You just KNOW that resurrection ability gonna be busted in lower ranks, nobody gonna stop shooting them
@jezjhartАй бұрын
Hahaha! Well, I did have Life Giver work automatically, but one of my friends thought it might have been a little too OP to always get a revive off with no drawbacks. 😂
@Emmett_AssaultАй бұрын
ngl. this is badass. like, Anubis's backstory in the intro goes hard af. the soundtrack. the background gunfire and chaos. everything about this makes me want PvE actually made. and honestly, if PvE was not scrapped (like what blizzard promised us), despite Ramattra being the leader of null sector. Anubis himself will be the "Endgame" true final boss of Overwatch
@memer2134Ай бұрын
Maybe there would be a section of PvE where its instead during the omnic crisis (as if in the past playing as reinhardt torb and the other heros that fought in the omnic crisis) And to end that section, you'd fight Anubis...Ngl your right now i want PvE even more
@jezjhartАй бұрын
Hey thank you!!! Took a while to get the music and sound effects right. You should see the edit screen, it was a bit hectic hahaha. 😂 PVE would be wicked! Especially if Anubis was a boss for it that your whole team had to verse. I agree, Anubis is always the end game. He's like the Thanos of Overwatch 😂
@Ninja_Raptor126Ай бұрын
The hero interactions between anubis and ramattra would be... Interesting. I can imagine ramattra eliminating a corrupted anubis and say "I am your slave no longer"
@jezjhartАй бұрын
Oh definitely!!! Those would be some pretty fun interactions. He'd fit really with with the hero roster 😁
@frigidwolf27 күн бұрын
U tellin me he heals 65hp every 0.5sec while lifeweaver takes like 2 seconds to charge up a 65hp flower 💀
@jezjhart25 күн бұрын
You're right, this may need to be tweaked! 😆 Though last I checked Ana can heal 70 health over 0.59 seconds...but her rate of fire is 0.8 per bullet. 🥲🥲
@BuffGenjiАй бұрын
Really hope this blows up, I can tell you put a lot of work and thought into this, and it all looks really well done, nice video man Assassin genji would be fire tho, he really drops on people and can feel like an actual assassin (when they don’t get life gripped or suzu’d or lamped or brig packed or any other form of burst healing)
@jezjhartАй бұрын
This is definitely my most popular concept so far! 😆 It took quite a while to edit but so worth it!! I'll have to keep up this style for future concepts! 😂 My thoughts on adding another Genji skin told me to change it up as I feel he already gets so many skins each season. Baptiste does have his Exo Boots, which I guess you could use as a means to how he's so stealthy and assassin like in that skin idea.
@BuffGenjiАй бұрын
@@jezjhartI think in the past couple of months, genji has gotten heihu (gold baihu), volcanic (firey ice wraith), the knight one(not a reskin), ultra watch genjj (purple sentai/genji man with a big eye thing) The only problem with these skins (besides them mostly being reskins) is that the shurikens just don’t look or feel great for actual gameplay, besides ultrawatch genji, but the eye just ruins it for me. So I feel like assassin genji would be cool, but maybe change the melee animation to be like a hidden blade attack
@williamsoule9067Ай бұрын
Fun concept around an existing character in the Overwatch universe! For the abilities, gotta say that doubling up on revives or cleanses in the support role is maybe a little too much given Mercy and Kiriko. You could probably stagger revives on a tank to keep them alive permanently unless they get one shot three times quickly. The passive is unnecessary as a noted ability, just have fast ultimate charge. Form shift on any character is a fun idea, having a support be able to focus on damage is neat. I wonder if it should be given more importance than its current iteration, pretty much every ultimate in the game is meant to have high impact for a brief duration, while this is reduced impact for a potentially permanent duration. Some fun concepts but could definitely use tweaking!
@RockSkullАй бұрын
Super fun hero concept, I love it! Also big fan of that cinematic feel you did for the intro talking about Anubis's lore, and going all out with the seasons theme was epic. Very underrated video, good stuff :)
@jezjhartАй бұрын
Thank youuu! I just randomly had a halo(video game)/dark opera music style theme in my mind that I thought would work with him and knew it needed lots of battle drums and had to be epic 😂 Am thinking I will make that a standard thing now for future videos with the season theme.
@geckowc3423Ай бұрын
This must have taken quite a while to make and it is so cool! (also yes would be worth every penny)
@jezjhartАй бұрын
Oh it did!!! 🥲Editing was a bit insane. But worth it. Am working on my next hero now 😎
@NakamaTravelАй бұрын
ANUBIS!! 🤖OMG THIS IS SO COOL!!!!!!!! 😊
@jezjhartАй бұрын
Yep yep! Had this idea for a while, just took a bit to finish it 😁😁
@aidanwissing6799Ай бұрын
I love this idea! My question is this: Do you think that this is a viable build considering that there will be a support role lost half of the time? I think this is a dangerous slope because relying on a single character to keep everyone's health pools stable is a little concerning.
@jezjhartАй бұрын
I feel like the addition of him losing his corrupt form upon death and also the bonus boost to his ultimate meter each successful hit would balance that out quite a lot. It would generally fall on the player and depend on how the game plays out to how he is used. Though like any game it won't be without problems if you just have players that troll the team or generally lack skill. In role queues, or at least the ones I play, generally most of the time there is one main focused healer and then a sort of support healer. Eradicate and Pulse of Death both have support qualities due to one being able to stop new buffs, shields and revives on an enemy and the other applying anti-heal and being able to pull enemies to a point to line up your teams ults or focus their fire. It could also aggro enemies away from your back lines if they try to target your other healer if you're up against a Sombra or Genji or even a Reaper. I think it could work really well. 😄
@aidanwissing6799Ай бұрын
@@jezjhart I actually agree, I really didn't consider the reset upon death! I have another question cause I really love this idea, is there any way that you would be able to add a secondary healing effect under either of the damage abilities, to where if needed they can be used to temporarily help your other support out with sustain? Just questions to see what archetype you see Anubis fitting in!
