Palanite Subjugators vs Orlock Necromunda Battle Report Ep 1

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MiniWarGaming

MiniWarGaming

Күн бұрын

Пікірлер: 163
@chubaraga8204
@chubaraga8204 5 жыл бұрын
Hello from Kazakhstan! You cool guys 🤩 Feedback: Better show models separately before battle. This is a skirmish game, every single model is unique!
@gvaca433
@gvaca433 4 жыл бұрын
В каком городе живешь земляк? В клубе играешь?)
@simonecresce5748
@simonecresce5748 5 жыл бұрын
As pointed out by other comments, blast weapon are really strong for this reason, they can get you everywhere. But, I would like to remind you that if there is a cover from the center of the blast to the target rolling the saving throw, the fighter get +1 to armour save for light cover and +2 for heavy cover, instead of getting the usual -X to hit.
@SwedishWookie
@SwedishWookie 5 жыл бұрын
Also, look up Goonhammers articles. There's a really great one with an improved scenario table so you're not stuck with playing the most mundane scenarios over and over. And don't sweat it with house rules, we have a ton of them in our group! Some of them: -"Blindfire" for hand grenades over obstacles or out of LoS. Only ever hits on a 6+ and also adds +3" to the scatter distance. -Cards played stay 'discarded' for an entire cycle. (So you won't spam the same ones over and over) -Stray shots only hit on a 5+ -when firing on a Seriously injured fighter, if you wound and roll one ore more seriously injured results and no other results, the target takes one flesh wound. Also, house rule the hell out of the sentry rules. They're kind of busted. Necromunda is best played as a fun narrative game. coming in with a WAAC sort of attitude will seriously ruin the game.
@RepKyle95
@RepKyle95 5 жыл бұрын
To be entirely honest, most GW games play far better as fun "narrative" games, at least things like 40K certainly do, because of how insanely unbalanced it gets. When you get to WAAC, you just see the same exact lists, the same 3 or so factions getting into top places, etc. At least when you are willing to house rule things or just build fun lists, the game can be less one-sided.
@Mooglewut
@Mooglewut 5 жыл бұрын
@@RepKyle95 At this point, even playing a casual SM list will wreck casual xenos lists in 40k
@RepKyle95
@RepKyle95 5 жыл бұрын
@@Mooglewut true. That's why I only play custom scenarios with homebrew rules.
@earlgrey2130
@earlgrey2130 4 жыл бұрын
Yeah.. we added a SHITLOAD of houserules for terrain for example. Spillways that can suddenly open up and sweep models away, toxic slimes that can emit spore clouds, hallucinogenic fumes, swarms of rats that can attack, Cranks you can try to turn to move bridges, interfaces you can try to hack to get control of gunturrets, minefields and much more. Controlled chaos is fun.
@andrewplay5037
@andrewplay5037 5 жыл бұрын
From the rulebook : BLAST MARKERS If attacking with any weapon with the Blast (X) trait, a f ighter may target a point on the tabletop instead of an eligible enemy fighter, using a Blast marker. ⚫ Place the appropriately sized Blast marker (determined by the number in brackets after the trait on the weapon’s profile) so that the central hole is anywhere within line of sight of the fighter making the attack. ⚫ If the central hole is beyond the Long range of the weapon, the attack still goes ahead but the Blast marker is moved directly back towards the attacking f ighter until the central hole is within range. ⚫ Roll to hit as normal: - If the attack hits, the Blast marker stays where it is.- Otherwise, roll a Scatter dice and a D6. The marker moves in the direction shown by the Scatter dice (using the small arrow if the Hit symbol is rolled) a number of inches equal to the number rolled on the D6. The marker will stop moving if the central hole comes into contact with a wall, structure or impassable terrain feature. ⚫ Once the Blast marker’s position has been established, each fighter (friend and enemy) whose base is beneath the Blast marker is hit by the attack (unless there is a wall or solid terrain feature between them and the centre of the Blast marker). ⚫ Follow steps 4 and 5 of the Shooting sequence as normal for each fighter hit, in an order of the attacking player’s choice. Players should note that, after scattering, the Blast marker may end beyond the weapon’s range or out of line of sight.
@627hjc
@627hjc 5 жыл бұрын
You guys have such amazing stores of terrain, you should maximize on using a lot of it in future. Particularly the vertical terrain types. I understand that this is a warmup and not a 'campaign' yet, so it was a good way to begin learning. Finally glad to see Necromunda on the channel though! thanks!
