Real corker of a chat with Jonathan and Rory, some amazing insights and the live development of pause on disconnect was amazin. Make sure to check out Raiz and Nugi and thank them for the efforts in asking some great Qs too! RAIZQT: www.twitch.tv/raizqt kzbin.info/door/6gv... NUGIYEN: www.twitch.tv/nugiyen kzbin.info
@deltablaze7711 ай бұрын
It has been a while since I've been this hyped. Going to play PoE 2 for the next 10-15 years. Can't wait! :)
@Scroapy11 ай бұрын
Let's make sure the melee totem part gets to Mark, thanks :) EDIT: Using berserk or focus does not feel bad, while using ancestral warchief and protector does. There isn't a problem with pressing buttons to do damage, though melee has 4-6 temporary buffs(2 totems, focus, bloodrage, berserk and maybe divine blessing aura). The totems give WAY TO MUCH damage instead of the BASE GEM(~50-65% extra TOTAL DPS) and that prevents GGG from buffing the base gems, while having downsides: 1/ activation range 2/ cast time 3/ duration 4/ apart from vaal ancestral warchief - they die in a single boss hit 5/ range 6/ need skill point investment to deal with 2, 3(lingering effect), 4, 5(lingering effect) and give bigger bonus 7/ use usually 3-4 links -> Ancestal protector, Ancestral Warchief, Multiple totems and maim or comustion based on archetype, 2 links for slams and forced unique item, 2 links for some strike skills To this day I dont understand 2 things. Why does absolute majority of skill gems have 0.7-0.9 attack speed modifier and then they give us Ancestral protector to compensate it -> just remove protector buff and tweak the base attack speed effectiveness... Why do slam skill support gems have also 0.7-0.9 attack speed modifier. I get what they are trying to prevent -> play slam skills on 6 - 15 attacks/s, but you could achieve that by shifting more power into war cries themselfs(aka old seismic cry), so they feel powerful to use and not a button to get Echoes of creation buff. This virtually means, that you HAVE to craft attack speed on slam axe/maul/staff, while it goes against the idea of not caring about attack speed itself, maybe we should have warcry speed suffix, that we would go for instead. Currently there is barely a difference between slam axe and strike axe. We can see difference only in very high investment crafting(5-6 ideal mods). Bonus -> why it seems like Tawhoa + Fist of War does not work together, whenits literally forced on to you in the chieftain ascendancy... Swapping the position of those two would be way better, but imho it should be Ruthless support instead of Fist of War or other way to make it work together with tawhoa.
@tomiyokasensei11 ай бұрын
Yes! Finally I can pause PoE when my Mom starts scolding me and when she’s done, I can jump right back in where I left off !
@lucaslabuda89111 ай бұрын
Corker?
@EliteWater11 ай бұрын
For the Question on Lingering Death effects, a solution IMO, is to tie the death effect to the pack leader. Once the pack lead dies the Death effect on the rest of the pack ends. This also allows for a counter to the death effect by targeting the pack leader early.
@BurnettGaming11 ай бұрын
Really great QnA. Really great questions and @ZiggyD Gaming, I really appreciate how well moderated it was. You've done a fantastic job planning ahead and helping it move smoothly along. Appreciate the hard work you put into this and thanks to Jonathan and Rory for being so open about everything. continues to be a fantastic dev and community.
@godofannoyance11 ай бұрын
Some real surprising stuff coming out of left field in these answers. Love how much the GGG devs allow themselves to be open about development. thanks Ziggy!
@Semesty11 ай бұрын
This is also an indicator how far they are with development. They wouldn't be that open if they weren't pretty far with development
@rockkatona10011 ай бұрын
I bet the NDA fo GGG devs is: You state you will not share nay code! Talk about development, and everything, which is not content? sure go ahead. We need to share wisdom! :D
@lordcereal20611 ай бұрын
@@Semesty I mean they have to, to release a beta later this year i guess.
@fang_xianfu11 ай бұрын
I love how they talk about the actual process, too. "Mana isn't relevant, what's the problem with that? Oh, it's reservation. What's the solution to that? Someone already proposed it 3 years ago."
