speaking on Monty’s design, i love that he’s now comfortable walking on his arms, compared to how he drags himself across the floor when he’s first shattered. it shows how long he’s been broken
@NootandBoots Жыл бұрын
Fr bro walks like a dang skullcrawler
@NootandBoots Жыл бұрын
Or whatever it's called
@camelius6858 Жыл бұрын
@@NootandBootsSkinwalker or something maybe?
@WyattOriginalTenderBox Жыл бұрын
@@camelius6858 hes talking about the creatures from kong skull island
@NootandBoots Жыл бұрын
@@camelius6858 no it's not that
@mothermia Жыл бұрын
I love how they made Monty into a feral beast. Like, he was already rabid when he was shattered, but he's just straight up feral in RUIN, and I love it.
@TheodoreNoises Жыл бұрын
I personally didn’t enjoy it that much, i feel like it really erased and took a lot away from him.
@MainIsBored Жыл бұрын
@@TheodoreNoises GIVE ME BACK MY LEGS!!! monty said as he murdered cassie
@TheodoreNoises Жыл бұрын
@@MainIsBoredmaybe that’s a direction they could have took him in, but it always felt like steel wool didn’t go a route for him, or didn’t decide on one, hope they do him justice soon.
@ScottPIayz Жыл бұрын
@@TheodoreNoiseshe did get the most destroyed out of all of the animatonics in security breach to be fair
@fallscape1748 Жыл бұрын
@@TheodoreNoises I mean... out of 4 Glamrock animatronics I feel like Monty was the most hollow... Not really much to take away from there.
@IkerUnzu Жыл бұрын
Same, I wish FNAF had kept a more realistic story and style, with the creepy old atmosphere it had in the first games, but I still love it
@_playa_ Жыл бұрын
Bro just said same to an entire video
@bedman3337 Жыл бұрын
@@_playa_ That's the point of saying the word "Same"
@TacticaLLR Жыл бұрын
Yeah I really don’t like how you can now just walk trough solid objects and teleport for no reason, it’s really stupid. I love how grounded the first 6 or 7 scott games are, even sister location while still a little excessive kept it toned down, and fnaf 6 was quite realistic to the point where you could still see that happening IRL, in these first 6 or so games, there are checks connected to the real world, they match their time periods, the atmospheres are great, etc.
@_playa_ Жыл бұрын
@@bedman3337 I know but I’ve never seen someone numb down a whole video they agree with by saying same
@duffly147 Жыл бұрын
Agreed, But i still love current fnaf like old fnaf from scotts era
@Copyright_anonymous Жыл бұрын
One of my problems with ruin is that the "entity" is almost entirely harmless by itself. Also the ai does teleport, if you keep the mask on around the "entity" for too long he will summon a animatronic to instantly kill you
@JD-xz1mx Жыл бұрын
not that this is a real threat, since you can easily take off the mask, and in the sections where you can't take off the mask, almost no threat is presented to you whatsoever.
@skelebonez1349 Жыл бұрын
@@JD-xz1mxwhich makes sense since, reallt it’s a good guy
@daggerfly0087 Жыл бұрын
M.X.E.S. is basically a more active security bot,
@TheJoviLovi Жыл бұрын
Steelwool suck at narrative and good AI
@Number.1Yanfei.Fan123 Жыл бұрын
That’s kinda the point. he’s a security thing to cease you from freeing the mimic
@ChilliConKaren Жыл бұрын
In the daycare section you are supposed to enable generators so that Moon stays paralyzed and still (he hates light) and you are able to reboot them
@whyiwanttooof0923 Жыл бұрын
And the rebooted version as sun said makes them whole, creating eclipse.
@tau-5794 Жыл бұрын
Eclipse is also the attendant's safety mode, so similar to Freddy in the first game. Instead of wanting to play constantly (sun) or put to sleep/punish (moon), his only purpose is to keep kids safe, which in ruin means getting Cassie out of the unsafe work area of the daycare.
@higueraft571 Жыл бұрын
@@tau-5794 >his only purpose is to keep kids safe ?? It's definitely implied Eclipse is just the *actual* Daycare Attendant's intended personality. It wakes up, realizes "oh shit this place is horrifyingly hazardous", and says "safety mode activated" after the "Happy Birthday".
@devintheundertalefan5611 Жыл бұрын
I think his point was that Moon SHOULD'VE came after him and when Moon got to where the light would hit him you would hit the gen
@critikillshot6851 Жыл бұрын
Speaking of, the little thank you Sun gives is quite adorable
@pumpkingpie2938 Жыл бұрын
The Entity has a completely different design that was cut from the game and it looks amazingly terrifying. I assume they changed it because the Entity wasn't supposed to be an physical being but just some code
@Marouu1 Жыл бұрын
The scrapped design was extremly similar to afton's spirit from the books (plus its a purlle organic rabbit everyone would think its afton)
@typervader Жыл бұрын
The scrapped desgin looks Goofy not terffying,
@ParrotsAccount Жыл бұрын
@@typervaderI agree, the design we have is way cooler
@conicthehedgehog9166 Жыл бұрын
@@typervader it looks like a robot not a program
@phoenixflambe3319 Жыл бұрын
And it looks evil when it's actually trying to keep us away from the mimic.
@SmubFinger Жыл бұрын
The coils also prevent you from taking OFF your mask, which can be stressful when a certain someone shows up as it adds a timer to your otherwise easy puzzle. The mask in general also really reminds me of the segments in a hat in time where you needed the dweller mask to be able to make objects solid or the reverse.
@toastedprocastinator Жыл бұрын
oh yeah, HATE that part lmao
@titan1umtitan Жыл бұрын
Reminds me of Effect and Cause from Titanfall 2, probably my favorite mission that I've played ever.
@elilikepizza1344 Жыл бұрын
Kinda remind me those missions where you got all your items taken away and the game force you to use stealth (or sometimes you can glitch your way out of there)
@mikoajciemiega8018 Жыл бұрын
One of the only good things SB did was giving the animatronics significantly more personality And my fav part of ruin is expanding on that, with Roxy
@magicman3163 Жыл бұрын
No more dead kid ghosts 😢
@mr.bingusthecat Жыл бұрын
@@magicman3163it’s like less supernatural and more sci-fi now
@maravreloaded Жыл бұрын
@@magicman3163We don't need that at this moment.
@icanthelpit2026 Жыл бұрын
I dont know about more personality tho… Only Roxy and SunMoon got that sadly
@tylern6420 Жыл бұрын
@@icanthelpit2026would be nice if some ruin mechanics were added to normal sb, if freddy had some limits (damage taken by animatronic attacks and falls, repaired in parts and service as a time consuming mechanic requiring items and time, limited battery and limited charging during the hour until the blackout phase) and if time was relative (which would make these ideas actually work
@starspectrum7302 Жыл бұрын
I actually really like the Entity’s design, i enjoy its more hare-like face and lanky arms and body, and i’m a big fan of the 8 bit aesthetic it’s going for. Also i really like the idea of it simply being a security programme just doing its job
@elijahsmall5873 Жыл бұрын
Same but I can understand where he’s coming from.
@belynda1224 Жыл бұрын
M.X.E.S is one of my favorite characters now 😂
@shushimlgaming Жыл бұрын
Agreed. I get the complaint, but he isn't supposed to be outright terrifying, cause he's a security program seemingly made by Gregory and Vanessa
@tenchihira Жыл бұрын
Fun fact about chicks bakery, it’s actually in the base game but the storylines never have you go there, and unless you are trying to get all gift boxes and notes you’d have no reason to go out of your way to find it unless you stumble across it. The bakery was just… there.
@damienjeralds2301 Жыл бұрын
Just goes to show how under-developed and overdeveloped the initial game was in multiple different ways. The place was too big with nothing to do, the story being confusing and shallow, and the gameplay being obscenely poor. RUIN is an improvement, no doubts of that, but in this case the improvement upon a failure makes a game that just manages to reach "mediocre with a couple of good points."
@texasgunslinger6201 Жыл бұрын
i would argue in security breach they're not supposed to be scary as a baseline, they're mascots for a huge franchise, I know it's a horror game but it makes sense in universe. That's why it's a lot more impactful seeing them in ruin because now they can go all out on the scares and horrors since the pizzaplex is ruined.
@kaijuultimax9407 Жыл бұрын
The idea in Security Breach is that they start normal and then become scary after becoming damaged. The problem with the base game is that they didn't go hard enough with the 'shattered' designs.
@Saccron Жыл бұрын
Dawg it’s Fnaf
@plbster Жыл бұрын
Yes but, the same can be said about the original FNAF, mascots for a franchise, the purpose wasn't to be grotesque and scary, but uncanny and scary, which SB could've leaned into as well
@TheWifiRouter Жыл бұрын
i don’t think lore and story reasons is an excuse for stuff to not turn out good or finished - in this case being scary designs/gameplay.
