If this has an MMO concept, I see it having the same problem as a lot of the "survival mmos do". New player joins, gets chased out and griefed by other toxic players. Playerbase dies within 3 months.
@Hamurator Жыл бұрын
Like EVE Online Pax Dei is divided in different security areas and in the high sec it's not possible for players to attack other players or destroying their buildings. Well, as a lot of devs were working on EVE Online in the past, expect Pax Dei a fantasy approach of EVE Online.
@angelodistefano6068 Жыл бұрын
This will be decided once they show PvP. I definitely have this worry at the top of my list, especially because the devs are planning on making PvP and PvE players need each other, and if PvP players get chased out, that would probably make the world for PvE players seem too empty. I actually think most forms of griefing can be solved by adding systems that prevent it, except for teaming, since the game can’t monitor people from different clans going into discord calls to coordinate traveling in larger groups than intended. There’s a part of me that would prefer having one PvP zone in the world that acts as if you’re queuing up like a match in a looter shooter game to prevent most forms of griefing, This would most likely solve teaming at the very least, but it would take away the feeling of “open-world PvP”, but is it honestly worth keeping that open-world immersion if you can just get rid of griefing entirely?
@angelodistefano6068 Жыл бұрын
@@HamuratorI still think that it is possible to grief in PvP zones, even if both players consent to PvP by entering the zone. If PvP zones are full of gigantic groups camping POIs and escape routes, ganking smaller groups/solo players, or just the classic “level 80 player mauling the level 40 player because they have better gear”, the PvP player base could still die, which in turn will make the PvE content feel less meaningful, because what’s the point of having a crafting profession to craft gear if nobody’s gonna buy my gear?
@Dangerous1939 Жыл бұрын
@@Hamurator I never played EVE but this is basically the same concept that Albion online has, right? (With green, yellow, red and black zones for different levels of danger and pvp regulations)
@Athasin Жыл бұрын
PVP is relegated to specific zones, so players cant be chased out or griefed.
@TheCaptn Жыл бұрын
I think there's a risk to the concept. Survival games take a solo character or small group out of their own civilized society and let them start over. But if your Survival MMO feels busier than a civilized Social MMO that could be a hard vibe to sustain.... Like shipwrecking on a desert island with all 2000 passengers on a cruise liner.
@wobblysauce Жыл бұрын
When everyone has a role things proceed
@Azazel-uv3sx Жыл бұрын
This could be alleviated with multiple servers, no?
@daruthebeast Жыл бұрын
I mean, you can base it on conan exile, people can get to build big castels anyway
@mezmerizer0266 Жыл бұрын
Why would it need to be an mmo?
@zxcv97 Жыл бұрын
He needs to play Tarisland the WoW killer instead of this Ark clone MMO
@DeaXi69 Жыл бұрын
Picking up rocks adds to immersion? You know what else adds to that? Running out of stamina :D
@byteresistor Жыл бұрын
And taking a dump.
@weed1329 Жыл бұрын
You wouldn’t run out of stamina to the point where you can’t move, by swinging a relatively small axe about 30 times, unless you’re really unfit.
@everlonggaming1966 Жыл бұрын
@@weed1329i feel attacked :)
@weed1329 Жыл бұрын
@@everlonggaming1966 Dw, most of us aren’t fit even though we should be. Went woodcutting recently and it is tough, no doubt about it. But not ”swing it 5 times, paralyzed, wait 5 seconds, repeat” tough
@rhawkas2637 Жыл бұрын
I was thinking the same thing when I heard him say that. XD
@raptorthefirst Жыл бұрын
I don’t know, kinda feels like I’ve already seen this concept multiple times before. Like it’s a medieval survival game with ability to team up with other players.
@Kenshiken Жыл бұрын
I agree. Nothing inspiring or original about this "game".
@rcane6842 Жыл бұрын
I can't think of any new features this game brings to the table compared to like, say, Conan Exiles
@jaleshere Жыл бұрын
Yep kind of bored before I even hit an hour in, but maybe it'll work out?
@Fighting_Gravity Жыл бұрын
this game is literally just the survival kit you can buy in the UE5 store to make your own rpg.
@bits360wastaken Жыл бұрын
Yep. Assetflip graphics meet template mechanics.
@Hyperi0nn Жыл бұрын
You still have to put it together correctly for it to be good.
@OMGclueless Жыл бұрын
@@Hyperi0nn Maybe so, but it's a giant red flag for me because it provides zero evidence at all they can execute their own gameplay ideas or artistic vision. Just that they can pay a skeleton crew to throw together enough gameplay for a marketing push.