@trickdaemon11 ай бұрын
This was my favorite of the interviews so far! Killed it
@Alexander2009198811 ай бұрын
the one with kripp or dm and ghazzy were also amazing. this level of transparency is just awesome. its not only informative, its also cool to see how enthusiastic they are with it. sometimes it looks more like brainstorming than a Q&A session. :D
@slyace130111 ай бұрын
I love listening Jonathan talk about the game because his passion and excitement is contagious
@fang_xianfu11 ай бұрын
41:25 oh my god, this was so insightful. Because chaos orbs (and essences) exist, dropping items is less valuable, because you can "drop an item" over and over in yoir hideout. Using a chaos orb and dropping an item are the same thing!
@wsjsk17511 ай бұрын
dude Jonathan is great, he has a great vision and I like that he pushes back on some questions. I have confidence in his vision
@spbalance11 ай бұрын
The willingness to answer questions in a direct, in depth way, with transparency and confidence without holding back on the stream of thought is really refreshing. It's really great to see them putting themselves out there like they are doing these days with these q&a's, reddit, etc. The dedication they are showing to both the community and their game(s) is clearly not limited to the office hours. Looking forward to try this game when it arrives.
@ayoCC11 ай бұрын
i think what's great is when he's drifting away from the question, he actually mentions it and says "let me cook, i'm going to pull it back to the question" It's not just some gishgalloping or whatever it's called
@CountCocofang11 ай бұрын
5:40 Ah, come on! There was so much additional, extra power added over time. Knowledge being shared made usage of tools better understood but it was GGG that added all the tools in the first place. Ascendancies. Jewels. Clusters. Influenced mods. Fossil, Essence, Harvest crafting. Eldritch implicits. Anointments. Catalysts. All of that stuff is extra player power with hardly any or no opportunity cost at all. Just added on top of every existing tool. Player knowledge didn't pile these onto everything else. No amount of evolving player knowledge could ever match the raw added power of all these tools. It's like going "We added 300% more damage to all builds in the game but that player knowledge though!" We already have a zoom-zoom-Zoomer game in PoE1. Thanks to the split PoE2 can be different. At least until power creep sets in let PoE2 be methodical and slower. These reserved answers out of fear of angering the ADHD screen-wide firework Zoomers are so boring. Judging from GGGs attempts to reign in player power and how frustrated they are by not being able to do it in more drastic ways it's easy to tell that they themselves are not satisfied with how PoE1 evolved. Don't let the same issues carry over into PoE2 just because you want to pander to the same crowd again. I love PoE1 but I can recognize that it has issues. And I am ready for a very different experience alongside it. I don't need the same game twice.
@TalkativeTri11 ай бұрын
Excellent interview, probably the best so far. I really enjoyed listening to it and COULDN'T BELIEVE the shout-out at the end ;)
@DrSamGalactic11 ай бұрын
Great interview. It seems like all this input from the community funnelled into discussions with invested content creators who have clearly put a lot of thought into the game's direction will make PoE2 a better game. Also ZiggyD has top tier interviewer skillz.
@Rephlex0111 ай бұрын
Hearing all the talks about POE 2 and the passion the developers bring forward just makes me happy.
@kitten913811 ай бұрын
Great interview. Lot of questions asked and some of them got Jonathan and Rory thinking about things. It's always nice to see when a dev can think on the fly and then takes info that they are given from players back to their team to come up with solutions to things. Very nice work all around.
@Creamouz11 ай бұрын
It's really nice to see when Jonathan, or any of the GGG staff, get into a rant when asked about something. Shows just how much they care about making a good game
@SvargasName11 ай бұрын
Maybe the problem with on-death effects is that they can kill you. Which is not required to make you react to a mob in a pack dying. On-death effects could be about crowd control, damage taken increase, displacement, etc. Can even reduce your health, just don't kill on it's own.
@troyrarehale251711 ай бұрын
It's awesome the Devs and bosses can just sit down and just chat like one of the boys it's so refreshing and it is obvious they play their own game. I put it down to the Kiwi mind set, just chillax.
@skeletonwizard70811 ай бұрын
On MF: I feel the big issue is that you don't really 'feel' MF until you have all of it. There's immediate feedback when your DPS goes up, but you can never really be sure about MF until it's totally in your favor. A little something like a blue glow appearing around MF found gear would go a long way to changing it's perception.
