Packer-IO: Manager
1:37
3 ай бұрын
Packer-IO: Import & Export
1:39
3 ай бұрын
Packer-IO: Looks
5:37
3 ай бұрын
Packer-IO: Stash
1:40
3 ай бұрын
Packer-IO: User Interface & UX
4:09
Packer-IO: Options
7:53
3 ай бұрын
Packer-IO: Getting Started
2:04
3 ай бұрын
Packer-IO: Featurette
2:39
3 ай бұрын
Flatiron MultiBake Maxscript
9:40
2 жыл бұрын
Unwrella 4  Featurette
3:18
3 жыл бұрын
UV Packer for Blender Featurette
3:27
Exr-IO 2.04 Layer Groups
0:54
3 жыл бұрын
UV Packer Featurette
2:18
3 жыл бұрын
BonesPro for Unreal3D and Unity
1:54
Пікірлер
@norman191000
@norman191000 9 күн бұрын
Is it for packing only or also for auto unwrapping ?
@appandgamesofchannel
@appandgamesofchannel 15 күн бұрын
Thank you! This is just an indispensable tool, thanks for the encouragement.
@appandgamesofchannel
@appandgamesofchannel 15 күн бұрын
You guys are doing cool stuff!
@3DSNC
@3DSNC 21 күн бұрын
Very good! thanks!
@AtrousKarim
@AtrousKarim Ай бұрын
super helpful !!! thanks a lot
@dxalmont
@dxalmont Ай бұрын
사고싶은데 비싸서 5년째 망설이고있음,, ㅎㄷㄷ ㄷ ㄷ
@3dioplugins
@3dioplugins Ай бұрын
새 버전은 2~3개월 후에 출시될 예정이니 기다려주세요! 감사합니다!
@TaibinZhang
@TaibinZhang Ай бұрын
Thank you so much for the tutorial. Such a great tool and a lifesaver team.
@michelbreizh2522
@michelbreizh2522 Ай бұрын
Hello, I don't understand how to bring the UV grid to the blender?
@3dioplugins
@3dioplugins Ай бұрын
Hello! I assume you have used more UV Channels in Packer-IO. To see them in Blender, please consult Blender Docs, ask google "how to use multiple UV Channels in Blender" or ask in youtube for it. FOr example, there are tons of such videos (kzbin.info/www/bejne/q5-cpJuBotOpbpY and so on) Please also consider that only FBX can contain multiple UV channels. OBJ file format support only one - the "0", this is the limitataion of OBJ format.
@michelbreizh2522
@michelbreizh2522 Ай бұрын
@@3dioplugins thank you for all the explanations it works now I was in dae I haven't thought about it yet thank you
@L-rj3ov
@L-rj3ov Ай бұрын
@Shiva4D
@Shiva4D 2 ай бұрын
Is it possible to rebuild it for IPad? And CLI
@mahalis
@mahalis 2 ай бұрын
This looks fantastic-can’t wait for the release!
@AdamTechTips27
@AdamTechTips27 2 ай бұрын
THANKYOU
@erikals
@erikals 2 ай бұрын
"mute"
@Ptah1130
@Ptah1130 2 ай бұрын
ETA?
@IgorPosavec
@IgorPosavec 2 ай бұрын
0:50
@Ptah1130
@Ptah1130 2 ай бұрын
Oh yes!!!
@az9iz6
@az9iz6 2 ай бұрын
Great job igor
@ua_visuals
@ua_visuals 2 ай бұрын
Hello! My colors don't match blender-photoshop. How did u do that?
@Native_Creation
@Native_Creation 2 ай бұрын
Thank you for releasing this standalone version, and for the Unreal Engine plugin version
@DmitriSkif
@DmitriSkif 2 ай бұрын
What's the difference from the Unwrella? Don't it make the same after unwrapping? All it's results look already packed.
@Shamysoza92
@Shamysoza92 2 ай бұрын
I personally have tested the tool and have found it to be a nice one. But it has a problem, however I am not sure if it is Maya or the PackerIO but when I export as ObJ from the packer, all of my vertices on the mesh are separated, which could be fixed by merging, but still it is annoying that it happens. Something similar happens with zbrush when exporting as ObJ. So yeah, not sure if it’s the tool or the DCC
@3dioplugins
@3dioplugins 2 ай бұрын
Hello Shamyszoa, thank you for the message - this was an anomaly in the first version, you need to download the latest version where it is fixed (Packer-IO 1.10 is the latest, you should see it in your interface evrytime you start Packer-IO there is a message that there is a new version available) You should always use the latest version since we put a lot of effort to fix errors and add new features. Please contact us if the error persists. Also, for tech support use the official Discord Support channel : discord.gg/r8jPCWk :) thanks!