@ddraven3180 Жыл бұрын
@@plbsterI'd argue there's a difference that can be excused due to the year the games take place. Just like IRL, animatronics in the 80s looked far more uncanny than ones made today, simply due to how technology advances. The ones in SB not only are made at a time where their designs can be made more appealing, but FE would very mich want to bank on them looking good, especially if they are to put shows to the scale they do. Where they fail is in the post 4am designs, where they simply don't reach what they should in terms of scare from being broken.
@Carnocr3316 Жыл бұрын
Sad that people arent talking about the game as much now, just like bendy and The dark Revival
@45hAsh Жыл бұрын
yeah, game hype can die out quickly
@slidersides Жыл бұрын
I mean it’s just DLC it. The hype wouldn’t last that long
@Jazielromo Жыл бұрын
But still when the curse of dread bear people were hipped
@forsakenstar1821 Жыл бұрын
Wdym it still going dawko, matpat, fusionzgamer, Rambo. And more are still here
@mlgguythemlgest Жыл бұрын
Bendy the dark revival is out?
@klaibefhuoaiuwehjklbdfsnxnik Жыл бұрын
The daycare had so much missed potential. It would have been awesome to have to turn around and flash him with the light while looking for the generators to make him go away/stun him. Too bad he just stands there though.
@elijahsmall5873 Жыл бұрын
I think in the original game you can slow him down with you light but I could be wrong on that. I agree though.
@critikillshot6851 Жыл бұрын
@@elijahsmall5873in SB you slow moon down by making a mess in the daycare
@MMMeteor192 Жыл бұрын
16:24 The “new area” is actually the ruined version of the bakery from the base game, I know that you are never forced there and that some people don’t even know that it exists.
@Nothingtoseehere1987 Жыл бұрын
The reason i love the new fnaf lore is because missing children possessing robots thing has ended in fnaf 3 when all the souls were freed and ucn completely finished off MCI so bringing back children possessing robots would feel forced since the children were freed
@darkmatter-mc5iv Жыл бұрын
Personally I miss that. It's such a sudden shift it's jarring. First era is ghosts and stuff next is just A.I. that's like having The Meg 2 take place in a desert.
@snakemaster254 Жыл бұрын
In terms of shifting the focus, I think it’s a double edged sword. On one hand if the spirits kept returning, or if just a new set of murders happened it would start to feel repetitive and boring. I think the switch to AI as a focus is overall good for keeping the story fresh, however unless it’s done well it won’t last. One of the major things keeping people’s interest in fnaf during the first 6 games, was trying to figure out what had happened. Each new game giving more pieces until all of them were in place and the story could be put to rest. Viewing those first 6/7 games as their own complete story is fine, and I think that’s what the series wants to do. Unfortunately the series now has an issue of where to go. With Fnaf Vr and security breach, rather than starting with the pieces of a mystery of an event that happened a long time ago, we’re dealing with an issue in the present that has no past clearly set up. I think that might be why the books have been setting up the mimic this whole time. It gives us something new that we still don’t quite understand the story of that can be the focus of the games moving forward, the only issue then is what the heck is going with him. Outside of the books we have nothing on him, and maybe its inclusion in Ruin was mostly just to establish his existence so the next game/games can fill it in. Perhaps the mimics story goes further back in the timeline than we expected and thats what we’ll be seeing in the future, but who knows. The most I can hope is that the mimic will get his story properly fleshed out in the games, and that he can become an interesting character beyond his role as an Ai killer robot. Also sorry if this comment is long winded, but thanks for reading it through!
@yocarter9221 Жыл бұрын
Honestly i just wished it ended on Pizzaria simulator/UCN
@higueraft571 Жыл бұрын
@@yocarter9221 Maybe if it had a sequel after UCN that ACTUALLY wraps things up, rather than making a billion more questions while leaving the big ones unexplained (eg FNAF 6, also FNAF World) :V
@Captain-J-Amadaeus Жыл бұрын
1st is canon, 2nd is a bad ending, 3rd Is unclear.
@sian-san1741 Жыл бұрын
Honestly, I'm fine with where FNAF is heading right now. The futuristic approach is a great way to continue the story after the events of the Pizzeria Simulator without repeating the plot all over again (Killer goes on a rampage, children possess animatronics and get their revenge, killer remembers that dying is gay TWICE in a row until the FNAF 6 ending, killer is tormented in his own purgatory and the children rest in peace; now his legacy is passed over to his future "self" aka the mimic)
@sarahni Жыл бұрын
I like it too but I do think it lacks all sense of direction, clearly the original plan was for Vanessa to be the killer but since that got changed (which is a good thing) she's just up in the air doing whatever, the mimic seems to have no goals and the mystery is so baseless a lot of people forgot about it in the first place
@tau-5794 Жыл бұрын
The mimic is either the physical form glitchtrap is limited to (after being removed from the rest of the facility by the princess quest protagonist/Cassidy) or an AI that is just mimicking Peepaw Willy's murderous tendencies. Or a combination of the two.
@sltrskid Жыл бұрын
i like this new direction too, but i feel like it would a whole lot better if security breach did more with vanessa. giving vanessa like 4 scenes (excluding the endings) was genuinely terrible. i just wish that vanessa was fleshed out honestly
@sian-san1741 Жыл бұрын
@@sarahni thats true, i wish the future games expand upon the purpose of the mimic and give vanessa more presence in the story
@dylansharp8471 Жыл бұрын
@@sarahni "which is a good thing" It is? "and the mystery is so baseless a lot of people forgot about it in the first place" Bro, come on now.
@pixlehunter5012 Жыл бұрын
I did find the AR parts of the game strange, but we have to remember that this game now takes place in the future, so who knows what kinds of technology exists.
@tetraxis3011 Жыл бұрын
This is also the franchise where robots can absorb dead peoples souls.
@Naruku2121 Жыл бұрын
I mean in their versions of the 1980's they had robots and ai programming in Pizzarias way far advanced than it's IRL counterpart at the time. If you think about that, now think about it's current timeline being supposedly 10+ or so years ahead than our current day, their technology being so radically advanced makes more sense than it's given credit for from that perspective.
@wakkaseta8351 Жыл бұрын
That's not a very good argument though. The Scott era had supernatural elements, but that doesn't mean we had time-travelling ballpits and gumdrop curses in the games, and people rightfully complained when Remnant started becoming more and more of a thing.
@msentertainment2194 Жыл бұрын
I think it was made intentionally weird as the game is telling you to question it through Cassie's dialogue, it's not meant to be a normal piece of technology
@higueraft571 Жыл бұрын
@@wakkaseta8351 >but that doesn't mean we had time-travelling ballpits and gumdrop curses in the game Those arent technology, as far as we can tell, or canon. They're talking about the fact the *1980s* had shit that we seen in Sister Location and FNAF 2, not to mention Animatronics packed full of springs strong enough to rival fucking *car springs,* in the space of maybe a roll of Quarters, that are able to transform between suit and Robot pretty effectively... If the 80s were *that* advanced, when in reality we only had crude robots that cant even walk, and even NOW we struggle with robots that can even walk, how advanced would it be if you gave it, say, *50 years* of further technological development? Also if you count the Illusion Discs back in the 80s too.
@StanleyG23 Жыл бұрын
The atmosphere is a big improvement compared to Security Breach, but I feel like they overdid it with the puzzles. I just personally didn't find having the same like 4 puzzles make up basically the entirety of the game that interesting.
@feribaddie Жыл бұрын
The issue isn't the puzzles, it's that they're not iterated on. The puzzles would be great, but they stay the same difficulty throughout the whole game and never are really... built on. It feels like the connect-the-dots (the lightning bolt to lightning bolt, star to star ones) puzzles *try* to get harder, but you can still think of solutions pretty quick. I like the idea of the puzzles, but in order for them to be used effectively, you have to use Super Mario Bros esque game design. One of the big guys over there (forget his name) went on the record with the format for a Mario Bros Level. You introduce a new concept (or reintroduce an old one), then steadily ramp up its standalone difficulty for a short time. After, you begin to add other pre-established concepts on top of that one and still steadily keep increasing the standalone difficulty. The goal is that by the end of the level, the player will have learned to master that concept and juggle it with others. The learning curve is what makes these simple mechanics feel good to overcome through the course of the level. What RUIN is missing is the compounding of different introduced mechanics and induced external factors (as well as a much steeper difficulty curve). That Mimic chase at the end was PERFECT for the faz-wrench puzzle, since you have to use your pre-established knowledge and expertise to solve the puzzle under a time limit. We should've started seeing stuff like that earlier in the game, like, after the first third. Some ideas for better puzzles and consolidated ideas would be: You have to use the faz-wrench to use the intercoms in a scenario where an animatronic constantly knows where you are and is moving towards you, while deactivating a security node. You have to solve a connect-the-dots puzzle but the icons are revealed to you one after the other, so you have to try and optimize each connection to allow for the most space possible without starting over. A timer ticks down over the whole thing. The connect-the-dots puzzle is controlled by the faz-wrench and you have to "drive" each line to each point at a constant rate. They move back in the same way as the typical faz-wrench puzzles. A faz-wrench puzzle but the lines are crossed, and it's hard to tell where each one leads, so you have to experiment, adapt, and make educated guesses to solve it in a timely manner. - There's a lot of cool ways to iterate on these ideas, but the game doesn't use them and sticks with the beginner-level concepts 'till the end. THAT'S why you don't like the puzzles.