@unityman3133 Жыл бұрын
@@OMGclueless its an alpha and they have there building mechanics already in place. How about you do some research
@dwightk.schrute8696 Жыл бұрын
@@OMGclueless one more red flag and I'm calling the game Comrade Pax Dei.
@MarioThemesong Жыл бұрын
I dunno if this has been mentioned or not, but the way they could implement groups being needed for mass farming is to have something like multi-person carts that take 2-4 people to haul (4-16x) amount of material. As you upgrade the cart, or as a part of cumulative strength stats between players, you can carry more. Just an idea I randomly got while thinking about "more people required" - incentive to farm as groups...
@Aly-l-Axy Жыл бұрын
On top of this, to fix the stamina on gathering if the devs dont want to completely remove the concept is simply make sweetspots (like those in fortnite) that if accurately hit, doesnt drain stamina
@user-sk4ds1rg1z Жыл бұрын
People gotta stop falling for the UE5 graphics porn. Ooooh a field of grass. Oooh a bunch of trees with sunshafts. The rock cracking thing isn't a dynamic destructible asset, it's just changing out the art as you hit it, followed by an animation. This is just a Valheim clone. Just play that.
@cubiss1273 Жыл бұрын
The video didn't show anything exciting really, yeah. But if they manage to make a Valheim clone work at scale, it's gonna be a banger
@krixtorei Жыл бұрын
Quite sure Asmon confused grass being drawn/rendered in the distance as the player gets closer with grass dancing in the wind. People loved to trash talk previous UE versions and even Unity but there are plenty of great looking games out there made in those... alongside many horrible looking ones too. The limitation has long shifted from tech to human design/effort. UE5 by itself, without experienced hands in charge, isn't special.
@cimerea Жыл бұрын
Looks like this is gonna be the economy centered MMO rather than leveling to raid type MMO.
@fffx2 Жыл бұрын
Based
@markandrewclearwater Жыл бұрын
It's not an MMO
@sarafiter Жыл бұрын
but it is@@markandrewclearwater
@Cool-123 Жыл бұрын
I’d say it’s definitely more raid like, as a player raiding NPC bases is far better resource wise than going out and mining. Though definitely will have a strong econ
@Thunderfist44 Жыл бұрын
@markandrewclearwater it's not an mmorpg, it is, however, an mmo
@fella11814 Жыл бұрын
I can say that in Valheim the one reason they allow stamina to deplete outside of combat is because if you get caught off guard sprinting/gathering etc. by an enemy, you're somewhat likely to get fucking face rolled as you'll be unable to dodge or block. That doesn't mean it's a fun mechanic, but it kind of makes sense in that pseudo-"realistic" mode of play that you have to be aware of it all the time at least.
@ArborusVitae Жыл бұрын
Stamina management in Valheim always had a Dark Souls-ish feel to me where you need to very aware of your stamina if you're in a dangerous area so you can sprint/roll/parry if you need to.
@TheTwober Жыл бұрын
The reason why there is usually no terraforming in such games is that all that data needs to be transferred to every client that visits the area. And that is a source of lag that can be easily removed.
@AllanRamires1988 Жыл бұрын
if you move your character from point A to point B it's also data being transferred to every client, isn't it? Is it any different when it comes to environmental changes?
@TheTwober Жыл бұрын
@@AllanRamires1988 It is not different from an amount of requests, and since that scales exponentially it is one of the reasons many games either limit the amount of players in one location or begin to stutter. The difference is the volume of data that has to be transferred though, which is obviously much lower for singular vectors.
@Kytharion Жыл бұрын
Would be cool to see how big of a city can be built tomorrow. Having other players as guards or dungeon raiders while the rest make the armor and over time naturally a society grows and people find thier niche.
@pvpminer9007 Жыл бұрын
I got access to the alpha and our clan already build a small city withing the last 2 days
@Enryo_tv Жыл бұрын
ok now, dont be shy, send the picturesss !!!! @@pvpminer9007
@majorxxr6753 Жыл бұрын
@@pvpminer9007 nice, is building the only thing to do? I was interested in the game but since it said it didnt have a combat system I never signed up for alpha.
@dragongrandmaster Жыл бұрын
player controlled buildings in a mmo have seen those enoughmost of them failed
@Dangerous1939 Жыл бұрын
@@dragongrandmaster I wouldn't say that player driven economy was the reason why a lot of them failed though. Also there is Albion online, very popular and has a completely player driven economy. Another example is Archeage, where the open world housing was amazing but it failed for various other reasons.
