The Half-Life: Source Bug Compendium

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patbytes

patbytes

Күн бұрын

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@CoreyLaddo
@CoreyLaddo 3 жыл бұрын
I knew HL: Source was buggy but DAMN I didn't know it was this broken
@patbytes
@patbytes 3 жыл бұрын
😳
@blob5907
@blob5907 3 жыл бұрын
DO YOU KNOW NOW
@DJL3G3ND
@DJL3G3ND 3 жыл бұрын
@@blob5907 yeah I reckon he does
@marthaacosta7739
@marthaacosta7739 3 жыл бұрын
Always was broken.
@psicogames5509
@psicogames5509 3 жыл бұрын
It wasn't at first... I remember playing a perfect version back in the day, it was in the hl2 dvd I had
@kakokapolei123
@kakokapolei123 3 жыл бұрын
For a company that still updates games like Portal 2 and Half-Life 2, you would think at least one employee at Valve would be bored enough to fix these lmao
@clawzx1195
@clawzx1195 3 жыл бұрын
@MASLIN BRUNER that sounds about right
@FelipeJaquez
@FelipeJaquez 3 жыл бұрын
@@sedme0 I remember being able to outpace the train
@YourDarlingOathbreaker
@YourDarlingOathbreaker 3 жыл бұрын
@@sedme0 I think it's still possible on the Orange Box release for the 360. It's been a few years since I last played it though, so I could be wrong.
@Yetoob8lWuxUQnpAahSqEpYkyZ
@Yetoob8lWuxUQnpAahSqEpYkyZ 3 жыл бұрын
@@sedme0 I'm still able to do it, but it's hard if you don't angle it correctly and if you don't immediately shift when going through the trigger causing the train.
@robdavideogamer4119
@robdavideogamer4119 3 жыл бұрын
I feel like I shouldn't even have to bring up Team Fortress 2
@GoldKnightProduction
@GoldKnightProduction 3 жыл бұрын
The 'we've got hostiles' skip works in the original, it's just harder to trigger.
@PIKL_Creep
@PIKL_Creep 3 жыл бұрын
It's easy if you jump from the stairs onto the boxes then over the rail. I'm assuming you're talking about the room full of explosives. I don't remember level names.
@GoldKnightProduction
@GoldKnightProduction 3 жыл бұрын
@@PIKL_Creep No, I mean getting the scientist to open the security room door. That way you can go straight through the silo doors.
@thevisitor1032
@thevisitor1032 3 жыл бұрын
Yo how.
@GoldKnightProduction
@GoldKnightProduction 3 жыл бұрын
@@thevisitor1032 about the same as in the video. The big issue I know about is that saving and loading will invalidate the skip. You have to come from the elevator transition.
@dorukdogauysal8299
@dorukdogauysal8299 3 жыл бұрын
@@GoldKnightProduction You can just go to the scientist and spam "e" until he talks to you than navigate him towards the door. It's slower but easiest skip to do in Half-Life.
@mastermaniac1911
@mastermaniac1911 3 жыл бұрын
You missed the fact the Barneys have pistols capable of extreme, endless rapid-fire now, and are consequently more terrifying than anything the alien menace could ever bring to bear. They just flatten everything.
@animatron6661
@animatron6661 3 жыл бұрын
I feel bad for the people who only played this game and not the original half half and are like “well these old games are buggy” when really the og game is way better
@Hugo-qe3ur
@Hugo-qe3ur 3 жыл бұрын
I played HL Source because of widescreen support and I never encountered any bugs or glitches. Guess I was lucky.
@itwontcomeout5678
@itwontcomeout5678 3 жыл бұрын
Yeah same I downloaded it first last year (for free) as part of the HL: Alyx promo period, and honestly there were no game-breaking bugs I noticed, just small little things I attributed it to being an old game
@Mossyoakwendigo4.6
@Mossyoakwendigo4.6 3 жыл бұрын
other way around for me, i prefer the source version because the original version is really buggy, had a lot of game breaking glitches and the npcs would just start screaming and just stand still when they were being attacked. The source version i barely had any issue, i've replayed it many times and encountered very few.
@Ribbons0121R121
@Ribbons0121R121 3 жыл бұрын
i know the 360 orange box has its fair share of bugs at one point in route kanal you can completely negate a chase sequence by going out of bounds with nothing more than a barrel. obviously you lose the boat but eh.
@-Zakhiel-
@-Zakhiel- 3 жыл бұрын
@@Hugo-qe3ur You don't need source for that thought...
@addnamelater7762
@addnamelater7762 3 жыл бұрын
3:54 NOOO! THE VOID WAS SO PEACEFUL, WHY HAVE YOU BROUGHT ME BACK TO THIS CHAOTIC HELLSCAPE!?
@penoiseballs563
@penoiseballs563 3 жыл бұрын
again with da void
@WheatVein
@WheatVein 3 жыл бұрын
@@penoiseballs563 Void? Is that a mossbag reference?
@owenwithagame619
@owenwithagame619 3 жыл бұрын
@@WheatVein think he meant the void of eternal oblivion where after death its just nothing, or maybe something else
@destubae3271
@destubae3271 3 жыл бұрын
You're going to wish you didn't do that.