@dmk_yt Жыл бұрын
I think one of my major issues with the puzzles is that they're clearly meant to force you to stand still so enemies can chase you, creating tense moments where you have to rush through a puzzle because Chica's right behind you. However, the game only ever puts you in that situation about 4 times, and it's only ever a real struggle once. I remember seeing a clip of Markiplier playing Ruin where he was solving one of the camera puzzles with Chica coming after him, but she's so slow and never got close enough to be an actual threat, and Mark even comments on how he was anticipating a more suspenseful moment there.
@BriaBri Жыл бұрын
Bro that animation of the prototype freddy standing up at 3:33 has got to be my favorite cutscene in the dlc. It’s actually unnerving so I love it
@The_Colbsters Жыл бұрын
27:14 ever since Silver Eyes the books have been canon to an extent though. After all we would never know who Henry and Afton are without them, making scenes like the ending to Pizza Sim feel lackluster. The only major difference is now they take place in the same universe instead of some weird alternate one.
@higueraft571 Жыл бұрын
As a note, they've kinda ALWAYS been in the same universe as per Scott's word, they've simply been treated as separate Timelines, where certain parts "converge" together. Much like, say TftPP, where it typically lines up sometimes, while having what seems to be some notable differences in how things played out. One comparison could be Homestuck's Paradox Space, where some scenes and panels outright match up 1:1, despite the circumstances and setting being *radically* different. EG: "[S] Dave: Ascend to the highest point of the building." and "[S] Seer: Ascend" for one example of said "parallels"
@maravreloaded Жыл бұрын
To remind you, Willie the purple-guy Afton made robots with sentient AI at very least 1989. So, if this franchise has hyper-technology blame Scott for being a Sci-Fi geek. That's his thing not "spooky posessed".
@Dado_nastro Жыл бұрын
Nah, William just had a good gaming chair
@TheGamerRist22 Жыл бұрын
13:46. Its not a glitch. He doesn't attack. He only kills you if you go to him before shutting off generators. The only threat is the entity but he's not hard to deal with
@heheheiamderpmatter375 Жыл бұрын
Funny thing: if the entity gets close enough to call an animatronic into the area, I'm pretty sure he calls in an Endo (which if you pay attention, can be found in the daycare sections where you run around, not just in the area after). However, they don't attack. They just sit there, and if I recall correctly some of them even make sounds.
@RadioHazzardToxieDrop Жыл бұрын
at 7:31 i must say fnaf was always unrealistic with its tech. by fnaf 2 we had facial id systems in fnaf 3 we had springlock suits that storywise happened years before fnaf 1 and 2 in fnaf 4 we know that the Nightmares are not real thatnks to N. Freddy's lines in ucn so the sound illusion discs from sister location and the books are real and again those events story wise happen years before fnaf 1 and 2 ever happen. this series has *always* had science fiction in it. it never was really rooted in reality. steel wool just decided to take what they we given and go buck wild with it
@MemewaveKillfeed Жыл бұрын
good
@Sopsy_Hallow Жыл бұрын
even fnaf 1 is unrealistic tech, the entire basis of fnaf is unrealistic tech as the animatronics have always been way more advanced than possible, bipedal robots are only a thing of like the last 3 years maybe and even then they are still in the early stages and require significantly more programming, power, and general system bulk than those skinny endos could ever have. sister location is arguably a "turning point" in visuals only, as story wise or tech wise its not any more advanced than the rest, it just looks more sci fi due to being clean. sister location still had as much possession focus as the rest
@maravreloaded Жыл бұрын
Finally A HUMAN WITH BRAINCELLS in this comment section. Thanks dude.
@maravreloaded Жыл бұрын
FNAF had WALKING BIPEDAL ROBOTS in the f(u)cking 80's. FNAF 2 had sci-fi level tech with the Toy models. Who people still believe are possessed when the game literally tells you they were hacked.
@maravreloaded Жыл бұрын
Only thing you're wrong, Illusion Disks never were mentioned in the game continuity. Not even in this futuristic AI take. Because the concept was always dumb.
@featdirty1127 Жыл бұрын
As a whole, I’m gonna say no. As a fan of Roxy? Yes. She had a layered personality already which is what made her #1 to me, and Ruin expanded upon it and showed what she may have been like if Afton/Vanny hadn’t hacked them
@dylansharp8471 Жыл бұрын
As a whole?
@featdirty1127 Жыл бұрын
@@dylansharp8471 as a general consensus I think there were some things a lot of people may not have enjoyed as much. The linear design is mostly liked, but it also is disliked by some folks because it adds less replay value in the way you can progress through the game (without glitches/exploits). The gameplay is also quite simple, with being able to dodge most animatronics very easily, and the Entity isn’t as big of a threat as you would expect it to be because it is so easily countered by taking off the mask. The puzzles are often very simple and they are always the same so it’s very easy to learn them. Some people may also dislike the potential fan service given to Roxy, because she’s the only one who gets any real development, positive or negative, which may have left people who were bigger fans of Chica or Monty a little upset. The endings are also debatable, many people were expecting some solid answers to what happened in SB, many of which were not answered with an answer, but more questions (though those people probably don’t get how the Fnaf lore has worked for the last 10 years so I’m not really going to count that as a valid reason to be disappointed). Those are some reasons people may have been disappointed. I guess I should also say a few other things. I wasn’t super hyped because of how SB was handled, so I was more skeptically optimistic that it would be good. I think it went above my admittedly low expectations because it did incorporate some aspects of what made the original games scary to me: the lack of knowledge of what’s fully happening, why it’s happening and how long it has been happening. We never really understood why the animatronics were trying to kill us, or if they were actually killing us because we never saw anything after the jumpscare, or how many other security guards had left or died before us based on what Phone Guy told us. Sure we eventually got answers, but not for a long time, and much of it is still just supported conjecture or hypothesis. I like the mystery of what the Entity actually is, because naturally I thought it was Afton originally (and still do a little, with a few twists), not just a security program designed by Vanessa. I like how we have very little evidence to tell us how long it’s been since SB outside of Cassie and actual Gregory still both sounding very young, to which I’d ask how the Pizzaplex got so ruined in a fairly short amount of time, and why was so much stuff just left behind? Where are Gregory, Vanessa and Freddy? Why do they all seem to be in hiding, and from what? All these unanswered questions just feels very Fnaf to me, especially because from what we can tell, there’s no trapped soul business going on with most of the animatronics, which we didn’t really know was going on in the first game, almost like a new start or soft reboot of the series. So imo, I actually thought Ruin blew my expectations out of the water, but I can see why there would be people who either had much higher expectations than I did which were not met, or just didn’t enjoy it despite having low expectations anyway
@AquaticCog Жыл бұрын
I just like to think of the more modern installments in the series as a sort of fresh new chapter in the lore. The whole murdered children stuff is somewhat over and closed while a new era of the franchise us beginning. It just makes me have a way more positive outlook on steelwools games.
@higueraft571 Жыл бұрын
>The whole murdered children stuff is somewhat over and closed while a new era of the franchise us beginning. Think about it less as "over and closed" and more "a ghost from the past, haunting the present", especially with the leftovers locked in the Basement, trying to get out. ...not to mention Ruin *is* literally haunted by the "Past" from the recordings of what used to be, the crowds cheering for Monty, the Animatronics before they were wrecked, etc etc
@forcicri93 Жыл бұрын
I actually love the Entity design. It just feels so ominous, towering over us and just staring at you, reminding you to take the mask off. Also he looks like a much more animal-esque than every other Afton desing. While Glitchtrap was close, Entity is no longer human. This, to me, looks like Afton finally got rid of his mayor holdback : his dead body I personally loved Ruin, I think that it could be my favorite or second favorite FNaF game Edit : tought he was Afton, my bad
@folklore6703 Жыл бұрын
The sad thing is it isn't even afton but a twist character called MXES
@maravreloaded Жыл бұрын
You really need to STOP watching Game Theorists goddamn. William Afton is DEAD once and for all. He won't "come back" again. The rabbit is an antivirus called M.X.E.S. There's no robot Charlie or Elizabeth or Afton or Michael. EVERYBODY IS DEAD!
@maravreloaded Жыл бұрын
@@folklore6703Afton is dead for GOOD. His appearance in SB was so stupid Scott had to pull a "Mimic" robot to justify it.
@folklore6703 Жыл бұрын
@@maravreloaded I know he's dead and happy about it
@forcicri93 Жыл бұрын
@@maravreloaded Ye lmao
@EduardoMartinez-rs3bu Жыл бұрын
I don't know if it's because I was too negative about security breach and therefore I expected absolutely nothing of this game, but I was really impressed by it. As I said, I don't know if it's because I was expecting it to be terrible from the beginning but I was really pleased and shocked by the end. (Honestly, I'm mostly surprised that the game was playable)
@electrobob992 Жыл бұрын
Definitely has good potential for future installments. As mark said in his Lets play... When DOES Ruin take place, the amount of wear and Age on the location doesn't match up with the age of Cassie.
