Bruhh I forgot all about that game. Is it even still alive? I never played
@Yarott75Ай бұрын
I sorta feel like that is a good thing. Basically, they should go for that HotS talent system, too.
@Byte9291Ай бұрын
@@YuhNinja pve update coming out last i heard
@deadpoolinthehouseАй бұрын
@@Byte9291 lmao if its better that ow2 pve
@josephreynolds2401Ай бұрын
@@Yarott75 Talents would require xp which seems sus because HotS is far more realized conceptually than OW(2) is/has ever been. XP and talents would dumpster the game as we know it without any guarantees of a good game. It would break map design. That makes it a no-go.
@QoiBoiАй бұрын
Gotta make sure they aren't wasting the assets they made for skill trees.
@jfoster8624Ай бұрын
😂 and the fact the passives are crazy strong
@jesuspulido3311Ай бұрын
Miss that single player campaign everyday, never gonna forget that blizzard fucked so many people over with that
@argonaut502Ай бұрын
With this trigger happy passive for Reaper his achievement for getting 3 kills without reloading might now be possible
@azzy9293Ай бұрын
It was always possible, you just have to actually get up close and hit your crit shots. A point blank reaper shot + punch usually kills most squishes
@tau-5794Ай бұрын
I got that achievement pretty recently by killing one with shotguns then two with death blossom, apparently the ult counts as his shotguns (makes sense, the spread buff at the start of the season also increased his ult's dps)
@sheluvsbrianАй бұрын
It’s been almost 10 years cmon g it’s ez
@kidoblivious893Ай бұрын
It's always been possible
@kidoblivious893Ай бұрын
Reaper takes skill too but new players (or just crappy ones) won't notice that.
@crippledsound7585Ай бұрын
Road hog last stand gon be a nightmare 😭
@A_LarvitarАй бұрын
You need to use the debuff one on him cuz ana exists
@katw2134Ай бұрын
And are they showing your team and the enemy what passive you have? Or are you just out there going blind not knowing who the heck you are playing against?
@josephreynolds2401Ай бұрын
It's a Hacked event. They may move forward if the response is positive but this doesn't seem like a feature that will go live unless they decide they like the Passive Choices as core gameplay. Correct me if I'm wrong because I'm not at my PC rn. Player agency is good though, so I'm happy to see some progress in that regard.
@GeorgeElEmeryАй бұрын
This was my first thought.
@josephreynolds2401Ай бұрын
@@SlanditTheBandit I'm waiting for an answer from someone that has the game open. Why would they make this feature for a one-off event when it requires real man hours to do it? That's the question in my mind. Hopefully this obvious thought occurred to them but we've all seen them drop the ball, too.
@abrawolfАй бұрын
@@josephreynolds2401 probably stuff they have from the old pve stuff
@cornking7835Ай бұрын
@@SlanditTheBanditThe answer is no, I played a few rounds and you only know what loadout you pick. You can always communicate with your team what play style you chose in game but no visual identifiers as of now. ( Could come later if they bring it back again the event back )
@first7120Ай бұрын
time to play hog with armor health lmao
@KuvanetАй бұрын
Just my opinion but the debuff reduction is what hog needs. Ana / Zen won’t ruin my fun!
@Pedro_eqwАй бұрын
@@Kuvanet You play hog, you dont get to have fun
@GS-el8llАй бұрын
all 3 are insane on hog, faster hooks below 50% hp is gunna play weird
@A_LarvitarАй бұрын
@@GS-el8ll if you're below 50% you're going to be running for cover hitting that vape since he doesnt have armor, probably not going for a hook on someone
@darugosuenyoАй бұрын
I sure do love when Support can out heal damage, it's so fun to feel like doing damage means nothing unless it's an entire team effort.
@cursedwithlagАй бұрын
..tbf, this is a TEAM oriented game.
@aerostrafe1075Ай бұрын
@@cursedwithlag Its a team game that they want individual impact to matter more but require constant focus fire at almost all times outside of a far off angle 1v1 duel. The game doesnt know what it wants at this point.
@10NeonАй бұрын
I think the ammo capacity passive will mitigate a lot of the extra healing they might receive- any situation where you would get someone to low health and then have to reload turns into a potential elim.
@rpemulisАй бұрын
every single role has this feeling, welcome to overwatch. i'm a support main, i sure do love dying if a tank looks at me. i sure do love getting bursted down with one clip from sombra behind me.
