MATT THANK YOU SO MUCH! it's absolutely amazing that you keep posting these simple to follow tutorials, I was looking for something like this to implement into my game after I followed your drawer tutorial, it's such a coincidence that you happen to post exactly what I need, ty
@MattAspland4 жыл бұрын
That's great to hear! So happy I could help you out, coincidentally when you needed it too!
@SafaAlkan3 жыл бұрын
*Thanks man! You are one of the helpful channel in KZbin! Short and explanatory...*
@stevenwynn8194 жыл бұрын
Fantastic! Another great video!
@MattAspland4 жыл бұрын
Thanks so much Steve!
@adamjensen2532 жыл бұрын
this is really good tutorial. That was exactly what I wanted.
@danielaronov6914 жыл бұрын
I LOVE YOU MATT YOU HELP ME SI MUCH YOU SO SMART I WISH YOU LUCK
@MattAspland4 жыл бұрын
Thank you so so much! I really appreciate your support! I wish you all the best of luck too! :)
@The_Twisted_Monk4 жыл бұрын
Very nice Matt.. Was just working on that blueprint. Lol:). Very cool man you're reading my mind. The tutorial is great, and you keep having great ideas to share. Thanks Matt just keep doing what your doing, you're my Dude.
@MattAspland4 жыл бұрын
Thanks Russel, glad to hear I'm getting good at mind reading lol. Thank you again for your really kind words, I appreciate it :) Good luck with your game!
@abdullahsohail53954 жыл бұрын
Nice video dude it will help me alot 😃
@MattAspland4 жыл бұрын
Thanks bro, glad to hear it! :)
@FMAGProduction3 жыл бұрын
You helped me a lot with the tutorials. Can you make a video on how to pick up notes from a table or from the floor and read.
@megtwin3 жыл бұрын
Nice, can you show how to implement this on objects that are randomly spawned in the drawers?
@abdelmaleksereir28364 жыл бұрын
Amazing
@MattAspland4 жыл бұрын
Thank you!
@LikaterGames4 ай бұрын
Thank You so much!!!!
@Jimmybear064 жыл бұрын
Nice vid, maybe you could do a tutorial where you have different difficulties and so when your in easy difficulty, more items spawn then they would in a harder difficulty, and maybe make it a short series on doing that but also with changing ai difficulty as I'm interested on how it works
@MattAspland4 жыл бұрын
Thanks man, and that's a great suggestion! I think a difficulty tutorial, or series, would be great idea! Thank you!
@voodoolew Жыл бұрын
This is really helpful, thank you. Finding info on unreal specifics can be such a pain. Like for example, how would you take this to the next level and make it so when you pick up the note, the player can no longer move, and you can add a function whereby if you push a button (like R for example) an overlay would show up with the text of the note written out so its clear for the player to read? That way you aren't limited to 5 gigantic words on the note?
@matthewnaylor58262 жыл бұрын
Hi Matt do i need to watch your other video to be able to do this?
@sollekram8 ай бұрын
What if i want to save the notes in a journal, for reading later?
@lunapricity42703 жыл бұрын
Hello! How would I use this tutorial to make a note reading system where the player can walk around the map and pick up and read many different notes? I know you pointed out the one section of code that is purely for picking up the note, but not sure how to separate that out and duplicate it on a mass scale for many notes. Thanks for all your great tutorials!
@fosterboy15873 жыл бұрын
hi matt what software did you use to make the note
@adlol25212 жыл бұрын
i dont have this Drawer BP becasue i do this on the tableand if i want if im on the collision box and i click E i can see this widget (this note) and if again click E it come back to the table please help
@TessonValentin2 жыл бұрын
Hi Matt ! First of all, thank you for your videos. I'm new to UE, and I your tutorials are so helpful ! Anyway, I have a question : I created a "Drawer_BP" with a static mesh inside named "drawer". In my "dresser BP", I placed 6 duplications of my "Drawer_BP" as child actors. I then have used the "get object name" function you talk about in this video, in order to only open objects named "drawer". Everything works fine so far, drawers open correctly. But I want to put an object (let's call it "HINT_BP") inside of one of the drawers, like your note. But my "HINT_BP" is not moving with the drawer, it stays in place even if it is moveable... Any idea why it doesn't move ? Thank you very much !
@devcorpseinteractive74902 жыл бұрын
Is your note attached to the drawer like he showed in the beginning
@fosterboy15873 жыл бұрын
Hi matt can you make a video on object inspection would be great
@MattAspland3 жыл бұрын
Hi mate, I can put it on my list yeah :)
@fosterboy15873 жыл бұрын
and can you pick up the note afterwards instead of putting it back
@Juri-xz8qv Жыл бұрын
its not working instead of appearing to my screen the note is slinding like the drawer pls help
@mr.generalx4 жыл бұрын
How to remove shadows
@MattAspland4 жыл бұрын
Hi, if you select the actor or component you want to deactivate shadows for, then scroll down in its settings you should see "Cast Shadow", un-tick this and that should remove them for you. Hope this helps :)
@mr.generalx4 жыл бұрын
@@MattAspland do you like Saudi Arabia 🇸🇦
@loner43253 жыл бұрын
hi!I followed the tutorial step by step, but I have 2 problems: 1. After I stop the game I get this: imgur.com/a/Mg6WFdd 2. When I want to close the drawer, it goes further forward
@MattAspland3 жыл бұрын
Hey, so that error in the image will mean you either aren't setting the "note ref" or you are trying to use it before setting/creating it. And if it is going further forward, make sure you subtracted instead of added in the closing drawer line of code, and check the branch we have to decided whether or not to open or close again. Make sure it is the same as mine in the video. Hope this helps point you in the right direction :)
@loner43253 жыл бұрын
@@MattAspland Thanks for the reply..but the problem with the drawer is only in the one in which I added the letter...
@mr.generalx4 жыл бұрын
How to make items useful
@danielaronov6914 жыл бұрын
1
@hazyb5112 жыл бұрын
you couldve literally changed the dimensions of the cube instead of rotating the whole texture