@greysoncrowe5196 Жыл бұрын
I'd say about a year after SB.
@Youarewhatyoueatsonic Жыл бұрын
It does honestly. This stuff happens fast, and considering it was hit by an earthquake it’s easy to imagine why it’s in such disrepair.
@stuffjuststuff6067 Жыл бұрын
@@Youarewhatyoueatsonicwhat??
@relton66 Жыл бұрын
@@stuffjuststuff6067read the newspapers on the front door
@fallscape1748 Жыл бұрын
Literally walking through physical objects and the trippy AR rooms aside, I feel like the technology of the V.A.N.N.I mask could work in the real world. Similar to how V.R works. You have your mask and you have the controller, then you have the V.R objects connected to a network in which you use to secure things digitally instead of physically. Convoluted way of security? Yes. Huge potential for hacking? Yes. Cool asf? *YES*
@maravreloaded Жыл бұрын
It isn't needed to have the game being "grounded". To remind you, robots in this world have reached such point of sentience that they act like people. That's something we haven't got right NOW.
@rafsandomierz5313 Жыл бұрын
@@namgge2612 I don't how agony existing makes franchise looks goofy? In many religious beliefs agony is very often associated with ghost, it can be tied with how ghost died, ghost not moving on and being tied to location or an object by it's emotions.
@ironencepersonal9634 Жыл бұрын
We're already pretty close to pseudo-sentience, all things considered. It's probably not as far off as you think.
@Dado_nastro Жыл бұрын
@German_empire_enjoyerand a crocodile with anger issues
@wakkaseta8351 Жыл бұрын
So you wouldn't compain if they suddenly brought in Fazgoo, time-travelling ballpits, and Eleanor? Maybe some telepathic Sea-Bonnies and the Gumdrop Angel curse while they're at it? It doesn't need to be grounded after all.
@tychopanda Жыл бұрын
@@ironencepersonal9634scary. Time to build a bunker and hide.
@phoenixporo2045 Жыл бұрын
Interestingly enough during the ending elevator Audio 28:23 you can hear a small tone after Gregory says that the Mimic is free, we could assume that thats maybe the point the Mimic gets back the controll and starts lying with Gregorys voice again, the sound is also similar to the end sound of the Speaker
@Youarewhatyoueatsonic Жыл бұрын
Those types of speakers make that sound a lot.
@sahqoyoltaasah9453 Жыл бұрын
Security Breach is starting a new chapter in its storytelling. With the final death of William, the first part of the story is finished. The Mimic seems to represent the 'remnant' (pun intended) of Afton to bridge these stories together. Though, I can definitely understand why people prefer the original games since FNAF is moving away from the paranormal and into artificial intelligence.
@kiwizkatyeet4724 Жыл бұрын
I find it interesting how you considered that mask's powers to be technological. When I played, I assumed it was paranormal considering that you can walk through walls and teleport (kinda like Golden Freddy in FNaF 1 + 2), especially when Cassie would say something is wrong and Helpi would gaslight her into thinking it was normal.
@awezome-z3539 Жыл бұрын
I think that the things you can pass with the mask are illusions created by the security system to keep intruders away
@shushimlgaming Жыл бұрын
I think it's a bit of both. The mask itself is technological, but taps into the spirit world. Which has been mentioned a couple times in the books
@derppad6453 Жыл бұрын
That was my first thought too, there's just no way that it's only tech
@Alryschannel Жыл бұрын
I agree with basically everything you've said, the only thing that I'd say it's wrong, it's when you said that it isn't a good thing that people need to use the book to get some answers or to understand some plot point. So, I don't disagree with the statement itself, but with the assumption that you need to have read the Tales from the Pizzaplex to understand the mimic, the mimic in game and the one in the books are clearly two different things with two different stories, and the game does a good job in my opinion explaining to people who haven't read the book, what the mimic is and how it works, even better, they don't have to tell us, we see it during the game, the audio Glitch, the mimic gaslighting us and the end where the mimic first tries to trick us again and as soon as that doesn't work, it tries to attack us, the only thing we don't get is the story behind all of this, but other then the fact that I think that's something they'll touch on in the next games, candy cadets explains the basics
@higueraft571 Жыл бұрын
Pretty much this. The Game pretty handily tells us a decent chunk of the Mimic's whole Deal. We dont know EXACTLY how it got there/it's history, but we also knew nothing about William until Sister Location or so, FNAF 3 at the earliest...
@cookiesnugglez7318 Жыл бұрын
Actually it's pretty clear that they are the exact same thing, although I agree, you understand what the mimic is just from the behaviors in ruin but you need to go to the books for it's orgin
@Alryschannel Жыл бұрын
@@cookiesnugglez7318 th are you smoking bro? Nothing in the books lines up with what happens in the game, mimic from the books is not the mimic from the game
@cookiesnugglez7318 Жыл бұрын
@@Alryschannel what exactly doesn't line up? He's nearly identical to how the original mimic Endo looked, 7 ft tall, orange eyes, the only thing hes missing is the antenna ears
@cookiesnugglez7318 Жыл бұрын
@@Alryschannel he also likes wearing costumes exactly like the books
@mint5438 Жыл бұрын
I wasnt attacked by the daycare attendant either. I legitimately think it was just supposed to be a lore scene and not much else.
@rmslefttoe9024 Жыл бұрын
i dont think i have ever seen a youtuber getting attack by the daycare attendant
@spidybat7658 Жыл бұрын
He isn't supposed to attack you. He will only attack you if you get to him before you turn the generators on
@tychopanda Жыл бұрын
@@spidybat7658how boring
@spidybat7658 Жыл бұрын
@@tychopanda ik, I think they went too easy on you. You don't need to run or jump at all. BTW you can go past freddy without running if you drop your frame rates down and with a lot of patiences
@mediocre_mike Жыл бұрын
I personally thought there was so much potential for tension filled moments and areas (as the locations were scary) but the vanny mask imo removed all tension when it's put on and its very incentivised to wear it more often than not. I also agree with the concept of it being too far beyond reality to enjoy it. But I do give credit to the dlc for being far far better than the base game.
@mediocre_mike Жыл бұрын
I also personally found the security nodes a drag, every time one showed up I was immediately disengaged with the game every one just felt like a really boring chore
@stevenquinet7405 Жыл бұрын
8:46 For my part, given the strange deformations on the surfaces of the objects that we can cross, I think that they are not real objects, but probably some kind of illusions / holograms, similar to what could produce the " Illusion Disc" from the books (in our case, it would be an equivalent in games). As for the Mimic, I don't think the one in the DLC is the same as the one in the books, especially because of the big difference in appearance between the two. But hey, that's just my opinion.
@kidbrown96 Жыл бұрын
A GAME opinion! Thanks for reading.
@santinomiozzo6828 Жыл бұрын
Also remember that "the entitiy" or "mxes" is actually a good guy programed to keep the mimic hidden, so its not an antagonist (also he/it is a gigachad).
@santinomiozzo682810 ай бұрын
@@Personian so, also all the animatronics are antagonist. Mimic would be the "villian"
@Personian10 ай бұрын
@@santinomiozzo6828 Mimic is also an antagonist
@ginky6026 Жыл бұрын
Watching Ruin for the first time i was honestly majorly impressed! Steel Wool has improved massively with this dlc and seems to have really been listening to us. I'm beyond pleased with it and am sooo excited for the future of fnaf!!
@ginky6026 Жыл бұрын
Also i love how in the trailer for ruin the last line was "dont give up on me yet." Really feels like Steel Wool saying that to us as the audience and Im so glad we didn't ❤
@skrappothemonster1436 Жыл бұрын
I would argue that William coming back in SB wasn't as bad as so many people make it out to be. Sure it kinda undid that perfect ending in Pizzeria Simulator, but when you think about it, if William died in FNAF 6 his "I always come back" line would be kinda stupid since at that point in the series he had literally only come back twice.
@taxevasiongaming Жыл бұрын
the mimic is mimicking Afton
@maravreloaded Жыл бұрын
The phrase was too cheesy and it was a reference to one of the FNAF 3 teasers. _"He came back, he always does, we have a place for him."_ So the "I Always Come Back" phrase made sense for FFPS. But that's it. Let the man DIE.