@PijamasGagarin
@PijamasGagarin 5 жыл бұрын
Awesome, I a more than happy to see Necromunda on your channel, have been waiting for it for a while now. :) If attacking with any weapon with the Blast (X) trait, a fighter may target a point on the tabletop instead of an eligible enemy fighter, using a Blast marker. If the central hole is beyond the Long-range of the weapon, the attack still goes ahead but the Blast marker is moved directly back towards the attacking fighter until the central hole is within range. So, you do not target an enemy model but rather a spot where this model stands when you shooting any weapon with Blast trait.
@miniwargaming
@miniwargaming 5 жыл бұрын
Unfortunately the rules for blast markers are not 100% solid, so there can be many disputes back and forth on exactly how they work. After combing through the rules A LOT and also searching online for this topic, we decided on the house rules that we will be using.
@PijamasGagarin
@PijamasGagarin 5 жыл бұрын
@@miniwargaming yes, totally up to you for as long as you guys having fun. ;) I am just glad that there is are Nevromunda videos on your channel.
@psjesse117
@psjesse117 4 жыл бұрын
Lmao, shooting next to someone to avoid cover is literally the point of a grenade launcher
@obbiem9274
@obbiem9274 3 жыл бұрын
Real world emulation makes for garbage game design though; it shouldn't be the bases of mechanics imo.
@codyguindon2090
@codyguindon2090 3 жыл бұрын
@@obbiem9274 In this case Its not garbage game design, and its a good game mechanic
@teronaumanen7944
@teronaumanen7944 3 жыл бұрын
They are professional players still, they get rules wrong just too many times.
@GrandiaKnight
@GrandiaKnight 5 жыл бұрын
YAY! My subjugators arrived today so i look forward to see how they play.
@lordsharick9072
@lordsharick9072 5 жыл бұрын
.....Need a LOT more Terrain, At least in parts of the Board, to keep the "Cramped Underhive Ambience"...
@RokuroCarisu
@RokuroCarisu 5 жыл бұрын
That's what Zone Mortalis is for.
@ToastyGibbon
@ToastyGibbon 5 жыл бұрын
To be fair, necromunda is played either in sector mechanicus or zone mortalis (underhive), so they have a fair amount but no height.
@lazy_fofing179
@lazy_fofing179 4 жыл бұрын
It needs more height and i like playing it like there are separate buildings inside the massive room
@Blight02
@Blight02 5 жыл бұрын
Hope you get more gangs and continue with the Necromunda content. Interested in seeing more.
@drfishynoooo9960
@drfishynoooo9960 5 жыл бұрын
Necromunda, Mordheim & Gorkamorka - The Holy Grail of GW games. Would be great to see more multi-level terrain, some of my best Necromunda memories involve blasting gangers with a shotgun and sending them tumbling down 3 levels. Also.........please please pleeeeeaase more Gorkamorka!
@richmcgee434
@richmcgee434 5 жыл бұрын
Yeah, the lack of verticality is...weird, at least for a 1st ed player. Not as weird as the apparent shock about grenades being very good at getting around cover, but it's been 20+ years since 40K even tried to get them right, so I guess I shouldn't be surprised. Wonder what these two thought they were made for, anyway? Guess they're not military history buffs.
@IndustrialFaith
@IndustrialFaith 5 жыл бұрын
Don't forget Battlefleet Gothic!
@richmcgee434
@richmcgee434 5 жыл бұрын
@@IndustrialFaith Indeed. Let us never forget BFG. Long overdue for a return.
@shadowkynn
@shadowkynn 5 жыл бұрын
Like like like like super like!! So happy necromunda is being covered!! I've been a vault member for many years, and this will only keep me signed up! Thanks guys!!
@Bovrillor
@Bovrillor 5 жыл бұрын
Shield Wall: Using the card means you effectively forfeit your turn to activate, but you do not lost an activation token. If you have a look through the Goliath-specific deck, the same wording is used frequently and the situations on those cards could not be interpreted any other way. Hope that helps :)
@alanhaynes1427
@alanhaynes1427 5 жыл бұрын
Best video in a long time, if you keeps this up I may have to become a vault member again big thumbs up
@Pyriel2
@Pyriel2 5 жыл бұрын
Steve looks like a subjugator. Just the carapace missing :P Steves batreps are THE BEST!
@writerguy911
@writerguy911 5 жыл бұрын
Have missed this...thank you!
@Jimverse_
@Jimverse_ 4 жыл бұрын
My group argued endlessly about how game breaking the blast template rules are so it's hilarious to see you two take the first shot of the game and go 'hang on a minute, this is crazy!' :p Yes it is! Especially when your opponent has a plasma cannon and 2+ BS...