@Xandranxanda Жыл бұрын
Literally looks like every survival game that's come out in the last 10 years with a shinier coat of paint
@uhhhpvp4691 Жыл бұрын
facts
@tree4104 Жыл бұрын
True, but honestly this tells me more about the quality of the game overall than how fun its going to be to play. If the devs cant make an original looking world, what are the chances they can make a fun world out of a risky concept? Ill play the game if it has these graphics (i dont really care), but only if it is actually successful in the long term past launch, which I highly doubt it will be.
@flankman9385 Жыл бұрын
So not literally?
@kvnbckmn3637 Жыл бұрын
i know what you mean but there is one major difference in comparison to the other Survival Games coming out. You have static Servers in this game and not self created worlds like in Valheim. This means you go in to a game thats got already a story, Whole Citys build by players and Events or even Quests that are created by players already. You will start like every other survival game alone half naked in the wilderness but the progress of the server and players on this server is no where else like this. Now they havent even mentiont what will added in the future to the combat system or environment storytelling, they only showed us building , gathering and a bit of the map. Its just a Sandbox MMO which ist build completely by players, i think its hard to achieve but if they do it could be a really nice game ! :)
@perlundgren7797 Жыл бұрын
@@flankman9385 If KZbin comments have taught me anything, it's that literally everything is literally everything.
@gogroxandurrac Жыл бұрын
15:15 as a baseline, that's fine. As an MMO, whatever that means, again that's a good thing. If there is a means of having ssf or if they're going the usual route survival games take and making it server based, then you should be able to adjust all of that to fit the size you're expecting your server to reach.
@Accocu Жыл бұрын
all players will have role...logistic, farmer, hunter, miner and so on and you get better by doing it and thats so cool because roleplay in this game will be insane...im on test and already clans have roles and are building villages and it looks so nice. ( and huge plus is that render in distance damn it looks too good)
@elinisguy Жыл бұрын
Cool, Can you tell how many people are in your clan (and if there is a limit)? and one thing I was interested is the progression (Now) leaning more towards "New World" or "Rune Scape" difficulty.
@ultimaxkom8728 Жыл бұрын
Realistic role gatherings and logistics sounds fun on paper and is initially fun to play, until it eventually become easy and then repetitive. So be careful in turning it into chores.
@Accocu Жыл бұрын
@@elinisguy i have seen clans with almost 100 ppl so idk if there is limit, progression is very grindy but its jus starting zone and you grind basic things, it is very grindy and all resurses are important. It is like sandbox medieval survival mmo. So i cnat tell since i am very early in to the grind and this alpha is just for basic grind and building so its hard to tell...overall cool game *Sry for bad English
@Merivio Жыл бұрын
9:00 I mean, you could make it so you can click anywhere in the vicinity of the rocks to pick them all up so that it's not a hassle. One of the most annoying parts of subnautica is how the resources roll downhill and the hitbox to pick them up is so small. So I think auto-collect vs picking them up is more down to how it's executed.
@8bit_pineapple Жыл бұрын
"...buildings limited only by your imagination" me: And Clay.
@That_Squatch Жыл бұрын
Im waiting for an mmo that actually has career routes like an alchemist not just being something everyone can do and so on so its unique to everyone like you could be a pure alchemist and have a skill set based on that with your quests being to find different materials and same could be said with blacksmithing and so on
@Dangerous1939 Жыл бұрын
It'd be fine to be able to use every profession but only be able to master one or two of them. (Like you can brew potions but if you are a master alchemist you are faster and more resource efficient, and learn better potions with higher levels. And eventually you can unlock profession related quests
@Shocknfunk Жыл бұрын
There was a game like that. It was Star Wars Galaxies. The 30 professions all had their own part in contributing to maintaining an actual community and infrastructure. Before they inevitably destroyed their whole design after WoW launched.
@Dangerous1939 Жыл бұрын
@@Shocknfunk I never played it myself but i've heard a lot of positives about that game when it comes to player driven economy
@scollins1396 Жыл бұрын
Sounds like EverQuest 2 back in 2006 or so. Crafting was actually difficult and took a lot of skill and was very specialized.
@Bitstacker Жыл бұрын
Yes dude when runescape and skyrim combines
@RamArt9091 Жыл бұрын
With the advent of game engines like Unreal 5 and all what is next to come, I really hope game devs start to lean more towards more stylized visuals. Realistic graphics soon won't be a sales point since everybody will be able to achieve them.
@JustFeral Жыл бұрын
It's ineveitable.