@fahimarizwan3370 Жыл бұрын
No Afton's dead but his influence is not his digital manifestation is still roaming around somewhere or it is the entity reprogrammed ..I just think mimic is an ai who got fed bad data so it's going haywire because of the bad data and it's not mimicking afton..he's dead
@katiemckinney9456 Жыл бұрын
Yeah, but having it always be the man himself makes it boring because we know the real villain will always end up being Afton, no exceptions. It also gets frustrating because no matter how many times people have tried to put an end to him for good, even sacrificing themselves in the process like with Henry to make sure he does go down, he still pops back up 5 minutes later and goes on with his day of child murdering. I think what would be better if "I always come back" doesn't mean that Afton himself will survive, but the legacy of him and his killings will carry on. Any time a kid mysteriously dies with nobody there to see or stop it? It's going to be compared to Afton's killings. A kid goes missing? Afton. I can only imagine how many people there would be glorifying what he did and hoping to one day accomplish the same thing. While we're at it, rewrite Malhare/Glitchtrap's origin too. Instead of being Afton's soul or whatever it was, have it be a AI Afton created to carry on his work, infecting technology and using that technology to then spread mayhem and subtly coerce people into following in Afton's footsteps. This way Vanessa can be a good person like she was originally made out to be pre-SB release, but she's being manipulated by Malhare into trying to get under the Pizzaplex to 'find out the truth' when in actuality it's trying to get her to recover the remains of the springlock suit.
@skrappothemonster1436 Жыл бұрын
@@maravreloaded I'm not saying he should never die, but FNAF 6 was a little too early in my opinion.
@sarahni Жыл бұрын
Something I find interesting about the ruin tronics is that we wouldn't find them nearly as appealing if Steel Wool hadn't used what they had in SB, they used some of the strangest decisions they'd made in the past to make their descent into disrepair look that much better
@Milo-pi7jc Жыл бұрын
The bunny thing, which is actually called MXES, is most likely a protection system, since it tries to stop people from getting to the Mimic, which is the ACTUAL main antagonist. William Afton didn't make an appearance at all in Ruin, but i mean it would've kind of RUINED the story (See what i did there)
@enlightshadow4852 Жыл бұрын
I do agree that Ruin is a HUGE step up compared to Security Breach in terms of quality. The game has very few laggy areas (I only ever encountered one instance of lag in my game which lasted only a few seconds), the textures and designs are more thoughtful and finished, and the like. My main problem is that FNaF used to be a horror game. Ruin has almost NO active threats throughout the entire game. There's only two I really consider as active threats. The mini-music-men, as they're integral to completing the node in Bonnie Bowl and actually can kill you if you don't understand them (or their teleportation glitches out between Mask and Maskless). And Freddy. Which is where you and I will disagree again, since you spoke of the Freddy chase being so lackluster. I felt the opposite. The Freddy chase sequence is the ONLY sequence in the entire game where the animatronic chasing you is ACTIVELY pursuing you during the entire chase. Mimic doesn't move for around 10 seconds if you just stand still, and won't attack you as long as you're moving essentially. Monty never really chases you, opting instead to either be in scripted events or in water, which you can just walk in and he can't catch up. Any other sequence can be done just by running through it. The linearity actually made the gameplay on level with base Security Breach, as the computers with intercoms are unnecessary. Take the first Monty section, you can just walk through it without touching the cameras and you won't see Monty, at all, until the scripted portion where he runs across the room. In the Roxy section, the camera is only really used to get Roxy to open a door. And the section with Eclipse isn't a glitch, it's intended that he doesn't attack you and only the Entity attacks you. Which is worse because the Entity is the only thing keeping you from being in your mask, but DOESN'T present as an actual active threat the entire time because of how slow it is. While Security Breach is certainly not a perfect game, even on second and third and extra playthroughs, there is potential for a sense of tenseness. The animatronics actually chase you (even if the AI is REALLY stupid), dying actually sets you back, and the gameplay can be taken a couple different ways post first play. Ruin is basically cheap scares and scripted sequences disguising itself as a game. The lack of any active threats at any given moment is only offset by how beautiful the game is, ya know? That doesn't mean Ruin wasn't a step up, but I think Steel Wool took a step up and then sideways. While the atmosphere certainly gives a better horror aesthetic, there isn't really a single tense moment. Whereas Security Breach has potential to be tense, Ruin just kinda... doesn't. The music and sounds make the game feel more tense than it actually is, like the Mimic chase sequence. I won't comment on the weird changes made and how different the new games are to the old ones, that's a topic for another time, but the gameplay itself is never really that engaging. It's doing the same nodes repeatedly. Also I forgot to mention, there is a third place with active threats and that would be the endoskeletons right after Daycare. They should get a mention because they do become a threat for that one little section, Idk why I forgot that section existed.
@noname-jt6kl Жыл бұрын
I said this too, the lack of threat is the biggest problem I have with the game, but it is still good.
@elijahsmall5873 Жыл бұрын
I believe MXES can still kill you even if you and it aren’t moving but I could be wrong. I agree though.
@mad_quack Жыл бұрын
The dlc was fun, and I like a lot of aspects of it. I honestly feel like the end kinda felt rushed a little, and I just hate how they didn’t give the animatronics any kind of redemption arcs, except Roxy (but not a big one)
@dylansharp8471 Жыл бұрын
Not a big one?
@dylansharp8471 Жыл бұрын
@jbiehlable Bullshit my dude.
@arrr1564 Жыл бұрын
Tbh I really loved this DLC. Even tho I'm not a big fan of the AR, compared to SB it's a masterpiece, even if it's not as good as the OG ones. Edit: I like how they also made Freddy an enemy.
@basicname1555 Жыл бұрын
im like 90% sure its not Freddy. Due to it not having any of the upgrades from the other animatronics and the fact that there is a giant prototype 1 on his foot
@arrr1564 Жыл бұрын
@@basicname1555 Oop didn't think of that lol, good point.
@leonardosanchez9879 Жыл бұрын
It is Freddy, it’s the canon Princess Quest ending where Vanny ordered the staffbots to destroy Freddy, that’s when Gregory takes his head. It is him because when you put on the mask he disappears and you know why? Because he wasn’t connected to the main network, when he booted up in safe mode.
@redloona1085 Жыл бұрын
@@leonardosanchez9879 then why does it have a giant "PROTOTYPE" on it's foot when Glamrock Freddy doesn't?
@elilikepizza1344 Жыл бұрын
@@leonardosanchez9879bro his hands ain't quite the same as monty so it not fredboi. Also look at the neck joint it too messy if it was out fredboi it would have be less messy
@tenchihira Жыл бұрын
There’s a lot of discussion on if Gregory is actually the one to drop the elevator and they use the weird noise before he says “I know you did it for me” as proof for the theory that the mimic took over the speaker, but Cassie never said she was trying to save Gregory, just that it sounds like him. Gregory would have no way of knowing that was how she was lured into freeing the mimic
@ryninja5788 Жыл бұрын
Ok, does it really matter that the mimic came from the books? This series has been dropping randomish new characters literally since the second game, why is the mimic so different? Sure, we get backstory on the mimic in the books, but it’s also completely unnecessary for it’s role in ruin. It is what it is here: a robot that tricked Cassie into releasing it. And besides, if you give 5 tokens to Candy Cadet, he basically tells you a story tangentially related to the mimic anyway, all in game.
@wafagdplqs4421 Жыл бұрын
True
@ryninja5788 Жыл бұрын
@German_empire_enjoyer Afton’s name wasn’t even a thing until the books, and then was brought back into the games with sister location. Henry’s name, to my knowledge, has never been spoken in any of the games at all and is only in the books. Hell, Henry didn’t show up until fnaf world update two, after the book he first appeared in came out.
@Deton8r_vlogs Жыл бұрын
"Everything should be explained in the actual game." Bro lore-wise, the FNAF games have NEVER been fully explained in the games. You always needed one of the books, even back when FNAF 4 was supposed to be the end.
@arnixe6784 Жыл бұрын
The Roxy thing wasn’t sad. The character meant nothing to me.
@beepbeep9076 Жыл бұрын
once you’ve played Ruin once and remember where all the nodes are there’s almost zero threat in the game. i like SB better just bc there’s more replay value. i think ruin improved on looks a lot and certain gameplay aspects a bit but not as much as i would have hoped.
@dmk_yt Жыл бұрын
Yeah, replay value is something that needs to be significantly improved. I played through the game once, then watched someone else do a playthrough and realized that the game is really only fun when you're doing an initial playthrough of it (at least, in my opinion). I'm not an expert on replayability, but I feel there are some easy ways to improve that element. Have some of the security nodes be randomized between various positions so you can't memorize their locations after one playthrough, make the animatronics a more consistent threat that require more stealth to maneuver around, and add some hidden shortcuts that contain more threats for the player but make certain sections of the game faster.
@cdesigner9178 Жыл бұрын
I'd say that the moment with Cassie deactivating Roxy is much more powerful than you give it credit for. You claim that "this huge moment for the character didn't actually matter at all." Well, it wasn't a huge moment for Roxy. It was a huge moment for Cassie. She believes that in order to save a close friend, she has to deactivate her favorite animatronic, the one person who had helped her feel comfortable during all of those birthdays when the other kids never came. Yes, the weight goes down a bit when Roxy comes back, but considering that she was betrayed by the Mimic, and seemingly by Gregory (theories so far say that it wasn't, though) in the true, Roxy still comes back to save Cassie, who could have been mad after Cassie basically betrayed her. Plus, at the end of the true ending, sitting in the dark, Roxy's voice can be heard as she approaches Cassie, seemingly to save her. In other words, the moment remains strong, so long as you focus what it meant for Cassie over Roxy.
