PARTICLES - Part 0: Introduction (Harmony)

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ZeBirdBrain

ZeBirdBrain

Күн бұрын

Пікірлер: 17
@Tomkko
@Tomkko 3 жыл бұрын
your saving my work life out here sister, thank you
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
You're welcome 😊
@alenhadzic23
@alenhadzic23 Жыл бұрын
I stumbled onto particles doing a current project, and my reaction when I opened the group was exactly the same lol, love the vids!
@ZeBirdBrain
@ZeBirdBrain Жыл бұрын
Ahahah
@doodledlie
@doodledlie 3 жыл бұрын
This serie is a blessing! so excited to get to learn about the dreaded particules!!! Can't wait for the next part!
@marie-evelacelle1382
@marie-evelacelle1382 3 жыл бұрын
I ALSO CANNOT WAIT but i have to cuz its not done editing lel
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
More to come!
@kopotty
@kopotty 3 жыл бұрын
Thanks so much for making this series! Particles have always baffled me in harmony but I feel like there's so much potential in them - looking forward to watching the rest!
@Wonders_of_Reality
@Wonders_of_Reality 3 жыл бұрын
One more thing! Love your new intro! It went so quick but it looks like that the Birdie can now generate closed magnetic fields with her wings, transform the air inside into plasma and launch it where she likes. I have to be careful. Even a cybernetic fairy like me would be varourised by one hit.
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
ahahah yes! thank youuu Actualy her crown can turn into stuff!
@Nemao
@Nemao 3 жыл бұрын
0:15 lmao that totaly me
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
lol
@bucinto
@bucinto 3 жыл бұрын
AM I FINALLY GONNA TRULY UNDERSTAND PARTICLES? Thanks ZeBird! I love how you explain things :)
@marie-evelacelle1382
@marie-evelacelle1382 3 жыл бұрын
YES YOU WILL
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
Happy to help!
@Wonders_of_Reality
@Wonders_of_Reality 3 жыл бұрын
Big like! Many thanks for the peacock at the end! Finally, I didn’t flinch as usual. As for the particles in Harmony, I see only one advantage: emitters and containers are perfectly aligned with the scene and with the layers. For my last project, I ended up using Sprites in Maya. Needed raindrops that hit the ground and show a randomly chosen animated sequence of a splash (at the exact point where the raindrop hits the ground and not like in the examples from the library). Issues with matching the sequences were an inconvenience. It would be interesting to see in which cases it makes sense to use particles in Harmomy. It’s impossible to control them with code, they don’t support blob meshes, self-collisions, stickiness, friction, goals.
@ZeBirdBrain
@ZeBirdBrain 3 жыл бұрын
noted!
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