@ArborusVitae Жыл бұрын
Graphics don't need to be a sales point.
@ratedmark4704 Жыл бұрын
Ultima Online let you build structures out in the real world - i remember it ran out of real estate and to buy a castle on ebay costed like $1200+ in the late 90s early 2000s.
@KanedaSyndrome Жыл бұрын
For your info, Pax Dei is the medieval crafting survival edition of EVE Online. Also made by the same developers. For people that like Classic WoW and survival crafing games, this game is for you.
@Silent_Precision Жыл бұрын
:O
@berryvr7184 Жыл бұрын
6:06 I thought one if the key things in one of the unreal 5 updates was showing off a setting to make trees, bushes, rocks, etc be randomly generated to different shapes, sizes, colour, etc. It even uses AI (don't quote me on that) to know what terrain type you are looking for and place everything in a non-generic way. I'm guessing this game/ game devs didn't take advantage of this? or this setting wasn't out yet.
@NewYears1978 Жыл бұрын
UO did housing/structures out in the world first. Still the best MMO ever created.
@1PNZR Жыл бұрын
This could be like a mmo rp type of game. Ppl get roles that actually is shown in the world, like a smith, farmer, builders, hunters, armies, leaders. Could be really fun and in content side for streamers, a fresh type of air instead of linear gta rp.
@Apelgrandeur Жыл бұрын
“I really hope you can break big rocks into smaller ones. It’s more realistic” - Asmongold “I wish companies would stop trying to make games realistic!” Asmongold (in reference to stamina bars and inventory space) This is literally why no developers will ever take you seriously.
@sett1187 Жыл бұрын
You're an oddball 😂
@rallyrobx7604 Жыл бұрын
You do not get invited to parties much, do you?
@visoth7791 Жыл бұрын
You misquoted him. He didn't say it was realistic. He said it could be "cool" and "badass" and "awesome".
@sett1187 Жыл бұрын
@@ratecyan you're an oddball xD
@jaleshere Жыл бұрын
@@ratecyannah you're right as on simps are weird as hell
@Jabagenia Жыл бұрын
The game looks great ! The stamina gating isn't that bad and adds a lot to the sense of progression. It is suppose to feel annoying, that way when you upgrade your equipment and can now collect twice as much resource with the same amount of stamina you feel that progress and your hard work improving your efficiency, that way when you get ''God tier'' equipment you can run around and not care about your stamina. This also gives more utility to food, because it rewards you for your understanding of the game. I find most games struggle with decent ''cooking rewards'' and the stamina makes it more interesting and worth investing time in on top of the other usual benefits of buffs. Overall it is annoying, but it adds depth and deeper progression to the game.
@junofall Жыл бұрын
I feel like I've seen this kind of MMO dozens of times over the years.
@jaleshere Жыл бұрын
Yep same
@Kolljak Жыл бұрын
For those complaining about the UI and HUD/Hotbar. all that is just art, art can be replaced moved and even altered. mechanics and things functioning is what maters most. what good is having the perfect UI if your game runs at 10fps and crashes every 5 seconds.
@GhostManCutlery Жыл бұрын
If PvP involves the buildings somehow in terms of siege or destruction, architecture and building in this game will devolve into the ugly Rust/Conan Exiles honeycomb bases, etc. They need to tread a fine line on building freedom so that the world remains immersive and interesting.
@tersse Жыл бұрын
Yep, you can test the group play see how things are with loads of people in the same place, test out combat, farming building crafting as a group, would be great for the developers.
@fixer187 Жыл бұрын
An idea is having a builder mode withe tiers unlocking. So you can start building with no resources and it will make plans and inventory what resources is need for example make the foundation, walls, roof, furniture...
@skywalker00700 Жыл бұрын
my first impressions is its a placeholder alpha, if i could give away my alpha key, i would
@Ninjamilk_ Жыл бұрын
Icarus lets you dig holes into big rocks. But not all rocks. I think its a cool mechanic where it is allowed
@emerald0129 Жыл бұрын
I've done that heaps to hide from a storm lol
@snazzydrew Жыл бұрын
I think "Survival MMO" might be the future of MMO. ArcheAge had dope player housing (and bad bad monetization). I just keep seeing so many games in dev right now with a focus on survival mechanics like building and stuff inside of an MMO.
@Shaojackify Жыл бұрын
The Archage beta was soooo good, it really could have been much bigger if they didnt lean so hard into P2W progression mechanics.
