement (not too high, placed in a good spot) - melee animation cancel while reloading - knowing timing of reload while in ball form - knowing how long it takes to reach fireball mode with short grapples
@josewolf98844 жыл бұрын
Dont forget Spin2Win and the Power Stance :)
@bonqbon4 жыл бұрын
@@josewolf9884 Power stance is no more :( and Spin2Win is very situational imo. I guess you could include it if you want
@josewolf98844 жыл бұрын
@@bonqbon Power stance is no more?!?! Literally unusable character. Jeff pls buff (Also there are some situational techs you could include to the list like Toronto Kick, rebound and also mastering the scoop and poop combo)
@bonqbon4 жыл бұрын
@@josewolf9884 Yeah. Us Ball mains are oppressed gamers 😤. Blizzard removed not only an insignificant thing like the Power stance, but also a very big part of Ball's kit which was the double boop and other variants.
@Shlimeyboi4 жыл бұрын
Helped me grow so much as a player, going from console to pc learned a lot from you really appreciate all the work you put out, love the stream
@accused8804 жыл бұрын
KarQ can you do another mercy 1 tip vs every hero the last one was 2 years ago
@nate09083 жыл бұрын
Lucio: 1.Aim -SPEED BOOST -primary fire tracking -180 boops to counter things like blade and piledriver 2.movement -Movement is everything -rollouts -strafing -wall riding -hitbox manipulation 3.ability usage -Crossfade spam -amp timing -boop usage -beat timing -understanding the way beat works, such as its range and understanding line of sight -Knowing the fact that there is a small window of time where beat can be given to players -manipulating that knowledge to give beat to teammates that were out of line of sight when casted -abusing the little hop that beat gives to do certain rollouts on maps like Anubis and Ilios well
@OswinKG4 жыл бұрын
"It means throwing more games"
@demonadvocateari97804 жыл бұрын
Junkrat 1)aim -leading your shots -track ahead of the enemy -make sure you are back-boarding shields -work with angles and bounces 2) movement (sidenote, I really need to work on this[sidesidenote, please put tips below!]) -move your crosshair with your movement 3) ability usage -use traps on your flank -use concussion mines to get better angles -use concussion mines to make space between you and the enemy
@xthunderstonex68734 жыл бұрын
I’m at GM mercy I always get told that she’s easy to play but she really isn’t sure you don’t have to aim like you said but also like you said there’s a lot of movement involved
@Eagle-Fly4 жыл бұрын
doomfist 1)aim: shotting right before uppercut and following enemeis running away 2)movement: dodge stuns like mcree and ana sleep 3)ability usage know more doomfist punch spots get used to slam 4)(adding this even tho its not a part) have good game sense and know what targets u should slam/uppercut, notice stuns being used like sleep dart.
@thegentlemandrummer87534 жыл бұрын
Still waiting on 1 Mei wall for every map!👀
@nicolai30234 жыл бұрын
Reaper (3 Domains) 1) Aim - primary fire - flicking - pre-aiming 2) Movement - general strafing - crouching - make sure to get very close to your opponent for the best damage output 3) Ability Usage - teleport behind the enemy team for flanks/death blossom (make sure there are no shields up and cc/boop abilitys are on cooldown) - teleport on the map if booped of - wraith form cancel to avoid getting hit from cc abilitys and boops like mccree flash bang, mei ice blaster, ana sleep dart, brig shield bash, lucio sound wave, hog hook... - wraith form to escape certain ults like gravitic flux, blizzard, meteor strike, rip-tire, earth shatter, dva bomb.. (also works with teleport but it has to be timed perfect)
@liamfenn18144 жыл бұрын
I main reaper aswell he usally gets called a no skill hero which can be understood because he can one shot and life steal but to master him is alot harder then most the roster of OW
@lukemchugh7194 жыл бұрын
@@liamfenn1814 Because he is, lmao. I don't think There's a hero that requires less skill than reaper lmaoo.
@liamfenn18144 жыл бұрын
@@lukemchugh719 Junkrat and bastion.