@ghostofdota11 ай бұрын
That would be awesome
@psinjo11 ай бұрын
Just some sort of additional feed back to confirm that it works would be great
@Deminese210 ай бұрын
Or they could add a drop tracker of some kind if possible to show the actual effect of improved drops that shows what you get from MF and what is normally dropped. At least for D2 people have so much data and the drop rate has been stagnant for so long we just know the MF impact on drop rates on certain boss runs etc.
@everydayrealist11 ай бұрын
So awesome seeing the crew! The passion and openness from Jonathan and crew is inspiring. Hope your holidays were well Ziggy!
@Shurikn01211 ай бұрын
lingering death effect could become something else once last mob dies; a curse or a mark that could stack 2 or 3 times before killing ect
@WreckerofDays10 ай бұрын
@ZiggyDGaming , your chapters are amazing. Thanks for the extra detail and effort! I love the chapters! (And, of course, awesome job hosting, as always.)
@Knifesistaken9 ай бұрын
The D stands for Dad folks. "What if I just stopped making excuses" is like 90% of becoming a good dad lmao. Asking myself that all the time
@jarenb233110 ай бұрын
PAUSE DURING DC IS GENIUS. HARDCORE PLAYERS LOVE YOU. Do multiplayer do on toggle option of party. Everyone pauses and you either wait to leave party which puts you in your hideout!!
@Storebror49211 ай бұрын
Jonathan's level of excitement and lack of ability to be able to, what I can only imagine, say what he would *really* want to say and share is so damned relatable to me. I love it.
@fang_xianfu11 ай бұрын
I love how when he gets into something or gets passionate about it, he starts swearing. That's how you know it comes from the heart :D
@LukeLavablade11 ай бұрын
This talk was so good. Especially loved the conversation about 'pushiness' and having enemies feel tangible. So many amazing insights, and it seems like actionable steps to take, too! So glad this happened, and even more glad we got to hear it. Thanks to Rory and Jonathan for their answers, and thanks to the Baesquad for organising and having such good questions. If I were to speculate, I think the intention behind melee totems giving you a buff was to make it so you still felt like a 'melee' character. By buffing your own melee attacks, it encourages you to get into the fray yourself. In practice, the totem placement playstyle felt like 'required' friction for a melee build, and the melee buff was just meaningless for a totem build, so neither style really benefitted. Would be nice to see this change to make melee totems more like other totems.
@miramichi3011 ай бұрын
Personally, I think the problem with melee totems is that they don't feel like melee. I don't care about the buttons. War cries are a good way to implement a buff because it actually seems like a melee character. You let out this big war cry as you charge into battle and invigorates you or intimidates enemies. A totem is like a shaman or spell caster thing. Totally out of place for people who enjoy melee.
@apexfalllegendarium34911 ай бұрын
Melee totems should be like the big ass statues with swords innocence boss @@miramichi30
@Conqueror93311 ай бұрын
With pausing the instance, if you're worried that the game would "just randomly pause" if you have high ping, just put it in the options menu and let the player choose. In general SO MANY issues could be solved by just letting the player choose a number that works for him, instead of 'dev magicing' a number that's supposed to work.
@prodfive414711 ай бұрын
Great chat as always with anyone from GGG so interesting to hear how their minds work.
@Mipzhap11 ай бұрын
Let me start out by saying that I've been watching the 3 interviews that GGG has had with content creators and they've all been very insightful and enjoyable to watch - and I truly do mean this! One thing though that I'd like to comment on, why oh why did you guys had to add stuff like "[question], that GGG has been very keen to avoid answering in the past", it's like - that's just a dumb way to end a question. GGG is sitting down to answer those kinds of questions exactly - and actually has eluded to the answer they gave multiple times before, even in previous interviews, and then people add that stuff to the questions. I don't know, I'm just sad that that is a way of asking questions. Ghazzy was under fire for being harsh (as understand by his comment on his video) - and he was never like that direct, in my mind. I think I'm just confused as to why GGG gets so much flak for being non-open when they are way more open than SOO many other game companies; it's like they're being punished for being open, but not with exactly the things that people actually wanna hear. That sounds like a lose-lose situation to me, no wonder if they've wanted to just slam shut like the rest under those circumstances. Anyways this was just a minor rant, wanting to throw some light on a topic that I thought about. No evilness intended towards anyone. GG GGG and content creators all :-)
@HealerMommy111 ай бұрын
no just no... Ghazzy was not being harsh he was being a Dik about it and being rude as hell. he was purely being toxic and he laughed about it on stream later on. he should never be allowed again to a Q/A.