@idontusegmail5342 Жыл бұрын
yea archage was such a great mmo in the early days sad how they fucked it so hard
@snazzydrew Жыл бұрын
@@idontusegmail5342 if had such good tab targeting combat as well, like it was so crisp and reactive for tab targeting. ArcheAge will go down as the most poorly managed MMO in history because we all know it has crazy potential but decided to go down very weird boring grinding p2w route.
@Syger Жыл бұрын
The Arche Age alpha (and a lesser extent beta) was like peak MMO potential. I’m still butthurt at how brutally that game got fucked basically immediately upon release. :(
@Dangerous1939 Жыл бұрын
Archeage was amazing and i loved the housing and economy part. Endgame progression was lackluster as it eventually all came down to "farm massive amounts of gold and get better gear, repeat". It needed proper instanced dungeons and raids that work in combination with professions (Like endbosses dropping soulbound materials you can use to craft a Best in Slot item). I am sad that Ashes of Creation isn't going this way but rather rely on open world dungeons which i think are gonna be a massive gank and grief fest
@NekuKodoku Жыл бұрын
i like how sons of the forest handles stamina while gathering. if you run out, you just get a attack speed debuff. but you are never stopped.
@shmentz Жыл бұрын
07:47 "there's no reason for a person to run out of stamina when cutting down a tree" - a man who never had to cut down a tree before.
@janniesneed4511 Жыл бұрын
Pssh, didn't you see him clear his backyard a few years back? Exactly
@awacry Жыл бұрын
He cut one with a sword my man
@shmentz Жыл бұрын
@@awacry Firstly, it was cut down already. Secondly, he was out of breath (stamina ;D) about 3 swings into it. and thirdly and most important, it's a joke, all's good my man
@ajdhjsnsj6017 Жыл бұрын
You missed the point it's annoying to deal with in a game
@S1rSlippy Жыл бұрын
guys pizza box room reminds me of my former roommate. upon moving out i ventured into that dungeon and it was like trying to get to the grass after a blizzard you keep swiping away the snow but theres just more. you could not get to the floor. it smelled bad but not as bad as i expected.
@williamlaprarie3007 Жыл бұрын
I love building, i wish i got the opportunity test that out. Im trying out ark with the naniye meshing to see how huge structures affect fps and gameplay.
@patrickmurray3846 Жыл бұрын
stam not being effected by gathering and other out of combat actions would remove the "survival" from the survival game type.
@mr_oger Жыл бұрын
Having the game revolve around guilds is ok, however i feel that it actually requires more work than solo-friendly approach because now devs need to create a type of content where solo and guild players could meet and work on the same goal so that a player could naturally flow into joining the guild. Otherwise you'll end up with a (exaggerating, obv) "You need to be in a guild to create a character" type of situation, which pretty quickly means ded game.
@Mickofalltrades Жыл бұрын
Persistent world housing is something Ultima online fans have wanted in a new MMO forever. The problem is it's just not viable. UO had maybe 1000 players per server. For modern MMO's that's a drop in the bucket. The world would have to be insanely huge for just 10% of a player base to have a house. Most players would never get to experience a core part of the game.
@Oxenia01 Жыл бұрын
Asmongold: you should not have stamina, stamina while gathering is annoying. 10 sec later: I think you should pick up each rock individually after the rock breaks, yeah cuz thats not annoying LOL.
@jaleshere Жыл бұрын
Asmons a little brain dead but it is what it is
@TobiCreates Жыл бұрын
Its like Moral Online 2 but looks like more polished and refined.
@Deathstar0wannabe Жыл бұрын
i think stamina for non-combat should have a use other than just doing stuff. or rather, instead of baseline, it does something extra. like mine something faster or chop wood faster using stamina, or dont and just go lazy mode. and then stamina/effectiveness raises based on a skill or something.
@Maverrick2140 Жыл бұрын
rocks falling apart asnd having to pick stuff up definitely is the better version .. also i just hate all the mining that consists out of dinging your pickaxe on a rock and after three hits you magically have the ore in your pocket .. and if its inefficient is determined by how much the result at the end is .. also if you can add some skill to see what to pick up and only take the good rocks and leave the bad ones behind the entire thing also makes a much more sense.
@Redkoolaid402 Жыл бұрын
I wish asmon would have gotten into Life is Feudal and created his own city/army.
