Overwatch Spray System - URP 12 Decal Feature in Unity 2021.2

  Рет қаралды 5,627

Binary Lunar

Binary Lunar

Күн бұрын

Пікірлер: 12
@BinaryLunar
@BinaryLunar 3 жыл бұрын
📝 The Ultimate 2D & 3D Shader Graph Course: tinyurl.com/3b5zac7c 🌎 Let us know what you think about this video, also feel free to chat with us on our Discord server: discord.com/invite/b6bXKSV ❤ Support us on Patreon www.patreon.com/BinaryLunar and gain access to all our tutorial projects. 📦 Check our Assets on Unity Assets Store: assetstore.unity.com/publishers/47136
@MarekNijaki
@MarekNijaki 3 жыл бұрын
Awesome video. So happy to see you improve with every new content release!
@BinaryLunar
@BinaryLunar 3 жыл бұрын
Kind of you!
@zoroarts8930
@zoroarts8930 3 жыл бұрын
Yoo. Your channel is soo awesome. Im developing a pixelart platformer and your tutorials are just soo helpful. Thank you so much😁
@BinaryLunar
@BinaryLunar 3 жыл бұрын
You welcome!
@AlanAstle
@AlanAstle 2 жыл бұрын
Thanks for the tutorial. Is it true that in the Overwatch spray system that multiple sprays sprayed on top of each other will cycle through like an animated gif?
@dddo6216
@dddo6216 Жыл бұрын
good thanks
@BinaryLunar
@BinaryLunar Жыл бұрын
You are most welcome!
@Linkedin-mj2qe
@Linkedin-mj2qe 3 жыл бұрын
cery helpful thak u very much
@BinaryLunar
@BinaryLunar 3 жыл бұрын
You welcome!
@DonionTech
@DonionTech 3 жыл бұрын
Is there a way to modify the properties at runtime?
@maximusthegreatest
@maximusthegreatest 2 жыл бұрын
In case someone else has same question. I wanted to mod opacity and I did it by: docs.unity3d.com/Packages/com.unity.render-pipelines.universal@12.0/api/UnityEngine.Rendering.Universal.DecalProjector.html using UnityEngine.Rendering.Universal; DecalProjector decalProjector; void Awake() { //start fade decalProjector = GetComponent(); StartCoroutine("StartFade"); } IEnumerator StartFade() { for (float t = 1; t >= -0.05f; t -= 0.05f) { decalProjector.fadeFactor = t; yield return new WaitForSeconds(0.05f); } }
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