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@MarekNijaki3 жыл бұрын
Awesome video. So happy to see you improve with every new content release!
@BinaryLunar3 жыл бұрын
Kind of you!
@zoroarts89303 жыл бұрын
Yoo. Your channel is soo awesome. Im developing a pixelart platformer and your tutorials are just soo helpful. Thank you so much😁
@BinaryLunar3 жыл бұрын
You welcome!
@AlanAstle2 жыл бұрын
Thanks for the tutorial. Is it true that in the Overwatch spray system that multiple sprays sprayed on top of each other will cycle through like an animated gif?
@dddo6216 Жыл бұрын
good thanks
@BinaryLunar Жыл бұрын
You are most welcome!
@Linkedin-mj2qe3 жыл бұрын
cery helpful thak u very much
@BinaryLunar3 жыл бұрын
You welcome!
@DonionTech3 жыл бұрын
Is there a way to modify the properties at runtime?
@maximusthegreatest2 жыл бұрын
In case someone else has same question. I wanted to mod opacity and I did it by: docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/api/UnityEngine.Rendering.Universal.DecalProjector.html using UnityEngine.Rendering.Universal; DecalProjector decalProjector; void Awake() { //start fade decalProjector = GetComponent(); StartCoroutine("StartFade"); } IEnumerator StartFade() { for (float t = 1; t >= -0.05f; t -= 0.05f) { decalProjector.fadeFactor = t; yield return new WaitForSeconds(0.05f); } }