@specter324thefallen6
@specter324thefallen6 5 жыл бұрын
The font image that you see is awesome, caught my eyes instantly, awesome game also
@nc_JP
@nc_JP 5 жыл бұрын
At 12:30 while it might be weird it makes sense if you consider how grenade launchers work. You're not trying to shoot someone with a grenade, you're trying to put a grenade in a general area and let the explosion do the work.
@Syzl103
@Syzl103 5 жыл бұрын
20:04 page 60 of the core rulebook black box A standing fighter may turn to face any direction they wish when activated before making either of their actions
@christianlawrence2714
@christianlawrence2714 5 жыл бұрын
There is a comma somewhere in that sentence that makes it seem like the free facing only happens before action 1, and not both action 1 and action 2, eh?
@Mtom9388
@Mtom9388 5 жыл бұрын
I think you should consider showing every ganger with their wargear and injuries separately
@greektlake
@greektlake 5 жыл бұрын
Another "well written" set of rules from GW. I loved how you guys just rolled with it and still had fun.
@Pacific81x
@Pacific81x 2 жыл бұрын
Bit slow to reply here, but on blast weapons we play house rule: -1 if you try and target an empty spot of ground. And we use original edition scatter rules (scatter dice + artillery dice). Makes them still v effective, but not quite so OP.
@lukefreeman4281
@lukefreeman4281 4 жыл бұрын
I can’t understand the ‘need line of sight for blasts’ house rule........ITS IN THE RULES! (Main Necromunda rule book, page 65)
@codyguindon2090
@codyguindon2090 3 жыл бұрын
Im scatching my head about it haha
@aaronbrown4275
@aaronbrown4275 5 жыл бұрын
Necromunda is my favorite GW game ever. I love playing this new version and I'm happy to see more people playing. That said, it is *definitely* an old school game. It is not balanced. It has wonky af rules that conflict or don't cover all situations. If that bothers people, then Necromunda might not be for you.
@martintaylor570
@martintaylor570 5 жыл бұрын
Yeah, but this is NOT an old version of the game - The Palanite Subjugators were literally just released. As someone who plays the community edition of the O.G. version this new one is waaaaaay more unbalanced even after they had a chance to fix it. This is just more releasing OP stuff to make people want to buy said OP product and make their old stuff obsolete.
@taylorparrish
@taylorparrish 5 жыл бұрын
I noticed one thing. You can change facing at the start of any action. Its on pg 60 of the rule book in a little brown box. So the heavy weapon guy can turn and still shoot. But other than that great video.
@miniwargaming
@miniwargaming 5 жыл бұрын
Yup, you're right. We missed that! :)
@SwedishWookie
@SwedishWookie 5 жыл бұрын
omfg omfg omfg NECROMUNDA!?!?!?! :D
@konradawolynski
@konradawolynski 5 жыл бұрын
28:50 Cuz' ur not pre-mesuring, your cheking the range requierment on the card. Pre-measuring is when you are trying to shoot/charge etc. not when ur checking ranges on for example objectives if ur in range.
@andrewplay5037
@andrewplay5037 5 жыл бұрын
Exactly!
@thkase
@thkase 5 жыл бұрын
oooo i want this to be narrative heavy so bad!!
@klo45pl
@klo45pl 5 жыл бұрын
We in our group have 42 house rules and an overhouled lv system so than necro is fun. We are in the middle of the first campaing and we are noticing we gonna need some more
@samuelstilger2703
@samuelstilger2703 5 жыл бұрын
Can you give an example of house rules you find necessary?
@klo45pl
@klo45pl 5 жыл бұрын
@@samuelstilger2703 Shooting the closest model insted of the closest you can see, Nerf of oversear and fast shot abilities , counting models in the crew not models that started on the board in terms of a bottle test, hiting folks in the line of fire on a 6 instead of a 4,Boning sword nerf , Heavy cover makes you hit at best at 4 light at best at 3 , Our leveling is more common but you get random advances, Infiltrate gives 2x move at the start not placed
@DT-ce1fb
@DT-ce1fb 5 жыл бұрын
@@klo45pl Personally I don't agree on the models in the crew thing. If you only rock up with three of your gang then it doesn't make sense they'd die to a man without bottling just because there are another ten guys off in the distance eating corpse starch and drinking snake based beverages. But the great thing about running a necromunda campaign is everyone can play it however they like.
@klo45pl
@klo45pl 5 жыл бұрын
@@DT-ce1fb well we find it dumb that in some scenarios you start with 2 guys then 10 more appear then 1 dies and you fail bottle at 2+
@chad534
@chad534 5 жыл бұрын
Always dig the studios:)
@SigfridSWE
@SigfridSWE 5 жыл бұрын
Yes! Love Necromunda!
