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Designing in ZBrush
This presentation covers the various ways in which ZBrush is used to design detailed characters, environments, creatures and so much more. Paul Gaboury will take you on the process of digital sculpting in ZBrush, from the very beginning blocking out stage to adding high fidelity details with the ZBrush brush system. And will end the presentation with showcasing how you can bring your creations to life with final renders.
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