@AbbyOW2Ай бұрын
@@cursedwithlag MFs will say its a team game and then give 1 support the privilege out out healing things all by themselves, LMAO.
@omegamkx588Ай бұрын
No idea how balanced this will be, but it honestly looks like a lot of fun! I’m curious to experiment with a few combos
@alethebest2350Ай бұрын
not very balanced but I'm enjoying it sm
@JhoriRemingtonАй бұрын
Now we cant even judge the cooldown times when we want to engage on the backline.
@rpemulisАй бұрын
yeah this is dumb.
@TheFieryWolfАй бұрын
If this is implemented, surely they would give you a way to see which passive each player chooses. You just guage them to be 20% less then.
@JhoriRemingtonАй бұрын
@@TheFieryWolf no fucking shot, unless you press TAB constantly to see if they switch
@GriFFonRec4Ай бұрын
@@JhoriRemington You'd just tab like normal before a team fight. It's a good idea either way to check what ults might be online and if they even swapped characters in the first place. You can only do it in the spawn room, so tabbing as everyone regroups isn't even all that unreasonable.
@skrrrtsusman3450Ай бұрын
well in paladins the choice is permanent, but you also can't swap heroes@@JhoriRemington
@neodaltiair8624Ай бұрын
Holy crap the supports have insane passives
@calebbb3103Ай бұрын
Last stand in the right hands is gonna be ridiculous
@64thecaptainАй бұрын
Last stand on doom is kinda crazy
@DaltonRayStephensАй бұрын
I think this could be a decent solution to a lot of the 5v5 problems
@russellwilliams3659Ай бұрын
Sort of but then I worry that “builds” become meta
@darksplash873Ай бұрын
@@russellwilliams3659and what’s wrong with that? We have a meta anyways. This would be another layer to it, but also another way to counterplay it.
@azzy9293Ай бұрын
@@russellwilliams3659 at a certain point you cannot prevent a meta. There will always be some abilities that are more viable than others, so on and so forth
@ljb5163Ай бұрын
Well this is what Paladins does and that’s 5v5
@russellwilliams3659Ай бұрын
@@azzy9293 true enough
@Walt_Xander94Ай бұрын
Just like Paladins. Not a bad thing. Paladins never had the DPS problem. Tanks & Healers over there can do their job AND be effective in attacking. Also, the over there is HUGE. Many options all around, unlike OW where DPS still has the most characters. And character releases arent slow, unlike OW.
@MejidoАй бұрын
Nice to see them using the assets for PvE they spent 4 FUCKING YEARS on, just to scrap it, finally show up just to remind us of what could’ve been.
@crustychildrenАй бұрын
Until I hear 6v6 is back I'm not reinstalling this game. I played 1 game of season 11 and it gave me diarrhea
@sasorioftheredsand4348Ай бұрын
Just give us 6v6. Enough is enough
@KirbyOnCronicАй бұрын
no
@sasorioftheredsand4348Ай бұрын
@@KirbyOnCronic Yeah enjoy 5v5 💀
@zkilla2924Ай бұрын
no one wants to go back to slow boring game where everyone is slowly fighting at chokes in deathballs playing a moba instead of an fps game
@sasorioftheredsand4348Ай бұрын
@@zkilla2924 It’s the other way around my guy 💀. You are describing 5v5
@PyroadhogАй бұрын
What does 6v6 have to do with this? Do you go to every update vid of the game to say you want 6v6 back? It's quickplay hacked that will probably leave in a week, enjoy it for what it is and let's not discuss a topic that has nothing to do with quickplay hacked.
@simongagne33Ай бұрын
Crazy how they ll try everything to not have 6v6
@IgorJCorreaАй бұрын
6v6 plus those passives would be crazy
@pizzazzsnudge7800Ай бұрын
Didn’t they try 6v6 for years?
@nasceredickinson2319Ай бұрын
@@pizzazzsnudge7800 Yeah and it works and was fun.
@Walt_Xander94Ай бұрын
6v6 SUCKED. Stop pretending it didn't.
@sqoo5Ай бұрын
@@pizzazzsnudge7800 Yes and it was popular and going great until those greedy little goblins stopped updating and put their resources into OW2 pve, which they then dropped after release. But they got us to fall for a lie and give them money for battle passes while getting far less free skins and cosmetics than before. Oh blizzard, you silly indie company!
