Omg!! I was looking exactly for a tutorial like this, because i thought i had to export the model with the textures to Photoshop to do some holes in a model hehe, btw you saved hours of my life🥰
@GoneBoi998 ай бұрын
Thank you for this easy to follow tutorial, I'll try this today, I've never tried opacity channels in substance, only did it in maya.
@AbeLeal3D8 ай бұрын
You are welcome!
@drowned3795Ай бұрын
man this is so helpful thank you for teaching this i really appreciate ❤️
@marcelodeniz39328 ай бұрын
Thank you for share your knowledge.
@Stayls7 ай бұрын
Thank you. I am very new to digital design and your videos are very helpful, thank you.
@AbeLeal3D7 ай бұрын
You are welcome! I am glad it helps!
@orhan95558 ай бұрын
Thank you for useful tutorials!😊
@ernestoggg48738 ай бұрын
Amazing!Thanks Abe!
@reaper_artwave3 ай бұрын
At this point this guy is essential to my substance painter learning journey :)
@AbeLeal3D3 ай бұрын
@@reaper_artwave hey thanks for that! I'm glad this has helped you!
@hemanthsaji32748 ай бұрын
I saw your video on creating glass in Substance Painter. How do you take it into Maya and Render using Arnold? What is the best workflow to create glass ? Do you create glass using Shaders or in substance painter?
@djordjestokic79628 ай бұрын
Thanks alot man! This stuff is really useful!
@AbeLeal3D8 ай бұрын
Glad it helped!
@anjanadilshan70578 ай бұрын
Nice work 🎉🎉🎉🎉🎉
@markflakezCG6 ай бұрын
Very helpful, thanks!
@AbeLeal3D6 ай бұрын
You're welcome!
@ankitpanchal77808 ай бұрын
Great tut well explained 👍👍👏👏
@AbeLeal3D7 ай бұрын
Glad it was helpful!
@SK-Ocelot8 ай бұрын
Dope tutorial man
@AbeLeal3D7 ай бұрын
Glad you liked it!
@lz40907 ай бұрын
Nice. Is it a valid practice to modify character meshes from the UE marketplace and use substance painter to further edit them? I am interested in the workflow. I did have a bit of basic use of painter 2 years ago. I was planning to get clear soldier meshes from UE then edit them to make their cloth have damages or holes. Export the mesh and textures to substance and then try to add some opacity tears so that it will reveal the skin mesh inside of it. Then re import the edited textures back to UE. I mean is this approach valid? Thanks
@AbeLeal3D7 ай бұрын
yeah it defintely is a valid practice as long as the assets include the proper maps to be able to modify them, it depends a lot on the vendor in the marketplace
@jflittlebase4147 ай бұрын
why channel not have opacity option to add?
@kaylaharaway10767 ай бұрын
Hello! I followed this and your chain skull opacity map video to make some chain cards for my character but im having trouble getting my opacity map to show up in arnold still. Any advice?
@AbeLeal3D7 ай бұрын
What is the issue you are facing?
@kaylaharaway10767 ай бұрын
@Abe_Leal3D it doesn't seem my alpha map is being utilized. I applied it to my material in hypershade but the planes im using for my chains are not being cut out still. In fact the entire plane disappears in render view. I've tried checking/unchecking opaque in geometry. It's strange because the material orb in hypershade is cut out properly.
@FanAnimeOP8 ай бұрын
Sir , what is difference between fbx and obj files??
@AbeLeal3D8 ай бұрын
Fbx stores more information.
@Chloro_Phill8252 ай бұрын
CNnyih show how to plug the opacity mask to maya arnold render ? Is it to base color or opacity slot?
@AbeLeal3D2 ай бұрын
opacity slot
@Chloro_Phill8252 ай бұрын
@@AbeLeal3D thanks Didn't work 😪
@Chloro_Phill8252 ай бұрын
Check Alpha is luminescent maybe or change to raw or both?
@haha-nj6no20 күн бұрын
I can only see the torn area in png only, but not in targa. What did I do wrong?
@AbeLeal3D19 күн бұрын
Send your question with screenshot in our discord community help room - discord.com/invite/Fcd5BjD7wN
@diiphamba848 ай бұрын
But this one can be only apply to 1 face object. How about fabric with 02 faces normal? Thanks.
@Thedeathofpeaceofmind8 ай бұрын
If it's thin like a flag, make both sides very very close to each other + opacity mask. If thick, then it has to be geo
@AbeLeal3D8 ай бұрын
This is the answer!
@Ispanecful8 ай бұрын
So useful tutorial, thx, but could you added Russians subtitles pls ?
@quintinstauber85708 ай бұрын
will this still work if the model is double sided?
@AbeLeal3D8 ай бұрын
yes but it will look weird, this method is meant to be used with single sided geo, for models with thickness i would recommend modelling the actual hole
@Adershsb25188 ай бұрын
How to deal with alpha when it comes to maya when i put it in Mata it's black in the areas of holes how to fix it 🙂
@AbeLeal3D7 ай бұрын
invert it using a reverse node in the hypershade
@codezero-yf4xjАй бұрын
when I export my opacity texture in maya it doesnt work even though I used substance plug in. Any help pleaseeeeee
@AbeLeal3DАй бұрын
Send your question in help room channel of our discord community - discord.com/invite/w9GBhyV4wU
@codezero-yf4xjАй бұрын
@@AbeLeal3D no one answers my question in dc help channel😭
@_TheSuperHero_8 ай бұрын
I am first viewer 😁😁
@usercontent21128 ай бұрын
I'm the second one
@kagan85798 ай бұрын
Can i create holes for thick objects in this way? Probably can't but i want to be sure 😑😭😭
@AbeLeal3D8 ай бұрын
No not really, I mean you can definitely use it but it will look like a thin object. For holes like those it is better to use booleans and then clean the topology in the model
@kagan85798 ай бұрын
@@AbeLeal3D thanks for the fastest reply ever ❤️
@ompatel403 ай бұрын
idk but its not working for me
@AbeLeal3D3 ай бұрын
make sure you add the channel for the opacity that is usually something people forget to do
@endizero8 ай бұрын
in opposite way. i has detail on both metal and cloth . and i use Udims . so when it bake .the detail on metal . has been mix on cloth normal map. did u know where did i do wrong ?
@AbeLeal3D8 ай бұрын
You need to check your channel export and see where it is being exported. UDIMs usually have a slightly different default organization
@endizero8 ай бұрын
export? no not yet . it was happen when baking high detail to the mesh
@AbeLeal3D8 ай бұрын
@@endizero ah I see, you might need to use the match by name feature. Before you export to substance make sure to rename your objects with the "_low" and "_high" suffix. Then in substance you can select the match by name option so that they do not contaminate each other during bake
@endizero8 ай бұрын
oh .that must be it . each other baking? damn i hit end road again . it only 1 mesh low beacuse i merge 5into1 while mesh high has 5 part . how do i ?
@endizero8 ай бұрын
@@AbeLeal3D is the name of each part still there . after the part been merge