Packer-IO: Featurette

  Рет қаралды 11,193

3dioplugins

3dioplugins

Күн бұрын

Пікірлер: 32
@JakubMachowski
@JakubMachowski 2 ай бұрын
Thank you so much. I Waitied 14 years to get that kind of tool! Thanks
@Native_Creation
@Native_Creation 4 ай бұрын
Thank you for releasing this standalone version, and for the Unreal Engine plugin version
@SkintSNIPER262
@SkintSNIPER262 5 ай бұрын
I can not tell you how badly I've wanted something like this for so long.🤩 The only way this could get better is if it could auto retopo models XD
@3dioplugins
@3dioplugins 5 ай бұрын
Working on it - first the Auto-Unwrap, which is on the way... so that the retopo get the correct UVs too :)
@SkintSNIPER262
@SkintSNIPER262 5 ай бұрын
@@3dioplugins I can sleep peacefully at night knowing this is in the works lol
@appandgamesofchannel
@appandgamesofchannel 2 ай бұрын
Thank you! This is just an indispensable tool, thanks for the encouragement.
@MrUltraVic
@MrUltraVic 5 ай бұрын
Excited to try this! Is there a Houdini Plugin in the works?
@Agency-1001
@Agency-1001 5 ай бұрын
Thank you so much for this long waiting-for tool
@3dartist-ny8tl
@3dartist-ny8tl 5 ай бұрын
This is a life saver
@sid98geek
@sid98geek 5 ай бұрын
Does the logo for Packer-IO come from the Devanagari character 'फ'?
@3dioplugins
@3dioplugins 5 ай бұрын
Hello Sid - bravo! You have recognized it :) I have used Sanskrit as inspiration, the oldest language. Please check the idea here: www.uv-packer.com/contact/
@therelaxingcgi
@therelaxingcgi 5 ай бұрын
Amazing! I can't believe this ❤
@norman191000
@norman191000 2 ай бұрын
Is it for packing only or also for auto unwrapping ?
@Shiva4D
@Shiva4D 4 ай бұрын
Is it possible to rebuild it for IPad? And CLI
@Shamysoza92
@Shamysoza92 5 ай бұрын
I personally have tested the tool and have found it to be a nice one. But it has a problem, however I am not sure if it is Maya or the PackerIO but when I export as ObJ from the packer, all of my vertices on the mesh are separated, which could be fixed by merging, but still it is annoying that it happens. Something similar happens with zbrush when exporting as ObJ. So yeah, not sure if it’s the tool or the DCC
@3dioplugins
@3dioplugins 5 ай бұрын
Hello Shamyszoa, thank you for the message - this was an anomaly in the first version, you need to download the latest version where it is fixed (Packer-IO 1.10 is the latest, you should see it in your interface evrytime you start Packer-IO there is a message that there is a new version available) You should always use the latest version since we put a lot of effort to fix errors and add new features. Please contact us if the error persists. Also, for tech support use the official Discord Support channel : discord.gg/r8jPCWk :) thanks!
@digitalmc
@digitalmc 5 ай бұрын
Can I match a uv layout of another mesh? So if I have 2 figures both similar in shape but have different topology and UVs. Can I have mesh A’s UV unwrap in the same space as mesh B so I can use Mesh B’s materials on mesh A?
@3dioplugins
@3dioplugins 5 ай бұрын
huh, this is complicated. There was years ago a try by someone to do it, but I can not remember if it worked at the end. A good idea anyway, thanks!
@cgastonished
@cgastonished 5 ай бұрын
"Thank you so much! You are a lifesaver."
@CGYI-zb3ho
@CGYI-zb3ho 5 ай бұрын
Will the Unwrella or Flatiron versions also support Blender?
@3dioplugins
@3dioplugins 5 ай бұрын
Unwrella very soon. FlatIron need a lot of work because of many different Blender renderers.
@AdamTechTips27
@AdamTechTips27 4 ай бұрын
THANKYOU
@ZephrusPrime
@ZephrusPrime 5 ай бұрын
Dude!
@GG-gr2px
@GG-gr2px 5 ай бұрын
Does it create automatic UVs too, or just packing?
@3dioplugins
@3dioplugins 5 ай бұрын
"Packer" = Nomen est omen. It packs. The Unwrapper is coming soon, check www.unwrella.com (the new one will be stand alone too)
@unrealdevop
@unrealdevop 5 ай бұрын
To bad the creators had no concept of Texel Density and how important it is for consistency in any scene.
@3dioplugins
@3dioplugins 5 ай бұрын
We have the concept, but it still needs to be programmed and integrated. We are working within our time budget and moving strategically step by step. Do not forget that this is the very first release. "... it is for consistency in any scene." No, it is not for every scene. In any case, it will be added in the next updates once we finish and build in the auto-unwrapper.
@unrealdevop
@unrealdevop 5 ай бұрын
@@3dioplugins Nice, that's good to hear. I'll keep an eye out for that.
@THUGan
@THUGan 5 ай бұрын
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