@1701Emperor
@1701Emperor Жыл бұрын
I play with that if the original target is out of range, then you pull back the range and treat THAT POINT as the target. So you roll to hit that specific location. This cuts down on the "woops I didn't know my target was out of range, I guess I'll scatter" situations. I also use cover rules for points on the ground, meaning that if the point is behind cover it gets harder to hit.
@zombiedad
@zombiedad 2 жыл бұрын
I do want to enjoy Necromunda but the amount of rule books and bloat is an effort. Love the Lore though and love watching it played.
@davidhobson2807
@davidhobson2807 5 жыл бұрын
I am arbitrating a campaign and you are right about blast weapon being very OP. There is nothing official to fix the grenades and you were right about how divided the community. You must house rule it.
@SebbStrife
@SebbStrife 5 жыл бұрын
David Hobson As far as I’ve read, instead of -2 to hit for full cover, you get +2 to the save roll of the fighter would ‘normally’ be in cover. Is that not right?
@davidhobson2807
@davidhobson2807 5 жыл бұрын
@@SebbStrife If a straight line is drawn from the center hole of the blast marker to the target and that line passes through cover you get an armor bonus. But if not, you get no bonus. That means blast weapons are still very effective of working around cover.
@SebbStrife
@SebbStrife 5 жыл бұрын
David Hobson I suppose that’s what blasts are for though so makes sense they’re strong in this environment. I don’t consider them OP, I see them as accurate. Chuck a grenade down a tight corridor it’s gonna cause some damage if anyone’s too close.
@davidhobson2807
@davidhobson2807 5 жыл бұрын
@@SebbStrife Its a matter of opinion, but Ive yet to play in a campaign when people dont think they are OP. The issue is that because the to hit role is unmodified. Add in aiming and the like, and you are pretty much always guaranteed to hit. Steve just got unlucky in this game. But if you check out the forums on yak tribe you will see that the majority of opinion is that grenades are easily abused. Even still, if you dont thibj they are OP, the rules are very vague (as they point out in the video). Does a point on the tabletop include verticle surfaces? Can you target the edge of a ledge and hit someone standing on that ledge? They get to ignore darkness rules as well which can be a big deal. The rules are problematic however you look at them and any arbitrator needs tk houserule them at least a little.
@stonersteve9940
@stonersteve9940 5 жыл бұрын
u can target a point but i think u have to see the point u def do ignore the munus 2 to hit if u shoot the point on the ground thats how we did it at adepticon i think the confusion is based on what a miss is because a miss with a blast is a scatter secondly keep playing necromunda boost the game its clearly got the most flavor
@klo45pl
@klo45pl 5 жыл бұрын
You do ignore cover and all that with blasts as you do not target a fighter. Yes its op. Welcome to necromunda
@627hjc
@627hjc 5 жыл бұрын
You don't ignore cover with blasts. Models, if caught behind cover from the direction of the central hole in the blast marker gain +1 to their armour saves. Thats how they fixed blasts in the new rule book.
@klo45pl
@klo45pl 5 жыл бұрын
@@627hjc true but that does not happen alot. In my games thus far i dont think it ever happened
@627hjc
@627hjc 5 жыл бұрын
klo45pl not sure that has much to do with the rule existing however.
@klo45pl
@klo45pl 5 жыл бұрын
@@627hjc Our definitions of ignore cover are diffrent. In my games they pretty much ignore it
@namewastaken360
@namewastaken360 4 жыл бұрын
I kind of makes sense, grenades flushes the enemy out of cover an forces them to advance over open ground.
@jpf338
@jpf338 3 жыл бұрын
I use "detected" markers. If a ganger has not been spotted yet "not detected" you can't shoot a blast near him. But if he has been seen to go hide, then is free real state
@battlebrotherguy
@battlebrotherguy 5 жыл бұрын
Good on ya guys! Looking forward to the Campaign!
