Path of Exile 2 Mechanics: Accuracy

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Dreamcore

Dreamcore

Күн бұрын

Пікірлер: 89
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
29 days!
@Alan157
@Alan157 4 күн бұрын
LOGIN
@rlowethewitch8417
@rlowethewitch8417 4 күн бұрын
Another measurement 5 more Fridays!
@ThePhoneBookRipper
@ThePhoneBookRipper 4 күн бұрын
I've never liked accuracy in general in an action rpg. If the attack or spell visual comes in contact it should do damage. We're not talking about a cRPG where it's slower, and there are 'abstractions' in the form of rolls that determine things like that. It's an action RPG, if you hit, you should hit, if the enemy moved out of the way, then it should be a miss.
@osetor7457
@osetor7457 2 күн бұрын
I also feel this way. I've always thought accuracy was useless as well; it only exists to be solved, and makes the game feel worse until it is solved.
@circaen
@circaen 3 күн бұрын
We are getting so close. As excited as I am, I do have this sense of dread about some portion of the POE 1 player base not giving the differences a chance to settle before losing their shit & trying to make POE 2 POE 1.
@TalkativeTri
@TalkativeTri 4 күн бұрын
I refuse to invest in accuracy on my MERCENARY. Sheer number of bullets i mean bolts shall overcome all.
@G33KST4R
@G33KST4R 4 күн бұрын
a spot on video, there's no way you can miss with this topic 👍
@hao97
@hao97 19 сағат бұрын
this is my favourite series of all the Poe content out there. Please continue!
@fahadali-xy3ko
@fahadali-xy3ko 4 күн бұрын
Poe1 130k accuracy stacker berserker TS build is something special for me.
@poeguy007
@poeguy007 4 күн бұрын
Thank you for doing these series, I'm listening to you while I'm playing the game. Interesting & useful info!
@Cosmoquinn44
@Cosmoquinn44 4 күн бұрын
29 days boisss !
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
@noximilienqc7207
@noximilienqc7207 4 күн бұрын
Change like this are going to confuse new player so much lol Not that they understood accuracy to begin with but it doesn't help
@KALClFER
@KALClFER 4 күн бұрын
If monster size and actual speed are taken into account for how much accuracy is needed + proximity of enemy to player then I’ll be happy. Makes no sense to need more accuracy for stuff right in front of you and especially if they huge size and slow.
@CatFinder3000
@CatFinder3000 4 күн бұрын
Well if you want to get into what 'makes sense' then accuracy is VERY important at ANY distance. Accuracy when punching or hitting something with an object is critical. Anyone that has done any kind of combat sport would know this. So I guess I'm saying get a fucking clue boi
@Kardeell
@Kardeell 4 күн бұрын
Tbh arrows are easier to hit than axes. Almost all bosses are gigantic, and arrows usually easy to hit at 30m. And arrows are fast REALLY fast.
@dudeguy2594
@dudeguy2594 4 күн бұрын
The way Far Reach is worded makes me wonder if “At Range” will just be a set distance where accuracy is reduced by a set amount, instead of scaling with distance.
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
Yeah I thought this too. It could be a bit of both, fe. it may start at a set distance and cap out at a set distance
@barkbit
@barkbit 4 күн бұрын
is this accurate information?
@Effluvio
@Effluvio 4 күн бұрын
I am incredibly sad that accuracy will be in PoE2. It always feels bad in games where you can miss by aiming incorrectly or getting the distance wrong, to be able to get that right and miss anyway. Having to invest in it feels like paying the mafia not to smash up your store and makes me resentful of the stat instead of appreciative. Doesn't help that it's tied to my favorite (thematically) stat, either.
@AbdulRehman-hm5do
@AbdulRehman-hm5do 4 күн бұрын
Resolute technique downside seems kind absurd for poe 2 perspective? Given that melee now requires waay less accuracy than any ranged character. Unless they have a lot more rolling magma style melee builds.
@TheGeekagok
@TheGeekagok 4 күн бұрын
It could still be good for early game accuracy if it's needed, or maybe it will be changed. I agree that it would be far less attractive in the mid to late game with no crit.
@ArawnOfAnnwn
@ArawnOfAnnwn 4 күн бұрын
Note that crit is being adjusted somewhat in PoE 2, so that it's not simply the obvious best way to scale damage anymore.