@GrisSouris Жыл бұрын
Hey mr Asmon, you should take a look at a mod of the game Mount & Blade bannerlord that made a online RP mode. It's called "Permanent Empire" you could love it as a medieval RP game, lot's of fun and vibes that feel lots like pax dei
@GrisSouris Жыл бұрын
( Mount & blade bannerlord 2 )
@knoblauchscharfkeinmaiskei4834 Жыл бұрын
5€ if the game dies.😂
@69moron69 Жыл бұрын
😢
@chupasaurus Жыл бұрын
A reminder that according to players EVE Online is dying since open beta, they even put the very first forum post with this phrase into 20th anniversary collector's edition.
@psycho479 Жыл бұрын
Double it it will die for sure
@ppokll8524 Жыл бұрын
All games die. your family died. all living being die. universe died
@happy_camper Жыл бұрын
@@ppokll8524damn bro…
@Dr_Hoops_McCann Жыл бұрын
These new MMO's are like lottery tickets. The chance that it happens is very slim but it's fun to hope and dream .
@D4niel_EU Жыл бұрын
True and with most of their people being former EVE Online devs even more so.
@richj551 Жыл бұрын
Showed him running, hitting 1 rock and chopping 1 tree :/
@ght405 Жыл бұрын
Id like to see a hybrid gathering system where you can just do the press the interact key and you gather the node or you can toggle to an action gathering mode like games like Fortnite have where you can hit the sweet spots to gather faster for more effort invested
@sedeslav Жыл бұрын
In "Conan Exiles" you don't run out of stamina when you gathering resources. Only in running fast, climbing and combat
@hishamtakita440 Жыл бұрын
i think a better stamina managements would be in a form, of reduced consumption rate added to all types of activities' and like woodcutting rather than taking 10 point per a swing it take .0001, this add to all type of action, but reduce the stamina regeneration rate forcing the player to sit rest or do an activates that doesn't require heavy consumption of stamina like in real life
@huntz3215 Жыл бұрын
Could have been an option in WoW to develop your own home when the game was stagnant between patches.
@SkillzthatKillz2011 Жыл бұрын
@kennethflaming8606 yea hopefully this game sticks to that and doest try to go into combat tok much, games with this art work never look good in combat scenarios tbh
@eugenesis8188 Жыл бұрын
If ive learned anything, survival gameplay does not work in a multiplayer setting unless youre willing to treat the game like a job and you start playing early on. Clans will form. Entire servers will be run by them. Everyone who starts the game after a couple days will be griefed into quitting, or made an indentured servant by the griefers. Now, a survival mmo with seasons might be fun. As long as everyone starts over fairly regularly, it might be less hostile to new players.
@katshuma Жыл бұрын
0:58 for Copa Cola
@eltarii Жыл бұрын
I was wondering where your key went! Glad they found it and I look forward to seeing you play the game! I think you are going to love it!
@cartermckinney3146 Жыл бұрын
Crossing my fingers I get invited in the second wave of alpha invites
@bloodangelz Жыл бұрын
Looks so cool! Love building in games like The Forest… to have that in a mmo is awesome. My two fave things
@Snowman7.Z Жыл бұрын
I cant help but to notice its missing two very important sliders for the character creation, they need to fix that before launch.
@damace3838 Жыл бұрын
Conan Exiles and Rend(If anyone played that) had the group/clan amounts of mass-gathering-to-get-anything-done type of gameplay with mixed results. Conan eventually added sliders to accommodate single players with resource gathering because it was too tedious. Rend just went under.
@Anthony-ng5pq Жыл бұрын
If this can build on what Archeage tried to do and give a well rounded do anything sandbox with some real RPG elements that starts from a survival base then it is very exciting. So many have tried (like Everquest Next), hopefully someone will eventually succeed.
@FoxBatinaHat Жыл бұрын
The building reminds me of Conan. 8:00 (it could be stamina is tied to the size or type of tree which can be cut as a ressource progression). Ex. If you have 10 stamina, and a specifix tree requires 12. You cannot cut the tree. If you segregated the styles of gathering types and fighting-types. (Similar to ff14, with a sneaking aura). Then this could work. Otherwise I agree with Asmon. Loosing stamina, if it is to be tied to the fighting as well. Would make being attacked, quite annoying.
@michealewk Жыл бұрын
looks amazing i notice alot of assets but as you say its how its all pakaged together
@Joeythedasher Жыл бұрын
That valhiem music was a vibe
@guillaumehuardhughes Жыл бұрын
The sad side of these king of mmo is that will be very server limited. Like 120 person per server..
@jlfilip Жыл бұрын
1st he complains for losing stamina while gathering/choping/mining but then he wants for rocks to fall around when mining just so he can collect it from ground!!!
@alissaholt1916 Жыл бұрын
The kind of thing where they magnetized to you and all you got to do is walk near them.