@liamfenn18144 жыл бұрын
@@lukemchugh719 lmaoo.
@heroeshopegaming81504 жыл бұрын
Thanks Kar q to explained how Mercy is so hard to mastering, She has a lot of things you can do in the game. Your videos always greatest.
@NetherTaker3 жыл бұрын
So I think like you said Genji falls into all three domains. For aim you need; Good tracking Prediction Knowledge of shuriken timing and spread Ability to aim while constantly moving. For movement you need; Good strafing Double jump timing Knowledge of double jump availability Swift strike direction and distance Wall climb availability, environmental knowledge. For ability usage you need; Knowledge of cooldowns Deflect timing Swift strike direction and distance Swift strike resets When to Dragonblade How to Dragonblade (Attack Speed, aim, more or less all movement and ability usage skills)
@dineshjanapati65113 жыл бұрын
also something is that you have to be less aggressive with genji when you have deflect down
@NetherTaker3 жыл бұрын
@@dineshjanapati6511 I've definitely learned that the hard way a few times.
@havel3354 жыл бұрын
Good video Karl :)
@matt87734 жыл бұрын
Ana: Aim: hitscan and projectile shots Nade and sleep trajectory Crosshair placement for enemies and allies Movement: General strafing, crouches and also look down to manipulate head hitbox more Ability usage: A lot of the threat of ana to divers is just having nade and sleep available, so using one, or both makes you much more vulnerable to being dove. Depends on enemy composition, no divers, then you can use nade and sleep more, but against divers, just holding sleep and nade, makes it much more risky to dive ana
@sleepythewizard19354 жыл бұрын
another awesome video 😎😎
@checktec95823 жыл бұрын
Wrecking Ball (3 Domains) Aim: - tracking with his guns -reload management bc of his long reload time and the ability to reload when in ball form Movement: - When to engage (!!!) - getting enemy squishies from the highground - getting maximum value, distance and speed out of your grapples - wall, ledge and corner jumps for good movement when the grapple is on cooldown - maximizing his uptime on the frontline by having good rollouts to get from the spawn to the fight very quick - go into ball form for reload for faster movement and hiding your head hitbox - dont bother your healers too much, just grab healpack, with hammonds speed your back in the fight really quick - Hes literally the fastest hero in the game so movement is very important!! Ability usage: - Use grapple wisely and dont waste it and be on cooldown (think of it like winstons jump, he cant really retreat without it, same for wrecking ball.) - use piledrive effectively, its your most damaging attack - combine fireball grapple, piledriver and some aim to easily kill squishies - use shield quickly after entering a fight before walls or shield block its full potential and before you get too much damage. This way you dont have to rely on healers as much and you can go in again as soon as your cd is back
@jonas86424 жыл бұрын
KarQ looks like he merged with xQc in this vid
@t3hNEWhypro504 жыл бұрын
Mei (3 Domains) 1) Aim -Ice Beam -Icicle shot -Transitioning Tracking (beam) to Flicks (Shot) 2) Movement -General Strafing 3)Ability Usage -Ice Wall Platforming -Blizzard Delay -Tanking hits with Cube (either for self or team) - Offensive Wall placements (elevating Bastions, dividing enemy teammates) -Defensive wall placements (when and where to use wall to counter enemy offense) -Cube contesting
@forg78644 жыл бұрын
You forgot the most important tip: *git gud*
@collinhuston88833 жыл бұрын
6:16 dude you’re jamin’ out! Loved it haha
@StrikerFN4 жыл бұрын
God bless to the 1% who see this comment 🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻
@ultraghostrider83054 жыл бұрын
Genji: Aim:Tracking projectile 3r burst and fan + dash aiming and understanding every deflectable abilities projectile speed to be able to deflect it well. Movement:Managing double jumps and wall climbs, hello double jump to hide head hitbox. Ability Usage:Getting dash resets and deflecting important cooldowns, ghost dashing, blading priority targets
@bignab4 жыл бұрын
first comment? PauseChamp
@levvyy_v4 жыл бұрын
i was gonna be first comment scammer
@bignab4 жыл бұрын
@@levvyy_v too slow PepeLaugh
@255kx94 жыл бұрын
BigBaum lmao he knows you’re the first comment he’s just jealous
@supersaiyansalamence4 жыл бұрын
For Tracer a good tip to Blink management is to only Blink when someone is looking at you. If they’re not looking at you they can’t hit you (for the most part). A dead giveaway of an inexperienced Tracer is that they’ll Blink whenever they reload, but she empties her clip faster than her Blinks replenish so this causes you to not only use up all your Blinks but be very predictable as to when you’ll Blink next. Also if you do Blink when no one is aiming at you you risk putting yourself in their line of sight and taking something a stray Hanzo arrow to the head when you would’ve been otherwise safe and unnoticed.