@Noodle_Dragon24 күн бұрын
i feel like that is already present in supports like lucio or moira who are notorious for not healing. you just have to hope your teammate will understand the balance of heals to damage.
@rootbeer-sm2iq15 күн бұрын
This would fit so well with the presumed "Egyptian Mythology" theme next season if Juno wasnt being added.
@jezjhart15 күн бұрын
@@rootbeer-sm2iq agreeed! Juno doesn’t really give me Egyptian vibes. And the witches theme will definitely be for Halloween later this year 😮💨
@jintover5075Ай бұрын
Everything in this video make clear that you thinked about his kit for a lot of time, the idea of making him switch role is cool and the ultimate regeneration boost make it possible for him to switch pretty often. The only thing keeping me back is that I can't see Anubis as a Support Hero
@BhushanSharmaАй бұрын
sold brotha...🎉 Lovely idea and well thought as a concept.❤
@chunk1179Ай бұрын
you keep tearinggggg like it’s so good
@jezjhartАй бұрын
THANK YOUUU! More to come! 😁
@vc559Ай бұрын
I Like the E concept as this is basicaly a Khepri ultimate from Smite and it already have proven to be balanced and has counters. Basicaly - stop shooting that enemy for short period of time to avoid res. Considering the pace of the game the res window should be like 2s. Gives for the enemies time to react when applied on tanks while also require perfect timings to save DDs. Also consider replacement of 2s of damage immunity for res with teleportation of that ally to Anubis with only 50% instead (This is how it works in Smite). Players don't like immunity, at the same time deportation will require from Anubis better positioning, and providing enemy team another opportunity to outplay this by chasing and killing again. At the same time giving a character with two stances another game-flip ability in base kit would be too much. You know, each support has one strong feature, Kiri - cleanse, Ana - sleep\antiheal, Bap - no-death, Mercy - Res etc. Just leave Anubis (Guider and keeper of dead) with resurecting that would play differently to Mercy. Thus maybe SHIFTing his ultimate to Shift would be more interesting and reflecting Ramattra (His son after all) gameplay but in Support, giving him more control over own gameplay, flexibility and the pace (There is a reason, why Ramattra can swap forms beside his ult) . And His ultimate might be something else and depend on his current form tho. His shifting for tied to ultimate ability will more likely force him to stick to one form, and won't be working as you wanted "Player should calculate whether to or not to transform" The answer is easy - never transform, because team needs support and they will transform only to snowball the fight, that was already won, or play as dps-support that no one likes. Also more design and visual inconsistency with SHIFT in healer mode and E in damage one. More logical if his Shift provides cleanses to his team, then his DPS form E should be his SHIFT, basically reflecting that ability onto destructive manner PS/ BASTION TANK FORM AS TANK ROLE FTW
@aidanwissing6799Ай бұрын
@@vc559 I think the problem is that when you remove a pivotal ability in his damage form, you disincentivize the transformation. It's important to know that even if he has two pivotal abilities, he only has access to one at a time, so they can always be played around. Normally I'd agree that two is too much, but when we're talking an entire role switch for an ultimate, you're losing out on a support for the duration of dmg Anubis, so to have a pivotal ability able to cripple enemies is vital.
@gjuxu1062Ай бұрын
I think this is really cool concept that Anubis can turn into a dps
@jezjhartАй бұрын
Me too! 😆
@kyleking16Ай бұрын
This is so well done, and I just couldn't stop watching. I would love to see you continue making hero concepts and if you're open to it hero reworks or improvements (e.g. reaper, moira, sym, mauga)
@jezjhartАй бұрын
Wow thank you!! 😁 I do have a few reworks sitting there. Whether they make it into the next video, will depend on the theme of the chapter. But they're coming 😁
@esterk2125Ай бұрын
I love your video editing. Hope you get more views in the future.
@jezjhartАй бұрын
Thank youuuu!! I hope so too!! 😂🎉This is definitely my most popular one so far!
@adamsteiff98Ай бұрын
The back story and character design are great. I like the life giver ability. I’ve had almost the same idea for a very similar ability for mercy, to replace her resurrect.called angelic blessing where she would tag a team mate with her halo. That would Rez them if the died while active. I’m Not sure about his ultimate tho. While cool, Changing from support to dps, until he can out again sounds more like a detriment than a benefit.
@jullienlopez3030Ай бұрын
I haven't subscribed to a new account in a good minute this video was littt❤
@jezjhartАй бұрын
Thank you for the sub!!! 🥳❤
@ivpxsАй бұрын
Video is so good that i’ve started to listen carefully to study new abilities. The concept is top notch! I hope that i see Anubis in game one day
@jezjhartАй бұрын
Thank you!! 😁 Plenty more concepts to come!!
@SmoodGraphics59Ай бұрын
This concept reminds me of a hero we already have
@XD-ws7uxАй бұрын
so bap attacks with ana mechanisms his e is mercy's his second ability is bap ability but with cleanse his ultimate is nice and i love the switching mechanisms and i love how his second ability is like orisa's old ability
@piggywiggy4990Ай бұрын
Those concepts for skins are fire
@jezjhartАй бұрын
THANK YOU! 😁😁Sultan Torb has me laughing hard though 🤣
@sithgamer3859Ай бұрын
petition to make one about the Hashimoto leader
@charlesaquiler1725Ай бұрын
I would only certain imagine before he faked his death, his massive Sarcophagus still remains until he need escaped before everything destroys the base with it, if this one ALIVE, they’re gonna fear the crap outta them from this Anubis Bot boi. ☠️☠️☠️
@darkdragonking9998Ай бұрын
I like this idea so far. The only thing I worry about is the ultimate ability. That might be a little hard for them to put in the game considering it's a complete switch of roles. So I think it could be possible. It's a great concept and I love your ideas for the skins and the season name 😎👍 10/10
@starpower1884Ай бұрын
I LIKE THIS but tbh i think it be cooler if life giver functioned like mercys rez in the arcade rn. But instead when they are rezzed, they get 20% dmg reduction and after the 10secs when they die. Their movement speed is increased to 50% for 5secs the moment they respawn in spawn.
