*DISCLAIMER:* Take this as a "First Look", not a definitive test. The PTU server is very unstable right now (just logging in takes ~15 minutes of waiting), and 30k Server Recovery is happening every 10-20 minutes. Before any thorough testing can be done, the patch needs to go Live first (once they fix the numerous crashes that happen on certain settings); ------------------------------------------------------------------------------------------------------------ *CURRENT TEST:* In both patches, I've tested only using the default D3D11 renderer. No Vulkan here (it still has some major issues). Recordings were done in one go (which proved hard to do in the PTU due to constant Server Errors. Got lucky one time); ------------------------------------------------------------------------------------------------------------ *PTU 3.23 Settings:* Using DLSS (Quality), Clouds set to 'Very High'; *LIVE 3.22 Settings:* Lacks any upscaling, Clouds set to 'Medium' (Everything else is set the same); ------------------------------------------------------------------------------------------------------------ *RESULTS:* The 3.23 build keeps performance almost equal (clouds perform beautifully at Very High), while also RAM usage has been lowered & optimized. DLSS currently doesn't provide much FPS boost (in my case, I'm seeing between 2-5 frames of gain on average, if I enable it). Expect that to change down the road with further implementation and optimization! Join my new *Discord Community*! We're going to have our hands full with epic stuff to do! 🛰Link: discord.gg/cZeMJBqW6f Have fun, see you guys there!
@DeathEggTV4 ай бұрын
Constructive criticism: It's difficult for viewers to recognize what's actually different between these two benchmarks. Generally, when clicking on a benchmark video, viewers just look back and forth between the FPS numbers on each side. I highly recommend you keep the exact same settings on each side. If you want to show how much better the clouds perform, put _both_ versions on Very High clouds, and then show the FPS difference side-by-side.
@eigos4 ай бұрын
Much appreciated, agreed on all points!
@krychoke5554 ай бұрын
like only for music from x rebirth
@eigos4 ай бұрын
Fair enough, X's music is awesome
@pesoen4 ай бұрын
what if you try without upscaling? as resolution in 3.22 at least is not a major performance factor, i am curious if it is a factor in 3.23.
@eigos4 ай бұрын
TL;DR: without upscaling, I'd get 3-5 fps lower than the current results. Tested, but not filmed. Upscaling in 3.23 provides *very little* gains right now (at least on my machine, as the GPU isn't really breaking a sweat). The reason I used DLSS here is to get equal performance between 3.23's Very High cloud settings (with ray marching and all that new stuff), versus the old patch's Medium cloud setting (clouds are jittery, low-volume and generally unimpressive there).
@asog884 ай бұрын
It sucks that your cpu limited, but I’m curious as to how your fps with dlss increase when in space and quantum traveling
@eigos4 ай бұрын
I'm getting tripple digits in space (~120+ consistent);
@BRAVosZ4 ай бұрын
dlss 3.6 or is it dlss 2.3.7 i meen dlss 3 is that one that supports frame generation which is exclusive to dx12,but now we get vulkan so is it dlss 2.3.7 ?
@eigos4 ай бұрын
According to CIG, it's DLSS 3.7 (they mentioned 'DLSS updated to 3.7.0" last week in the patch notes);
@DeathEggTV4 ай бұрын
DLSS 3.7 doesn't _require_ frame gen; it's just an optional feature of that package that developers can add to their games if they want/can. The primary advantage of upgrading from, say, 2.3, 3.0, 3.6 (ANY older version) to the latest version (3.7 currently) is Nvidia has retrained the main upscaling neural net so it looks better (ideally).
@BRAVosZ4 ай бұрын
@@DeathEggTV isnt tho dlss 3 supported only on dx12?
@DeathEggTV4 ай бұрын
@@BRAVosZ no, it supports Vulkan and even DX11. DX12 is only required for frame gen
@BRAVosZ4 ай бұрын
@@DeathEggTV thats good then
@Kamsstaf3 ай бұрын
4090 and 50 fps scam game
@micdec594 ай бұрын
difference not very convincing
@eigos4 ай бұрын
Results show almost no difference (DLSS gets you between 2-5 fps gain right now); The biggest difference is in cloud rendering (Very High has now little impact, way better optimized than in current Live version);
@asog884 ай бұрын
Yeah, but he’s cpu bottlenecked. His graphics card is a beast so upscaling isn’t going to help when you your gpu was already doing all that’s possible
@NotDumbassable4 ай бұрын
Where Vulcan? 🍌
@eigos4 ай бұрын
Vulkan has some issues with Riva Tuner (the app that shows and records the FPS) - it makes it blink like crazy. Also, Vulkan isn't faster than D3D11 right now. It will be faster once they enable multithreading (which is coming for Q2, probably in 3.24 during the summer);