@lennyerdody3 жыл бұрын
I’m a gold hanzo. Aim - crucial to his kit. Memorize his projectile drop off. Movement - use wall climb and dash. Jiggle peak and try to keep distance. Ability - storm arrows for stationary targets or close range panics. Sonic arrow for intel and other snipers. Dragon for area denial not quadruples.
@periodahhperioduhh90784 жыл бұрын
Symmetra. 1. Aim Beam Orb Tracking. 2. movement Teleporter. 3. Ablility usage Tp, bombs turrets. usefull walls. charging of shields, tanks or walls when needed.
@lewis27754 жыл бұрын
DoomFist 1) Aim Punches Seismic slam Hand shoot things 2)Movement Entering and leaving fights accurately and reliably 3)Ability Usage Rocket Punch Seismic Slam Uppercut
@Dylan-cy2wf4 жыл бұрын
lucio- aim- tracking where enemy is going to hit shots far range shots because there is no damage fall off on lucio movement- there is a lot of skill in wall riding aura spamming mechanics- booping can be used to easily track the movement of enemy which can make aiming easier amping can be used to defensively heal you team mates, or can be used to push into the enemys with the extra speed boost
@koliertkun4 жыл бұрын
Ana 1) Aim - ( Scopes ) combining quick scope and unscoped shots in mid team fight also landing your shot's consistently. 2) Movement - ( low ground ) manipulating the hitbox as like mentioned earlier on the video by learning to strafe , crouching properly ( not recommending jumping due to the fact you'll be locked that small gap fall animation also which made a lot of ana player dies most of the time. - ( high ground ) would the better play and preffered place for all ana but still getting some cover and hiding behind a prop will have a better results of staying rather then staying high ground out in the open. 3) Ability Usage - ( Bio Nade ) using the great abilities of which ana has her nade and making it ready to use it again whilst on team mid fight , for example throwing a nade above on the enemy team with your rein and zarya then timed your sleep so that your tanks wouldnt be punished hardly or died whilst their fighting- as soon as the nade landed your nade will be ready to use so throw it onto your tanks or the enemy team for an instant kill - ( Sleep Dart ) learn to combo the sleep dart with nade if needed or instead ask a teammate to do the job for you , instead of waking them up its better to let them waking theirselve up since you'll be able to instantly kill a 200hp flanker. ( needs flicking 65% most of the time due to flankers ) - ( Nano ) you can either save someone , boost , save it or combo ults but it ultimately depends on the team fight.