@void_cozmo5424Ай бұрын
He should be like dva in a way where when he is in his corruption form he gets ult quicker so the strain on a single support isn't that long but his regular ult builds normally
@jezjhartАй бұрын
That could definitely work!! 😁
@dragomasaiyan9799Ай бұрын
Honestly, I was hoping to have a new mystic skin from ramatra but this would be alot better that we ever need Like we definitely need a new hero like that 100% along side with the battle pass and a theme idea as well
@redknight759Ай бұрын
**Name:** Thomas “Cyclone” Davies **Alias:** Cyclone **Gender:** Male **Race:** British (originally human) **Appearance:** Cyclone stands at 6 feet 2 inches (188 cm) tall, with a sleek, cybernetic body featuring Fan/Aircraft engines on his shoulders. His visor displays vital information during combat, while his metallic frame exudes a blend of power and precision. **Personality:** In battle, Cyclone’s voice commands attention like a sharp gust, his laughter echoing like a jet engine. With hands resembling Fan/Aircraft engines, he swiftly manipulates the wind, overpowering foes with blasts of compressed air. Cyclone’s mastery in combat is unmatched as he controls the chaos, swiftly dispatching adversaries with precision and finesse. Despite his cybernetic enhancements, he retains a strong sense of duty and compassion, driven by a desire to protect and serve. **Age:** 28 **DOB:** March 15 **Height:** 6 feet 2 inches (188 cm) **Weight:** 210 lbs (95 kg) **Relationships:** Cyclone has a professional relationship with other Overwatch heroes, particularly with Lena “Tracer” Oxton, whom he shares a connection with due to their shared experiences with experimental technology. **Job:** Former pilot, now a super soldier in the Overwatch ranks **Affiliation:** Overwatch **Role:** Offense **Health Max:** 200 **Weapon:** Cyclone’s primary weapon consists of the Fan/Aircraft engines on his shoulders, functioning similarly to a railgun. He utilizes these engines to fire concentrated blasts of compressed air at high velocity, capable of piercing through enemy defenses with precision. These blasts can scatter foes and disrupt enemy formations, providing Cyclone with potent ranged firepower. **Background/Bio:** Thomas “Cyclone” Davies, a former pilot from London, England, was once known for his exceptional skills in the cockpit of his plane. Tragedy struck when his aircraft crashed during a mission, critically injuring him. To save his life, the military intervened, transforming him into a cyborg. Disoriented and grappling with his new identity, Thomas discovered the government’s intentions to weaponize him. Feeling betrayed, he fled, eventually crossing paths with Overwatch agents who recognized his potential. Embracing his new identity as Cyclone, Thomas became an integral member of Overwatch, using his enhanced abilities to combat threats to global stability. **Passive Ability:** **Wind Manipulation**: Cyclone’s cybernetic enhancements grant him the ability to manipulate wind currents with precision. As a passive ability, he can use his hands to redirect incoming projectiles or push back enemies with powerful gusts of wind. Additionally, he can generate focused beams of air to intercept and neutralize enemy attacks. This passive ability allows Cyclone to control the battlefield and protect himself and his allies from incoming threats. **Ability 1:** **Wind Blast**: Cyclone releases a concentrated blast of wind from his hands, knocking back enemies and disrupting their positions. **Ability 2:** **Aero Barrier**: Cyclone deploys a temporary barrier of swirling winds around himself, reducing incoming damage and deflecting projectiles. **Ultimate Ability:** **Cyclone’s Vortex**: Cyclone spins rapidly, creating a massive vortex centered around himself. The vortex exerts a powerful gravitational force, pulling enemies towards Cyclone while causing environmental debris to swirl within it. As enemies are drawn closer, they suffer damage from the turbulent winds and collisions with objects in the environment. The intensity of the vortex increases with Cyclone’s rotation speed, making it especially devastating in enclosed spaces where enemies have limited room to evade. This ability showcases Cyclone’s mastery over wind manipulation and his ability to turn the battlefield into a chaotic whirlwind of destruction. **Quotes/Interactions:** - Upon selecting: “Cyclone, ready to make an impact!” - When getting a kill streak: “Storm’s brewing!” - Interactions with Tracer: “Lena, still keeping up with the winds of change?” - Voice line: “Feel the fury of the storm!” **Extras:** Cyclone’s cybernetic enhancements not only grant him unparalleled combat capabilities but also serve as a reminder of his resilience in the face of adversity. Despite his transformation, he remains fiercely loyal to his comrades and committed to upholding Overwatch’s mission.