@Snark10Ай бұрын
Lucio with swift save or resourceful is gonna be amazing
@pwpqwq7648Ай бұрын
I hate that this is essentially going to make those matches even worse where you stand no chance because either the enemy is full of smurfs, or your team is just brainless
@beldonlee9544Ай бұрын
this is my take: whatever blizzard is trying to accomplish with these new pickable passives can be accomplished to a similar degree with 6 v6 what i mean by this is that these passives function to augment the play style of your character. adding back the extra tank does the same thing. it opens up more timings, playable space, and synergies with your kit that the passives serve to do.
@beldonlee9544Ай бұрын
these passives are including another MOBA element into the game, but wasn’t the whole point of 5 v 5 was to stray away from the MOBA identity???
@SavitaraxАй бұрын
So how does adding 1 extra tank get me 30% more speed or 20% more ammo, or highlight enemies? I’ll take a pickable passive than goats coming back.
@AphylasАй бұрын
@@Savitarax Someone never played goats. Goats literally can't come back unless 6v6 open queue is the main comp queue.
@beldonlee9544Ай бұрын
@@Savitarax ur right because getting a stat boost to your hero is more fun than coordinating with a team that has a clear identity
@SavitaraxАй бұрын
@@beldonlee9544 the coordination that only comes in scenarios that are only for a full 5-6 stack of friends. Unrealistic. Not that I don’t love those moments. But they don’t exist outside of some very rare times
@jrm371Ай бұрын
Just make a permanent 6v6 option for quick play.
@KirbyOnCronicАй бұрын
no
@itsgrey8135Ай бұрын
@@KirbyOnCronicYes
@myusernameisthisduhАй бұрын
@@itsgrey8135 Cry some more. 6v6 sucked. Take off the rose colored glasses. 6v6 was literally shield shoot simulator. if you want 6v6, you are probably terrible at positioning.
@rpemulisАй бұрын
@@myusernameisthisduh i used to feel like you, but i'm just not having fun with tanks being walking raid bosses. 6v6 seems way cleaner than whatever this is.
@verguco6051Ай бұрын
make 6vs6 the game and let 5vs5 on arcade
@SantusknowsyourlocationАй бұрын
the extra healing on low hp for weaver feels crazy good, maybe not for the enemy team though, and cooldown reduction for brig is actually crazy
@MVPKAM18Ай бұрын
Can't wait to try this. We need hero lock ins. Once a round starts you can't switch heroes. I think this would solve the counter switching problem at least at the running back to spawn and switching every team fight level. Passives seems like a fun change but that needs to be locked in before the match and be unchangeable during the match.
@DarwinzTheoryzАй бұрын
This sounds like a big mess of unbalance….Im convinced they dont try to balance anymore. They just try new shiny things to keep the player base
@duvetboaАй бұрын
@@DarwinzTheoryz It's like adding customizable passives to a fighting game. Just completely destroys match up consistency not to mention cooldown tracking. Between this and the mid-season patch I think the devs gave truly lost the plot
@PyroadhogАй бұрын
It's quick play hacked...it's not a permanent thing. Enjoy it for what it is,and it will leave in a week probably
@shizumeru_Ай бұрын
Trigger happy would be interesting for McCree because high ranks count his six bullets. A seventh one coming out of nowhere when he didn't roll would throw so many people off.
@jsj0520Ай бұрын
This is honestly super interesting, I wonder what results they will get from the data of this QP hacked. I just love when devs of any game do experimental stuff like this.
@greysunomainАй бұрын
I love the passives for healing. Lifeweaver choosing 20 cd or extra healing is so good
@elloitsjello3337Ай бұрын
Just go the paladins route and reuse the skill tree stuff from the cancelled pve to give each hero a set of passives
@mattzavala9456Ай бұрын
This seems like a good change, more customize options = more player control = better game
@rpemulisАй бұрын
how? destiny 2 has an absolutely ridiculous amount of customizations to make, but people are absolutely miserable who try to play it in anything more than a "turn brain off, shoot guys" time waster. the game is at the point where the only way to make it into a legitimate competitive game would be to remove the ability for huge swathes of player customization.
@mattzavala9456Ай бұрын
@@rpemulis because the issue is counter swapping so in this case more character customization and tweaking gives the player a chance to instead of counter swapping and playing a character they dislike they can further customize their character so they can still enjoy the game with their favorite character. Not be forced to swap because one person counter picked. I don’t think anyone ever said, nah I wish I wasn’t able to customize this how I like. I know some games like WoW have systems on top of systems and it gets convoluted but OW isn’t anywhere near there yet.