@Mipzhap11 ай бұрын
@@HealerMommy1 He wasn't being rude during the Q/A, if he was I'd like you to tell me when, because I wouldn't call any of that rude. Whatever he does after the interview I really don't know about because I generally don't watch PoE on twitch.
@TheGroberUnfug11 ай бұрын
@@Mipzhap i agree. i liked that interview most, he was awesome./ Nguyen on the other hand is such an annoying facenerd, i cant stand it when he talks, let alone see him. i i moved a window over his face during this and skipped his talking after i heard that he is still 12yo gamerboy.
@Thrune11 ай бұрын
It was such high-quality content - the best Q&A for me so far! The moderation, questions, and overall atmosphere were great. It was very enlightening, and there was so much to learn about every thought behind the design decisions. The level of expertise at GGG is astounding. Great work!
@EtherReddit11 ай бұрын
Nice to see the Baeclast gang back together. Hope Tarke is having a great life
@rotony111 ай бұрын
Tarke?
@elpadre__11 ай бұрын
@@rotony1 the main host of original baeclast (podcast) who stopped doing it.
@CCSplinters11 ай бұрын
@@elpadre__ Any reason why? I also wondered why he just stopped doing content.
@gochubattamugga11 ай бұрын
@@CCSplinters I believe his grandma or mom had an illness he was helping with which stopped Baeclast (also Raiz and Nugi was playing Lost Ark). Then he got a gig as a dog walker and a comedian (not a joke) and hes been afk for a while and the last I think hes been seen was on Episode 100 of Fated Podcast with Catmaster and Balor.
@CCSplinters11 ай бұрын
@@gochubattamugga oh wow, a comedian. I could never imagine tarke doing that hahaha. Good for him tho. I though he just stopped because he no longer loves the game 😭
@Johnnyb3g00d11 ай бұрын
Absolutely incredible interview. This is the best one yet. Hats off to the crew and the devs both doing this. Fantastic.
@TheGabrielbowater11 ай бұрын
Torchlight Infinite will pause when you experience server drops, the screen greys etc, it works very smoothly. Obviously not something we will get in poe1, but I'd love to see it in 2
@xenodd518211 ай бұрын
This
@INeedANewHandle11 ай бұрын
And they don't hate they playerbase having any power at all. But the level of dickriding in the PoE community is crazy, and led us to Kalandra
@InpulsaBrokenHeart11 ай бұрын
@@INeedANewHandle And if it wasnt a mobile game, it would be dead. So much fun to play a game where the only thing you do is leap slam and that's it during a whole Map. Go play D3 you will get all the fun you want
@xenodd518211 ай бұрын
Melee must be dead to you. As a poe player since 2013 you are shit itself
@kipras1411 ай бұрын
My favourite Q&A session so far. Great hosting, fun vibe and lots of insight into Jonathan's and Rory's design principles. Thanks!
@GymShu6910 ай бұрын
“I feel like these are the arguments that developers now are too scared to answer”. This is why these developers are the real deal. It’s such night and day listening to these guys talk vs AAA developed talk. This is how we make capitalism work right, the people in charge actually know the job. 🎉. I am so excited about these changes he talks about because he actually understands what it’s like to be a player and he understands the game in and out.
@TheCanadianGuardian11 ай бұрын
Good conversation and detail about the upcoming poe2! Thanks for the effort you put into this Ziggy; it was really interesting :)!
@hellion74311 ай бұрын
Excellent interview! One of the best dev interviews from POE devs ever.
@LikeACrouton11 ай бұрын
These interviews are some of the best discussions of game design I've ever seen, thanks for facilitating it.