@Adski975
@Adski975 3 жыл бұрын
@@WheatVein Well, his comment is a Sopranos reference. A character named Johnny Sac says: "again with the money?!"
@ninjacat230
@ninjacat230 3 жыл бұрын
5:31 I think that's because the water negates explosion damage, like when you hide from the explosive barrels underwater early in half life 2. The crates are considered "underwater" so they take no damage.
@rekreator12e71
@rekreator12e71 3 жыл бұрын
I wanted to make minecraft joke about tnt not breaking under water
@ninjacat230
@ninjacat230 3 жыл бұрын
@@rekreator12e71 yeah, it's like that
@Ribbons0121R121
@Ribbons0121R121 3 жыл бұрын
more like the explosives are underwater in my opinion, as most explosives in half life are fairly small
@JohnSmith-fq3rg
@JohnSmith-fq3rg 3 жыл бұрын
Which is the exact opposite of real life, where explosives are more deadly underwater.
@abbcc5996
@abbcc5996 3 жыл бұрын
@@ninjacat230 holy shit are you ninjacat from sunrust gmod?
@-M-2-
@-M-2- 3 жыл бұрын
6:53 I remember decompiling that map just to see what was going wrong. Turns out on the right side before you encounter the Barney on the floor, there's a trigger that leaks out of bounds through a wall. I think it's to trigger some music if I recall, but for reasons I'm not sure of, the boundary of it unnecessarily extends way through the wall to the other side of the little stairway passage you go through. A quick move back in bounds and the sky is fixed. For anyone who doesn't know, Source games need to have their maps "blocked in" so to speak. You make the confines of the space you play in, and everything has to fit within that space. If entities (bits of game logic - triggers, lights, etc) are outside of this space, the engine can't properly work out where the play area really is and treats out of bounds as somewhere you can go. This breaks everything from water reflections to lighting and the 3D Skybox as seen in the video. This could've been an interesting port if they'd done, well, *anything* to patch it up. Great video!
@patbytes
@patbytes 3 жыл бұрын
Amazing and insightful comment, thank you so much!!
@Rainlitnight
@Rainlitnight 3 жыл бұрын
I actually just completed HL1 (GoldSrc version) for the first time in over 15 years after not playing it since PS2... and I had this bug, for a second, on one of my reloaded lives. I had just gotten killed by the mines on the left (fucking around) and it popped up when I reloaded. It was only for a second and went away when I looked at the building and didn't return. Definitely not as prominent a bug... makes me think that Source amplified any potential bugs tenfold.
@1battlemedic622
@1battlemedic622 3 жыл бұрын
Yep. Just like in Doom 3.
@Marxon1134
@Marxon1134 2 жыл бұрын
Baked lighting, raycasts for reflections can't enter that void, fascinating stuff.
@mr.101.8
@mr.101.8 2 жыл бұрын
The most easy way to fix a leak is to create a giant cube with nodraw texture which will fit the map in itself
@crumstopher
@crumstopher 3 жыл бұрын
I think that's the first time I've ever heard the phrase "respective tentacles"
@a.k8185
@a.k8185 2 жыл бұрын
Consentacles?
@lukkkasz323
@lukkkasz323 3 жыл бұрын
This is definitively not "everything". Here's some of them: 1. Radioactive pit (leading to Blast Pit chapter) has a place where water is missing and the player is not being damaged there. 2. Music is stopped after change level. 3. Texture randomization doesnt work like in GoldSrc.
@patbytes
@patbytes 3 жыл бұрын
Thank you for letting me know, I didn't catch that in my playtesting and now can confirm it: in the map c1a4k, there are sections of the radiation that can be stood on like a solid surface and do not hurt the player.
@zyriuz2
@zyriuz2 3 жыл бұрын
The music unfortunately stops after loading in a new level in the half-life goldsrc steam version too as far as I'm concerned the only versions that keeps the music going during loading is the actual CDs or the retail versions and I've played the og sierra online version and the updated hl version that was released along the expansions and counterstrike in 2001.
@zyriuz2
@zyriuz2 3 жыл бұрын
@@patbytes and good to see you! 😄
@lukkkasz323
@lukkkasz323 3 жыл бұрын
@@zyriuz2 It doesnt in the latest Steam version in the main game (it still stops with mods though)
@zyriuz2
@zyriuz2 3 жыл бұрын
@@lukkkasz323 maybe i haven't updated in a while I'm not sure, better go verify those files and see what happens :)
@shurbrrt
@shurbrrt 3 жыл бұрын
Wait so you're telling me this wasn't a tech demo valve accidentally released on steam?
@patbytes
@patbytes 3 жыл бұрын
Started out a tech demo to see if it was possible to easily convert GoldSource mods to Source (for some reason???), was later turned into an actual game to show off the new engine.
@rvc7468
@rvc7468 3 жыл бұрын
Should’ve made it *really* cheap, considering the state of the game
@nailotsot
@nailotsot 3 жыл бұрын
@@rvc7468 in my opinion it should have stayed as a developer project to test gold-source porting and it should have never been released, But if they wanted to release it anyways, I think it should have been bundled for free with the original Half life.