@Sam-vw4ksАй бұрын
@@rpemulisHow did destiny 2 get into the conversation?
@202adrАй бұрын
@@rpemulis It is because of the 1 choice that you have when custmozing just like how there is only one tank in overwatch. Rock Paper Scissor is Counter Picking by design. Adding Pickable passives that buff different playstyles adds more counter play and creates less Counter Picking.
@rpemulisАй бұрын
@@Sam-vw4ks i'm just saying, more customization does not necessarily = better game.
@KingDonovan16Ай бұрын
I'm into this. I flex a lot and this may just help me stick to my hero, instead of choosing the next best thing to counter. I wonder if changing passive will reset the Ultimate meter
@mrtony1181Ай бұрын
Nah man 50% cooldown BREAKS tanks, imagine zarya spamming bubbles every 2 SECONDS. Just give us 6v6 mannn
@duvetboaАй бұрын
Or imagine a monkey diving your backline. He wasted his bubble and is at
@mrtony1181Ай бұрын
@@duvetboa preach it 🙌, I'd rather just deal with another player on both sides.
@hexia6760Ай бұрын
I think this hacked event proves that the 6v6 dev update we'll be getting soon, is about how 6v6 will never happen in any shape or form. Which I think is fine.. just means I finally can put all the OW content to rest.
@kingauther7812Ай бұрын
It breaks some tanks but definitely not all of them. And no, this actually helps 5v5 counterswapping issue
@mrtony1181Ай бұрын
@@kingauther7812 so does 6v6 stop excusing them using us as guinea pigs
@FatalFury007Ай бұрын
If balanced correctly, I think a skill tree mechanism like what we were supposed to get in OW PVE would add another competitive layer to the game with intriguing customization options
@daskmon702Ай бұрын
Bro Orisa with Last Stand would straight up never die
@saurlex1368Ай бұрын
If something like this was implemented, they'd have to update the UI/scoreboard to show the passive option everyone is running. You don't want to have a comp environment where you're unsure of what you're versing. I also think that the tank counter swap meta is already a bit annoying, so adding another layer onto it might get old fast. Although Zarya with Armour sounds fun.
@apexkirbs1642Ай бұрын
Lucio speed boosting at half health gonna be wild
@xenocheeze6633Ай бұрын
Last stand Doom sounds fun as hell
@ronniepowell3686Ай бұрын
The slayer passive is definitely OP
@GS-el8llАй бұрын
cant wait to have 1.2 arrows on hanzo
@tyg-zw7nnАй бұрын
They honestly should just completely embrace talents and stuff. The game is a pain to play anyways. Giving more players options is a good idea.
@natebee3362Ай бұрын
I see a couple comment about paladins but also League of Legends does this. You can choose different “perks” on all heroes, with a main perk and a couple of sub-perks based on the damage type you’re speccing into. I think for players who struggle to select choices, they could do what League of Legends does, and display which passives are picked most often. I also think a couple of good quality of life changes would be: -make the passive select button closer to the hero selects -make the buttons bigger for quicker swapping midmatch -add in the settings for each hero the passive that it will default to at the start of match or picking midmatch
@jacksypher3403Ай бұрын
Having pickable Ultimate and Abilities would be cool too. Bring back Torbs Turret Ult and have New Ults and Abilities for all Heroes. Like Pharah has Incendiary instead of Conc. Or a Tracer Ult that gives her unlimited Blinks for a set time. Fun stuff like that
@cjtheejuic3839Ай бұрын
Instead of this just bring back 6v6 im tired of blizzard trying all this crap
@LiveActionKimPossibleRufusАй бұрын
Tracer with trigger happy gonna do a ton more damage, cause of how often you burn through the clip.
@KKJazzАй бұрын
Dude lower cooldown on zarya is really good.
@SnuSnu91Ай бұрын
?
@jean-jacquesfrancais6589Ай бұрын
A lot of late 2010's games that lose popularity seem to have the same misunderstanding : overcomplexifying the game doesn't make it more fun, it's actually the opposite.
@KeeLokerАй бұрын
I actually like the idea of this. Im not familiar with League but this kinda reminds me of runes from that game.