@randomcarrot19274 жыл бұрын
Ana Aim: flicking when scoped -Naid arc -lead with sleep Movement: -high ground/backline -play off of your teams position Abilitys: naid usage when team is low or enemy is low -sleep the right target -sleep combo timing
@ap3xappr3nt1ce74 жыл бұрын
I can’t express how thankful I am for making such high quality videos. I love Overwatch it’s the only thing I play and it is so nice that I’m actually pretty decent even thought I’ve only played for a month. With the knowledge you gave me I was able to make good friends and teach them what you taught me. Thank you so much for your wisdom, also I’m a support/Ana main so an update to that video would be awesome. Sincerely a KarQ fan
@thetissueofjustice98754 жыл бұрын
Signs Aim: predicting/tracking enemy to hit spheres and rock. Also kind of part of aim shield placement. Movement: strait and crouch often to avoid being hit and move a lot on gravitic flux to not be hit or srunned (or you can just put up your shield) Ability usage: use rock to cancel ultimate or abilities such as high noon, recall, etc. Use your shield to block hook and hacks from enemy players. Use kinetic grasp to eat enemy shots or ultimates. Gravitic flux, use it at the beginning of a team fight or at the end to either begin the fight or end it. Also use it to cancel/abuse other ultimate such as Dragon blade, whole hog, and others. Thank you professor karq for this lesson I hope I did mybhome work right and I will see you at our next class.
@dexterleruez45464 жыл бұрын
Fantastic video seriously keep doing stuff like this!!!
@brogamer88634 жыл бұрын
thanks Karq been waiting for this video for proper guide on overwatch
@supersaiyansalamence4 жыл бұрын
One thing I never see anyone mention when it comes to crosshairs placement is hugging corners with your crosshairs. Keep your crosshairs placed right on the edge of whatever you’re taking cover behind, this way you can take the shot the second you get sight of the enemy. I learned this by plying Rainbow Six Siege and noticed it helped with every FPS game I played.
@lukemchugh7194 жыл бұрын
Tracer 1. Aim Requires really good tracking, you have to hit headshots to do effective dmg. 2. Movement Strafing you have to rly manipulate her hitbox to survive in The backline For example, when going up against widow hiding your headhitbox by turning around and crouching to avoid headshots. Also normal strafing and matching your crosshair with your movement as mentioned in The video. 3. Ability usage. There's 1 thing you need to do, to utilize tracers ability usage tech and that Is to play in her Blink range. As tracer you can melee before you Blink to cancel The melee animation. Melee recall cancel If you melee and instantly recall The entire melee animation Will Be cancelled and you can get an extra 30 dmg with no down Time both of these are great For finishing of low HP targets and doing More dmg. You can pulse bomb first then Blink to have The pulse bomb come out after your Blink ends.
@gavrilstefan42004 жыл бұрын
Doomfist Aim: perhaps not too much ,but you can still learn how to flick your rocket punches , how to aim it to get a wall diag , or u can actually change the damage area for the slam. -also you have to adjust your crosshair placement for after every ability usage ,since uppercut launches ur enemies in the air and the rocket punch can send them further from you so you gotta adjust for a more likely headshot ( for example aim at the neck to hit both the head and the body for many less missed bullets) Abilities: you have to keep good track of your cooldowns . Jumping on even one enemy with all the abilities might get u killed since u cant get out . Mobility: you are a huge lump of muscle and meat , so you'll get hit bit a ton of stuff. Try to do general strafing and crouching to avoid at least some shots. Abilities+mobility: since for doomfist these 2 go so well hand-in-hand i decided to combo some aspects of them. -learn how to use your rocket punch to get falling diags , wall diags,wall slides ,also time your jump key to cancel the punch and get rocket punch hops. Then add in stuff like turn jumps to get better positioning or reach some unexpected places. -basically learn all possible techs with uppercut , slam , meteor strike. Such as wall slams , hop slams , slide slams etc ,or ulting on top of the lijian tower to get a funny kill on the enemy pharah/ get a huuuge slam on the clumped up enemy team . -just watch some videos honestly. Getquakedone's vids and streams ,or karq's doomfist vids are very useful and you can learn a lot about just how diverse and interesting doomfist's abilities interact with the map . Every map is essentially a playground for doom players as you'll always find a box to bounce off of , a ledge to falling diag off of , a wall to turn punch around etc. You can really just jump in a match and experiment with all the objects on the map and i'm sure you'll find an interesting rollout or a sick 125 slam. Im sorry for how poorly this comment has beeb written compared to some other stuff , but i hope i got my point across. Doom can be very fun and , although not necesarilly , may require some of the most advanced ability and mobility mechanics.
