Is it for packing only or also for auto unwrapping ?
@appandgamesofchannel15 күн бұрын
Thank you! This is just an indispensable tool, thanks for the encouragement.
@appandgamesofchannel15 күн бұрын
You guys are doing cool stuff!
@3DSNC21 күн бұрын
Very good! thanks!
@AtrousKarimАй бұрын
super helpful !!! thanks a lot
@dxalmontАй бұрын
사고싶은데 비싸서 5년째 망설이고있음,, ㅎㄷㄷ ㄷ ㄷ
@3diopluginsАй бұрын
새 버전은 2~3개월 후에 출시될 예정이니 기다려주세요! 감사합니다!
@TaibinZhangАй бұрын
Thank you so much for the tutorial. Such a great tool and a lifesaver team.
@michelbreizh2522Ай бұрын
Hello, I don't understand how to bring the UV grid to the blender?
@3diopluginsАй бұрын
Hello! I assume you have used more UV Channels in Packer-IO. To see them in Blender, please consult Blender Docs, ask google "how to use multiple UV Channels in Blender" or ask in youtube for it. FOr example, there are tons of such videos (kzbin.info/www/bejne/q5-cpJuBotOpbpY and so on) Please also consider that only FBX can contain multiple UV channels. OBJ file format support only one - the "0", this is the limitataion of OBJ format.
@michelbreizh2522Ай бұрын
@@3dioplugins thank you for all the explanations it works now I was in dae I haven't thought about it yet thank you
@L-rj3ovАй бұрын
❤
@Shiva4D2 ай бұрын
Is it possible to rebuild it for IPad? And CLI
@mahalis2 ай бұрын
This looks fantastic-can’t wait for the release!
@AdamTechTips272 ай бұрын
THANKYOU
@erikals2 ай бұрын
"mute"
@Ptah11302 ай бұрын
ETA?
@IgorPosavec2 ай бұрын
0:50
@Ptah11302 ай бұрын
Oh yes!!!
@az9iz62 ай бұрын
Great job igor
@ua_visuals2 ай бұрын
Hello! My colors don't match blender-photoshop. How did u do that?
@Native_Creation2 ай бұрын
Thank you for releasing this standalone version, and for the Unreal Engine plugin version
@DmitriSkif2 ай бұрын
What's the difference from the Unwrella? Don't it make the same after unwrapping? All it's results look already packed.
@Shamysoza922 ай бұрын
I personally have tested the tool and have found it to be a nice one. But it has a problem, however I am not sure if it is Maya or the PackerIO but when I export as ObJ from the packer, all of my vertices on the mesh are separated, which could be fixed by merging, but still it is annoying that it happens. Something similar happens with zbrush when exporting as ObJ. So yeah, not sure if it’s the tool or the DCC
@3dioplugins2 ай бұрын
Hello Shamyszoa, thank you for the message - this was an anomaly in the first version, you need to download the latest version where it is fixed (Packer-IO 1.10 is the latest, you should see it in your interface evrytime you start Packer-IO there is a message that there is a new version available) You should always use the latest version since we put a lot of effort to fix errors and add new features. Please contact us if the error persists. Also, for tech support use the official Discord Support channel : discord.gg/r8jPCWk :) thanks!
@sajjadabouei67213 ай бұрын
wow, thank you I am really happy I found this
@THUGan3 ай бұрын
Магия
@unrealdevop3 ай бұрын
To bad the creators had no concept of Texel Density and how important it is for consistency in any scene.
@3dioplugins2 ай бұрын
We have the concept, but it still needs to be programmed and integrated. We are working within our time budget and moving strategically step by step. Do not forget that this is the very first release. "... it is for consistency in any scene." No, it is not for every scene. In any case, it will be added in the next updates once we finish and build in the auto-unwrapper.
@unrealdevop2 ай бұрын
@@3dioplugins Nice, that's good to hear. I'll keep an eye out for that.
@Agency-10013 ай бұрын
Thank you so much for this long waiting-for tool
@jensjensen40703 ай бұрын
Hi , when downloading antivirus software reports a virus.
@3dioplugins3 ай бұрын
This is normal. The software is new and not all Antivirus software companies have updated their over-night their definitions. Maybe in a few days your Antivirus-software will get an update and put Packer-IO on the white-list. Until then you can't do anything... (or download it from some other computer that has no such scanner). Thanks, best regards
@CGYI-zb3ho3 ай бұрын
Will the Unwrella or Flatiron versions also support Blender?
@3dioplugins3 ай бұрын
Unwrella very soon. FlatIron need a lot of work because of many different Blender renderers.
@ZephrusPrime3 ай бұрын
Dude!
@user-xr1ig8nx7u3 ай бұрын
Which performs better than Unwrella? When will you release the MAYA version?
@3dioplugins3 ай бұрын
It is UV Packer, it packs UVs. Unwrella-IO, which automatically unwraps, comes very soon :) There will be no maya, max etc - it is standalone, you can use FBX or OBJ or a bridge to it. We can not manage to recompile each few months our software for all those new versions of Autodesk, it is no longer necessary if you have an app independent of Autodesk.
@sid98geek3 ай бұрын
Does the logo for Packer-IO come from the Devanagari character 'फ'?