@PaulKibbsy11 ай бұрын
Love this, thanks for taking the time to do this
@Wayleran11 ай бұрын
The other interviews were great but this one was just the best. Ziggy, Nugi and Raiz, in my opinion, are the unofficial community/developer bridge and also the developers, while always being pleasant and forthcoming, seem to be even more at ease with this team and their relaxed friendly vibe. Thanks to everyone who participated.
@Thyrrry11 ай бұрын
Cast on dodge sounds fun. Not as a main skill but modifiying your dodge to do extra things is very interesting.
@a_pet_rock11 ай бұрын
Yeah, especially an ability that procs CC more than just more damage. Like a dodge roll that also chills/freezes monsters around you could be super handy.
@d4n61711 ай бұрын
@@a_pet_rock Synergistic abilities are always welcome
@simeontodorov935311 ай бұрын
great discussion. Thank you for all of the insights.
@whitezul11 ай бұрын
The team at GGG are the best devs on earth
@GiantJohnson11 ай бұрын
This interview really reminded me how much I miss Baeclast.
@eliassantistevan700111 ай бұрын
Really well done keeping this organized and professional, It kept the focus on the game design.
@12345Ninja5432111 ай бұрын
Question regarding respecing points: why GGG think that respecs are mistakes on the skill tree? Sometimes I want to experiment with few skills in Act 9 for example around lvl 65. For that I have to respec some points to try them from fire to chaos. Is that a misstake to experiment with other skills, when they create a sandbox game?? is there no solution for it like a quest item view time which give players 6 respec points. Within the concept of POE 2 it would also make sense to have side quests or bosses which allow that below level 70???
@erth809610 ай бұрын
I was thinking the same thing that they should give us free or very cheap respec points before a specific mid game milestone and afterwards it can become something like poe1
@monawoka9711 ай бұрын
The pause feature would be AMAZING for inspecting debuffs to see what they actually do. In the heat of combat you can never scroll over and read those.
@Takaoshi11 ай бұрын
It's going to be great being able to do that :) So glad that is in poe 2
@Toxondomo10 ай бұрын
This was very informative and interesting to watch/listen to. Thank you Ziggy!
@davidkerr711 ай бұрын
Great listening to dev how actually know and understand their game at such a deeper level.
@mikebranch792811 ай бұрын
Love love love everything I’m hearing! So fascinating. Convinced they are going to knock it out of the park with Poe 2. Thanks to ziggy raiz nugi and everyone at ggg!
@XlyylolАй бұрын
Thank you all and GGG, great interview!
@anku781211 ай бұрын
Great line of questioning guys, very interesting insights.
@qqwqqw567111 ай бұрын
1:02:25 now we have mana, so literaly we can make telekenesis spell like portal in poe 1 when one tap make in pulse outward to open dors and have chance to open crate and then hold make it cast time 1-2 seconds to pick up items in radius
@CreateTacosIn3D11 ай бұрын
the most important thing i got from all of this, cast on dodge roll will be lit.
@destroyermaker11 ай бұрын
I'm continually impressed with how many fundamental problems they're solving. Love Jonathan's "nothing is impossible" attitude. He really needs to learn to stop interrupting though.
@p.scottl344711 ай бұрын
More transfigured gems is the best news for current PoE so we have things to play with while we wait for the launch.
@WCFactBreak11 ай бұрын
Getting more and more hyped every day. Take my money GGG
@kgreen24242411 ай бұрын
Rory: "well there are always shenanigans" Raiz, Ziggy and Nugi: "uhh huh, uhh huh LOL...................Always shenanigans
@domino675510 ай бұрын
They mentioned 2 things at 57:00 problem with melee and totems, that totems needs to be cast all the time, prior to that, they mentioned "cast on dodge". See what i did there? problem solved. I personally never saw totems as bother. It depends on who is playing such builds and how.
@LikeACrouton11 ай бұрын
The weapon swap thing sounds like they're going to have to have situations where specific elements or status effects reeeally matter to avoid purely optimizing damage with curses. Which also implies there gonna have to have damage type "combos" or ways to scale swapping directly (similar to EE or Trinity for elements). Cuz yeah without that it's definitely just gonna be curse swap like they said. Interested to see how that works.