@rdoggo9801
@rdoggo9801 4 күн бұрын
I read title as ascendency instead of accuracy :(
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
SOON
@InkDevil999
@InkDevil999 4 күн бұрын
In PoE2 they are simplifying spell and attack by making block and evade work on both because they are just hits now. Does this apply to accuracy? Will we need to get accuracy for our spells?
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
No, this change only applies to monster spells and attacks
@InkDevil999
@InkDevil999 4 күн бұрын
@@dreamcore_gg thanks for the answer! I was a bit afraid we would all have to get accuracy.
@eduardo_lopez9
@eduardo_lopez9 4 күн бұрын
​@@dreamcore_gg huh o_O?
@JimjimG
@JimjimG 4 күн бұрын
To be honest, this part of Poe2 is the least exciting. Accuracy and those extra stats (what I like to call them) that can be very useful in some situation should be easy to understand. When you add layers of complexity, on top of essential stats that you have to take in account (defense and such), making a stat complex and difficult to understand will push players away to focus on those and will make them flee the idea of touching them at all. It happen to me in my first days of poe where I put accuracy, leech, and spell supp on the forgotten well, just because I really didn't understand their application correctly. Now with accuracy being a little more complex, along with a new blocking system and probably many more new rework and new stats, I feel it will be overwhelming, especially for new players. If GGG is taking this path, I hope we will have a proper index (or codex as it can be called also) with all stats and mechanics explained in details.
@gianni.sacciloto
@gianni.sacciloto Күн бұрын
They don't need to dumb things down just because some subset of the playerbase won't understand it at first, that's not what PoE is about. There is bound to be confusing and complex stuff you'll have to sit and read to understand.
@guilthedamned1933
@guilthedamned1933 4 күн бұрын
I am happy with the range accuracy.
@MyMetalMedia
@MyMetalMedia 4 күн бұрын
Is "Always hits" actually slightly different and stronger than "your hits cant be evaded", as always hits to me would imply your hits bypass block? Or now that I think about it, when you block an attack it technically still hits, its just that the damage is blocked. so perhaps they are the same, I think they should keep the terminology consistent and just call it "your hits cant be evaded".
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
Yeah I'm not sure why the terminology is changing(perhaps it isn't and the modifier wording still needs to be cleaned up pre-launch or during EA before full launch)
@Kpaxlol
@Kpaxlol 4 күн бұрын
Looking at the comments, I wish and hope that GGG ignores the 99% of the community's opinions and just do their thing. I swear people have no idea what the recipe for the best arpg is. They just want a d3/d4 game.
@AnaICarnaval
@AnaICarnaval 4 күн бұрын
Their recipe is game in which you play with guide or deal 10x less damage.
@Kpaxlol
@Kpaxlol 4 күн бұрын
@@AnaICarnaval Guide if you're bad. And that's fine. They aren't making a casual game, that's the point.Damage doesn't matter. The only thing that matters is your clear speed compared to the top %. Once you realize that, it will be easier for you. It doesn't matter if you kill the mobs faster, everyone will kill them faster, so you won't get richer or be faster than other people.
@AnaICarnaval
@AnaICarnaval 4 күн бұрын
@@Kpaxlol i want this game to be about enjoyable gameplay and not about facerolling through maps as fast as possible or studying 50 hours of videos on youtube to know 900 definitions of "nearby"
@Kpaxlol
@Kpaxlol 4 күн бұрын
​@@AnaICarnaval Then this game might not be for you. Surely Poe2's combat will be better, but I doubt it will be on the level you want it to be. In that case, you can't imagine how annoying it will get if you'll have to parry every single monster in order to do a map. It might be that but there's a low chance. Also gearing and preparing your character for weeks is satisfying for a lot of players, you can't just remove that. In the whole history of D3 and D4, you can get the key uniques you need in a day or 2, and then you just have to get the perfect rolls on them. THAT is not fun when defining character build development. Try something like Sekiro or CP 2077, those have stronger emphasis on gameplay and not so much on builds. So maybe it's just the wrong game for you. I just wanted to express that I'm grateful that GGG are just creating what THEY want to play. And I don't think they are making a game that attracts the most players out of all games in the world. In that case you are better off creating something like fortnite or even candycrush.
@BuckstarrZ
@BuckstarrZ 4 күн бұрын
Honestly, I feel all those PoE2 videos are extremely baity. At least wait until there's an actual release and official information. I understand it's a race to get new content out first, as usual, but it's just too early and turning me away.