@ansonx10
@ansonx10 3 жыл бұрын
@@nailotsot Yeah. I think if they had just made it free or cheaper than the original, people would have THIS as their first (and only) experience with Half Life, which would be a crime against humanity. That was probably their thinking at the time.
@novacancy6682
@novacancy6682 3 жыл бұрын
To play devil’s advocate, this was probably really high quality back then, and what made Valve get noticed.
@KnoxCarbon
@KnoxCarbon 3 жыл бұрын
The most amazing thing about HLS is that Ross Scott managed to make the entirely of Freeman's Mind with it without having a mental breakdown.
@lopenash
@lopenash 4 ай бұрын
"without having a mental breakdown" Have you seen him?
@fonesrphunny7242
@fonesrphunny7242 2 жыл бұрын
3:25 That "weird DX9 sheen" is called "environment map". Instead of calculating reflections in real time (which is kinda slow) you use a 360° texture that looks similar to your environment and pull your reflections from that. It's never going to look quiet right, because the reflection's perspective doesn't change as it should, but it can still look good when done subtly. Valve just took a generic blurry texture that doesn't fit the environment and turned the effect up to 100. That's why it sticks out so horribly. It's as low effort as pretty much everything else in this game.
@varvarvarvarvarvar
@varvarvarvarvarvar 2 ай бұрын
Pretty sure it appeared after one of the updates as a bug and not as anything intentional. The game didn't have that sheen in 2005.
@_plg
@_plg 3 жыл бұрын
9:46 Fun fact: The HD models in HLS weren't gearbox's original models just ported over. They were *STOLEN* from a gamebanana mod, which is why the sleeves are different, why the G-Man model is completely different, and why one of the textures has the original signature of the author on it.
@commscan314
@commscan314 3 жыл бұрын
I thought the HD models came from the PS2 port, but I could be wrong.
@JustCallMeHeavy
@JustCallMeHeavy 3 жыл бұрын
How do you know?
@_plg
@_plg 3 жыл бұрын
@@JustCallMeHeavy tcrf
@fenexus404
@fenexus404 2 жыл бұрын
@@commscan314 Well... those were made by gearbox. So...
@dyinglight7216
@dyinglight7216 2 жыл бұрын
@@_plg ?
@guymanuel4260
@guymanuel4260 3 жыл бұрын
When a half life rabbithole leads you to a great channel.
@awwolfgang9659
@awwolfgang9659 3 жыл бұрын
I un ironically loved Half-Life source with all that I had. Played it nonstop because I just preferred source over the goldsource engine. I never remembered it being this broken; I suppose that’s what long term neglect can do to a game. You’ve done a fantastic job in bringing these bugs to light!
@CommanderSp00ky
@CommanderSp00ky 3 жыл бұрын
Same. I loved HL:S (I used to have it cracked and it was not as broken)
@shny_scott
@shny_scott 3 жыл бұрын
The steampipe update added many more bugs, the game wasn't perfect at launch but the update definitely didn't help
@awwolfgang9659
@awwolfgang9659 3 жыл бұрын
@@shny_scott I remember that update! Didn’t make a great impression on me
@filipealarza9079
@filipealarza9079 2 жыл бұрын
the original release of HL source was pretty decent. updates were what broke it along the way, especially the steampipe one. now it's become our favourite punchbag.
@dylanhollingsworth9057
@dylanhollingsworth9057 3 жыл бұрын
Your really underrated, great job.
@byeheaven
@byeheaven 3 жыл бұрын
Give him time, I’m sure he’ll be popular!
@corncobjohnsonreal
@corncobjohnsonreal 3 жыл бұрын
Yeah man seriously, great job of being so underrated, it's a tough task to pull off when you make such good content
@patorrisse5722
@patorrisse5722 3 жыл бұрын
He was recommended to me
@mythsqueuemusic
@mythsqueuemusic 3 жыл бұрын
Youre
@patorrisse5722
@patorrisse5722 3 жыл бұрын
@@mythsqueuemusic this really tickles your funny bone, dont it?
@TommyNir
@TommyNir 3 жыл бұрын
There's also the fact that because of the way that source works, the armored parts of alien grunts aren't armored like they are in the original Half-Life, which makes them *way* easier to take down
@randomcatdude
@randomcatdude 3 жыл бұрын
That isn't really Source's fault. Someone just didn't properly port over the agrunt NPC's code.
@QuintessentialWalrus
@QuintessentialWalrus 3 жыл бұрын
Just wanna point out how underrated your vids are, king. Your script is easy to follow and your narration is direct without being dry. Plus, the technical skill on display in the video and audio editing is more than serviceable. There are KZbinrs a lot bigger than you who haven't figured out how to avoid those issues, so I hope you keep at it and go far someday. Step 1 to success is avoiding the common mistakes, and you're killing it!
@patbytes
@patbytes 3 жыл бұрын
This is an exceptionally thoughtful reply, thank you so much for the encouragement!!
@ThatTravGuy
@ThatTravGuy 3 жыл бұрын
Great work man. I knew HL:S was busted, but this is a next-level breakdown.
@mirabile1221
@mirabile1221 3 жыл бұрын
wow its that guy
@wall4818
@wall4818 3 жыл бұрын
HL Source is weird in general. Overall, seeing ragdolls instead of animated death sequences is super off putting.