@jezjhartАй бұрын
Cool idea!! 😁😁 Though my previous video before this one I already did an Aerokinetic tech user named Aella. She's a support. 😶🌫😶🌫
@redknight759Ай бұрын
@@jezjhartthank
@redknight759Ай бұрын
@@jezjhart Name: Shrapnel Role: Tank: Rapnel, formerly a human named Dimitri, hailed from Russia and served in the army during the Omnic Crisis. After retiring, he found work as a miner, often venturing deep into caves to extract precious minerals. It was during one fateful mining expedition that a cave-in occurred, resulting in the loss of his forearm and his ability to move. Enraged by his newfound disability, Dimitri harbored a deep resentment towards organic lifeforms.on, the criminal, caught wind of his bitterness and offered him a chance revenge. In exchange for his services, Talon vowed to provide him with a superior mechanical body. Thus, Shrapnel was born. His new body, constructed from the very metal that destroyed his original form, granted him immense strength, durability, and the ability to reshape and manipulate hardlight at will. Now, armed with his custom-made drills, Shrapnel seeks to wreak havoc upon those who once cast him aside. Abilities: 1. Mine Shaft (Passive): Shrapnel creates a mine shaft entrance at his current location. When activated again, he will drill into the ground, creating an tunnel that allows him to quickly move to a different location. However, there is a brief delay before Shrapnel emerges from the ground. 2. Rocket Drill (Primary Fire): Shrapnel shoots the end of his drill at enemies, causing them to be temporarily pinned in place. While an enemy, they are unable to move, attack or use abilities for a short duration. This ability has a moderate cooldown. 3. Overhead/Radiate (Ability): When activated, Shrapnel emits a pulsating wave of hardlight from his body. This wave both radiates outwards and over his immediate surroundings, temporarily slowing down nearby enemies and revealing their positions to his teammates. Ultimate Ability: Trembling Earth Shrapnel slams his drill into the ground, causing a powerful shockwave to reverberate outwards. Any enemy within a certain radius is knocked over, leaving them vulnerable and disoriented for a short period of time. This ultimate ability can be a game-changer when used in combination with team strategies. Voice Lines: 1. Voice Lines: - “Metal is power. Flesh is weakness.” - “My drills will carve through your defenses.” - “I am the embodiment of strength.” - “Humanity’s frailty is their downfall.” - “Witness the might of Shrapnel!” - “Prepare to be crushed under my mechanical might!” - “Resistance is futile. Embrace your annihilation.” - “Shrapnel, reporting for destruction.” - “Your feeble attempts are laughable.” - “Bow before the superiority of metal!” 2. Interactions: - Shrapnel: “Torbjorn, the dwarf. Your metalwork pales in comparison to mine.” Torbjorn: “I’m no dwarf, and my creations will outshine your steel any day!” 3. Elimination Voice Line: - “Crushed like the weaklings you are!” 4. On Fire Voice Lines: - “Feel the heat of my power!” - “I am unstoppable!” - “They cannot withstand my might!” 5. Nano Boost Voice Lines: - “Infused with the power of the machines!” - “Unleash the full potential of my metal body!” - “Witness the true extent of my power!” 6. Victory Poses: - “Dominant Stance” - Shrapnel stands tall with his drills crossed, radiating power. - “Metallic Triumph” - Shrapnel raises his drills triumphantly, showing his superiority. 7. Reviving Allies Voice Lines: - “Rise, and fight on!” - “Do not succumb to weakness. Stand and fight!” 8. Ability Lines: - Mine Shaft: - “Creating an escape route!” - “Drilling into safety!” - Rocket Drill: - “You are pinned!” - “Immobile, just as you deserve!” - Overhead/Radiate: - “Feel the power of my hardlight!” - “Revealing your weakness!” -Ultimate Ability: Trembling Earth: Tremble in fear as the earth betrays you!” 9. Payload Moving: - “Advancing the payload! None can stand in our way!” 10. Low Health: - “My systems are compromised!” - “I require repairs!” 11. Objective Captured: - “Objective secured. Moving on to the next target.” 12. Taking Damage: - “Is that all you’ve got?” - “Your attacks are mere scratches!” 13. Respawn: - “I have returned, even stronger!” 14. Christmas Skin: - “Frostbite Shrapnel” - Shrapnel’s metallic body is adorned with icy blue accents and his drills emit a chilling mist. 15. Halloween Skin: - “Cursed Shrapnel” - Shrapnel’s body is covered in eerie, glowing runes, and his drills emit an ominous purple glow. 16. Human Skin: - “Dimitri’s ” - Shrapnel appears as his former human self, wearing a rugged mining exoskeleton suit outfit with a cybernetic arm and a drilling attachment. 17. Dance Emote: - Russian Dance Emote: Shrapnel performs a traditional Russian dance, showcasing his unique moves and rhythm. My own overwatch hero
@redknight759Ай бұрын
I make shrapnel before then make venture
@Geo255420Ай бұрын
WOrked you bucket off on this concept. Its incredible.
@jezjhartАй бұрын
I'm glad you like it!! 😁
@walkerhemingway6884Ай бұрын
This is amazing! It'd be so fun to have a rez counter in the mix!
@eagleangel5568Ай бұрын
I love the design and id lovd everything know the switching roles might be akward so he should stay the support but become a dps support but with his passive everytime he does damage he gets the extra ult charge boost but also heals allys near him similar to Brigittes rally but love him and i would main him 😊
@backinyourcommentsectionag3191Ай бұрын
Love the video! I think with a little bit of time you'll likely gain a pretty large following Its clear you put a lot of effort and love into the video! I absolutely love the idea of anubis being thrown in as a hero too!
@jezjhartАй бұрын
Thank you!!! 😁😁More concepts to come!
@SlongestKongestАй бұрын
120 healing per second is CRAZY mercy has like 50 lmao
@LampDoesVideogameАй бұрын
It's too bad we won't get anymore lore like we were promised for 5 years.
@jonathonsirlord8251Ай бұрын
Now i see it you are The one who'll Bring the Campaign to life Again Give Blizzard A call & tell them you are the one!