@TheTrueGhostLeader
@TheTrueGhostLeader 5 жыл бұрын
For the grenade launchers I believe a Blind Fire tactic for cover. (I think someone's over there fire a grenade around the corner just above him if we see blood splat someone's there)
@Syzl103
@Syzl103 5 жыл бұрын
Keep in mind games workshop has multiple times over said to talk to your Arbitrator, for rules questions so they fully know how bad the rules can be
@konradawolynski
@konradawolynski 5 жыл бұрын
Just what i wanted to see :)
@JVarley9001
@JVarley9001 5 жыл бұрын
"It's not a gang, we're the law!" same thing tbh
@Lenriak
@Lenriak 4 жыл бұрын
If you're not House ruling Necromunda, you're not playing it right! XD
@judjementine
@judjementine 5 жыл бұрын
i actually kinda like that spreading out is better against the army of police officers, makes it feel more like the gangsters are having to outflank the security force in order to beat the police force
@Syzl103
@Syzl103 5 жыл бұрын
Point 1 on the grenade launcher discussion is fine, however with point 2 the way you are supposed to resolve blast weapons is first you place the template where you want to hit, then measure out, if out of range pull the template until it’s back in range then resolve the hit as normal page 65 of Necromunda Rulebook, page 39 Dark uprising rulebook. It’s worth mentioning on page 66 of the rulebook you get a save for any cover inbetween the center hole and any models hit. Point 3 it probably is intended because it’s thematic that a grenade launcher is good at removing someone from cover, I also don’t like the pitch black rules so our group plays it as the template always scatters 1d6 on a hit and 2d6 on a miss.
@jestyrjohn
@jestyrjohn 5 жыл бұрын
Love the necromunda content!!!
@andrewplay5037
@andrewplay5037 5 жыл бұрын
Latest rulebook update : BLAST MARKERS, FLAME TEMPLATES AND COVER Fighters hit by Blast markers and Flame templates may gain a positive modifier to their save roll if they are in partial or full cover: ⚫ If a fighter hit by a Blast marker is behind partial or full cover in relation to the central hole of the Blast marker, they will benefit from a positive modifier to their save roll. ⚫ If a fighter hit by a Flame template is behind full or partial cover in relation to the fighter making the attack, they will benefit from a positive modifier to their save roll. The modifiers to a fighter’s save roll for being in cover against a Blast marker or Flame template are as follows: ⚫ A fighter in Partial cover gains a +1 modifier to their save roll. ⚫ A fighter in Full cover gains a +2 modifier to their save roll. Players should note that these modifiers cannot be applied to Field armour. For example, if a fighter wearing mesh armour is behind Partial cover in relation to the centre of a Blast marker, their armour save will be increased to 4+ against the attack. If the fighter hit was wearing no armour, they would gain a 6+ save roll against the attack. Players should note, however, that an attack’s Armour Penetration characteristic may modify this further
@miniwargaming
@miniwargaming 5 жыл бұрын
Yes, but what if you target a MODEL that was out of range? Then what? The rules state that you automatically miss. So do you scatter at all, and if so, from the model, or from the point that is 24" away? It's unfortunately a clumsy rule no matter how it should be done.
@andrewplay5037
@andrewplay5037 5 жыл бұрын
@@miniwargaming but why would you target a model with a Blast marker? I would always target a point, the closest to my target, so even if I'm out of range, I have the change to maybe with a bit of luck, have a scatter that hit it anyway... You do roll to hit anyway from your maximum range of the weapon... If you hit the granade explodes there... If you don't... It scatter...
@DT-ce1fb
@DT-ce1fb 5 жыл бұрын
​@@miniwargaming I think you might be making it more complex than it actually is by applying the general shooting rules to the blast shooting rules, when they're (to my reading at least) intended to be as separate as shooting is from the close combat rules. If you "target the model" you're in practise just placing the template hole over it and then everything follows on from that point rules as written. IE you move it back the distance so the hole is at max range and then scatter if required etc.
@earlgrey2130
@earlgrey2130 4 жыл бұрын
Nice game, but you guys set the table up like it's 40k. You are fighting in the underhive. That needs a LOT more terrain, especially multiple levels.
@logflogger
@logflogger 4 жыл бұрын
The original Necromunda? From back in WD137 -141?
@TheUrizen
@TheUrizen 5 жыл бұрын
Hell yass. I wanted to see how the new gang performs.
@LorrusGrymn
@LorrusGrymn 5 жыл бұрын
Just today I have played my first ever Necromunda game, and I was playing Orlock against Palanite Enforcers...
@karate9957
@karate9957 5 жыл бұрын
You can change your model's facing with any action. So you can aim, change facing, and shoot a guy behind you .
@oraziobranca5628
@oraziobranca5628 4 жыл бұрын
In a world without videogames and VR this would be pretty normal
@SorenHall
@SorenHall 5 жыл бұрын
I'd say that blasts being able to toss models back supports aiming at the ground, especially since it opens up a bunch of neat tactics. So even if it wasn't an official rule, I'd be for making it a "house rule" so you can do neat stuff. Hint hint open pits of doom.