@cheese6929
@cheese6929 3 жыл бұрын
@@kakophonien6514 pretty funny though
@lettuceman306
@lettuceman306 3 жыл бұрын
10:32 This issue happens to varying extents in pretty much every Source game - I believe it's caused by Valve's approach to handling ambient lighting. Basically, there are "ambient cube samples" placed at various points across the map, and whichever one an entity's lighting origin is close to is what's used. Occasionally you'll find some unfortunate circumstances where an object in a brightly-lit area is *technically* closer to an ambient cube sample from a pitch-black area than one that better fits its location - hence the turning dark.
@MrPikachuTheMadman
@MrPikachuTheMadman 3 жыл бұрын
7:58 I believe that is a bug shared with Half Life 2 where if something is on top of a npc’s head, their scripting forces them to teleport to their destination to avoid the obstacle because being blocked by the object could cause a game breaking bug such as a softlock. You can see the bug being used in HL2 speed runs when dealing with friendly npcs such as Barney or Alyx to speed up the scenes. The reason why the bug is present in both games is because Half Life Source was actually released a couple months before Half Life 2. It was harder to notice in Half Life Source because there was no physic objects that you could pick up and put on the NPCs head, which is how you do it in Half Life 2. This resulted in it not being patched out of Half Life 2 before release because most people didn’t notice it in Half Life Source. Now granted someone should have noticed such a simple thing in play testing for Half Life 2 as it could probably be found by just people trying to mess around with the npcs or make them look funny by placing things on top of their heads, but I guess it didn’t thus leading to it still being present in Half Life 2. (Btw for those wondering why they don’t patch it out nowadays in hl2 in a video on ign where some of the developers watched a speed run they said they don’t patch out glitches those kind of glitches because they don’t want to mess with the speed run meta and make the speedrunning community of HL2 mad)
@patbytes
@patbytes 3 жыл бұрын
This is indeed a trick used in Source speedrunning for sure! However, I noticed that Gordon's increased jump height compared to the original HL made it very easy to just jump onto someone's head, whereas other Source games have a more realistic height boost.
@thisnameisbad3609
@thisnameisbad3609 4 ай бұрын
valve: removes prop jumping and replaces bunnyhops with abhs (I think) also valve: fixes fps pushables also also valve: no we don't want to mess with speedruns
@llSuperSnivyll
@llSuperSnivyll 3 жыл бұрын
The "We've Got Hostiles!" skip is also present in the original... but it's not as easy to execute, to be fair.
@Damian-cilr2
@Damian-cilr2 9 ай бұрын
Nah its actually just as easy,infact i did it 3 times in a row once. You need to save before going thru the elevator doors on the map before otherwise it won't work for some reason
@llSuperSnivyll
@llSuperSnivyll 9 ай бұрын
@@Damian-cilr2 I was meaning, less on how to interrupt the script, and more on the part that the scientist prefers to run to corners rather than open the door.
@tristancoleman6993
@tristancoleman6993 3 жыл бұрын
wake up honey new patbytes video just dropped
@himynameisben95
@himynameisben95 3 жыл бұрын
the We Got Hostiles skip is used in speedruns of the original Half-Life
@wadmodderschalton5763
@wadmodderschalton5763 3 жыл бұрын
The HD models included in Half-Life Source since the SteamPipe update are supposedly a fan made portation rather than the original Gearbox HD models. (9:47)
@zand33
@zand33 3 жыл бұрын
Gunna be honest I only bought Half Life: Source so I could fool around in Garry's mod/play the original half life with all my wacky add-ons
@cyborgparrot1996
@cyborgparrot1996 3 жыл бұрын
Same here
@itwontcomeout5678
@itwontcomeout5678 3 жыл бұрын
It’s worth it IMO. I can’t seem to find any other GoldSrc content in Gmod (especially opposing force), so just having HL1 Deathmatch Source from orange box allows me to play Gmod with walking, talking Barney’s and Scientists :)
@sabotabo7476
@sabotabo7476 3 жыл бұрын
@@itwontcomeout5678 there used to be an add on called half-life: rennaisance, idk what happened to it, I think it’s gone, but it was hl source/opfor/bs models and weapons, including beta things like the panthereye
@daylineli
@daylineli 3 жыл бұрын
@@sabotabo7476 its still there
@marisanya
@marisanya 3 жыл бұрын
Yep
@TheOffenderBlog
@TheOffenderBlog 3 жыл бұрын
I remember being disappointed with half-life source back in 04 when I got it in the Half-Life 2 collectors edition. I thought it would be a remake that would be Half-Life 1 done with Half-like 2 graphics, kind of like what Black Mesa ended up being. Instead it was just a more glitchy version of Half-Life.
@IsmailofeRegime
@IsmailofeRegime 3 жыл бұрын
I didn't think it would be HL2 graphics in HL1, but I did think the changes would be more.... substantial somehow, even though Valve didn't promise anything more than HL1 using the Source engine. The novelty of ragdoll corpses and fancy-looking water wears off pretty quickly.