@shiny2575Ай бұрын
Never let bro cook again with those abilities. The hero itself and story and looks are AWESOME but the balancing is a nightmare. As a support he has 2 broken, long cooldown abilities, which not only makes him busted, but also super lame as waiting dozens of seconds to use one of your few abilities would be super boring (even though a suzu and potential mass rez are stupid broken as abilities). I love the idea and intent with the ultimate but the execution is awful. Just straight up LOSING one support is....... a horrible idea. Best case scenario your other support would have to healbot untill you ult again just for your team not to crumble appart. As a dps he has a mix of anas nade and orisa's halt and illari's dash thing (i have no idea what its called). Eradicate is also gonna be awful to play against. This is gonna be worse than picking pre discord nerf zennyatta. Ultimately, this is a boring, long cooldown hero with 4 stupidly broken abilities. You also dont really have an ult that feels like an ult. Not to mention you'll be one support short half the match. This dude would completely make a new meta, where you run him and a healer with a huge healing output to just healbot, and everyone else has to play poke and have shields to not get caught in his dps abilities. Here's what i propose: Turn his ult into an ability. 15 ish seconds is long enough to not be broken but short enough to have it ready when you need. Instead of swapping between support and dps, how about a support that enables your team, and one that displaces/disencourages the enemy? He would start out as the "enabler" (redeemed) form, with slow main weapon projectiles that heal more and damage less, and short cooldown abilities that arent so strong. Perhaps a 150 healing pulse in a small area on a 7 second cooldown to aid critically injured teammates, and overhealing would provide some overhealth (capping at 75) for 4 seconds. For this form, his ultimate could be a generally buff applying aoe ult (like kitsune rush, but with different effects. Maybe something like rally or commanding shout for its effects). Then, you have the corrupted form. The main weapon has faster projectiles that dont heal as much, but for each consecutive hit (on enemies) your firing speed gets slightly faster for a few seconds, capping at, like, a 30% boost? You could juggle between shooting enemies and allies to have greater healing and damage output. His ability could be a strong gust of wind on a kitsune rush shape, albeit way smaller, on a 7 second cooldown (lasting about 3 seconds). Enemies would be pushed by it, but still able to walk through even for heros like ana. However, theyd also go much faster if they retreat, since the wind blows them on that direction. For enemies, it would slightly weaken their damage while in it, say, 20% less damage (helping make up for your slightly lower healing output). This form's ult could be a very disrupting sandstorm, a big aoe that pushes and pulls enemies at random, albeit not too strong, and also apply a damage debuff. I find this could be more fair and fun overall, but of course SEVERAL tweaks would be in order.
@ru_gamerandotaku2431Ай бұрын
If anubis truly does get added as a character ngl, I really feel that him and ram would be hostile at each other regardless of his teamed with him, unlike his usual voice line of "we share a common goal" or something i forgot he basically is always hostile or passive aggressive to anubis like saying "you are the reason for our suffering" fir elims or "why is that monster here" if he's teamed with him
@landrydunhm306720 күн бұрын
Love the concept. I will say that kiriko shouldn’t be the counter to Anubis imo. Suzu is already too versatile as is and is a hard counter to most of the support and tank lineup. I also think I need some insurance that it won’t be used in conjunction with mercy, because 1 res is already oppressive. Possible nerf idea for that ability is for it to also reduce incoming damage by a small amount, so you have guaranteed value, but obviously a res back to full health is much more valuable.
@jamestolliver2836Ай бұрын
Wow! Dope hero. Great job.
@jezjhartАй бұрын
THANK YOUUU! 😁
@MidahwashereАй бұрын
I actually want this character ingame dawg even if its not the exact same they NEED to add another lore ingrained character 😭
@jezjhartАй бұрын
THEY DOOO! Sadly they're doing the collab route with Transformers at the moment. So im worried we wont get some original content for a while. 🥲
@piggywiggy4990Ай бұрын
Great video. I think totally switching to a damage will not work especially since it is unbalanced and leaving your team with one support?
@jezjhartАй бұрын
Well, that's the drawback of using it isn't it. 😅 But I think the added nerfs to it, he transforms back when he dies and he also has a quick ultimate recharge meter when successfully hitting opponents, will more than fix that issue. So really, it's just up to the player and if they want to be a troll or not. Corrupt Anubis's Eradicate still somewhat acts as a support ability and Pulse of Death pulse enemies to the center of it, so that can help too in supporting his team.
@bazz931Ай бұрын
this sounds great
@tsalitssyah6251Ай бұрын
hope you get noticed by blizzard and maybe even become a dev😮😮
@jezjhartАй бұрын
Dude that would be mega wicked! But I live in Australia 😓😓 And the devs are super talented, I just have cool ideas haha.