@dylansharp8471 Жыл бұрын
It did things for Roxy too tho right?
@cdesigner9178 Жыл бұрын
@@dylansharp8471 It did, though I'm saying that him saying that the moment didn't matter at all isn't fair. It did matter. Maybe not as much for Roxy, but it was a big thing for Cassie. That's what I'm saying.
@lordmavbmp Жыл бұрын
this game makes no sense to me. I feel like this would have been a perfect prequel to show us how Vanessa became vanny but they made it confusing and didnt even give us a true conclusion after being entirely confused about the ending of security breach. this is just like going into spiderverse after years of waiting for a sequel, and only finding out at the end that you have to wait more for the real conclusion.
@JD-xz1mx Жыл бұрын
Was it much better than SB? Yes, definitely. Was it good, measuring objectively? Oh HEAVENS no. The gameplay boils down to completing comically simplistic children's puzzles, occasionally avoiding an animatronic that is both slower than you, and not able to track you.
@vibeanddie8926 Жыл бұрын
The illusion discs is the thing that really killed it for me. There is no need for illusion discs. Like just have some hallucinogenic gas being pumped into the vents for fnaf4 with the crazy nightmare animatronics (since *apparently/allegedly* they were just bare endos with illusion discs, nightmare being 'malfunctioning' which is why he's /kinda/ transparent with a visible endo inside? Idk). There are absolutely no other points in the games that those even existing would be necessary. The fourth closet book/s was a joke, they were just bad overall, ruined Baby and does nothing for the actual FNAF canon. The entire fourth closet thing just feels like a weird almost red herring for literally nothing, just to include and shove down our throats the concept of illusion discs. It's just nonsense material adjacent to FNAF- but not actually FNAF.
@Dragon_14 Жыл бұрын
I've always liked security breach graphics and everything the dlc made me so happy I was mad that this game was buggy but I loved the normal security breach
@Youarewhatyoueatsonic Жыл бұрын
Same, I do wish the lighting was as good as it was in the trailers though. Even ruin doesn’t look as good as pre release sb
@scootinkermie Жыл бұрын
Honestly I don't feel like the new lore is any less grounded than the old lore, we were just used to the old and the new has had a severely turbulent start but I feel like Steelwool is just trying to find their footing while also trying to offer something new, or at least that is what I hope is happening
@macula380 Жыл бұрын
Honestly, I mostly like what they did with this DLC, especially for the first one that's not a Halloween special, I like the most that you feel how the environment that formed after the events of the main game has gotten so bad that it affects both physically and mentally the animatronics, Monty has gone from a Rockstar with anger issues and a desire to drive to an aggressive animal that can only scream and hunt you at all costs, Roxxie, although he doesn't seem to have suffered as badly, you can tell that the situation didn't help her at all, and she became more desperate than ever to have at least some of what she had, and Chica? She is just the same, but she already didn't have much personality, although it has many good things like those shown in this video, it also has a lot that drags down this DLC, mostly because it has a lot of unanswered questions not just lore wise like why was everything abandoned? Why Roxy, Chica and Monty weren't just repaired? Why literally left everything in Mall was left to rust and nothing was just salvaged? and The Mimic is no exception to all of this, when exactly was build? Who build it? Was always here? Is it meant to be the Endoskeletons from FNAF 1 and 2? Is it meant to be Yenndo from FANF SL since both have yellow eyes? In the books the Mimic is just a robot build to copy and learn stuff, that's why when it was destroyed it learned to destroy, so it wouldn't have made sense when Roxy tried to protect Cassie to stop and analize the action? Or when Cassie runs away from it to also run away? There are a lot that of important stuff that need an answer and i just hope the next DLC/Game will give some, even with this game literally having the same boring and stupid ending like many indie horror games have recently
@toypikachutheoctoling6029 Жыл бұрын
I know people don't like bringing up the books into the games canon,but it has helped us piece together FNAF 1 - SL before, and it will again for the current narrative Steel Wool is going for. If that's the case the creator of The Mimic was a man named Edwin Murray who created The Mimic for his son.
@Realityoftenhurts Жыл бұрын
The game play is linear. Of course most horror games are but this one was more so. It took a very long time to release considering that linear games are typically shorter. Also accounting for the fact that they reused most assets and created a few new animations. I think they did a great job with mechanics but wished they offered more variety. Puzzles didn't get any harder. And I didn't feel as chased as the last game. It was simply walking simulator for me. Plus, MXES should attack more often. You could get away with completing a puzzle in time while he's there. Then taking the mask off last second. The story dissappointed me. Not with the fact that it had strayed so far from what it originally was. I actually hadn't considered that. I hated the fact that it was so predictable. Even a year ago people were so accurate in their predictions of the story. Saying that it wasn't Gregory. The story added very small things but they didn't feel grand. The MXES program is new. The mimic is new to the games (not books). This was purely to appeal to those who read the books, which is the correct way of approaching it. But like you had mentioned, why would you need outside sources to understand whats going on? Especially with all the virtual reality stuff, ans teleportations. And caves with glowing mushrooms and mini waterfalls. How would anyone who hadn't read the books know what's goin on?
@higueraft571 Жыл бұрын
>How would anyone who hadn't read the books know what's goin on? Honestly... it's not THAT hard? The Books give *clues* to what's going on, but it's not necessary for what's actually important. Do you need a book to know the Mimic's deal? Not really. Do you need the book to know what's coming in the story? No. As of right now, the only thing that REALLY could be considered "book needed" is the Mimic's Backstory, which... Well, there's implications the Books might not even *be* helpful here, considering aspects of the books dont even line up in some cases, like say what Costumes the mimic has access to. Additionally in how you read what Greggory said in "a really long time", could conflict with how it got there in the books... As for the AR mask and "false realities", we *have* had Help Wanted which already introduced that concept, considering we already had one Jeremy chop his face off because of Glitchtrap. Not to mention Vanessa/Greggory becoming a Minion in a way we arent 100% certain on yet, though Ruin does hint on? There's also MAYBE Special Delivery, although that one's a bit weird. ...which that "AI in your brain" story mirrors exactly for Help Wanted, aside from trying to cut his head in half too :V
@Realityoftenhurts Жыл бұрын
@@higueraft571 It is indeed possible to piece things together slowly. It'll require as much time as the fanbase has already put in to figuring out the story. If not more. Games often rely on visual and interactive elements to convey information and engage players. Take dark souls for example, items have detailed descriptions that piece together the story for you without out right giving it away. If too many intricate book details are introduced, it could overwhelm players with excessive exposition and detract from the immersive nature of the game. The experience will feel disjointed. As someone who has read the books. This wasn't readily apparent to me, but this video brings up a good point. When creating a narrative video gane you want to make it accessible to new players. Players who are not familiar with the books might find themselves confused by the inclusion of elements they are not aware of. This could create a barrier to entry for new players, making the game less accessible and enjoyable for a broader audience. Yes, if someone put enough time into figuring out FNAFs story. Of course they'll figure it out. I am not blind to that. It is what the community is for. This is about NEW players. I wouldn't want a series I enjoyed so thoroughly to be discredited because the story is too complex and indepth that it would require knowledge from outside sources. Help wanted, other fnaf games count. I would want to make it approachable while also continuing the story that is already being told. FNAF ruin goes overboard which all the references and cameos.
@Realityoftenhurts Жыл бұрын
Wont let me edit to fix typos. My apologies
@Youarewhatyoueatsonic Жыл бұрын
@@higueraft571you do realize the books were made along side security breach, right? They were meant to be build up to it. The books were needed to understand what was happening in that game
@Youarewhatyoueatsonic Жыл бұрын
I definitely agree, the ai honestly felt worse than in the base game
@Yippy_yip_yip Жыл бұрын
I like to think that we can’t actually go through objects and that it’s just the chip in our brain making us think there’s an object to trick us into using the mask. But I totally agree security Breach ruin was a great game but they whole mask mechanic kinda made me upset it’s cool and all but I liked to more realistic way the original games were.
@AquaticCog Жыл бұрын
I just like to think of the more modern installments in the series as a sort of fresh new chapter in the lore. The whole murdered children stuff is somewhat over and closed while a new era of the franchise is beginning. It just makes me have a way more positive outlook on steelwools games.
@N00nners Жыл бұрын
@@AquaticCogtrue
@HIIMROSS777 Жыл бұрын
25:16 I mean the whole point of MXES is that he isn't actually the villain he is just a security program trying to prevent the mimic from escaping so it makes sense that he isn't supposed to be super scary. It does negatively effect the horror though but imo its mostly because MXES isn't a threat throughout the whole game outside of calling animatronics you can straight up ignore him in a lot of situations.
@2lazydidntpickahandle Жыл бұрын
Like how Eclipses “safety mode” consists of him tossing this child out alone into this crumbling building full of murderous animatronics
@RedBeans3 Жыл бұрын
Every plaintrace video Is always a amazing video and it's never a disappointment 👍
@auto1226 Жыл бұрын
Not true because this video seems to ve only 360p... Is it a bug or something?