@Radonatos
@Radonatos 2 жыл бұрын
Same, I remember being quite disappointed with HL-source, to the point that I felt it would ruin my memories of it - esp. in contrast to the HL2 graphics - and never really played it again. Until over a decade later Black Mesa came along.
@floppianpilot606
@floppianpilot606 2 жыл бұрын
Older versions of half life source were still better, as Half life source got fucked with the updates for some reason.
@n646n
@n646n 2 жыл бұрын
It actually wasn't glitchy at all except for the door sounds. Everything was functional, I have that pre-steampipe version.
@kabeam5643
@kabeam5643 Жыл бұрын
Half-Life: Source at launch actually functioned properly and could replace the original, Freeman's Mind used Half-Life: Source. Updates to the source engine over time and the lack of maintenance from Valve made it into the product it is today.
@slickcalf985
@slickcalf985 3 жыл бұрын
dude, this is just expanded lore about the Resonance Cascade tearing apart the fabric of reality - Random comment I stole
@udhi_gn3893
@udhi_gn3893 2 жыл бұрын
The soap: advertised to kill 99.9% bacteria Black mesa scientists: 6:16
@halfbakedchannel6065
@halfbakedchannel6065 3 жыл бұрын
"Who is responsible for this mess?"
@CopiousDoinksLLC
@CopiousDoinksLLC 2 жыл бұрын
5:04 "Oh fuck that, you deal with it"
@hatandhoodie_
@hatandhoodie_ 2 жыл бұрын
Fun Fact about that one broken skybox in Surface Tension, the playable area of the map is also considered part of the skybox, and gets projected along with it. See that grey box structure in the background at 7:12 ? That's the part of the map you're in. The weirdest part is, you can even noclip over there and see the giant projection in-person. This game is just ridiculous.
@halftime919
@halftime919 3 жыл бұрын
I remember that the Source Version broken the Allies becoming hostile when hurting a Scientist right in front of him system, now you can kill Scientist in his faces.
@thearbiter2701
@thearbiter2701 3 жыл бұрын
@Gorbo I know I'm about to wooshed, but they're guards
@destubae3271
@destubae3271 3 жыл бұрын
The Allies, getting upset if you're damaging a scientist working on what are essentially bioweapons? What is this, Operation Paperclip?
@TheEngieTF2
@TheEngieTF2 3 жыл бұрын
9:46 The shell casting from the pistol is in the wrong placement, this can also be found in the original Half Life HD Model Pack. This due to the game still following the original model animation. You should also know that some of these bugs can also be found in the original Half Life. They just happened differently
@rydersummers8753
@rydersummers8753 3 жыл бұрын
Back in the day I found out on crossfire you could throw a satchel into the button and keep it from closing and you could drop the nuke as many times as you wanted
@panda_sauce9647
@panda_sauce9647 3 жыл бұрын
Wow this managed to have 1/16 of the amount of bugs in cyber punk. Truly an amazing feat of game design
@Its-pronounced-ay-zaer-e
@Its-pronounced-ay-zaer-e 3 жыл бұрын
if you’ve made a game almost as buggy as cyberpunk, you’ve known you’ve done something incredibly wrong
@kisco_1
@kisco_1 3 жыл бұрын
That door handle _is_ the default hammer sound, but valve are lazy sometimes and don't change it, so a big metal bunker just now sounds like a little wood door
@MasterSwordRemix
@MasterSwordRemix 3 жыл бұрын
Interesting video! This was how I first played HL1 unfortunately but I didn't know any better so I still loved it haha. One bug I didn't see in this is NPC's constantly yelling like they're being hurt when standing around. This mostly happens with guards after a fight. Very annoying lol
@Knuxfan24
@Knuxfan24 3 жыл бұрын
I'm seriously questioning how they managed to dupe so many entities, especially with how much it breaks Deathmatch
@HazerV2
@HazerV2 2 жыл бұрын
I'm asking the same thing. I've been mapping for 7 years and you can't do that unless it's manually done. I'm not convinced this is an unintentional bug.
@Alles_Ratten
@Alles_Ratten 3 жыл бұрын
Some more deathmatch related bugs: 1. The Gauss is totally off. It randomly has fire delays and kills yourself on many more surfaces than in HL 1 2. The explosive Crossbow bolts use a big explosion effect instead of a small one (and zoomed shots have projectile time) 3. Several weapon pickups are extremly tiny. For example: The world model of the SMG is about as tiny as it's SMG Nades and ammo pickups. This also effects RPG and others. 4. The movement is laggy and buggy.
@sunsetwolf7188
@sunsetwolf7188 3 жыл бұрын
This seems like such an interesting video! (I haven't watched through yet, but I'm already invested at a minute or so in.) I wanted to comment now and say thank you for including captions, they make this video so much easier to understand :) (not that the video's hard to understand - I just rely on captions a lot, and their accuracy in this video is very much appreciated!) can't wait to see what's in store!
@patbytes
@patbytes 3 жыл бұрын
I'm very glad the captions are helpful, thank you so much for reaching out!!
@2mike290
@2mike290 2 жыл бұрын
4:44 i managed to softlock that elevator too in the original game
@manerar
@manerar 3 жыл бұрын
2:44 there's nothing out there
@zachshark2901
@zachshark2901 3 жыл бұрын
There's a world outside of black mesa gordon. AND I WANT IN.
