Best CMANO/CMO tutorial series ever! Thanks for doing these.
@ramonvinicius44193 жыл бұрын
Cmano is old. CMO is better.
@localizer44185 жыл бұрын
I'm learning so much from your tutorials. Thank you for making them.
@andrefreitas39074 жыл бұрын
Could you make a series of walkthrough of the tutorials already existing on the game in video PLEASE? Althow they are tutorials, some of them seem to be a little complicated
@sherpamcderpa1961 Жыл бұрын
Great tutorial. Thank you!
@andrewchisom68563 жыл бұрын
How do you calculate damage based on armour of the unit and penetration ability of the munition? For I see you do the math for 80% of the damage but where do you get the damage reduction from and how do you calculate it from that?
@ScottDavidson-nz5uf Жыл бұрын
Excuse my probably misunderstanding the maths (no, I'm not American - we have more than one). The example of calculating battle damage assumes a DP effect of 130 for the Mk 82 HE bomb; _discounted_ by 80% for attack on a hardened target would give an effective DP of (130*0.2=) 26. (The 103 DP you quote is the discount, not the remaining effect). Thus, wouldn't you need about six hits to destroy a lightly armoured target (the bridge) with 150 DP, not the two hits you calculated?
@Arespontus5 жыл бұрын
Really Good Tutorials. I have 1 question. How do you determine the orientation of the Bridge?
@PGatcomb5 жыл бұрын
Should be able to clock on it and check heading in the unit panel.
@robertsistrunk66315 жыл бұрын
I have no problem with B-52s at 200ft as long as there is no AAA
@daibando98935 жыл бұрын
Good stuff. Any chance of making your notepad overview docs available for download?
@PGatcomb5 жыл бұрын
I should have saved them :P. If there's enough demand I could probably write a general strategy guide.
@daibando98935 жыл бұрын
Thanks for the quick response. I, for one, would appreciate the genstrat guide. Cheers.
@localizer44185 жыл бұрын
I would really appreciate a strategy guide. You are a wealth of information. Thanks for teaching us.
@kyledean45123 жыл бұрын
Where do you get the information about the armor?
@themacker8945 жыл бұрын
Your SE target, which you used for the majority of your examples appears to have been previously photographed and coordinates known, etc. What if you don't have that info for a base or perhaps not all of the components and you need to perform some recon on non-moving assets? How long is the recon data good? An hour? I'm thinking we send some recon, then create a strike bombing mission based on the buildings the recon discovered, then launch the strike mission. What if it takes over an hour to reach the target? Thanks.
@PGatcomb5 жыл бұрын
Let me see what I can answer. You don't need to recon an asset that is fixed and set to auto-detectable, typical for strategic targets like bridges and airfields, depending on the scenario editor. Recon I look at in another video, but the all recon is good for about an hour, but a target will become ambiguous (read: not target-able with more weapons) after a minute. As for the hour scenario, continuous coverage would basically be required to guarantee not losing mobile targets. One strategy I have used in the past is sending patrols of strike aircraft that I can summon for strikes on an ad-hoc basis. When you are working with assets that can refuel, you can keep huge strike packages ready for opportunity strikes around the clock. Some aircraft with targeting pods (or even IR mavericks) have an incredible ability to acquire targets, even at higher altitudes and then persecute them appropriately. For classic types of missions, usually you'd pair a flying observation aircraft with several rotating squadrons of strike aircraft.
@themacker8945 жыл бұрын
@@PGatcomb That's incredibly helpful information. Thanks for the in-depth answer. I'm learning more and more as I watch your tutorials. So many things I never considered. keep up the helpful videos, as time allows. :)
@maynen934 жыл бұрын
Would you as a commander tell a pilot exactly what weapon to use, exactly what altitude to attack from and how many bombs to drop on every single targets during a war? No!?! You assign a squadron/group to attack something and let the details to them. This is just wayyy too much micro-managing.
@2k1lex4 жыл бұрын
Yea you probs would irl
@__-yu2mz3 жыл бұрын
Im sure its dependent on the mission tbh
@maynen933 жыл бұрын
@@__-yu2mz As I wrote in the text above - "During a war". No! Commanders would absolutely not do that. In a very small conflict a commander might have some say in how a pilot should execute his mission but that's it. In a bigger conflict micro-managing will be done further down the line.
@seeker2962 жыл бұрын
@@2k1lex probably you give a high level order "bomb this target", someone below gives a report/analysis, you approve it, they review it one last time, then pass it on to the enlisted below to perform. The only "details" they would figure out is the day-to-day and any changes of plan/emergencies. Other than spec ops or something - they might have to operate fully independently at times, even on a very high order
@GuyUnderTheBridge5 жыл бұрын
Not a very valuable tutorial. This 40 minute video could have been summed up in 5 minutes: bombing accuracy = technology and altitude. It would have been more valuable to explain how to build effective bombing missions, how to read weapon attack profiles, set WRAs and performing battle damage assessments.