@DT-ce1fb
@DT-ce1fb 5 жыл бұрын
Being able to target the ground with templates is part of the base rules. No need to houserule that in.
@dodgerdude7968
@dodgerdude7968 5 жыл бұрын
Based on the mechanics of the grenade launchers, they hugely underperformed.
@nbip2845
@nbip2845 4 жыл бұрын
Grenade launchers are accurate IRL. Having them perform like handgrenades is so wrong..
@IndustrialFaith
@IndustrialFaith 5 жыл бұрын
As long as the firing model can see the target (either a fighter or a spot on the board) you can shoot at it with a weapon having the "Blast" trait. If the target is beyond the weapon's long range, move the target point to the actual max range (on a straight line from the target point back to the firing model), roll to hit/ scatter as normal. You cannot us the "Improbable Shot" rule to try and hit your target as the "Improbable Shot" rule still requires the target to be within normal range of the weapon fired. Realistic, easy to remember, and reasonably BS free. Go nuts pretending to simulate physics with your little plastic gangers! I quite enjoy it myself.
@Purifactor
@Purifactor 4 жыл бұрын
The PURPOSE of a frag grenade IS to negate cover. Throw into a foxhole or behind sandbags etc, in real life So to shoot a nade beside a guy in cover makes absolute and total sense. It should be allowed to shoot over terrain also, for the same reasons listed.. but if that becomes OP, maybe your LOS rule makes some balance.
@Mtom9388
@Mtom9388 5 жыл бұрын
20:08 I'm pretty sure that changing way model face is free action
@andrewplay5037
@andrewplay5037 5 жыл бұрын
You are correct sir....!
@davidhobson2807
@davidhobson2807 5 жыл бұрын
You forgot the cool checks when your hanger tried to shoot his leader to go for a target that is not the closest. It’s in the first page of the shooting section in the “target priority” section.
@nightlock826
@nightlock826 4 жыл бұрын
I play enforcers at my local game store and I play it as the grenade launcher goes to points I can only see, but otherwise I go rules as written.
@LXG_Gamming2320
@LXG_Gamming2320 5 жыл бұрын
Great Battle report!! Check page 64 of the Newer Necromunda rulebook (Targetting fighters out of range) and page 66 for (blast markers, flame templates and cover).
@miniwargaming
@miniwargaming 5 жыл бұрын
Oh we did, and unfortunately it doesn't quite work out perfectly Rules as Written.
@MarkChurch
@MarkChurch 5 жыл бұрын
YES NECROMUNDA!!
@niels1755
@niels1755 5 жыл бұрын
I just felt to clarify about the blast marker weapons from my knowledge of 1st edition Necromunda. Those clearly state with declaring target that you nominate only enemy fighters as a target. Like any normal shot. You cant target ground! That is a indeed wrong interpretation of the rules. Then you proceed by maesuring distance. If Distance falls short, the round is gone harmlessly lost somewhere. If the target is thus in sight and in range, roll to hit as you would normally applying with cover etc. If the roll hits place the marker over the intended target and work out damage. If the shot misses, roll the dice to determine in wich distance and way the granade scatters. (And now for the most important part!!) Now you've established THE POINT where the granade will scatter to , so you now determine the new line of fire and see where the grenade actually would land. Love the passion you guys bring for the underhive. Big ups and big Hello from Holland...
@theriveracis5172
@theriveracis5172 2 жыл бұрын
Sounds to me blast ought be dictated by weapon. But maybe that's changed by now. Grenade launchers are lobbed. Same for hand. So long as there is a trajectory available, should be good.
@aham2903
@aham2903 4 жыл бұрын
10:17 That's part of what grenade launchers were actually designed to do.
@allones3078
@allones3078 4 жыл бұрын
The targeting open point is okay in zone mortis but broken in sector mechcanium. It is not a well writen rule.
@Vollification
@Vollification 4 жыл бұрын
If you have cover in front of you and the grenade goes off behind you or right next to you of course you can't get the benefit of cover! That's the point of grenades!
@dirtybirdsf
@dirtybirdsf 5 жыл бұрын
They are THE LAW... they should be over powered. Also there are 4 of them and a bunch of the other guys.
@Syzl103
@Syzl103 5 жыл бұрын
43:10 Steve’s subjugator should haves been hitting on 5s as he had to stand up
@Derwyddcymraeg
@Derwyddcymraeg 5 жыл бұрын
Really enjoyed seeing necromunda
@duffman2.096
@duffman2.096 4 жыл бұрын
Also love the content keep it up guys
@cammo1397
@cammo1397 2 жыл бұрын
Not a gang.... the Law.. ! 😆
@Blight02
@Blight02 5 жыл бұрын
To those who play Necromunda is the no pre measuring essential? Are there game mechanics that rely on it or any way it would massively imbalance the game without it? Generally I've found that it just means veterans/people with a good eye for measurements have an advantage for no good reason.