@spotow9819Ай бұрын
Runes are wayy different because they determine how you actually play your champ while these passives are just buffs
@Modern-HazardАй бұрын
I like the pickable passive, I hope they can implement it into a player vs environment campaign or something someday 🤞
@thedofflinАй бұрын
I think it should be a talent tree that progresses as you stay on a hero and gain ult charge, if you swap you lose some or all progress. These passives shouldn't straight-up buff the hero across the board, they should be narrow and targeted so they can be used to solve counter problems rather than simply 'win more'. Talent trees could be the ultimate solution to counterswapping IF they implement it correctly. I'm not holding out hope though.
@edwche733Ай бұрын
I'm thinking tank passive armored is going to be used the most, with last stand in certain scenarios. For dps passive trigger happy is going to be the strongest, frenzy could be good depending on the hero. For support passives resourceful will be the best with swift save being a last min switch in fights if applicable. Basically getting increased raw stats or reduced cds in any category is far more valuable than the others with the ones I mentioned that will be potentially better in certain situations. The 3rd passive I didn't mention are not worth it compared to the other too and I wouldn't recommend them.
@eddieo2401Ай бұрын
Every roll having options to change roll passives will be a nightmare for new players that don’t know the best synergies. I believe changing passives should be limited to tanks as an option to avoid counter swapping
@dolphinii3673Ай бұрын
potentially weird take but i rely on knowing what my enemy is physically capable of doing in high pressure moments to understand the game/situation I am in to make the most informed decision possible. role passives where the user can change their passive mid game with no way of knowing what the opponent has chosen (aside from the tank armor one but even that one is hard to tell on some characters) makes finding those decisions a lot harder. like with the queen example, knowing if she has the reduced cooldowns at low health perk is really crucial to knowing if it is worth trying to burst her down knowing she will likely have more damage, more healing, more mobility and more pressure, as opposed to the 40% cc reduction
@doomscorp8122Ай бұрын
a new mechanic is always very exciting, makes it ever so slightly feels more like a sequal and not a way to rinse people of their money.
@ThemetasinmanАй бұрын
slayer on hanzo could be really cool, but he is also forced to choose that passive... and it makes sonic arrow far less useful. if these came through, i think hanzo would either need a minor rework or perhaps they could give sonic arrow extra damage or something
@BluemansonicАй бұрын
I have been asleep all day and I didn't even know any of this was happening, THIS IS EXACTLY WHAT I WANT BUT WHY ONLY 2 DAYS!?!??!?!??!!?!!
@HarambemojoАй бұрын
Still love these new update videos after all these years, still get excited to hear that intro 🙏
@Blackfirwolf13Ай бұрын
All my lobbies in hacked have been mauga and he keeps singing in game i swear i heard him say your welcome
@KyhlTheWeaverАй бұрын
I kinda wish they would add a more complex match to match upgrade system as a means of counterplay to replace counterpicking. I like the idea of a Gigantic like system where players gain points throughout a match, they can use to upgrade general stats as well as individual abilities by e.g. either doubling down on their strengths or changing their use case, like how Zandora can either make her speed aura better or turn it into a long dash. Although, it doesn’t have to be as complex, with maybe only one upgrade, from two options, per ability.
@ryanthecringeanimator9541Ай бұрын
Ramattra's pickable passive he wants is a tie between Armored and Last Stand because if Ram is on low health getting more health is top priority so a quicker Nemesis Form sounds nice but also trading 100 white health for 100 more armor also sounds very nice especially in Nemesis Form
@hellfrozenphoenix13Ай бұрын
I kinda like this. The exact passives may need work (DPS especially) but the ability to tweek your gameplay within each character is an idea that can become quite fun. Although id prefer 3 passives unique to that specific hero, thats also a LOT more resources and time invested.
@mightyknight006Ай бұрын
I think they felt bad about nerfing the tanks so they did this
@davidlicea8971Ай бұрын
It's only live for two days -_-
@garrisonbluhm5244Ай бұрын
I’m a fan of the passives. They’re terribly unbalanced but it adds customization and it’ll probably be a lot of fun.
@christopherwhite6511Ай бұрын
League of Overwatch, we should make these passives select able to everyone regardless of role. Take heroes like brig/mei for example who might want a tank passive instead.