@sleepykoda Жыл бұрын
@@auto1226it was still processing, that's all.
@SansINess53 Жыл бұрын
Phisnom still doesn't like fnaf ruin DLC because he was begged to play a game he didn't even want to visit again.
@TheodoreNoises Жыл бұрын
The character with the most missed potencial in both the main game and the dlc seems to be by far Monty, He was a brand new character, with tons of potencial, but got the short end of the stick because the direction where he was being taken was unknown by steel wool. The opinion in the community with him is pretty split, some like him some don’t, but I feel like he gets a lot of unnecessary hate, We get so little of him in the main game, we are barely shown his issues, traits and personality and his traits because he genuinely doesn’t appear much, and on the rare occasion that he does it’s a chase or a sequence that doesn’t have us learn a thing about him. Chica is one of the animatronics we get a bit of in SB, but from all the stuff we get from her, she still feels simple, Roxy and Freddy got the most, and it clearly shows seeing how the community got attached to them and felt like they were memorable, Chica didn’t get as much, but she didn’t need it, because what she had to offer didn’t require what the others did, people treat her like just another chica variant and she might be less memorable than other chicas who had way less of a spotlight, when that could have gone towards Monty, it felt like steel wool didn’t exactly know what to do him, and that makes me feel quite bad for him, I hope justice gets done for him soon.
@dylansharp8471 Жыл бұрын
Not sure if I'd entirely say that.
@Swordkiller55623 Жыл бұрын
ngl, my biggest complaint with Security Breach Ruin wasn't even the fact I had, and have, no idea who the Mimic is; it was the fact that the Mimic, and even Gregory at the ending chase, knew exactly where you were at all times. No, seriously. This is a major plot hole in this that makes the whole DLC come crashing down. The Mimic is trapped behind a concrete wall outside of the V.A.N.N.Y. Network as well as having only the walkie talky it threw down as the only connection to Cassie. Yet, throughout the game, is able to tell ***EXACTLY*** where you as the player are and how to handle everything in the area. That's not even talking about how it managed to contact Cassie from outside the Pizza Plex to begin with on a walkie talkie while blocked by MULTIPLE walls that would dilute the signal given out. If that wasn't bad enough, after every single node was disabled, (and let's ignore how it's somehow able to tell that all that was left was the NEXUS machine for a moment, I won't even begin to try and comprehend how the fuck that works...) Gregory is able to do the EXACT same thing the Mimic did to our walkie talkie in reverse, managing to get a perfect signal despite where we are, and then give us precise, exact instructions down to the very second. There's no tracking device within these walkie talkies, so... HOW THE HELL DO THEY KNOW!?!?!?!?
@DiaconuRC Жыл бұрын
On the lore side, I'm with you Gameplay wise it is a step up, Ruin isn't a buggy mess
@dylansharp8471 Жыл бұрын
Lore side?
@Ganchanzilla Жыл бұрын
Despite your misunderstanding of mxes as a character it’s cool to see someone else that pronounces it as “mixes” as apposed to “mexus”
@Lundcraft Жыл бұрын
I completely agree that stuff should have been shown through and not through the books, but... I really like the concept of the Mimic, I feel like them adding it to the games fixes some stuff lore wise and puts it on a better path for the future. As a older guy myself, I do get where you are coming from with some stuff but I strangely kinda like it and have more hope for the future games now.
@awezome-z3539 Жыл бұрын
I like this path more they can get more creative and the "murder kills CHILD and then CHILD poses animatronics" was getting a little repetetive for me.
@fireironthesecond2909 Жыл бұрын
Ngl I prefer Roxy “dying” to The Mimic protecting Cassie rather than just dying to Cassie
@scratchykoala545 Жыл бұрын
I liked ruin but hated the repetitive nature of this game. Like the stupid nodes that are around every corner and are almost comically placed so that just as you finish the last node you see the next one. Another example is the loop of the game which halfway through gets boring. I know some people like the nodes but I think they are a boring way to open up the map. They could have put switches and a console and changed very little gameplay wise.
@iug1925 Жыл бұрын
This DLC didnt disappoint me but certainly didnt make me like SB I hate the voice acting of this game. Cassie is a young girl in a huge abandonned haunted place and she sounds like a barely concerned teenager. Monty turning into a full on animal and swimming while having literally nothing to protect its systems, Roxie going nice because its magic, prototype freddy we've never heard off, doing one chase scene, just because a Freddy had to be in a game... Like Chica is the only well made animatronic of this DLC. The full on sci-fi path this franchise took is seriously going ridiculous. It was bad but not so unredeemable until SB happened and we got basically humans in metallic disguises, and now we got the vanny mask out of nowhere that helps us go through walls thanks to alternate reality, a vilain that gets vacuumed into a hard drive or something, and a shapeshifting robot. Even if the gameplay is an improvement, Ruin didn't redeem what I didn't like in SL at all, imo it's just as bad.
@cloaker8362 Жыл бұрын
You know, as dumb as the AR world sounded towards the story. I think it serves as a great art style I love seeing the contrast of the worn down, dirty, abandon pizzaplex to see it in a new light where it was alive, full of life place it once was
@gamerboiiiiiii Жыл бұрын
To be fair, the whole 'passing through objects' thing is probably more or less just the sound illusion discs, or at least an extreamly distant version from the ones william made.
@hydra9627 Жыл бұрын
If that was the case you'd expect to be able to walk through the objects with or without the V.A.N.N.I system.
@smugbowkid9919 Жыл бұрын
For me, I really just didn’t like it overall. It had some interesting ideas, but the overall issues I had with SB at its core we’re still there, and just because it’s *playable* doesn’t excuse it from being terribly mediocre and honestly just not scary or emotional at all. It’s a 5/10 in my opinion.
@watershipfalls5520 Жыл бұрын
There are things about this I don't like, Such as Replacing William Afton with Mimic, Making the Pizzaplex books Canon, And that Elevator ending, It really turned FNAF off for me, Especially if we're really just going to divide the Franchise, It would just be... Unfamiliar.
@cheezkid2689 Жыл бұрын
Bonnie's appearance makes me thing even more that Monty is the one who decommissioned him. While it was never outwardly stated, it was heavily implied that he did, and the damage to his body (especially his chest) is very obviously slashing wounds, probably from claws. A very cool Easter egg.
@Dado_nastro Жыл бұрын
Nah, the theory markiplier made for him is a lot more realistic. Dumb ai gets too funny and accidentally kill itself.
@relton66 Жыл бұрын
@@Dado_nastroMonty stan
@baisale36 Жыл бұрын
Couldn’t be, it would’ve been physically impossible for Monty to do that damage.. Monty didn’t have Bonnie’s sharp claws until after Bonnie went missing . The claws that he (as well as Roxy and Freddy) had before then could only cut through wood.
@relton66 Жыл бұрын
He was given sharper claws. I.e he already had claws
@MrRetroDev Жыл бұрын
The main thing I don't like about the DLC is the endings, they all feel very underwhelming and create more questions and answer next to nothing.
@frinkywinky Жыл бұрын
one thing i really wish was different was the motive. it was very obvious from the very start that gregory isnt actually in danger and that it was a trap, so it doesnt really motivate the player to actually try to save gregory. i wish they either made gregory more convincing and less vague or went with a different motive all together. maybe something like a grown up gregory realising something about the pizza plex or william afton and going back to encover the truth in its entirety could be cool? idk thats just how i feel tho
@EmeraldCrowz Жыл бұрын
Honestly ruin feels a bit overrated. It's more of a puzzle game then a survival horror. Because all you really do is walk around and solve puzzles with very little risk. The real world animatronic AI is nearly useless. And even when it isn't you can just put on the mask and just like Freddy in security breach you're safe, outside of the music men section. In AR, the entity is a joke of a threat. It takes like an entire minute to kill you and loses a lot of scare factor once the player realizes you can just chill next to it and nothing happens. The entity is also awful design. AR segments are most of the games progression. So you will often just take off your mask next to a node and space out for 10 seconds to reset entity's kill timer. And bc real world threats barely exist there's no tension there. The daycare segment is poorly designed with no threat at all, the game often forces you to use the intercom by having the animatronic in front of you with a giant kill hitbox, so instead of use audio lures cleverly around the area it's stand directly in front of the threat and press the button to proceed. The intercoms are too linear to be an actual interesting mechanic. And the wire puzzle while in water with Monty is easy because Monty's AI is so bad you don't even need to do the parkour, you can just run past him while he's standing still. The ar generator room has no threat either, just more puzzling. Not even mentioning how dumb the AR is from, and how the technicians wearing these ar masks comes out of nowhere as a plotpoint. There's still so much I could say about how underwhelming everything felt.