@1treyton14 жыл бұрын
KarQ with the cleanest production and quality in the game 👌
@warfordjokes3 жыл бұрын
Great vid! Love Tracer and Genji but you kinda covered those but another fave is Pharah. (I'm terrible.) Pharah Aim: -target movement predicition/anticipation/mercy guardian angel trajectory -flicking to new targets/target priority -drop kills/rocket+melee close-up combo -ultimate target selection/mini rocket distribution over multiple targets Movement: -staying airborne/using map geometry to allow fuel to replenish -rocket jumps (tech)(is that what they're called?) -how about like...pharah movement with a mercy pocket? "playing with mercy" or "playing around mercy" maybe? -hovering -concussive blast escapes/quick repositions -i'll say drop kills again because I think knowing where and when to cut the jetpack and just let yourself fall is helpful (keep in mind i play at a low rank where that sort of shit is viable). Ability management: -jump jet cooldown management! teaching yourself EXACTLY when your jump jet ability is off cooldown -fuel efficiency -concussive efficacy/generating environmental kills -using concussive to create distance (concussing a charging DVa for example) -concussive blast to knock opponents off high ground/repositioning the enemy with concussive blast -ultimate use, where and when (as a low rank player it can be hard to know when to use the barrage for best impact)
@braedenhatter20224 жыл бұрын
Reinhardt 1) Aim Leading firestrikes if I'm not using it for just ult charge 2) Movement Charged jumps General strafing 3) Ability usage Dropping shield and putting it back up to maintain shield health Only charging when coming out of spawn or in very specific circumstances Using firestrike when they don't have dm for ult charge
@nnn43764 жыл бұрын
Zenyatta Aim: -Leading orbs correctly, being aware of your targets distance and speed so you can know where to lead. -Prediction of enemy movements in orb leading, anticipating direction changes, ability usage, etc. Crosshair placement - Especially important on Zen who can potentially delete unaware squishies with a volley to a corner someone is peeking. (JJonak probably shows the best examples of this applied on Zen) Movement: -Forming a balanced strafe pattern to make you evasive while still hitting your shots. -Practice active thinking about movement and syncing up movement with aim * (this is what I will practice) -integrating Zen's secondary "ducks" into movement patterns and using the duck to further manipulate his hitbox. Ability Usage: -Practicing animation cancels with Harmony and Discord orb into shots for that slight APM increase. -Transcendence reaction time. -volley/Transcendence animation cancel I feel like I struggle a great deal on Zenyatta, I'm now low diamond and feel like I can just about hold my own but don't have that impact I need to win consistently. Help would be appreciated in any way shape or form.
@cpenner70864 жыл бұрын
Ana Aim- quick scoping, knowing when to use scope and unscope. Movement- be erratic and unpredictable. More crouching. Ability usage- know what you should ability you should save for which enemy heri. Ex: enemy has road hog save at least nade for him. Doomfist save sleep and so on. Going to focus on getting better at movement. Also not caring about my rank but just improving
@nobleknight52854 жыл бұрын
Zarya 1) Aim Primary fire- a hitscan short to short medium range which requires constant tracking to use Secondary fire- a ark projectile short to long range that requires you to aim up depending on how far away the enemy is 2) Movement Rocket jumping- Zarya can use her right click and jump to damage boost up to a higher spot Super rocket jumping- timing two right clicks together to get a higher jump than normal (takes some time to do) 3) ability usage Bubble management- bubbles are used in three ways charge,action, and peel charge bubbles- these are used to get charge before, after, or in between fights so i can deal more damage in that fight Action bubbles- these are used for when my teammate or myself is pushing in like a rein swinging, a genji blading, or a mercy ressing Peel bubbles- these are used really only against dive and they are used for extra health and peel for a dive target when they are getting dived I need to work on correctly timing my action and charge bubbles
@david_t_21284 жыл бұрын
D.va 1.Ability management, using defence matrix is essential for blocking fire when your team is low, and reacting to fire quickly like Zara’s grav can save and win team fights if used efficiently and reacting quickly. I’m currently stuck in silver and I think I need to work on my defence matrix reaction time in order to counter faster. 2. Aim, D.va’s rockets are extremely effective if actually used correctly. I’ve noticed in my games I tend to use her rockets like a hit scan ability, where it really isn’t one. It’s a projectile ability, like lucio’s primary fire. Anticipating enemy movement better will hopefully better my d.va when using her rockets. Thanks karq much appreciated pls make more
@matthew88654 жыл бұрын
Zen (3 domains) 1) Aim -primary/secondary fire 2) Movement -general strafing 3) Ability usage -healing and damage orb priorities - transcendence timing
@simonmtkwong3 жыл бұрын
The rythm of the shot is something that's rarely mentioned but really important, slow shooters like hog you need to increase accuracy since every shot matters so it's better to play "slower" just to increase accuracy as a trade off. At highest level people can play fast and shoot accurately but at the lower level this tip has helped me massively.