@SuperJoshi94Ай бұрын
So, I wanna give my oppinion as well, even though it's late and I wasn't able to test the feature. Since I didn't get to play it, I can't say, how it felt. However, this whole thing reminded me a lot of Paladins, which I played for a couple of months before I got Overwatch back in S3 of OW1. For those who don't know, Paladins had a lot of similarities to OW, I honestly don't know which one came first. What was different from OW was first of all, it had draft, which meant you had to lock in your character for the whole game without being able to switch. Now, in an OW-like environment, this sounds terrible, however to compensate for that, they had a point system, where you got points for dealing damage, healing, kills, assists, objective controll etc. all these points could be spent in the spawn room/respawn screen for upgrades. For example: - Your attacks apply a healing reduction effect for a sec or so, like the current dps passive, but increasing with each level skilled up to straight anti nade effect. - Your attacks deal more damage to shields - Stat boosts - There was more, but it's been too long, I can't quiet remember Now, this mechanic had two sides: 1) You were able to counter something the opponent team drafted, if you didn't have a kit in your team, that was strong against that draft. If they drafted multiple shield tanks, you could buy shield shred. If they drafted a lot of blank heal, you could buy healing reduction on hit, you get how it works. This aspect made the draft system work, since it was harder, but not impossible to beat a certain comp, even if you didn't counter picked it. You were even able to play the same character in multiple different playstyles, which opened more versitile playstyles for different players. 2) It was possible to completely destroy a single character. Imagine playing Reinhardt with the enemies having double damage against shields and you were not able to switch. After some time, they introduced a new feature, which let you pick a passive at the start of the match, that was individual for each character. For example, one assassin like character could get Genjis cooldown reset on their dash on elimination. I can't give more examples, since that came out 2 weeks or so before I stopped plaing it and started playing OW. My thoughts on implementing some of that in OW, with the recent experiment in mind: There is a chance, that you can lower the necessity to counter pick / the necessity to switch off a countered character. This is because you can adapt to the opponents without switching. You might have to adapt your playstyle as well, but you already have to do that anyway. And from my recent OW expieriences, many players are too stuck on 1 or 2 characters to be able to switch, or are too stubborn. I literally had a Genji playing into Zarya, Symmetra, Pharah, Brig, Mercy for 15 minutes the other day. On the other hand, it can be hell to play certain caracters when the enemies are picking certain passives. Although it is already hell, if the opponent counter picks you. I still think the better solution to selectable passives would be bans and drafts to get rid of counter picking.
@brandoncole5533Ай бұрын
This is actually very fun as support with the passive that heals more when theyre lower
@Ender13123Ай бұрын
Yeah I already hate losing cause my team is on the wrong hero’s, can’t wait to lose because my team picks the wrong passives 💀
@manoa8415Ай бұрын
Cool change but better to be hero individual passives, maybe even hero specific trade offs
@amitgabay3721Ай бұрын
They'll do this, but won't test 6v6 for a weekend
@marvynjeanbaptiste3206Ай бұрын
Was playing 6v6 customs yesterday and most of the people there fled from QP hacked saying it was ass
@zomspeАй бұрын
cooldown reduction mercy for guardian angel feels so nice
@p0ison1vyАй бұрын
None of the DPS passives help the off-meta characters. The low health enemies through walls should've been replaced with a projectile speed increase on all projectile abilities, it sounds niche but would help Junkrat, Sym, Mei deal with their counters, also Echo, Sombra, Venture, Torb, even Ashe...
@SyndfallАй бұрын
orrrr just give us 6v6
@hidden3880Ай бұрын
All I want blizzard to do is make a 6v6 playlist. (Idec if it’s an arcade mode)
@KingCutCornАй бұрын
I think this might be great for the game, offers more player expression for picks and possibly more refreshing gameplay. I dont know if the stats they chose for the passives are the best but im super hopeful on this feature!
@Bebopvicious00Ай бұрын
Have you played the 6v6 mod? Not going to lie it feels so much better than the current 5v5.
@TylerPayne21Ай бұрын
I think it is good to actually give the competitive players more agency and thought-provoking decisions, which makes the game more engaging in the long term, and just get rid of passives in non-raked. 😌❤
@heathzowitsky1310Ай бұрын
This looks really fun
@JujuInFlamesАй бұрын
Very excited to try lower cooldowns on Sigma for sure. And the reducing debuffs is beyond necessary against sombras
@minhocho5487Ай бұрын
I was so excited cuz I thought there would be passives for individual characters. I'm kinda underwhelmed by this one tbh
@aerostrafe1075Ай бұрын
Damn Genji can fix one of those nerfs he got for the dps passive for this new passive. Get that sinking feeling he would get nerfed if they made these passives live instead of a hacked event.