@jlfilip Жыл бұрын
@@alissaholt1916 but like, at the end its same...or u waste some time on stamina or u take that same time just to collect rocks
@Shoelid Жыл бұрын
@@jlfilippick up rocks fun. Run out of stamina not fun. Not same 🤪
@Voice55555 Жыл бұрын
waiting for stamina = you do nothing..... vs collect little rocks from the big rocks = you do something. There is a big difference. but I prefer none of them 😂 but i dont mind the collecting. Waiting stamina is just useless lol
@__-gf3zn Жыл бұрын
I kind of agree with asmon on this. It makes mining and chopping wood feel more frustrating and tedious in valheim. People argue that valheim "removes" the tedium, but honestly, it's just a step down on certain departments (this being the example). Like... sure... whatever, you removed the repair costs (which aren't usually that big of a deal in the first place). It's the level of waiting I constantly have to do before I can build/mine/chop again. It feels bad honestly
@Traveman Жыл бұрын
the pizza boxes and hoodie comment had me 🤣🤣🤣
@EricCheVe Жыл бұрын
If gathering consumes stamina, I want it to give me stamina progresion as (endurance) or strengh points tbh If you want to make it real and time consuming give me a reward as if you're trainning something otherwise is just lame
@hayleymahaney Жыл бұрын
Yessss I've been waiting for this! I signed up for the alpha in June but never got an email other than the newsletter.
@MWBalls Жыл бұрын
As a conan exiles pve enjoyer this game intrigues me.
@zergidrom4572 Жыл бұрын
So its like....... 3rd person RUST on minimals?
@milo20060 Жыл бұрын
NGL that city building stuff is the BEST looking we have ever seen from the modern hardware. This has potential. Abitious, but potential.
@Fourside__ Жыл бұрын
that feels like such a shill video ngl. how he hyped up the gathering when in reality its pretty mid to bad with no actual animation hitting a thing and feeling the impact. Graphics are ok i guess the bitrate doesnt do it any favor, looks better in the original video but hyping up UE5 graphics is pointless anyway, all the other stuff matters
@stephencorwin9776 Жыл бұрын
"elves are people too" 4:30
@Bobby-Dingers Жыл бұрын
Asmon wants to be able to dig a hole in the side of a mountain so he can have his MM's (many minions) dig it for him. He'll have his mm's out there breaking boulders, cutting down trees, digging mines and wells for him. He will then be collecting all the resources for himself.
@paradoxical247 Жыл бұрын
This is a good concept, especially because I enjoyed my time spent in Valheim. The problem, and I don't know how they would even combat this, is at a certain point in Valheim, I was just done. I had all the loot, I had my literal fucking citadel, outside of going AGANE, what was my option? I moved on. The end game is going to be an interesting focal point, whether or not they can make it all work is intriguing at the least.
@rcane6842 Жыл бұрын
8:54 wants to pick up items (rocks) one-by-one (that's x1 each, cuz immersion), thereby spending a lot of time doing it, for the immersion, but doesn't like stamina bar to be used while doing gathering? What's lacking here is some sort of animation when the character's out of stamina. Waiting to fill up the stamina bar sure makes things boring but a mechanic should be introduced there while waiting. Of course, one can instead do inventory mgmt while waiting, or just appreciate the environment like what a normal person does irl. Also, as said in the video, the stamina thing adds to that character progression, that "immersion" (subjective).
@SoukenIDK Жыл бұрын
Seems very much like Myth of Empires just with less of an PVP focus. Gonna be intresting to find out in 7 years how they wanna do a core gameplay loop and how exactly they wanna manage the MMO part in those types of games wihout killing the whole eco within 5 seconds after launch.
@PokyHoles Жыл бұрын
I think using stamina while resource gathering is only useless if there is no risk/reward involved in the process. In a game like New World for example I would agree that using stamina while harvesting is a complete waste of time. But if you're playing a game where open world pvp exists, I think using stamina to harvest brings in an additional level of not only risk/reward but also game immersion. For example, if there is a rare resource your trying to harvest in a known harvastavle wild area, this would force you to pay attention to what's happening around you before you spend your valuable stamina harvesting it
@displayunit4776 Жыл бұрын
Camelot "Never coming out" Unchained has the CUBE system for building.
@auca3473 Жыл бұрын
Don't know if Asmon has watched Narc before but it's honestly a match made in heaven.