@llynxfyremusic
@llynxfyremusic 3 жыл бұрын
LOOK GORDON! ROPES!
@sonicdash9652
@sonicdash9652 3 жыл бұрын
@@llynxfyremusic Not these awful memes again...
@idontknowwhattoputheresendhelp
@idontknowwhattoputheresendhelp 7 ай бұрын
​@@sonicdash9652HELLO, GORDON!
@ApoLk_
@ApoLk_ 3 жыл бұрын
that guard was like: Ouch! DID YOU JUST SHOOT ME DUDE? I was dead, and now my arm hurts c'mon!
@ProjectV6
@ProjectV6 3 жыл бұрын
6:45 "What was that?! I dont like hearing explosions if I'm not the one making them..."
@Nikp117
@Nikp117 3 жыл бұрын
The Freeman’s Mind intros reawakened memories of watching that show I didn’t even know I had forgotten. Really stellar content bro, subscribed
@shadesoftime
@shadesoftime 3 жыл бұрын
Broken ragdolls in HLDMS are because they just set the wrong time that the ragdoll should freeze at)
@fabianpolt8346
@fabianpolt8346 2 жыл бұрын
I really enjoyed this video! Great content!
@vincentthe1st
@vincentthe1st 3 жыл бұрын
I remember a lot of the bugs in multiplayer, but at the time I just passed it off as intended game mechanics
@corvidashgame5613
@corvidashgame5613 3 жыл бұрын
I was just looking for a video like this one last week! You covered everything nicely, and your presentation style is great too
@Callist0
@Callist0 3 жыл бұрын
Some bugs I've discovered myself, probably due to the source engine updating even more. In power up, in the vents right before the switches to turn on the fuel and oxygen, the wooden boards don't spawn anymore. 5:24 you don't need to pause the game anymore to gain extreme heights. 5:40 doesn't happen anymore 5:56 now only happens when you turn on your flashlight 10:07 also happens with the standard shotgun In apprehension, if you continue to open and close the door to the freezer, bass string short will play again.... and again In the map at 6:53, electric guitar ambience doesn't play anymore The tau cannon doesn't damage the helicopter anymore At the very end of office complex where one of the scientists does a sick roll out of a window, the scientist will always run directly into the zombies. These are just a few bugs I discovered myself when playing HL:Source for the first time today. Some of these bugs may be impossible to recreate, and I haven't tested them, just things I have noticed on my first playthrough.
@typeable
@typeable 3 жыл бұрын
The shadows with the ammo and pickups were in the original 1998 version, this would also have NPCs casting shadows. Although these shadows were removed from the 2001 version of Half-Life.
@CheeseYourself
@CheeseYourself 3 жыл бұрын
damn, this is a really good video genuinely surprised it only has a couple hundred thousand views hopefully you'll get more attention sometime soon
@AForceGaming
@AForceGaming 3 жыл бұрын
There was an old 2004 build where everything worked fine, I don't know why Valve messed it up
@patbytes
@patbytes 3 жыл бұрын
After SteamPipe, Valve began updating games using sweeping engine-wide updates without fully testing how these updates affected games. With the last real HL:S update being in 2013, this has led to a lot of unchecked changes.
@wearecoterminous
@wearecoterminous 3 жыл бұрын
They didn't, most of these problems are on the windows side
@megakarlach2
@megakarlach2 3 жыл бұрын
@@wearecoterminous it does happen in linux tho, look at the 5:57 part, the FPS used a different font for this screenshot.
@thepizzaguy8477
@thepizzaguy8477 3 жыл бұрын
At 7:03, you can actually make the jump in the non source version too, just with a little bit more skill
@srkgergely
@srkgergely 3 жыл бұрын
4:12 That's also worked in the original game. You don't even need to shout him, you can just talk with him to follow and then "pushing into the door". Also many of the bugs described here are 'missing' from the linux port, however the linux port has a more game breaking bug: The riffle and the glock has no sound at all, probably some weapon introduced later in the game also quiet.
@JewnicornProductions
@JewnicornProductions 3 жыл бұрын
Great video! Keep up the hard work, hope to see you blow up.
@andyw386
@andyw386 3 жыл бұрын
I clicked on this video as it was in my recommendations and I like Half Life stuff, and I found this video quite interesting since I always heard people talk about HL Source but never knew why it was bad, now I know! Also, I'm surprised this channel has so few subscribers, based on the quality of the video I assumed this would be like some massive Half Life/Valve related channel or something. Hope you earn lots more subscribers, you deserve them!
@plazmasyt
@plazmasyt 3 жыл бұрын
This was a fun watch but I'd love to see HL2 covered. I bet there's a lot of weird little issues introduced by updates over the years. Hell, Valve broke NPCs being able to blink about 5 years ago and only recently fixed it. c:
@piggosalternateaccount4917
@piggosalternateaccount4917 3 жыл бұрын
Great video, well narrated and easy to follow. Vital to something as niche as HLS glitches!