@chicomanara11 ай бұрын
I, for one, miss Chris Wilson on the stage, talking to us. Sure, he is not as involved in PoE 2 as Johnatan, and Johnatan has his charm, like making us believe he is developing New features as he talk, but what I can say, years and years os Chris being the face of GGG doesn't go away.
@HiddenDart11 ай бұрын
I think my favorite part about POE 2 is "pause" feature. All family men rejoice.
@MrGojiras11 ай бұрын
you the man ziggy, thanks brother
@penguindrummaster11 ай бұрын
I wanted to respond to the question you posed: "Why do you think Magic-Find gear is unpopular?" My take on it is basically FOMO, but not in the sense that it's not there for the taking. Rather, the people who are able to leverage MF gear then show the possibilities and outcomes of this gear. However, not every build can sacrifice damage/defenses in service to better Magic-Find. Even if you have a build that can afford the sacrifice, it can come at the cost of fun, because the power fantasy is what some people find enjoyment in, whether it is in the form of being unkillable, or being a destroyer of worlds fantasy. I'd say it's like the people who say they can't play Trade League anymore because it takes the fun out of the game for them. When you know that your time is being spent in a sub-optimal way, but the optimal way isn't fun (for you), it leaves you feeling like you're playing the game "wrong". This dissonance leads to an outcry, where these people don't want to be shamed for enjoying the game in a different way. What's more, people rarely know themselves well enough to identify this kind of problem, and instead point to things only tangentially related. Getting rid of MF gear won't make them a better player, or have more fun, but it might mean that the difference between optimal play, and the play they find fun, might be reduced.
@koyhyun11711 ай бұрын
For the Stun topic, I think raiz was going for something similar in Lost Ark when you are knocked down you can use your roll key to get up but it will trigger a cooldown to your get up skill which is around 15-30 seconds depending how much swiftness character has(as it affects ASPD, MS and CD) Which might be a good additional system to react with stun since almost no one builds reduced stun threshold in their gears in PoE(unless its 100% on one thing) and since its something that will mean death to Hardcore players
@koyhyun11711 ай бұрын
@Ambander1 Sure maybe you can get away with it in the tree but you wouldn't get it on your gear sacrificing one explicit is what I think.
@koyhyun11711 ай бұрын
@Ambander1 bro are you not reading coz I have mentioned it might be an issue for "Hardcore" players, not the we care about it on softcore obviously.
@ericcrone876811 ай бұрын
An idea regarding after death effects (specifically dots): Have ignite, poison, corrupted blood, w/e after death dots pool together when the magic/rare pack is killed and cause a little explosion. This at least makes the effects active, we should be able to dodge said explosion, but eliminates them sitting around as we are trying to loot. Obviously this would be new animations and efforts, so maybe it doesn't come in right at launch, but if done appropriately it would be very clear to the player to avoid the ball of fiery/poisony/icy/bloody death forming.
@FlameMage211 ай бұрын
I hope this can usher forth more communication. Everyone did superb here!
@henreader71711 ай бұрын
Amazing interview/topics and vibe, goddamn!
@schtauffen-plays11 ай бұрын
with looting... make sure you can still block your friends from getting to loot. one of the most fun minigames in grouping
@MrZooop11 ай бұрын
removing on death effects after combat is over: just add some wording to it such as "if another monster is within x distance" so chilled ground might be something like "creates chilled ground that lasts 20 seconds, if another monster is within 20 yards/meters."
@theshadowcult11 ай бұрын
Can we have determined percentages please? Like Evasion. For example Shaping the mountain is 10% chance to gain a craft. Can it be that the tenth map will always trigger it, or as a pity mechanic and if the at the 20th map it hasnt trigger yet, it will be guaranteed? Same for a lot of other percentages wher it makes sense for it to work this way.
@Gizdalord11 ай бұрын
he said at 1:42:55 that this is launch year. confirmed!!!
@LikeACrouton11 ай бұрын
Step one to items on the ground seems like removing ID scrolls tbh. You could still have tons of drops if they could be item filtered by stats as well.
@monawoka9711 ай бұрын
The interesting thing about grace and determination is they used to be purely multiplicative. They were changed, I believe, so that aurabots running determination are still relevant to party members that aren't using armor gear. I have no strong opinion either way but I think it's an interesting discussion on the role of auras and aura bots. I think there is a possible world where auras are split between versions that only buff you and are "specializing" as Jonathon says and auras that are weaker, effect everyone, and are "despecializing" - allowing aura bots to patch up problems for party members.