@robertofagnerАй бұрын
Hi, i know i'm late and i'm new here but i saw this video and banged your other hero concepts and loved it. So here's my two cents on your take on Anubis: Very interesting design conceptually and graphically, as well as i see where you were trying to go with the from change from support/dps, however I see some problems with it: From my view Anubis should be a "hard" character to master and take good value off like Ana, but how you made it looks like a new Kiriko with how busted and easy it is to use effectively. Here's the problem: Pulse of life is too powerful. A cleanse in area? Sure, it can be an ability (we have that in Kiriko), the thing is I think overwatch should have implemented cleanses with earlier heros and also in a "tuned down" way, like a cleanse of only a single target so a cleanse in area could be implemented later. Said that, having a hero with both a cleanse in area AND a resurrection effect (kinda) is way too busted, even if it doesnt have movement like kiri, both abilities are way too OP in a single kit. I understand that they are "hard" abilities because they require reactive rather than active gameplay and increased game senses, but we've learned from kiriko that this doesnt actually mean a single dipshit after sometime. Sure Kiriko cleanse is "hard" or whatever because it's a high floor and high ceiling ability, but after sometime players just adapt to it, and now kiri's cleanse is second nature and most people that main/play her can use it rather well. I remember when Ana launched (it was my first hero release after buying the game), it just seemed to clunky, too hard to heal even with increased hitbox size for allies, the sleep dart projectile speed, using nade in the right time or even trying to "sniper heal" from a distance with zoom seemed way too hard for many people, just a fews weeks later and players already knew how to play her much better, and she stills that way until today. More in the comments below
@robertofagnerАй бұрын
So the point is, ana was a super hard charachter on the begining and she still is, but it doesnt mean she's a only super master pros play her to get a lot of value, no she is just a healer like the others. BUT Kiriko on the otherside is just a charachter like the others, but has a cleanse that has way too much value easily even though it is a hard abilitie to use, therefore it should be balanced, but it is not the case and cleanse ends up being way too powerful and easy to use for kiriko players for no reason because she is not punished for bad plays because her teleport enables her to do so and escape or engage from half the size of the map. This is a little off topic but i consider ana good as she is (the devs just toy way too much with her abilities cause they're indecisive) while kiriko is still too powerfull, for that i would make kiriko tp a quick teleport that can phase through walls but has reduced range (10m), so she still has mobility and still has her OP cleanse (maybe debuff a bit her kunai dmg but it would require testing), but players will have to learn to position and not just say hi to the enemy team, throw 1 or 2 kunais and maybe get a kill then tp out like the get out of jail free card it has. Meanwhile this also raises her skill floor by a bit since she wont be as easy to engange or disengage onto from her perspective as well as being more easily tracked down by enemies (yeah sure she can phase from walls, but its only 10 meter range, you can still find her, and also the ability now requires more skill to use). Ok given this rant on ana and kiriko (bap i forgor i still dont have a formed opinion on him), back to anubis, so his area cleanse is way too powerful with conjuction with his resurrection ability, even if you toned down resurection to 2-3 seconds it would still provide a bonkers amount of value because you effectively making a charachter immortal for its duration, if you put life giver on ally and if he dies in 5 seconds he gets rez'd you basically just made a charachter immortal for 5 seconds, if he doesnt die and gets no damage the ability was wasted, but this almost would never happen, if he doesnt die but gets targeted for damage it makes the enemy think if it's worth to continue as if they do more damage the ally will ressurect and essentially their damage lost, so its a kind of protection to say, and if the ally is low healt, you put life giver on him, the ally dies for some random damage because it was all too quick, you get the max value from the skill cause it's just that simple. AND, ON TOP OF THAT, anubis basically has 4 abilities throughout the match, both his abilities on base form are absurdly powerfull, and when he is corrupted the new 2 abilities are still powerful. Sure he doesnt have an ult but what would you prefer? 1 complete charachter with 2 abilities and an ult, or 2 characther with no ult either but each with two powerfull abilities? Just imagine you start a fight with anubis base form with corruption unlocked, he uses his two suport abilities while he's healing the team, then immedialy ult with corruption and get the cooldown for both his abilities, he essentially used 4 big abilities in the span of seconds, 2 of these powerfull AOE effects and 2 busted single target lock-on buff/debuff. So he actually does have an ult, his ult is to reset the cooldown for his 2 busted abilities and change them, the problem is that the anubis player can easily create or utilize a good scenario with his ult, so his "hard" abilities and game play that can have lot of potential actually get a lot of potential but too easily (you get my point, i'm just repeating what i said before at this point)
@robertofagnerАй бұрын
How i would balance him is like this: now both his abilities are single-target lock-on and the same for his corrupted form, this is to make the character actually hard to play, and not have a cleanse suzu-like ""hard"" ability. With both abilities as single target, it actually makes the player think how to utilize it, but still able to provide good value when used, if any of these is an area of effect it gets way too powerfull. I also find it strange how life giver in base form is a ressurect but with delay (and kinda a protection too) but in corrupted form it's eradicate that prevents buffs, and also prevents ressurection from happening if the enemy team has also anubis, i think this same charachter interaction between teams is not desirable for the rez ability, in my opinion this ability should be in another characther but eradicate (life giver in corrupted form) interacts with it in that way. What i would do is: Life Giver now blocks debuffs on allys, and Eradicate blocks buffs on enemys, and pulse of life is a single target lock-on ability that cleanses an ally from negative effects, while pulse of death applys a debuff in anti-healing/healing reduction. SO, what this means is, yes he is a hero with powerful abilities (a cleanse and a debuff denier on allys, and a debuff and buff denier for enemies, all that in one hero by the way, as i said before the no ult problem is actually a benefit in the case), BUT (big but) both his abilities are for single target use only and have rather high cooldowns for the game, it simple math, two long cooldown and both are single target, if you see both being used on your front it's easier to focus damage or abilities in other characters but this would not be possible if one of them were a area ability, making it so it feels balanced. This way it will actually be a hard character to master and to begin learning and hard to use even casually (now he has no mobility) but that can provide a lot of value if well used (and not these extremelly hard to learn character concept in games but the advantage is if you play good they're broken OP). Meanwhile his rez is removed and i would give the rez to a totally diferent suport hero (i mean a rez wont fit in dps or tank), but the debuff denier would work on that rez from another hero. And it actually makes Anubis quite dynamic cause his base form is all about cleasing/denying debuffs, but up until overwatch 2 there werent many of these, so the solution would be add more charachters that debuff in the future making so there hardly is a match where there's no enemy that can debuff and you just kinda stand there as anubis as you healbot cause you have no debuff to cleanse/protect except from some ults. But at the same time anubis is also a debuffer in his corrupted form! So in the mirror match both teams will have a buffer/debuffer on their side and the interactions will go crazy. So thats how i think it would be better, give and take some cooldown changes and maybe give off some healing for both his base abilities and a slight damage to both his corrupted forms. Anubis will basically be a mixture of moira and zennyata with the complexity of ana. it wont be solely dmg/heal like moira but will also be a zennyata-like way of playing due to no mobility and buffing cleasing/debuffing mentality. And also no escape of jail free card nor a area cleanse like Kiriko. Me thinks this way would be much more interesting. on top of that you can learn all the interactions while you master this hard but interesting hero, theres the dynamic of buffing/debuffing that always comes in play when you play as anubis or when you play against. Oh i almost forgot, maybe the dps passive on corrupted form is way too good due to the splash area attack and even though his abilities are single target, if they deal a bit of damage as i suggested they healing reduction from dps passive still applies and it maybe would be a bit too op (imagine having 3 dps passives in a fight, kinda busted), so i would still maintain the suport passive on corrupted form, sure it wouldnt me very useful since you be facing the enemy team and you cant hide in a corner, but i feel like it wont be a nerf too big it will make anubis unplayable or a bad feels-like to play but more balanced. Not always we should buff to make more fun, not always we should nerf to make less fun. Thanks for anyone that read this! I'll be waiting for your next hero concept!
