Thank you so much. This exact shape (and its shading) has become the bane of my existence. I have about 20 project files dedicated to experimental attempts. Some idiotic, some kind of ok-ish, none as good or quick as this. You are officially my Blender KZbin hero.
@wyattblends76437 ай бұрын
Dude I've been experimenting with this problem for months. Thank you so much for this.
@SewerTapes7 ай бұрын
You're not alone friend. I feel your pain. So many failed experiments, and all of them took hours longer than this method.
@mbarros926947 ай бұрын
I like this beginner version going through a slower pace. Great.
@flamet7 ай бұрын
Thanks Jan, huge fan of your work, you're one of the top blender creators and a huge help to the community! Just a small nitpick of something near the end, when you apply the shrinkwrap and it deforms a little and then you use "visual geometry to mesh" isn't that the same as applying the modifiers from top to bottom? At least the result looks identical to me. Thank you so much for everthing!
@BlenderSecrets7 ай бұрын
Yes, Visual Geometry to Mesh is usually used as a quick way to apply all the modifiers. Otherwise, you'll have to do it one by one from top to bottom, like you said. It's just a time-saver :-)
@yezzzsir7 ай бұрын
I had issues using decimate. I think it was because I was not doing as suggested and using an even number as you did. Thanks for the great tips! 👍
@SviatoslavPetrov7 ай бұрын
As always very helpful tip! Thanks a lot!
@michaelsmusicinstruments99807 ай бұрын
interesting way, i will use it sometimes, thanks
@Masha_B7 ай бұрын
Cool tip as always Jan ^^
@BlenderSecrets7 ай бұрын
Thank you Masha! 🙌
@giuseppeconsiglio51677 ай бұрын
un grande grazie e buone feste Natalizie
@user-nz2do5nd9m5 ай бұрын
I noticed that after this couple of Subdivision / Decimate processes, some minor deformations came back. I realized that it helps to use Shrinkwrap again (that must be the first, then Subdivision).
@gerdsfargen66877 ай бұрын
The best. To quote Borat, "I eh had a sexy time, with my quad topology". ✌️👌
@user-ti5qj8ki2t6 ай бұрын
good work
@ravishankar30015 ай бұрын
Make a video about how to create round wall with correct measurements and curve wall
@bbkorp7 ай бұрын
Super! You explained it super well!;) viva Blender Secret
@SicrosEye7 ай бұрын
Very very good tutorial! Is there a way to have the faces to circle (loop tool) create a result that is not skewed? It always rotates a bit when I use it.
@BlenderSecrets7 ай бұрын
You can adjust the Angle value (in the last operator panel)
@SicrosEye7 ай бұрын
@@BlenderSecrets thanks a bunch!
@nic-ori7 ай бұрын
Thanks!👍👍👍
@davexmit7 ай бұрын
Super useful. Thanks for all your great tips, and have a fantastic new year.
@BlenderSecrets7 ай бұрын
Same to you!
@ShopTherapy6236 ай бұрын
Wouldnt it be so much easier to just use a boolean to cut the hole out?
@3TQHAJSHNQ3 ай бұрын
This only seems to work with a small hole on a shape, whereas I need a large hole on the shape. Any ideas?
@daniz897 ай бұрын
Amazing
@pile3337 ай бұрын
Very nice. I wonder if there's a way to import a model with these modifiers into a CAD software because the last and only time I've tried, there was no way to do it.
@dack427 ай бұрын
CAD typically uses solid models and not meshes. While you can convert a mesh to a solid model in most CAD software, it tends to give a pretty messy and imprecise result. You will either need to do manual cleanup or just remodel from scratch as a solid model (using the mesh as a reference).
@eitantal7267 ай бұрын
lengthy process
@sametver79257 ай бұрын
Cool!
@timvanhalewyck33707 ай бұрын
Just use Plasticity 🎉
@mehnoy7 ай бұрын
first
@uno91026 ай бұрын
So cool. But can do you explain it from program side? What's logic of this actions? Why shrinkwrap do it like this?