@disposable_income_andy
@disposable_income_andy 2 жыл бұрын
Actually, the security guard isn't the only one with that problem. Especially noticeable with the tram Barney, ALL security guards in the first chapter have swapped mouth textures. As a retrospective, HL:S isn't the worst thing ever. If I'm honest, apart from obvious bugs like the floating scientist or the surface tension skybox, a lot of things here you'd have to go out of your way to recreate or just naturally mess up like pressing a button more than once. The only real game breaking problem I had with source was being unable to kill the nihalanth for no reason I can explain.
@kabeam5643
@kabeam5643 2 жыл бұрын
3:32, thats not a misaligned texture, its that the teeth texture and mouth textures are absent, the red part in his mouth are from the lips.
@csdgay
@csdgay 3 жыл бұрын
4:12 im like 99% sure goldsrc half life has a similar bug
@patbytes
@patbytes 3 жыл бұрын
Just tried it out, hitting the scientist didn't stop him from running into the tripmine for me, so either this bug was introduced in HL:S or it was made a heck of a lot easier to do.
@csdgay
@csdgay 3 жыл бұрын
@@patbytes yeah, seems to just be easier in HL:S kzbin.info/www/bejne/i3yvoKF6esmgjJo
@patbytes
@patbytes 3 жыл бұрын
@@csdgay Thank you so much for the info! I will add a note in the description.
@mackantosh
@mackantosh 3 жыл бұрын
I can't help to point out that a bunch of the skips/sequence breaks in source are also possible in the original. eg the fence hop by the power generator, the scientist in Hostiles, you can even hop on the box (8:24) in the explosive rigged room close to the elevator by using the tripmine on the box as a platform. Great vid tho 👍 I had no idea HL Source was this busted
@patbytes
@patbytes 3 жыл бұрын
Indeed, a few of these issues aren't original, but are made much easier due to how the engine has changed. Thank you for the insight! On that topic, HL:S makes tripmines non-solid, which actually fixes some exploits from the original HL as far as platforming off of them (the Power Up skip being a major example.)
@masongoogleaccount366
@masongoogleaccount366 3 жыл бұрын
Those HD models are evil.
@RealBega
@RealBega 3 жыл бұрын
Hd Models Look good :P
@slightlyamusedblackkidfrom9153
@slightlyamusedblackkidfrom9153 3 жыл бұрын
@@hagonistheman7880 it's just subjective, I personally prefer the block military look of the Glock rather than the sheen from the exposed barrel of a beretta
@xFluing
@xFluing 3 жыл бұрын
The lighting messing up in the conveyor chapter is not the lighting, but the water texture from the barrels near the conveyors which gets messed up when shining light in their general direction.
@hunterkrovac
@hunterkrovac 3 жыл бұрын
3:01 You can do this in goldsrc too just wait for the scientist to get near the light then you're able to turn it back on
@VirtualKota
@VirtualKota 3 жыл бұрын
The algorithm has blessed you, source man, and honestly you have really good content :D hope you grow
@nips6093
@nips6093 3 жыл бұрын
cried when i got to game break bugs on getting this on my bday
@jh047o
@jh047o 3 жыл бұрын
@@amongitopremium same
@santo6847
@santo6847 3 жыл бұрын
Godzilla had a stroke and fucking died trying to read this
@HazerV2
@HazerV2 2 жыл бұрын
8:34 I'd assume that the trigger that's inside the elevator triggers only once. So when you press the closing button and leave, it will trigger the trigger_changelevel (I think that's the trigger name) only once and never triggers again. It might explain why it doesn't change level on second attempt.
@nathanielstanford3115
@nathanielstanford3115 3 жыл бұрын
I feel like you missed the biggest bug: the helicopter you fight in Surface Tension has the same offset hitbox as the launch pad one. It's impossible to destroy it without knowing that.
@stationalphastudios
@stationalphastudios 3 жыл бұрын
epic video
@HypeRapEnjoyer
@HypeRapEnjoyer 2 жыл бұрын
3:42 Lowry from Mystery of the Druids became a scientist! Cool!
@rspaced
@rspaced Жыл бұрын
Keep in mind that I’m a newbie to Hammer, but I think the skybox on Surface Tension stopped working properly was because of the differences in how Source and Goldsrc handles skyboxes. Most of the time the skybox smearing effect is because of a leak in the skybox (when the map isn’t sealed, Source can’t tell what is inside and outside the map, meaning that the skybox doesn’t render properly). Interestingly enough I’ve encountered the smearing effect before in the Goldsrc engine, I recall it being in residue processing or the part with the assassins when looking at a steel girder in some way. Anyway, great video!
