Pinball Game Design: Finding Mechanics on Existing Playfields [Swords of Vengeance]

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Paradigm Tilt

Paradigm Tilt

Күн бұрын

Пікірлер: 7
@dcocz3908
@dcocz3908 Жыл бұрын
Nice explanation. I used to like looking at how PLD designed some of his games, the making of Monopoly was good where he went from storey board to finished on-site demo game
@coten
@coten Жыл бұрын
i like your thoughts on matching up different pinball design elements to different settings and conflicts for a story!
@Cl1m4x_
@Cl1m4x_ Жыл бұрын
very cool Ideas and the Visuals are crazy good. Im currently thinking about restoring a SOF and now im even more convinced that i should do it. 😅 Greetings from Switzerland and keep up the good Work!
@mainstreetpinballgv-ti2sv
@mainstreetpinballgv-ti2sv Жыл бұрын
Interesting, this is amazing.
@JohnSmith78098
@JohnSmith78098 Жыл бұрын
Question for you. (I hope you see this and respond!) When playing the original version of sof with this in place, does the score now go beyond 9 million? - also what does the screen show during gameplay when playing SOF? Finally question what would it cost (and is it possible) to have you make the original SOF with an DMD screen and it’s own animations based on the fiction of the first game? Also, what’s the current status on this for those that want to order it?
@paradigm-tilt
@paradigm-tilt Жыл бұрын
All good questions! I've spoken with the hardware engineers at FAST Pinball about modifying the ROM behavior of the original to allow scores over 9M, but we're not certain it's possible with how the game manages memory. But the LCD screen features a simulated version of the original segment displays that exactly replicate the text and scoring, plus lists the current jackpot (which is not part of the new backbox translite). Playing the original game with new animations would require either (1) programming the rules of the original game from scratch and adding display content, or (2) adding sniffer logic to the emulation to detect all gameplay events and driving new screens based on them. The second option would be much easier on a DMD game because more information is communicated via the display (easier to sniff), while an older game like SoF doesn't show much on the display so you'd have to sniff the memory buffer. It'd probably be easier to just do it entirely from scratch, but that runs the risk of mis-transcoding some rules or nuances of the original. The current status is that SoV is approaching it's first Beta and will be available to play at Expo in October and a few local arcades after that. Planned release of an open Beta (early access kits available for sale) is expected early 2024. Thanks for the interest and stay tuned for more updates!
@JohnSmith78098
@JohnSmith78098 Жыл бұрын
@@paradigm-tilt thanks for such a detailed reply. I which we could get a DMD red dot screen for this bad boy. It screams 80’s and I could see a cool old school animation of the magic playfield having the knight shoot magic from his sword - as he hits the enemies they turn into dust piles. The lion man head roaring on the screen and if you hit the jackpot it’s mouth opens super large like it’s consuming itself as it disappears. The tunnel entrance shooting out beams of light, hitting it triggers a scene where the knight runs through it, obviously leading to the magic scene. “Found power one” ect could be a scene where he’s opening a chest and acquiring a glowing orb (pinball) I would LOVE to write it all through a story board but would have ZERO ways to program ect. Something I’d be super interested in funding depending on details.
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