@conradpierce8994 Жыл бұрын
the immediate ban at the beginning lol
@tersse Жыл бұрын
i prefer to be able to toggle on and off the auto collect, some times you want to just pick up ore etc,
@shmootube5000 Жыл бұрын
stamina is ok, cuz then you have more stamina and feel better/stronger at gathering
@Xhotic Жыл бұрын
I agree with the chatter in the start of the video saying he got paid for this, sounds just like it, The fact that the guy called this "polished" is actually kinda sad. I remember seeing 10 scam MMOs that look just like this over the last few years, why is this any different at all? Wtf are we playing today as MMOers? This shit is a survival ARPG game at best, and in its MOST EARLY STAGES at most. Triple AAA games have us DOWNBAD for the next game to fill that void I see.
@Afura33 Жыл бұрын
This looks like minecraft but with awesome graphics, the house and castle building just looks sick, I am definitely going to get this game when it comes out.
@ExiledDelver Жыл бұрын
Housing in pretty much every game since I have EVERY played archeage has sucked. I fking love archeage housing THE ONLY THING that would make it better would be sharding or instances of housing areas... since AA RAN out of space OR you could make houses ANYWHERE and just limit houses to 1 or 2 maybe?
@Zarosian_Ice Жыл бұрын
Don't lean too much on the engine when you talk about game aesthetics tho, thats all art design. You can make a game look completly the same in both UE and unity, it just depends on the artist and direction the designer wants to take it into.
@rykehuss3435 Жыл бұрын
Not completely the same, unless you write a custom lighting engine for both engines or you dont use lighting at all
@Zarosian_Ice Жыл бұрын
@@rykehuss3435 If you use basic lighting you'll get the same outcome, most of the differences are under the hood where UE5 renders more polygons more effectively than Unity does, otherwise graphics are just graphics. If you are about to tell me UE5s water looks better than Unity's we're going to have to disagree. That also proves my point, if you don't use lights at all or you use simplified lighting it'll look identical, if you write a script you'll still be identical. Keep in mind that you will have to script regardless to get certain outcomes. The hard truth is, if you make a scene look stunning in Blender and port it into Unity it will look as good in UE5.
@Zarosian_Ice Жыл бұрын
@@rykehuss3435 I do want to add however that there is one thing graphically that sets UE5 off from Unity, being UDIMs. You can get UDIMs to work in Unity but it's more difficult to do. and UDIMs make quite a dfference in general if you're not using your UV map perfectly.
@justinleonard-vu2pn Жыл бұрын
life is feudal had my favorite gear progression in any of these survival mmos
@rhomptv4447 Жыл бұрын
looks like a polished life is feudal
@bloodcards3084 Жыл бұрын
yooo you and narc would be sick
@naping Жыл бұрын
I will be honest, this is not what i was expecting. This is a survival game, yet you don't see them list it as such, while it is listed as an MMORPG on steam. I think their marketing is really dishonest.
@stillnotchill2560 Жыл бұрын
Nah, it's survival mmo. The only thing that makes it MMO is large player count, which most if not all survival games like this seem to lack. You never see more than around 10 players or so. Valheim for example can only run about 10 and that becomes a lag nightmare. This game should see multi-order of magnitude higher player counts.
@ggNotSuree Жыл бұрын
I think their goal is a medieval eve online. Especially with the player economy and such. And goal of 7-10k player servers. I’d say that meets the mmo criteria
@PlayCrestfallen Жыл бұрын
Crestfallen Medieval Survival is looking Waaayyyy better!!!!
@catbert7 Жыл бұрын
What do I think of the UI? I think white text on a white background is so obviously stupid that I'm tempted to give up on the game immediately, because how could they get anything right if they can't manage that... But the graphics are good (though pretty dull; bump up the saturation) and the building system looks quite good. "My dream is to turn big rocks into little rocks." - Asmon
@fffx2 Жыл бұрын
You can pick up mined rocks in Star Citizen
@BLKwyvern Жыл бұрын
Definitely think it will be interesting since it’s a mmo with a rust like feel, because I have played both mmo and rust I think it will be an experience.
@CaptainPuppyGaming Жыл бұрын
For sure will go for this game when it comes out 🙂
@Natzawa Жыл бұрын
Asmongold hits Tarisland with the shade lol. I don’t blame him though. You’d think they would invite him to play.
@XionicAihara Жыл бұрын
Looks interesting and i want to play it, but im also concerned that it will fall short, or steer people away if it has as an example, Ark style survival mmo. Griefing etc. Hopefully it has a storyline or somthing to do other then build and survive.
@Galliao Жыл бұрын
I don't share the optimism. But we'll see where they are in a year.