@robertofagnerАй бұрын
And also, my final change on your anubis would be: on corrupted form instead of the dps passive he has the omnic crisis ability, while in his base form he no longer has omnic crisis. The logic behing this is to still incentivize him to change forms around his environment to gain advantage, but maybe in the way you setup its a little too busted. With both modes with omnic crisis ability its possible that anubis changes form every fight, maybe even twice during the same team fight if prolongued. While that could work i think anubis should be able to change form every other fight or every 1 and a half fight sometimes. So in the start of the game you will start in base form and stay in it for a while until you get corruption, then when you see the need to pop corruption to deal damage/debuff and gain advantage you do so, but at some point you will want to turn back to base form to heal your team and will have the omnic crisis passive to do so a bit quicker. That way you get the most of which form do: you stay in base form most of the time (and so you dont need extra ult %) and change with corruption to finalize/assist in team fights more for a short while, and then you will want to change back to base form to stay in the back and prepare for a new battle. That way anubis stays around 2/3 of fights in base form and around 3/4 of total game time in base form, meanwhile corrupted get 1/3 of fights gameplay and 1/4 of total game time. Once again repeating the logic: In base form you want to gain corruption to reset your abilities/gain advantage in situations when you need it but you'll also be in base form for longer, and in corrupted form you gain the temporary short term advantage of your new abilities but now you're incentivized to get back to base form to heal hour teammates, since although your abilities are now more agressive you're still not a full fledged dps, and after the short term gain of change form to corrupted you will gain more short term value changing back to base form and helping your team since now you'll have only one healer in exchange for a kinda clunky dps (again, the benefit of corruption is a short term gain in power/versatility)
@robertofagnerАй бұрын
So this is the stats of Anubis: Staff of Anubis (redemption): Same as video Staff of Anubis (corruption): Same as video Life giver: instead of the ressurection buff, instead it prevents debuffs from enemies on an ally, lasts 4 seconds, heals around 120 health over it's duration. Eradicate: Same concept as video, block buffs and ressurections on an enemy, lasts 3 seconds, deals around 60 damage over it's duration Life pulse: Cleanse any negative effects on a ally hero once (target lock-on like zennyata orbs), cures 100 health instantly. Death pulse: apply anti-healing debuff on an enemy hero (lock on like zenny orbs), and deal 80 damage Ultimate (corruption/redemption) Same as video Passives: Omnic crisis now only applies during corruption form, and no more dps role passive in corruption form. Life Giver is a buff and prevents debuffs, and so it will prevent Eradicate and also Death Pulse. Eradicate is a debuff, will be blocked off by Life Giver and can be cleansed by Life Pulse, and can only block life giver. Life Pulse is a cleanse and can cleanse Eradicate and Death Pulse. Death Pulse is a debuff and can be blocked by Life Giver and Cleansed by Life Pulse. Can be blocked of by Life Giver
@MalthebasseАй бұрын
I got a hero concept can I sent it to you somewhere? For you to show it
@ryansmith1947Ай бұрын
I really like the concept, the only thing I’d like to ask, and mind you have no idea about balance, but since Anubis is a literal god program couldn’t you make his ult the choice to go to the the other two roles instead of just one? For example he starts as a support and once he builds ult he can use the different mouse buttons or triggers on console to swap into either tank or damage. I think this would make him really live up to the unpredictable near-unstoppable god program that he is. Ex: You’re fighting against a ram a survive the ult and your pressuring him back, then outta nowhere the enemy Anubis ults into tank form to take the frontline pressure and swing the fight back in his teams favor.
@jezjhartАй бұрын
Might be a little too much. The form change for an ult is already crazy as is with one change as it isn't just a simple Ramattra change, everything changes including his basic attack. So I tried to keep the abilities rather simple. Practicality wise the devs would have to design 3 separate ability kits and forms, and every time he gets new skins that would just be a mess to design and release. Not to mention they would charge too much for skins, or just never release them. 🤑🤑 At least with two forms, a good and bad, there's a balance and it gives a good method to his skin designs. Yin and yang. Not to mention he'd ruin competitive with 3 forms if a team could have two tanks. I did do an Omnic summoner hero named Abyss, which sort of has that method of summoning different role characters, a tank, dps or flying unit. Which I think would be the only way it could work.
@ItsJoverwatchАй бұрын
These Ideas are okay, but the corrupted form is kinda stupid, I dont think supports should have dps ults *COUGH* ILARI *COUGH* I think the form change like ramatras is a cool concept, maybe it could change his burst healing into spread healing, and change his abilities to more damage support abilities, kinda like a healing reduction on enemies, like anti but less strong., and dont make the staff thing cleanse, nobody likes kiri
@jezjhartАй бұрын
Fair! I like it, but I'm a bit bias 😆Corrupt Anubis is suppose to be this rogue AI hell bent on eradicating humanity. It didn't sit right with me allowing his corrupt form to be able to heal his allies also.