@littlelinkg45144 жыл бұрын
Heres my homework professor karq: Junkrat (3 domains) 1. Aim -Frags -Concussion mine -Tracking 2. Movement - General strafing -Concussion mine jumps 3. Ability usage - concussion mine jumps - one shot combos So how well did I do?
@littlelinkg45144 жыл бұрын
@@monkeyt9285 yes sir
@miquelbatlle32354 жыл бұрын
YOOOOO, that smooth tansition into the sponsor. 10/10 my man
@blazethefaith4 жыл бұрын
I know in practice that Tracer's bullets might as well be hitscan, but they do technically have travel time. You can see them travel if you look up at a darker ceiling and fire as you a-d strafe, and there's the slightest delay if you poke from far away.
@MythlyInari3 жыл бұрын
To add even more to Mercy's kit to learn; team ult metamanagement. Have a Zarya-Hanzo duo but Zarya's fallen behind? Damage boost her a little more when you can to help catch her up. Their increased damage output translates into more ult charge.
@LucidProtean4 жыл бұрын
I think this is why I like Ana so much. She doesn't have much in terms of movement per say, but for these static, resource-heavy backline heroes you can kinda equate that to positioning. In fact, you can kinda equate the Triangle of Positioning (Aim, Movement, and Ability Usage) to the 3 Discipline of Overwatch (Mechanics, Positioning, and Game-Sense). Anyways, onto my homework: Ana: 1. Aim: Ana is a sniper, so obviously we gotta talk about Aim. - If you aren't hitting your shots as Ana, you aren't doing your job and healing your team. Friendly fire is more forgiving than hit the enemy, but for both you need to learn your team and the enemy teams movement patterns in order to make sure you're getting value out of picking Ana. - As mentioned in the video, Ana's rifle has a hitscan ADS (aim down sights) and a projectile hip fire shot. That means you need to become a master of both aiming styles to be able to get the most of your Ana play. Each type of shot is good in different scenarios: ADS when you're in a safe position and want to pump rounds into the fight, hip fire for when you need to be more mobile and more aware of your surroundings, and when you need to land a quick, precise shot in between all the chaos of the teamfight, you can quick scope a single round from her rifle by ADS-ing and firing right when the reticle is visible. - Aside from her main gun, Ana has two skill shot abilities: a projectile stun in her Sleep Dart, and an AoE Biotic grenade that can boost allied healing or deny enemy healing for a few seconds. Ana's abilities are very powerful, but we'll talk about those when we get to Ability Usage. For now, just focus on being able to hit those flick shot sleep darts onto important targets, such as crazy mobile flankers in your backline and enemies using powerful ults. Get used to the Biotic grenades arc to get it to land precisely where you need it to save an ally or apply major pressure or even secure a kill onto an enemy. Practice banking it off walls and ceiling to get value behind enemy shields. 2. Movement: Ana has no movement abilities, so let me take this section to talk about positioning a bit, the counterpart to movement. - Ana has no drop off range where she is less effective, so in certain cases Ana can sit in the back and plink away from safety. However, this can leave her open to backline flankers, dives, and even long range enemies since she won't have the support from her team to deal with these if she's by herself. Knowing when to stay back in a safe position and when to play up with the team to receive peel from them is a key decision that could decide many fights. - Ana may not have any special movement abilities, but she's still a spry old granny. There are certain advantageous positions she can get into by manipulating map geometry and climbing up to important high grounds. I'm thinking of places like the box on Ilios Ruins, the cat walk on Havana B, the wooden slates outside Eichenwalde C, on top of the Ship on Gibraltar B, etc. There are videos going over these small little trick spots and how to either reach them quickly through shortcuts or how to reach areas that were seemingly impossible to reach by characters without movement abilities by jumping onto small divots in the geometry. - Like ML7 or KarQ's shoulders, being able to juke and vibe with the best of them is so important for a character with such little survivability. The less damage you take, the better. 