@sajjadabouei6721
@sajjadabouei6721 3 ай бұрын
wow, thank you I am really happy I found this
@THUGan
@THUGan 3 ай бұрын
Магия
@unrealdevop
@unrealdevop 3 ай бұрын
To bad the creators had no concept of Texel Density and how important it is for consistency in any scene.
@3dioplugins
@3dioplugins 2 ай бұрын
We have the concept, but it still needs to be programmed and integrated. We are working within our time budget and moving strategically step by step. Do not forget that this is the very first release. "... it is for consistency in any scene." No, it is not for every scene. In any case, it will be added in the next updates once we finish and build in the auto-unwrapper.
@unrealdevop
@unrealdevop 2 ай бұрын
@@3dioplugins Nice, that's good to hear. I'll keep an eye out for that.
@Agency-1001
@Agency-1001 3 ай бұрын
Thank you so much for this long waiting-for tool
@jensjensen4070
@jensjensen4070 3 ай бұрын
Hi , when downloading antivirus software reports a virus.
@3dioplugins
@3dioplugins 3 ай бұрын
This is normal. The software is new and not all Antivirus software companies have updated their over-night their definitions. Maybe in a few days your Antivirus-software will get an update and put Packer-IO on the white-list. Until then you can't do anything... (or download it from some other computer that has no such scanner). Thanks, best regards
@CGYI-zb3ho
@CGYI-zb3ho 3 ай бұрын
Will the Unwrella or Flatiron versions also support Blender?
@3dioplugins
@3dioplugins 3 ай бұрын
Unwrella very soon. FlatIron need a lot of work because of many different Blender renderers.
@ZephrusPrime
@ZephrusPrime 3 ай бұрын
Dude!
@user-xr1ig8nx7u
@user-xr1ig8nx7u 3 ай бұрын
Which performs better than Unwrella? When will you release the MAYA version?
@3dioplugins
@3dioplugins 3 ай бұрын
It is UV Packer, it packs UVs. Unwrella-IO, which automatically unwraps, comes very soon :) There will be no maya, max etc - it is standalone, you can use FBX or OBJ or a bridge to it. We can not manage to recompile each few months our software for all those new versions of Autodesk, it is no longer necessary if you have an app independent of Autodesk.
@sid98geek
@sid98geek 3 ай бұрын
Does the logo for Packer-IO come from the Devanagari character 'फ'?
@3dioplugins
@3dioplugins 3 ай бұрын
Hello Sid - bravo! You have recognized it :) I have used Sanskrit as inspiration, the oldest language. Please check the idea here: www.uv-packer.com/contact/
@Jus_Joj
@Jus_Joj 3 ай бұрын
> some tremendous next level software with decades of research > actual miracle cure to the painful process of futzing with UV maps > free > *AI USED FOR VOICEOVER* mmmmmmmmmmmmmmmmmmm.... I don't trust like that. One of these things is not like the other, one of these things just doesn't belong~ Get a human being to voice-over your god product, then we'll talk. Fucking AI bros.
@HarGowPilot
@HarGowPilot 3 ай бұрын
I LOVE YOU
@DirkTeucher
@DirkTeucher 3 ай бұрын
The interface for this thing is outstanding. Really enjoying using it so far. Great work.
@3dioplugins
@3dioplugins 3 ай бұрын
Thanks Dirk, this means even more to me when it comes from die-hard 3d professionals like you :)
@3dartist-ny8tl
@3dartist-ny8tl 3 ай бұрын
This is a life saver
@digitalmc
@digitalmc 3 ай бұрын
Can I match a uv layout of another mesh? So if I have 2 figures both similar in shape but have different topology and UVs. Can I have mesh A’s UV unwrap in the same space as mesh B so I can use Mesh B’s materials on mesh A?
@3dioplugins
@3dioplugins 3 ай бұрын
huh, this is complicated. There was years ago a try by someone to do it, but I can not remember if it worked at the end. A good idea anyway, thanks!
@cgastonished
@cgastonished 3 ай бұрын
"Thank you so much! You are a lifesaver."
@MrUltraVic
@MrUltraVic 3 ай бұрын
Excited to try this! Is there a Houdini Plugin in the works?