@HealerMommy111 ай бұрын
i think its dumb they serve a purpose and dont need a nerf. i dont play with one but they have no interest in making the game fast paced like POE1 which is bad in my eyes as not a single person but select few like slow gameplay. 3.23 should tell them all they need people like blowing stuff up and being fast not being slow whacking mobs at a slow pace. D4 example they toned down the killing people grew bored. D3 is picking back up because people loveeeeeeeeeeeeeeeeeeeee the hell out of power creeps. 3,14 was example then 3.15 when they killed it but expected people to suffer with the nerfs. the league was dead 1st week in because of it. standard even lost a lot players. if they change way aurabots work then they lose likely 30% playerbase who plays them.
@KamiSlayer8611 ай бұрын
Hells ya!! Baeclast back in action 🎉 Or whatever you guys want to call it. Miss you Tarke. Thanks Ziggy for the great interview and I hope to see more 🎉
@EtTuBrutalizer11 ай бұрын
This was great, thanks for hosting
@Chris-zg7ty11 ай бұрын
Amazing stuff. Can't wait for PoE2.
@DJ-ew8fd8 ай бұрын
tbh I doubt that they can solve the speed of death. @31:20 A dammage buff is good its the static placement of the totem that is annoying. @56:00
@markt4711 ай бұрын
Glad there was a topic about totems for Melee!
@FluxeyHnS11 ай бұрын
Hands down the best talk ever! Bravo
@damienpapson36611 ай бұрын
I can't wait to see someone make an Exile railgun with clever use of pushiness.
@ZiggyDGaming11 ай бұрын
Dope reference 😂
@snactimusmaximus11 ай бұрын
The issue with league mechanics being so powerful and going away so quickly is that it leaves a lot of cruft around in the build community and will lead to new players, who don't understand the importance of league versions or might not recognize antiquated leage mechanics in teh build, picking bait builds and having a bad time. Great interview!
@Nobody-hc1rw11 ай бұрын
Man i loved it when Jonathan popped off, you can see how happy he is talking/explaining about it. This interview low key makes me hate the Blizzard interviews about Diablo 4 even more :')
@trijondee11 ай бұрын
About the annyance of mellee totems vs spell totem. Mellee is all about getting up and close, so any part of combo, where you essential want to be in a safe range place or put things things down in a safe range, introduces a 2 step process, position vice. That takes away from the game flow. And mellee is already strained in being forced to position up and close. Totem as part of a caster rotion, dont introduce a break in gaming flow the same way.
@Scroapy11 ай бұрын
agreed. DPS with totems is roughly 65% higher than when they are down and it is ridiculous(Vaal warchief, ancestral protector, maim as links and panopticon annoint) that combined with other temporary things like charges, berserk, rage, focus, curses, marks ends up in the situation we have right now. You are NOT REWARDED for pressing buttons, because you can make caster/coc or bow build and have basically full buffs all the time enjoying max DPS 90% of the gameplay. Another issue with melee tied to existence of the totems -> you dont have enough links and keybinds to play it. Buttons to press: Strike skill melee -> ancestral warchief, ancestral protector, focus, berserk and possibly has to upkeep bloodrage or some aura on divine blessing. Slams skill melee -> 3-4 warcries upkeep, ancestral warchief, focus, berserk and possibly again bloodrage or div blessing aura Casters -> start of map press RF(assuming it even uses it) and if you have focus or div blessing you press that, but unlike melee you are not standing in the pack of monsters prebuffing If they want us to prebuff, they can give us "Combat rush" skill(something like focus or bloodrage) and we can link gems or spec points to enhance what it is doing, so we have to manage a cooldown with DPS spike, but not on using 4-7buttons and it should not result in roughly 65% of difference when it is down. Focus could be also merged into that Combat rush skill if you craft it on something.