@olivervision2111Ай бұрын
Egyptian Queen Mercy works better. Ana could be Royal Body Guard Ana?
@jezjhartАй бұрын
Something similar did cross my mind. But Mercy has wayyy to many skins as it is. 😆 Ana being an Egyptian character also fit better.
@AkhuludАй бұрын
this is cool af
@civilbeast165Ай бұрын
You should offer your ideas to Blizzard so they can make an Overwatch cartoon using your OC’s and then a movie. These companies (Blizzard WB) need to start listening to the fans especially since they’ve been making unbelievably stupid decisions for years
@kalobsprague2051Ай бұрын
I allso been in overwatch sense 2016
@TomLOW0328Ай бұрын
soooooo its ana+kiri+ram+moth :O
@cookingwitharek9099Ай бұрын
I really like this concept, but as usual I got to point out bad tweaks: 1. Life Giver removal by enemy cleanse, its stupid tbh, I think the best thing that can be done to make it fair is that Anubis cannot be stunned while using Life Giver. | 2. He is missing a movement ability, cuz trust me, he is extremely squishy. So this is an extremely original hero, he might be hard to balance but damn this would be fun. Imo he should be playable in PvE mode where a player is playing him as a boss. On the other hand I think that this concept can be used for second talon support cuz he perfectly balances damaging and healing, just like moira.
@cookingwitharek9099Ай бұрын
Do you have a community discord? or smth?
@cookingwitharek9099Ай бұрын
Also, great gamemode
@user-ug6sm4nj9bАй бұрын
In my head Anubis is the true big bad of overwatch story not ramattra
@samumm7333Ай бұрын
Stealing mercy’s job as resurrector in his support mode and countering her damage boost/rez in dps mode
@neondead2.0.15Ай бұрын
Nice Concept tbf.
@gametechbc2956Ай бұрын
The story telling at first was good... but NO .. we don't need any more healbots in this game..as cool of a concept it is, those abilities shouldn't be in the game in the same hero. This will make them not fun to play as or play against
@kalobsprague2051Ай бұрын
Not bad I like the idea I like the desgin I want your idea for anubis a reality i support this idea we need community system kinda like warframe ware fans can make thare work a reality
@solidagold115Ай бұрын
My guy literally single handedly made a fire event for Blizzard with a new hero, lore, skins, event game mode and balancing. Not even that, the video quality is impressively good as well! But for real. The hero idea is so so cool! Being able to transform into another role and needing to consider the impact on your team every time you use your ult is so interesting. It could be the worst and also best ultimate in the game, depending on when you use it and I think this adds another great layer of complexity and tactic to a new hero. We need more heroes like this, heroes where you can respect when they are good. Not another Pharah or Hanzo or Moira.
@FromTheBrinkАй бұрын
is that enough damage to make him lethal enough (not ulting) to not require a movement ability? Other than that, he's awesome!
@luigi4037Ай бұрын
If this character becomes canon, Mercy is dead. This a better mercy btw in my opinion.
@VarcanGamingАй бұрын
valid
@Geo255420Ай бұрын
neet idea. Great story building. Maybe you should work for Blizzard. Yet they dont care about story anymore so . Sad we wont see this kind of innovation in game.
@guyrza5537Ай бұрын
Ram mythic? Pretty pwease?
@subomiayo8938Ай бұрын
This is a cool character and ideas, but I feel anubus is going to be broken
@brandoncole5533Ай бұрын
I can see him being great in low ranks but absolute dog shit in higher ranks
@freethugger42069Ай бұрын
gang can know i fw this
@sledrrr3356Ай бұрын
And are there any skins for Mercy?
@jezjhartАй бұрын
@@sledrrr3356 next video Mercy is getting a new skin, amongst 5 others. Should be up this coming Saturday 🫣😁
@Morgaen_ReiАй бұрын
This is very week and overstreched design. The entire kit doesn't bring anything new to the game and frankly is just a poor mishmash of abilities. Ramatra's form swap, Kiriko's suzu, Mercy's resurrection, and primary just being Moira orb... Moreover his passive being additional ult charge for each hit and inability to deal damage/heal before swapping his form is just pinnacle of bad design and not understanding what is supports role kit should encompass. I'm sorry if this sounds bashful, but this is just bad on so many levels that I simply can't praise you for this. It's great that you diving your toes into concept design, but there is more to making characters kit viable - check aprils tools patchnotes, check community arcade mode - there is so many great ideas to be explored! Do that instead of just copy pasting things that were already there :/
@damiadwalker8464Ай бұрын
Dope af... ramattra will want to kill him :)
@jezjhartАй бұрын
Oh he definitely would!!! Redeemed Ramattra out for revenge! 😆
@cookingwitharek9099Ай бұрын
12:37 Katy Perry spotted!
@robertofagnerАй бұрын
hi
@Jay_unfortunately27 күн бұрын
We already have ramattra... try again
@itsdomtoo22 күн бұрын
What’s your problem
@Jay_unfortunately22 күн бұрын
@@itsdomtoo this is ramattra? So unoriginal
@SlongestKongestАй бұрын
Tbh i hate the first ability No more of this immortaility shit please Lamp and rez are already incredibly annoying And we dont need another cleanse for his second ability Rn i feel like the ability is way to strong Ultimate is cool tho
@Sharky777-VАй бұрын
Why make a new character for OW if you can make your own game 🤔, I like all your ideas and wish this was an actual character to already play.
@NotVentuАй бұрын
Hey man any chance I can hire you for my Roblox game you’ll be paid 6% of the game earnings we need a concept designer!❤ 3:46