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
This is just a list of compiled information we've had over years of interviews about PoE2. I've avoided going into extreme detail in this series and I'm mainly highlighting the big changes between the games, like the distance accuracy change in this one. I don't feel that it's baity at all
@JoshuaSmith-hr1yx
@JoshuaSmith-hr1yx 4 күн бұрын
Kinda wish they'd just drop accuracy. It's just a stat requirement and once you have enough it no longer really does anything beyond that.
@ramschasar7654
@ramschasar7654 4 күн бұрын
Well it was kind of dextirity is for agile, attacking and crit builds. Accuracy comes from dextirity. The int counterpart would be mana, which is needed for spells. I kind of like that idea. It also means that you have naturally stronger synergy on int classes with spells and dex classes with attacks without prohibit those classes from using both.
@Alan157
@Alan157 4 күн бұрын
I don't agree. I think it adds some good affix pressure and can be used as a downside in keystones like RT. Look what happens when you start removing mechanics like this, you get D4... and no one wants D4.
@ramschasar7654
@ramschasar7654 4 күн бұрын
@@Alan157 Amen
@МистерТвистер-н4я
@МистерТвистер-н4я 4 күн бұрын
It does nothing unless you play accuracy stacker
@bmpm844
@bmpm844 4 күн бұрын
its an ARPG, the point is to solve problems on ur build. some people are playing the wrong genre their entire life
@Strill_
@Strill_ 4 күн бұрын
3:45 Why are you presenting that as speculative? The devs explicitly said that accuracy drops with range.
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
We don't have the numbers, it could drop with range to a certain point and cap out for example
@MWaever
@MWaever 4 күн бұрын
They only said that in regards to ranged projections, not melee skills with a range /aoe, so while it's intuitive to think they would work similarly, this more or less confirms it.
@rakunishz
@rakunishz 4 күн бұрын
I wish they just removed accuracy, I hate this mechanics xD
@Soforcom
@Soforcom 4 күн бұрын
yeah they should make it so that you never miss
@bmpm844
@bmpm844 4 күн бұрын
yeah, lets make the game even more dumbed down for all the casuals. go play d4
@jayfourd9333
@jayfourd9333 4 күн бұрын
​@@bmpm844let's compromise and make spells require accuracy then
@chogg123
@chogg123 4 күн бұрын
Let's start at level 100
@Soforcom
@Soforcom 4 күн бұрын
@@chogg123 they should give us a full item customizer
@aureliandumitru8382
@aureliandumitru8382 4 күн бұрын
Hello. Does the game will have guilds and pvp? Thank you
@ArawnOfAnnwn
@ArawnOfAnnwn 4 күн бұрын
Yes and no. It has both, but no one plays pvp so don't get your hopes up for that.
@dreamcore_gg
@dreamcore_gg 4 күн бұрын
I believe we've heard nothing about pvp in PoE2, so not sure on that one. Guilds will very likely exist with the same features as in PoE1 (guild hideout, stash etc.)
@bmpm844
@bmpm844 4 күн бұрын
its not a MMO, so try out wow
@maxschwediauer9808
@maxschwediauer9808 4 күн бұрын
Wow
@grev.
@grev. Күн бұрын
honestly they should just remove accuracy
@finalfragment8432
@finalfragment8432 4 күн бұрын
is the spell attack categorization removal going to effect players also meaning do casters now need accuracy
@Groink1
@Groink1 4 күн бұрын
No, it just applies to monsters
@Alan157
@Alan157 4 күн бұрын
Does not affect players
@ArawnOfAnnwn
@ArawnOfAnnwn 4 күн бұрын
No casters still won't. That categorization removal is only with regard to hits from monsters, not players.
@liquideblade8075
@liquideblade8075 4 күн бұрын
Ah yes accuracy a pointless stat in a game with critical strike chance. Critical strike chance either needs to be renamed to lucky strike or muh immersion is lost.
@Jaigarful
@Jaigarful 3 күн бұрын
1:30 Cmon man, Can we please be a little less wordy? A full minute to say "you can reach 100% hit chance in PoE 1 with special modifiers or enough accuracy rating"
@gianni.sacciloto
@gianni.sacciloto Күн бұрын
It's a 4 minute video, c'mon. Can we be a bit less tiktok-brained?
@Jaigarful
@Jaigarful Күн бұрын
@@gianni.sacciloto ??? Its padding length. There's probably a good 1-2 minutes of stuff to actually talk about.
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