@3dioplugins3 ай бұрын
Hello Sid - bravo! You have recognized it :) I have used Sanskrit as inspiration, the oldest language. Please check the idea here: www.uv-packer.com/contact/
@Jus_Joj3 ай бұрын
> some tremendous next level software with decades of research > actual miracle cure to the painful process of futzing with UV maps > free > *AI USED FOR VOICEOVER* mmmmmmmmmmmmmmmmmmm.... I don't trust like that. One of these things is not like the other, one of these things just doesn't belong~ Get a human being to voice-over your god product, then we'll talk. Fucking AI bros.
@HarGowPilot3 ай бұрын
I LOVE YOU
@DirkTeucher3 ай бұрын
The interface for this thing is outstanding. Really enjoying using it so far. Great work.
@3dioplugins3 ай бұрын
Thanks Dirk, this means even more to me when it comes from die-hard 3d professionals like you :)
@3dartist-ny8tl3 ай бұрын
This is a life saver
@digitalmc3 ай бұрын
Can I match a uv layout of another mesh? So if I have 2 figures both similar in shape but have different topology and UVs. Can I have mesh A’s UV unwrap in the same space as mesh B so I can use Mesh B’s materials on mesh A?
@3dioplugins3 ай бұрын
huh, this is complicated. There was years ago a try by someone to do it, but I can not remember if it worked at the end. A good idea anyway, thanks!
@cgastonished3 ай бұрын
"Thank you so much! You are a lifesaver."
@MrUltraVic3 ай бұрын
Excited to try this! Is there a Houdini Plugin in the works?
@therelaxingcgi3 ай бұрын
Amazing! I can't believe this ❤
@GG-gr2px3 ай бұрын
Does it create automatic UVs too, or just packing?
@3dioplugins3 ай бұрын
"Packer" = Nomen est omen. It packs. The Unwrapper is coming soon, check www.unwrella.com (the new one will be stand alone too)
@iKaGe013 ай бұрын
I know this is an old video and not sure if the add on is still supported, but I have a UDIM setup and you can set how many tiles to pack into. When loading up in Substance as a UDIM workflow I get errors of meshes intersecting tiles, yet cannot see any issues myself
@3dioplugins3 ай бұрын
Hello, and thank you for the inquiry. UV-Packer is, of course, supported as always-it is the backbone of all other UV applications in our production. Without seeing what it is, I can not help a lot. Is it possible to send us only this model (blender scene without textures, lights etc) so we can try to reproduce it? Thanks!
@iKaGe013 ай бұрын
@@3dioplugins Thanks so much for the reply. Turns out it is one object causing the issue. Looks to be intersecting and causing an issue with unwrap that I didn't notice. This project I'm working on is turning into a massive slog. Thanks again
@3dioplugins3 ай бұрын
@@iKaGe01 Good to hear it works! Ikeag01, if you have missed it, there is now free Packer-IO you can download. there you can do some of the stuff in a much convenient way. Give it a try (www.uv-packer.com/) thanks!
@iKaGe013 ай бұрын
@@3dioplugins Checked out the videos. Impressive stuff! Thank you!
@SkintSNIPER2623 ай бұрын
I can not tell you how badly I've wanted something like this for so long.🤩 The only way this could get better is if it could auto retopo models XD
@3dioplugins3 ай бұрын
Working on it - first the Auto-Unwrap, which is on the way... so that the retopo get the correct UVs too :)
@SkintSNIPER2623 ай бұрын
@@3dioplugins I can sleep peacefully at night knowing this is in the works lol
@georgeluna62173 ай бұрын
Any chance to update this video to the latest Blender and Photoshop?🙏
@dubtube66914 ай бұрын
is it a bug? "Rescale UV Charts - When this option is checked the individual UV charts are rescaled depending on the amount of mesh surface they cover. This results in pixels being more evenly distributred over the mesh. When it is disabled all charts will keep the exact size they had before the packing." it is not working for me in Blender 4.1, uv islands they are always scaled
@3dioplugins3 ай бұрын
I think this was explained in the Discord Support channel...
@dubwork4 ай бұрын
Hello, can I packed the uvs across udims by maintaining the texel density? the uv islands are always scaled? I don't see any difference by turning off "Rescale UV_Charts' Blender 4.1, latest plugin
@d-concepto38884 ай бұрын
Who's watching in 2024?
@ChrisReitz-vu8qq4 ай бұрын
funny they expect you to be like a blender file pro like when you install the add on in blender like you magically knew where it "went"
@MSalmanAlvi4 ай бұрын
I Didn't Understand Properly - What Is Flatron And Hard Surface This Is Not Available In My 3Ds Max ?
@user-cn9jy9hw6z5 ай бұрын
I'm excited and can't wait for blender's unwrella 😭
@patricktaylor86375 ай бұрын
Great plugin. Really helping me with my C4D ACES renders, which require EXR renders.. Unfortunately, Cryptomatte layers keep coming in blank. I can see the Cryptomatte layers in the C4D Picture Viewer and also in the Octane Live Viewer and they look fine, but in Photoshop I keep getting blank Crypto layers. Also, when I do a simple test with a single cube and the same render settings it comes into PS just fine. Any ideas?
@user-cn9jy9hw6z6 ай бұрын
When will the blender version be released? 😭
@riccardofissore79966 ай бұрын
What about all the other possible passes, how do you combine them? Are all the other passes not influencing the look of the image but they are technical passes used for selection purposes for example?