PCG 1.2 Devlog - Chaos Destruction and WP progress!

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Coqui Games

Coqui Games

Күн бұрын

Пікірлер: 6
@CoquiGames
@CoquiGames Жыл бұрын
I've decided to release the 1.2 update on 5.1 (no support for 5.0). This is because World Partition, Nanite, and Geometry Scripting have significant updates in 5.1 that will allow me to offer better features. Let me know if you have strong reservations about moving to 5.1
@willembuiting
@willembuiting Жыл бұрын
Love everything! Already moved to 5.1 for bug and crash reasons. Also scipped everything below 4.26 to save on harddisk space. And put a very rigide backup system in place so not to lose newly done work :-)
@Batuhan-hb3ey
@Batuhan-hb3ey Жыл бұрын
IMO 5.0 is not usable. That's what Epic themselves say. It's just the introduction so people can get familiar with the new engine. But it is not recommended for anyone to use this version for production. So for a "dead" engine version, I would just drop support.
@xFFSx
@xFFSx Жыл бұрын
i'm not bothering with 5.0 anyway. 5.1 has a lot of useful changes, especially nanite. i'm also wondering if you have made a video of how to add procedural park ui to pcg. thanks. also npc manager if possible. (But not essential.) great work by the way. thanks.
@CoquiGames
@CoquiGames Жыл бұрын
Thank you! I dont have videos, but I have this integration doc for the Procedural Park - docs.google.com/document/d/1Vgzi-C71m1dPkbD9404pgXvJBKmumZaxqM7dn-E1tAI/edit
@xFFSx
@xFFSx Жыл бұрын
@@CoquiGames Brilliant thanks, just what i was looking for.
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