Dude these small explanation videos are so great! Really an easy way to consume knowledge. Thanks a lot for making them!
@PrismaticaDev3 жыл бұрын
Cheers Karl :) I'm hoping to build up a huge playlist and then order them in a specific way that people can watch it from start to finish and know EVERYTHING haha. Glad you're enjoying!
@joshuaisraelalbao18773 жыл бұрын
Can't wait for Prismatica! 😮 Love the art style.
@PrismaticaDev3 жыл бұрын
Thanks Josh :) We'll be running a very small profiling/visual demo in our Discord in the next few weeks!
@Xaeveax3 жыл бұрын
In 2017 or so I made a system of getting snow/sand onto the tops of objects but it was much more convoluted than this. I never realized this node even existed, I just assumed the old method was the only one. Nice to know there's a much simpler way of doing this.
@PrismaticaDev3 жыл бұрын
There's always a simpler way - a lesson I'm yet to learn considering I overengineer EVERYTHING ;)
@Xaeveax3 жыл бұрын
@@PrismaticaDev Same.
@Fokkusu3 жыл бұрын
Yo this is epic, this is a quick thing that indeed helps a lot with the environment :D, thanks for the high quality video ^^
@PrismaticaDev3 жыл бұрын
No worries at all Alejandro :) Thanks for watching!
@zackbung89763 жыл бұрын
Thank you for doing this videos, it is honestly so helpful
@PrismaticaDev3 жыл бұрын
Always a pleasure Zack :)
@wortnes3 жыл бұрын
Great charlie! I know a bit more of shaders today thanks to you, man!
@PrismaticaDev3 жыл бұрын
No problemo my man :) Hope this one comes in handy!
@secondhandsightsound38233 жыл бұрын
Super useful node! Cheers :)
@PrismaticaDev3 жыл бұрын
YEETE!
@yahootube903 жыл бұрын
Even the Boss Man was too scared to wake a sleeping cat to make it wave. Love this series, btw.
@PrismaticaDev3 жыл бұрын
As they say; let sleeping cat's lay hahaha
@PiPiCatStudio3 жыл бұрын
good tut,not just what is it but how to use in real case!!!
@PrismaticaDev3 жыл бұрын
Thank you :) I hope you find a lot of use for it!
@turtledevstudio82062 жыл бұрын
How is no one talking about your s u r r e a l sideways ocean? So cool.
@divishka5 ай бұрын
Why should I Take both vertex and pixel normal, then I just can take pixel normal?
@ashleykettle3433 жыл бұрын
I was wondering... How do you handle your terrain? I'm new to UE4 coming from Unity, and was curious if you use things like RVT or Auto Materials etc. I'm finding there are a lot more steps to making terrain in Unreal but maybe I'm missing something. Your tuts are always helpful!
@PrismaticaDev3 жыл бұрын
Hey Ashley! I use Unreal's Landscape and Landscape Materials as well as some RVT stuff to help objects blend with the landscape. I'll do a short video on how it's set up in the near future :)
@CosmicComputer3 жыл бұрын
*Googly eyed Patrick Star* “I love you”
@PrismaticaDev3 жыл бұрын
@eldany_uy Жыл бұрын
Hi! I am looking to achieve a specific effect and I ended up in this video :) I want to make an unlit material look 'lit' looking like being lit by a single directional light. But tied to the camera. If the material is in a sphere and you orbit around the sphere, the sphere will always look the same because the directional light is like linked to the camera view. but will look shaded (for example brighter in the upper left and darker in the lower right. I tried with different normal nodes ( Viewalignedreflection, pixelnormal,vertexnormal) but cant find a solution that looks the same even if I rotate the camera around. Do you have any suggestion? I love your channel :)
@PrismaticaDev Жыл бұрын
Hello! You'll want to use a Dot Product between the world normals (vertex or pixel) and the Light vector (direction of the "sun")
@eldany_uy Жыл бұрын
@@PrismaticaDev thanks! But how do I tie it to the camera view? I want the 'sun' attached to the camera ☺️