@YorishiriamoriАй бұрын
How long do you think they'll take to add levels where you can select a new passive out of a pool on level up like an actual moba lol
@PerrinCarrellАй бұрын
I love this shit. Give me full on skill trees. Adds some much-needed variety and depth to a game that can feel stale.
@idkimnotcreative8974Ай бұрын
this is the most excited ive been to play overwatch 2 in a long time, it isnt balanced at all but im 100% sure its gonna be fun
@ericwarnckeАй бұрын
I gotta be honest, I haven't thought about Overwatwch since Blizzard fucked everything up so badly 1-2 years ago. I was actually shocked when I saw that this channel is still uploading content. Talk about shuffling deck chairs on the Titanic.
@ncascini01Ай бұрын
It'll be fun at least, but support already being broken will probably just make what is annoying about the game even more annoying. It's like support is already balanced to have a role passive's level of impact, boosting many of the supports up, and having these passives just multiplies those effects.
@0Rutra0Ай бұрын
but what is the point of adding this in quickplay only for 2 days ?? Like this sounds so innovative and cool why not permanently? And for ranked too maybe
@ZeroGForceАй бұрын
Something about tanks getting 50% cooldown reduction at half health or lower both terrifies me and makes me incredibly giddy at the same time. Like, just imagine that a Kiriko ults at that time-Fire Strikes every second... Cardiac Overdrive uptime at 50%... Zarya would just _never _*_not_*_ have bubbles._ Speaking of Kiriko... we all understand just how broken *_any_* of those passives are, right? Like, cutting a whole 3-5 seconds off of Suzu and Immortality Field is nuts. But at the same time, you could be like, _[takes Passive 2]_ "Oh no, my Bap's at 85 HP and anti-nade'd-BLOOP, SUZU, BACK TO FULL HP." That's fucking *_dumb,_* man.
@purepowerphil8528Ай бұрын
just give us back 6v6
@frozenmaverick4677Ай бұрын
I’m gonna be so depressed when they don’t add this to the game. I’m Actually LOVING these changes. I’d love a 4th passive on dps that brings back the reload speed on kill.
@damnxit1726Ай бұрын
Now this is PEAK Your Overwatch content.
@walteracevedo5105Ай бұрын
IDK this looks like Invasion Rework. Holding out for Snow Bowl Mei.
@SamuraiPipotchiАй бұрын
I really like this idea, but those support passives are disgustingly strong
@danteherndon1094Ай бұрын
At this point I'll take anything that will make the game feel different
@vigour6786Ай бұрын
The reason people are still upset is because no one has asked for role passives you can choose, yet they spend time working on this instead of listening to the community. The fact we have heard 0 reason to not have 6v6 or at least try it from the devs in 11 seasons makes the community feel ignored. I will concede maybe there is a technical reason it’s not possible, I wouldn’t know as I’m not a game dev but they need to address it and talk about it instead of sweeping the discussion to the side like it doesn’t exist.
@ethancraven8422Ай бұрын
I actually really like this. I gave up on ow about 2 weeks ago, if they implement something like this it might be good.
@kiwidll4018Ай бұрын
This is showing more and more that the devs don't know what they are doing. Literary treating a live service game as a Beta/Alpha testing so that in the future it might be better, why don't they just put Early access on steam store page...
@zzxprololАй бұрын
Learning from dota 2 new facets, a good direction
@chibisan8516Ай бұрын
I personally don’t like the argument of using passives as a way to mitigate counter picking… You’ll end up counter picking passives instead, and if a tank like Doomfist is innately overall more powerful because of less cooldowns or what have you, then you’ll be forced to counter pick a champion entirely. No passive could fix that potential problem. If hammy can do hammy stuff without the proper effects of CC, he’ll just be that much more annoying. What tank do you play to stop that? No passive or tank can innately stop a ball who’s free to do as he pleases, cause no amount of CC would hamper him effectively. Sigma rock would do jack to him. Hack would last for like a second, if that. I’ve said this before on a post in regard to Apex legends passives on Reddit. The idea of “player agency” and “player choice” is entirely mute when only 1, maybe 2, of those choices are worthwhile. We know a mercy player is only going to be picking one thing. We know a Genji player is only going to be picking one thing. You’ll still be counter picking the hero, not just passives.