@SebbStrife
@SebbStrife 5 жыл бұрын
Blight02 Whilst it does give those with a better eye for distance an advantage, the mechanics are such that the rule is necessary. Guns have a range and you must declare a shoot action before firing. If the shot is out of range it misses and so wastes an action. Could also mean your weapon is out of ammo without hitting anything like you’ve just opened up and sprayed without considering if you can, sort of heat of the moment thing.
@Blight02
@Blight02 5 жыл бұрын
@@SebbStrife still sounds about the same as gw games before 6th ed 40k or 8th ed WFB. So really once you get a good eye for distance you never waste actions while a person with worse spatial awareness will suffer. Unless there's more than just might waste a shooting action I think the game could be played with pre measuring allowed.
@Kanjejou
@Kanjejou 4 жыл бұрын
aren't the blast weapons costly and the army/bands that use them more about beeing elite forces? so to compensate for a tion economy they get a way to quickly remove enemmies in cover
@Zetari
@Zetari 5 жыл бұрын
AAAAAAAAAAAAAAAH Necromunda i am happy again.
@Dubstyles84
@Dubstyles84 5 жыл бұрын
So blast. It's overpowered sometimes but as you have found out frag grenades are abysmal at actually doing damage. When you scatter you do follow the tiny arrow on the hit symbol, that's the only thing you did wrong. Whatever you decide to go with houserules-wise is just fine b/c everybody uses house rules for this. As far as the correct interpretation, this is my best read of the rules combined with some "this feels right so it's probably wrong". I would not say a fully correct RAW interpretation exists because of the vagaries in the text. First of all, note that the very first sentence of the Blast rules say that it "may" target a point. My reading is that if you choose not to target a point you can use the normal target selection process followed by most of the blast rules. So center the blast marker over a model following normal targeting and cover modifier rules. Alternatively you can target a point you can see (you didn't add that rule it's on page bullet point 1) on the "tabletop". There is no definition of what the "tabletop is" so I take it to mean any flat surface including platforms - but not on top of barricades or halfway up a wall. This means you must be able to see the point on the ground or platform where you want to hit. So if a model is in cover, and more than 1.5" from the corner of terrain (meaning the blast marker can't be place beside them to ignore cover), it gives you the interesting choice of targeting a model and suffering a hit penalty, or targeting the ground in front of their cover and granting them an armor save bonus (Pg. 66). In either case I then apply the "out of range" rule for blast markers and scatter rules for misses because that's just what feels right. Now my actual blast houserules: "Target Priority" still applies for blast markers, so in order to target the ground, a cool test must be passed. Additionally, if the blast marker has only non-visible models under it (due to Pitch Black, hiding, solid walls, smoke, ect.) the shot automatically scatters. We call this speculative fire. Additionally if the hit roll is a miss, it scatters a 2nd time from the new location. I hope that this Blast situation has not soured you on such a great game, and whatever rules you decide to use, nobody can fault you due to how poorly blast is written! A couple of other points: See the images on page 49. You are assumed to have the same base volume as when standing so the prone Palanite is still in base to base.
@mirthbaron1525
@mirthbaron1525 2 жыл бұрын
I like the vechicle models.
@Weskerval
@Weskerval 4 жыл бұрын
Gw must faq necromunda, give necromunda same love than 40k. In my group we use a lot of "House rules" to get a solution for some situations that are bad explained. Anyways, great battrep!
@bengonzalez5215
@bengonzalez5215 Жыл бұрын
This is the fourth game ive watched with enforcers trying to get inspired and they keep getting wrecked :(
@PMMagro
@PMMagro 3 жыл бұрын
No measuring in a game with inch grids (official terrain) is pretty weird. I always like to be able to pre measure but with time constranits. No 30 min movement phases with angling etc... The idea is the game moves faster with knowing not slower
@LegendEternal
@LegendEternal 4 жыл бұрын
What size is this game mat?
@duffman2.096
@duffman2.096 4 жыл бұрын
1 rule I think is hanky aswell is a group activation cos that allows a pre measure with the first guy no? (Question) then the following group activation knows???
@ronaldcraig4533
@ronaldcraig4533 4 жыл бұрын
Hey guys can you make more of this plz
@johnskahen3494
@johnskahen3494 5 жыл бұрын
As a guy trying to get into Necromunda, which gang should I pick to start?
