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Parametric modeling in 3Ds Max
Use a combination of the Data Channel and Osl to create this parametric double wave facade.
Follow the steps in this short tutorial:
create a box with desired size.
Apply array modifier.
Check Center option and set count X and Y to 70.
Scroll to UV rollout and set the mode to Clone XYZ.
Disable additive option.
Apply Data Channel modifier and add distort operator to the stack.
Open material editor and add UVW Transform then change the X and Y tiling to 20.
Add components vector and plug uvw output to the component intput.
Add Math Sin and plug X value to sin.
Copy Sin and plug y value to sin.
Add math multiply and multiply the 2 sin values.
Connect multiply value to the distort input and increase strength to 50.
Now add GeoQuantize operator to the stack ( this will average out the values in each element)
Add Component Space operator and set to Z (multiplying this to the stack will make sure the bottom part of the box will have a value of 0 which result of moving the top parts only).
Add Vertex Output operator and set it to Position and Z, change selection method to Add.
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