@therelaxingcgi
@therelaxingcgi 3 ай бұрын
Amazing! I can't believe this ❤
@GG-gr2px
@GG-gr2px 3 ай бұрын
Does it create automatic UVs too, or just packing?
@3dioplugins
@3dioplugins 3 ай бұрын
"Packer" = Nomen est omen. It packs. The Unwrapper is coming soon, check www.unwrella.com (the new one will be stand alone too)
@iKaGe01
@iKaGe01 3 ай бұрын
I know this is an old video and not sure if the add on is still supported, but I have a UDIM setup and you can set how many tiles to pack into. When loading up in Substance as a UDIM workflow I get errors of meshes intersecting tiles, yet cannot see any issues myself
@3dioplugins
@3dioplugins 3 ай бұрын
Hello, and thank you for the inquiry. UV-Packer is, of course, supported as always-it is the backbone of all other UV applications in our production. Without seeing what it is, I can not help a lot. Is it possible to send us only this model (blender scene without textures, lights etc) so we can try to reproduce it? Thanks!
@iKaGe01
@iKaGe01 3 ай бұрын
@@3dioplugins Thanks so much for the reply. Turns out it is one object causing the issue. Looks to be intersecting and causing an issue with unwrap that I didn't notice. This project I'm working on is turning into a massive slog. Thanks again
@3dioplugins
@3dioplugins 3 ай бұрын
@@iKaGe01 Good to hear it works! Ikeag01, if you have missed it, there is now free Packer-IO you can download. there you can do some of the stuff in a much convenient way. Give it a try (www.uv-packer.com/) thanks!
@iKaGe01
@iKaGe01 3 ай бұрын
@@3dioplugins Checked out the videos. Impressive stuff! Thank you!
@SkintSNIPER262
@SkintSNIPER262 3 ай бұрын
I can not tell you how badly I've wanted something like this for so long.🤩 The only way this could get better is if it could auto retopo models XD
@3dioplugins
@3dioplugins 3 ай бұрын
Working on it - first the Auto-Unwrap, which is on the way... so that the retopo get the correct UVs too :)
@SkintSNIPER262
@SkintSNIPER262 3 ай бұрын
@@3dioplugins I can sleep peacefully at night knowing this is in the works lol
@georgeluna6217
@georgeluna6217 3 ай бұрын
Any chance to update this video to the latest Blender and Photoshop?🙏
@dubtube6691
@dubtube6691 4 ай бұрын
is it a bug? "Rescale UV Charts - When this option is checked the individual UV charts are rescaled depending on the amount of mesh surface they cover. This results in pixels being more evenly distributred over the mesh. When it is disabled all charts will keep the exact size they had before the packing." it is not working for me in Blender 4.1, uv islands they are always scaled
@3dioplugins
@3dioplugins 3 ай бұрын
I think this was explained in the Discord Support channel...
@dubwork
@dubwork 4 ай бұрын
Hello, can I packed the uvs across udims by maintaining the texel density? the uv islands are always scaled? I don't see any difference by turning off "Rescale UV_Charts' Blender 4.1, latest plugin
@d-concepto3888
@d-concepto3888 4 ай бұрын
Who's watching in 2024?
@ChrisReitz-vu8qq
@ChrisReitz-vu8qq 4 ай бұрын
funny they expect you to be like a blender file pro like when you install the add on in blender like you magically knew where it "went"
@MSalmanAlvi
@MSalmanAlvi 4 ай бұрын
I Didn't Understand Properly - What Is Flatron And Hard Surface This Is Not Available In My 3Ds Max ?
@user-cn9jy9hw6z
@user-cn9jy9hw6z 5 ай бұрын
I'm excited and can't wait for blender's unwrella 😭
@patricktaylor8637
@patricktaylor8637 5 ай бұрын
Great plugin. Really helping me with my C4D ACES renders, which require EXR renders.. Unfortunately, Cryptomatte layers keep coming in blank. I can see the Cryptomatte layers in the C4D Picture Viewer and also in the Octane Live Viewer and they look fine, but in Photoshop I keep getting blank Crypto layers. Also, when I do a simple test with a single cube and the same render settings it comes into PS just fine. Any ideas?
@user-cn9jy9hw6z
@user-cn9jy9hw6z 6 ай бұрын
When will the blender version be released? 😭
@riccardofissore7996
@riccardofissore7996 6 ай бұрын
What about all the other possible passes, how do you combine them? Are all the other passes not influencing the look of the image but they are technical passes used for selection purposes for example?