@wargamerace6331
@wargamerace6331 5 жыл бұрын
I get having a rules debate, but holy smokes! I feel like I had to skip through sections of the video just to get to the conclusion of your rules debates! despite you cutting your "off camera discussion" out! Also...VOLUME WARNING for headphone users.. damn
@stevenknox3413
@stevenknox3413 5 жыл бұрын
War Gamer Ace, exactly. I felt like I was yelling "Get on with the damn video."
@Perturbato96
@Perturbato96 5 жыл бұрын
Nice
@blaiseboor6516
@blaiseboor6516 5 жыл бұрын
Can you do more necromunda videos I’m trying to teach me and my sister how to play
@philosophyofcarry
@philosophyofcarry Жыл бұрын
love necromunda!
@7F0X7
@7F0X7 4 жыл бұрын
Why shouldn't an explosive be able to hit someone behind cover if they can aim the explosive behind the cover? That's basic splash damage we use in shooters all the time. Was he making the point that there was no damage reduction making it overpowered?
@duffman2.096
@duffman2.096 4 жыл бұрын
I'm not being that guy in rules 1stly lol but befor anything happend it was 14mins in and the discussion had is a good one but not the time and place lol leave that long winded out a little bit and if you could do a episode where you set up these points and discuss but full episodes on that chain of thought I would tune in to them across all platforms of 40k? Could cover many points in one vid that's thoughts and solutions that we all have and want to know and or see??? Would be cool!!!
@markgrehan3726
@markgrehan3726 5 жыл бұрын
Do you guys enjoy the game or is it too broken?
@Simon-ed6zc
@Simon-ed6zc 2 жыл бұрын
Aloha, sorry for necromancing this here comment section, but will you play more necromunda in the future?
@theMyouknow
@theMyouknow 4 жыл бұрын
Man they sure made it more survivable then the old necromunda, cover was your friend, weapons jamming and exploding, running out of bullets fast if you did not have lasguns, that was the fun stuff, now they gotto implement these damn cards instead of having the heroes leveling which was the fun part of necromunda, getting skills etc. Think i prefer the old rules to be honest.
@xryuran
@xryuran 5 жыл бұрын
It's a bit annoying that they are missing all of those chances for stray shots. That guy on the ground should have been being perforated when the leader was shot
@ThePatta93
@ThePatta93 5 жыл бұрын
Nope, when you're on the ground you are ignored for stray shots and the like.
@DT-ce1fb
@DT-ce1fb 5 жыл бұрын
Also the stray shots rules are one of those things a lot of people house rule because they're easy to exploit. Stray shots shouldn't be hitting on 4+ as that can make them more accurate for some gangs than regular shooting is.
@fiftyonefilm
@fiftyonefilm 4 жыл бұрын
Agreed. Thats why you don't bunch up like this. Those missed shots should have hit someone.
@allones3078
@allones3078 4 жыл бұрын
Hope you guys do a campgin
@BowlerHatMan
@BowlerHatMan 5 жыл бұрын
under armour only gives a +1 to template weapons
@PrinceEphriam
@PrinceEphriam 5 жыл бұрын
I believe you're thinking of flak armor. Pretty sure the armoured undersuit just gives a flat +1 to saves.
@DT-ce1fb
@DT-ce1fb 5 жыл бұрын
@@PrinceEphriam That's right. It does get a bit more complex because all Palanites gets undersuits /and/ some kind of flak armour. Plus you can spend more credits to upgrade to a type that ignores a single point of AP.
@masqueradevictim
@masqueradevictim 5 жыл бұрын
I want Matt's shirt...
@maxpower3990
@maxpower3990 5 жыл бұрын
How are these Subjucators different from the Adeptus Arbites?
@Mtom9388
@Mtom9388 5 жыл бұрын
Enforcers do the usual work of police in oppressive regime and Arbites care only about making sure that planet gives its tithes to Imperium and are the first ones to fight with planetary rebellion
@Mtom9388
@Mtom9388 5 жыл бұрын
And Subjugators are those MORE brutal Enforcers who are supposed to fight off minor rebellions
@Blight02
@Blight02 5 жыл бұрын
Personal enforcers for the planetary govenor. arbiters are a full adeptus. These guys are hired goons with good gear.
@Killeraholic
@Killeraholic 5 жыл бұрын
Adeptus Arbites make sure that Imperial Law is enforced. Subjucators make sure planetary law is enforced
@MixxM-ou2pc
@MixxM-ou2pc 4 жыл бұрын
When the kids from stranger things grow up 👆🏼😂😉
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