@washemoamadah470611 ай бұрын
Also more buttons to press is annoying, alot of builds are popular because of their smoothness, cyclone, RF, some minions, and alot of games aswell. I think combos are great in fighting games, tekken and such, but in poe. ..? Im very unsure adding "combo" when putting down a totem would make it feel better... People love easy combat, some Indie games have 100% automatic combat, both for spells and melee and are huge successes
@zalepydullo247611 ай бұрын
do on death effects like this: 1. the mod belongs on rare mob 2. a status is applied by the rare mob to a living non-rare mob 3. if/when that non-rare mob dies with that status on, that triggers the on-death effect 4. if the rare mob that supplied the status is killed, the on-death status on mobs and any triggered effects are removed/terminated immediately This way you'd get the desired "change of pace" while fighting the pack, while at the same time be truly "done" with the pack once all mobs are dead.
@satibel11 ай бұрын
the melee totem thing is exactly the same issue I have with animate guardian on summoner builds, except if you had your totems die, you lose 50c-10divines.
@lymphy1211 ай бұрын
Jonathan is channeling Dr. Lexus for every question.
@abominableslothman11 ай бұрын
Poe devs are an absolute example of great game devs that not only play their own game, but are passionate and confident in their game.
@dweisparce11 ай бұрын
This is the best interview so far
@locustatv11 ай бұрын
POE Dev Question: Could we see kick attacks in POE2? Being able to use your feet to attack, even if bound to a particular character class, would awesome. I guess it might be difficult to determine damage (based on a weapon or if it’s based on your boots lol)
@apexfalllegendarium34911 ай бұрын
Fire feet or kung fu
@Landpuma11 ай бұрын
Posted 1 min ago, perfect timing. Love these Dev interviews Jonathan has been doing the past couple weeks. Love you GGG
@spbalance11 ай бұрын
On MF topic, it's too late now, but I feel like the current league issue could easily be solved by simply reducing the amount of wisps gained in lower tier maps, and thus lower the price of lower tier tinctures etc and restrict having multiple wisps types for yellow and red maps. So if you really want to juice at current levels, you *need* to do it at T16, and deal with that however you like. Maybe there's something I'm not considering?
@chrsui142211 ай бұрын
I hope Tarke is doing well. This seems like it would've been a Beaclast.
@Scorptice11 ай бұрын
after the great betrayal he never really recovered
@phinguyen639911 ай бұрын
what betrayal?@@Scorptice
@trijondee11 ай бұрын
I guess he is talking about Octavian getting hired by GGG, when he hoped to get in. But to be honest I expect the medical condition his voice got diagnostic with is the real reason
@phinguyen639911 ай бұрын
hmmm I dont know what to say here, Octavian also really wants to work for GGG, he admire Chris. But truly, I hope things go well for Tarke @@trijondee
@a_pet_rock11 ай бұрын
Tarke's most recent video is titled "Hey Tarke, you okay?" and he goes over it pretty well.
@PwnUWithEz11 ай бұрын
Regarding the "Artsy" question from Raiz. maybe there should be an option in the settings where you can "turn off" cosmetics so all you see is the base clothing. That way those who want to see it can and those who do not wont...
@isaacbenrubi961311 ай бұрын
Yeah but when can we get a Chris Wilson mtx
@PSL196911 ай бұрын
Finaly Nugi is back on the podcasts!
@ayelmao4206911 ай бұрын
I really cant wait to see the next class reveal video the witch should show some dark and spooky things like curses and zombies
@MasterDirox10 ай бұрын
If you don't want power levels to be "exponentializing" the first thing to look at are exponential power multiplier mods. Power increases can still feel significant, without an unrestrained multiplicative compounding of damage values. If PoE2 is to be its own separate game, I feel that a lot of people want a more methodical, tactical, uncluttered, good feeling experience. And off-screen glass cannon zoom with many indistinguishable AoE mechanics, just isn't that.
@the_gengar_master11 ай бұрын
I just wanna say how awesome this dialogue is between the developers and fan base. I feel like everyone wins when we come together and voice our concerns and expectations.
@tullyparker8 ай бұрын
41:30 Jonathan consumes an orb of regret talking about chaos orbs
@EssigSaureEthylEster11 ай бұрын
Will the WASD-mode contain at "Move to pickup/interact" option? atleast if im using Key-bound-pickup, this wouldnt interfere with normal movement and make talking to people in town easeier As a matter of fackt, id like both system to just work side-by-side