@daggerfly0087 Жыл бұрын
I really liked ruin freddy, it's a great twist on freddy's design and mechanics to make him scary, removing his head removes that freddy's face we can fall back on, and turn what was once our safe space, into his main weapon is very clever, i don't get the presence though, maybe it's to evoke the time freddy gave us the fazwatch, but ether way, i love that design, sure, remove all that and it's a bit goofy, but is that was the case, we'd have a different design
@wakkaseta8351 Жыл бұрын
Ruin basically just banks on every cliche in the Mascot Horror book to be scary, and yet Poppy Playtime and Garten of BanBan are somehow the issue to people.
@dreamshotmedia Жыл бұрын
"I need everything to be realistic in my unrealistic game with killer possessed animatronics" 🤡🤡🤡
@NickTheCoolest743 Жыл бұрын
Also story and graphics are way different things, don’t know why you’re comparing realism to lore, that’s actually a real 🤡🤡 moment.
@NickTheCoolest743 Жыл бұрын
Average security breach meatrider
@SeptemberStranger28 Жыл бұрын
I have one argument to make in favor of the mask mechanic: this game takes place in the VERY far future. Technology won't be as far back as it originally was in the game. Though, I agree with the Sister Location thing feeling way too advanced for its time.
@TomTKK Жыл бұрын
But if you knew how AR (augmented reality) works then it doesn't make sense. AR doesn't let you phase through walls IRL
@SeptemberStranger28 Жыл бұрын
@@TomTKK In the future, "augmented reality" could have a whole other meaning. As in literally being able to "augment reality."
@alampg0631 Жыл бұрын
@@TomTKK And animatronics dont usually walk by themselves after 12PM but here we are
@TomTKK Жыл бұрын
@alampg0631 In FNAF they do, AR doesn't quite work that way though.
@animatorbrian_notyet Жыл бұрын
Most of the books have always been a staple in figuring out the deeper meanings in the franchise ever since Sister Location was announced so it's become a pattern and a slow development into a new ideas whether or not it's enjoyed.
@wruxiz6104 Жыл бұрын
My main complaint would be that the game is laughably easy. Its like a roblox horror game where you're always being "chased" just to pretend to be intense but you're never actually in any danger of being caught or losing. It really sucks.
@SectusOG Жыл бұрын
I don't think Roxy's death 'didn't matter'. It was still a sad moment, just with an added triumphant and relieving return later. She didn't die anyway, she was rebooted in the same way that the Daycare Attendant was.
@fpteamkvitka6223 Жыл бұрын
I feel that your complaint about the books is a bit late to the party. The fact that they introduce elements that have later been brought over to the games has been known for years now, since about sister location/pizza sim times. It doesn’t mean the books are canon, it just means some things might first appear in the books and then in games. As for “everything should be explained in games” i agree, but FNaF isn’t new to explaining things in subsequent instalments. I’m sure this isn’t the last we saw of the mimic, and more lore will come later
@kaijuultimax9407 Жыл бұрын
Like most people I'm just disappointed because I went in expecting answers and closure, instead I got cliffhangers and sequel teases. FNaF is starting to feel like a plot made entirely of loose ends at this point.
@M-E-D- Жыл бұрын
even the original weren't this confusing, the main confusion comes from the many endings
@iranfire9355 Жыл бұрын
most questions from security breach were already answered by tales from the pizzaplex. it's obvious that ruin would look forward instead of answering the same things for the second time
@Sopsy_Hallow Жыл бұрын
fnafs been a game of loose ends since the very first one, since that is how fnaf was made, a practically non-existent story and a lot of secrets that give vague ideas of a bigger plot. every game since then tried to answer a few loose threads, work on some other and lay twice as many, with the direct story telling slowly increasing as the secret plot got more and more convoluted to the point that you needed a direct story to make sense of it all
@M-E-D- Жыл бұрын
@@iranfire9355 and those also raised questions, also as a response to the original comment, i dont think raising questions is a bad thing...i mean look at the other games
@tetraxis3011 Жыл бұрын
Ive heard that maybe we have more DLCs on the way. Since Gregory spent one night in the pizzas Lex and Cassie presumably did too, we might have 3 more DLCs to make it “Five nights at the pizzaplex”. Zero evidence for this though.
@Mythic-x5r Жыл бұрын
I think the sword is a small Easter egg to say that Cassidy got the revenge she needed, and then their story was over. The Mimic is the new villain.
@nomalthenomal Жыл бұрын
The one ending where Cassie decides to hide in a "safe spot" is a really messed up one
@AquaticCog Жыл бұрын
Saw the ending but haven't watched the entirety of this video yet. I still am confused by that ending, does she die or what? I don't get it.
@relton66 Жыл бұрын
@@AquaticCogi think she goes insane?
@UnidentifiedFlyingSquirrel Жыл бұрын
To answer the question of why Chica would eat pizza, the theory is that Chica is kinda like a walking trash can Ex: child has some pizza and is full, Chica walks up and asks if child is gonna finish that, child responds no, Chica eats the pizza, plate, and box, child laughs. That’s just my theory though
@SwaggyG_2102 Жыл бұрын
There are quite some things that I loved about Security Breach: Ruin. One of those things being the jumpscares.
@Roboshirt Жыл бұрын
Now we have got creepy new costumes which could tease a new fnaf game set before fnaf 4. Maybe Fredbaer wasn't the first animatronic...
@joansbones4554 Жыл бұрын
Honestly, I consider anything after fnaf 6 more like an alternate timeline of sorts. Afton's ending was perfect and he was the perfect villain for the game. Whether he's left dead or brought back like in the new games, it's not going to have the same impact as the original 6 games did. Og fnaf was like lightning in a bottle, I don't think there's anyway to keep it going while making it feel the same and yet not over done. I like to think of the first 6 games as the true fnaf story and the new games as well as the books as more fun content from its universe.
@thisguyisnotable Жыл бұрын
Quick note, in the games there are two versions of the Mimic (the one seen in the ending), The animatronic version, and the virus. The mimic virus is code taken from the Mimic's programming and essentially acts in the same way. However, like how the Mimic can intercept radio signals, the mimic virus can intercept thoughts and implant ones into people's heads. This is why glitchtrap exists. Glitchtrap is not afton in any way, but instead the mimic virus seeing the pain, agony and memories of Afton when his chips are scanned into the code of the game. In reality, afton is dead and rotting in UCN.
@ellaschwager5200 Жыл бұрын
while i agree the mask section of the game is out of nowhere and really confusing to me personally, i do think the games were never really "grounded" considering the entire lore is dead children posessing animatronic animals. but i might be misinterpreting what you said. anyways awesome video!!
@non-existent8837 Жыл бұрын
To respond to some of your questions, the books don't seems to actually be canon, but rather follow a similar story to the games. The mimic from the books and the one from the games aren't exactly the same, with the books mimic using a tiger animatronic suit and have a different costume. The secret scooper ending seems to be telling us that they aren't the same, showing the mimic using a similar costume to what it used in the books, but not the same costume. The other ending canonicity is fairly well agreed on at this point, the scooper and "brazil" (that's what its called in the files) endings being non-canon while the betrayal ending is. The purpose of the brazil ending is to give us confirmation that the canon SB ending is the princess quest ending (in case people were unsure after the rest of the game) while the scooper ending is to show a disconnect between the books and the games. The betrayal ending is likely the one that we will have going forward into the next games. The betrayal ending also implies that roxy and cassie are still alive by playing a voiceline of roxy saying "cassie" after the credits. Also it seems like the weird way gregory is talking in the ending (he talks as if he hadn't been there for the start of the conversation) is implying that the mimic had blocked out real gregory again and was the one who dropped the elevator (further supported by grosgory starting to act weird again right after the speaker seems to cut out for a second).
@goblingoovo6508 Жыл бұрын
I’m mixed on it personally. I think surface level I enjoyed it but the more I sat down and thought about it I just really didn’t care for it. Maybe I just had the wrong idea but wasn’t this supposed to help wrap up the story to security breach? All it felt like it did was just raise more questions. The mimic is honestly the most boring animatronic they’ve had in a long while, like phantom animatronic level for me. It’s just an endoskeleton with a lil extra stuff that mimics voices. Which if we didn’t have ai voice technology in real life then cool interesting new tech. But no, it already exists so it doesn’t feel like some crazy revelation. And probably my least favorite part was the Vanny mask as a whole concept. I’ve already been pretty against the stuff that jumped the shark like remnant and that sort of thing, so having a mask that literally phases you through objects is definitely too far for me. And I’ve even seen people theorize that it’s actually teleporting you inside an alternate virtual world then phases you back out when you take the mask off which is just way way too advanced tech for the series imo. But we’ve been heading in this direction for a while so I guess I just need to accept that fact. Gameplay wise was also the same. At first I was really into it but then the puzzles started dragging a bit doing the same thing over and over, and just testing out and seeing how little of a threat anything really is just kinda sucked any tension out of me just like the original game.
@username5155 Жыл бұрын
I love how the mimic briefly starts mimicing Vanessa.
@YesitGoldy Жыл бұрын
As an old fan as well I actually felt like the grounded aspect some of the older games had was good for the time yes but even back then i thought it was kind of limiting. I always knew that eventually they had to get wilder and I actually like how it's turned out.