@BSPNode
@BSPNode 3 жыл бұрын
I wish they’d release HL:Source and Source:DM for free on steam just so everyone can experience the horror of Source
@dream_killer-cc3vr
@dream_killer-cc3vr 3 жыл бұрын
After the mod fix it would just be half life 1 for free
@BSPNode
@BSPNode 3 жыл бұрын
@@dream_killer-cc3vr But don't fix it. Just release it for free
@sillyfella2009
@sillyfella2009 3 жыл бұрын
@@BSPNode they wouldnt fix it themselves,modders would
@SleepingPajamas
@SleepingPajamas 3 жыл бұрын
not sure if half life was part of it as well, valve released half life 2 and its episodes for free prior to the release of half life alyx (no longer available)
@BSPNode
@BSPNode 3 жыл бұрын
@@sillyfella2009 I'm not saying they should, I'm just saying that they should release it for free
@alistersinclair4600
@alistersinclair4600 3 жыл бұрын
4:01 I actually managed to skip this puzzle in the original Half Life the same way on my first playthrough (I thought it was what you were supposed to do lol), although it only happened once and I couldn't replicate it. It did overwrite both my autosaves on the wrong side though, which softlocked me :
@hootenannyskeleton
@hootenannyskeleton 2 жыл бұрын
oh shit so thats why the one security guard shooting the tentacle in hlvrai wasnt dying
@walterwhite6619
@walterwhite6619 2 жыл бұрын
0:04 talking before death
@BiddaMeanwater
@BiddaMeanwater Жыл бұрын
you repeat yourself sometimes
@Defenestrum
@Defenestrum 3 жыл бұрын
Thanks for the PTSD :)
@scp-0.9.6-b6
@scp-0.9.6-b6 3 жыл бұрын
In the half life restored version I found a way to skip we got hostiles. The restored version uses gold source, just brings back a few cut animations, and enemies back.
@Alberto309
@Alberto309 2 жыл бұрын
You forgot to mention the most annoying thing in Deathmatch: The SMG greande insta kills you no matter if you have 100 HP and 100 Suit, which makes the game unbalanced and makes players use only that weapon so they can win ez.
@hopefulkoala01435
@hopefulkoala01435 3 жыл бұрын
This is original KZbin high quality content. Awesome.
@e-102gammaboitheepicdoomer7
@e-102gammaboitheepicdoomer7 3 жыл бұрын
Fun fact: The MP5 in HL:S has a higher per-bullet damage output, for both you and the HECU Grunts. Also, the M16A1 (The MP5's "HD" Counterpart) looks cooler in HL:S in my opinion with it's darker hue.
@antipsychotic451
@antipsychotic451 3 жыл бұрын
thanks for uploading this. hopefully some talented modder out there will use videos like this to make half-life source as good as the original goldsrc game
@Кенжетайұлы
@Кенжетайұлы 3 жыл бұрын
Is it only me or watching Half-life related content gives chills to everyone
@habibpines
@habibpines 3 жыл бұрын
This definitely had great effort behind it, let's hope this will showed up in people recommendations
@keinebuhnefurgrune506
@keinebuhnefurgrune506 3 жыл бұрын
Developers: *wants to fix bugs* Gaben: "Are you insane? Stop bug fixing immediately!"
@richardcruz205
@richardcruz205 3 жыл бұрын
underrated vid lol, deserves more likes for showing every bug. Nice work 👍
@holdensutter6257
@holdensutter6257 3 жыл бұрын
Great vid! I ran into hit detection issues with Nihilanth, rendering it unbeatable in my copy. Specifically I would shoot it after destroying the crystals but the little orange orbs would disappear
@wrenbeck3370
@wrenbeck3370 Жыл бұрын
One bug that I'm surprised wasn't brought up is that, in one of the default deathmatch maps (I don't know the name but it's the one with the small rooms made of damaging water), there's a silo room thing where the gravity is lower (which is also where the Tau Cannon can be found); if you die while in there, you keep the floaty gravity until you either go back in there, or go into one of the aforementioned water room things. (Please note I've only played it in Deathmatch Source, so this might be in the original as well)
@canofraidantandroachspray8415
@canofraidantandroachspray8415 2 жыл бұрын
9:18 okay but hear me out, gordon is a scientist with no known firearms experience he is a nerd with little knowledge of guns a geek without prior training in these weapons there is little reason he should have good control over the recoil of a fully automatic submachine gun like in goldsource
@Jason75913
@Jason75913 2 жыл бұрын
the whole game is literally about him having a natural gift for firearms and trashing armed soldiers and aliens
@rileyrosswalker
@rileyrosswalker 3 жыл бұрын
Great video! I ran into a lot of those same bugs in my last playthrough as well. I had my game file corrupt on me when I died from the tripmines around the rocket in Surface Tension. Steampipe really brought a crowbar to this game's stability lol.
@grande1900
@grande1900 2 жыл бұрын
4:50 It aso happens in the Blastpit background map.
@Malamomster
@Malamomster 3 жыл бұрын
I REALLY like the rigor mortis compared to rag doll. It’s funny in a different way and I would love seeing something like that in a modern game just for giggles
@MissinginAction
@MissinginAction 3 жыл бұрын
The title changed when I clicked on it... *Interesting...*
@ieatgarbage8771
@ieatgarbage8771 3 жыл бұрын
Actually, the original half life also has the We’ve Got Hostiles skip. It’s just that you can only trigger it if you load from the level change trigger instead of a quick save, so a lot of people miss it.
@maxjohnson9131
@maxjohnson9131 3 жыл бұрын
All these years and I've never noticed that the gloves have red fingertips when holding the pistol.
@Elfcheg
@Elfcheg 3 жыл бұрын
4:12 It's not a bug, its a feature :) As far as I know every npc can open a closed door when they're near it. This is widely used in original Half Life speedruning.
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