Thank you for the lesson and the cat! Great atmospheric video!😄😄
@RobCardIV3 жыл бұрын
its quite interestinly entertaining that the "materials guy" was "wise" enough to put a red light 'Behind him and a blue light 'ever so slightly in front of him, off to the right and left.
@RobCardIV3 жыл бұрын
2:17 is a wonderful example of the difference between extrapolate and interpolate X_x. I didnt realise that I hadnt known the difference before , but once this mate spoke it, i instantly understood X_X. just like Calvin and Hobbes..
@Arthur-oy6kd3 жыл бұрын
wow, i finally understand this, thanks
@PrismaticaDev3 жыл бұрын
No worries! Really glad it helped :)
@Fokkusu3 жыл бұрын
POGE! very interesting the lerp with the multiply, I never though of extrapolating with lerps :D
@PrismaticaDev3 жыл бұрын
Haha sometimes extrapolation is accidental, it's good to be able to recognize when it's happening :P
@hbonin3 жыл бұрын
Another great one. Thank you so much Charlie, and cheers from Québec! :p
@PrismaticaDev3 жыл бұрын
No worries at all! Salutations from Australia :)
@huntsman24453 жыл бұрын
Nice vid. Will you ever cover the texture variation node in a future episode of this series? Thank you.
@PrismaticaDev3 жыл бұрын
Recording that video today :) It's a wild node!
@secondhandsightsound38233 жыл бұрын
Dope!
@PrismaticaDev3 жыл бұрын
Super simple for my smooth brain :)
@Baleur Жыл бұрын
What is the point of the "saturate" node (which is a flat clamp from 0 to 1) when this ACTUAL clamp node can be customized?
@TerraTFT Жыл бұрын
Will Charlie ever point in the correct direction of the cards? Tune in next week to find out!
@Nethersion31 Жыл бұрын
I have one quick question, where do you get the textures of cloud or similars that you use on your tutorials? i try to look for it on google, but i don't find it. Can you suggest some websites to get these textures so people with no resources can learn more about materials? It would be great!! Also i love your tutorials!! Thanks
@PrismaticaDev Жыл бұрын
Heya heya! I think mine came from Photoshop, but you should be able to find some tiling noise on the net somewhere. Alternatively you could use Quixel Mixer and generate some tiling noise in there, complete with normal map as well
@Nethersion31 Жыл бұрын
@@PrismaticaDev Thank you so much for the quick answer. I'm already downloading the app, it's awesome! ♥
@Jukerlaw3 жыл бұрын
Love this series. Is there a pixelnormalws vid yet? P/s: also the ending song reminds me of Trine series xD
@PrismaticaDev3 жыл бұрын
Sure is! Came out three weeks ago ;) kzbin.info/www/bejne/oICql6Vsf72Kmas Haha the music is the Oldschool RuneScape soundtrack - my go-to for getting in the zone!
@YourSandbox3 жыл бұрын
Once u make everything from material editor then we need to store it as world mankind legacy. Everyone knows Epics are good, but not that good
@PrismaticaDev3 жыл бұрын
Haha put it in the Vault! Thanks Sandbox
@hercules58433 жыл бұрын
Its kind of colorramp of blender.
@Akanyap3 жыл бұрын
The night owll i am would thank you if you could use paint with a dark backgound and light drawings. Very useful video as usual !
@PrismaticaDev3 жыл бұрын
I'll definitely do that in the future! Thanks for the feedback :)