your saving my work life out here sister, thank you
@ZeBirdBrain3 жыл бұрын
You're welcome 😊
@alenhadzic23 Жыл бұрын
I stumbled onto particles doing a current project, and my reaction when I opened the group was exactly the same lol, love the vids!
@ZeBirdBrain Жыл бұрын
Ahahah
@doodledlie3 жыл бұрын
This serie is a blessing! so excited to get to learn about the dreaded particules!!! Can't wait for the next part!
@marie-evelacelle13823 жыл бұрын
I ALSO CANNOT WAIT but i have to cuz its not done editing lel
@ZeBirdBrain3 жыл бұрын
More to come!
@kopotty3 жыл бұрын
Thanks so much for making this series! Particles have always baffled me in harmony but I feel like there's so much potential in them - looking forward to watching the rest!
@Wonders_of_Reality3 жыл бұрын
One more thing! Love your new intro! It went so quick but it looks like that the Birdie can now generate closed magnetic fields with her wings, transform the air inside into plasma and launch it where she likes. I have to be careful. Even a cybernetic fairy like me would be varourised by one hit.
@ZeBirdBrain3 жыл бұрын
ahahah yes! thank youuu Actualy her crown can turn into stuff!
@Nemao3 жыл бұрын
0:15 lmao that totaly me
@ZeBirdBrain3 жыл бұрын
lol
@bucinto3 жыл бұрын
AM I FINALLY GONNA TRULY UNDERSTAND PARTICLES? Thanks ZeBird! I love how you explain things :)
@marie-evelacelle13823 жыл бұрын
YES YOU WILL
@ZeBirdBrain3 жыл бұрын
Happy to help!
@Wonders_of_Reality3 жыл бұрын
Big like! Many thanks for the peacock at the end! Finally, I didn’t flinch as usual. As for the particles in Harmony, I see only one advantage: emitters and containers are perfectly aligned with the scene and with the layers. For my last project, I ended up using Sprites in Maya. Needed raindrops that hit the ground and show a randomly chosen animated sequence of a splash (at the exact point where the raindrop hits the ground and not like in the examples from the library). Issues with matching the sequences were an inconvenience. It would be interesting to see in which cases it makes sense to use particles in Harmomy. It’s impossible to control them with code, they don’t support blob meshes, self-collisions, stickiness, friction, goals.