3. Ability Usage: The limit is your imagination with Ana's abilities; they are truly what make her shine. They have so much offensive and defensive utility, it really makes her such a powerful character. However, with so much flexibility and choice into how to play her and use her abilities, making the wrong choices can result in defeat. - Sleep Dart: Ana's sleep dart is such a difficult skill shot to master. Not only because of it's timing and delay and how perfectly you need to aim it, but when should you use it? Target priority is so important for Ana's sleep. As mentioned before, good sleep targets include flankers, divers, enemies using ultimates, etc. However, Ana's sleep doesn't have to be just used defensively. Ana's sleep can be very important to secure advantages and kills when staging a fight and especially mid-fight. I'm thinking back to Week 12 of OWL when Alarm slept Pokpo's Rein while he was away from the rest of the Reign, and they secured the kill onto him and won the map. Being able to weave these sleeps onto key targets, denying them impact in the fight for 5 seconds, can set up for big plays or provide new engagement opportunities that weren't previously available 6 on 6. - Biotic Grenade: Another insanely important ability. It's crazy that Ana has both this and Sleep, it makes her such a powerful in the backline. Biotic Grenade wins team fights, full stop. A perfectly placed nade onto a Rein after their Zarya has used her friendly bubble can be a death sentence for the enemy main tank. Toss it into a friendly Grav and deny the enemy Zen a game saving ult. And even further, it can be a saving grace for your main tank when they've taken more pressure than they can handle and need an escape. It increases her burst heal potential, her utility in the mid fight, her own survivability, and her dueling capabilities when you find yourself 1v1ing a Genji who's dashed onto you. The importance of this ability cannot be overstated, but it's important to take stock of the situation, who has the advantage, and whether you should aggressively try to take advantage of an opening or passively bolster your front line to gain a slow resource advantage and slowly take over the fight. The perfect grenade can do both, but don't be greedy. -Nano Boost: It's not just a Genji win button! I mean high level it probably is exclusively reserved for that when you're running that as your comp/win condition, but it has so many other uses. With it's offensively boost, defensive boost, and it's huge burst heal, it can have so many impactful uses. Combo it with ults (NanoBlade, Beyblade, Electric Cowboy, NanoVisor, the Mommy/Daughter Special, etc.). Save a tank who is being bursted down, completely flipping the fight and the resource advantage on its head. Nano your Mercy to ensure she gets the Rez onto a key target who could clean up a messy fight. Like most things with Ana's kit, the possibilities are limitless, it just depends on a good read of the game, understanding your win conditions, and coming up with a plan on how you use it. Communicate with your team and start carrying with this powerhouse of a backliner! (Unless they're like full dive then maybe swap lol)
@jahnu134 жыл бұрын
I found this video very informative and well laid out, especially for beginners. Thanks for posting this!
@Nicholasmeason4 жыл бұрын
Best AD transition ever!!! High level
@elliott87284 жыл бұрын
One of the reasons why I main tracer is because of her mechanics, they are so fun to try and master and learning new things about her and her blink + melee animation cancel with recall is so useful and fun to pull off, I just think tracer is such a good hero to play if you are good at mechanics.