2:00 some of the deployables like medic shield regen can be fixed by switching to engineer, throwing ammo, and then switching back to medic. Others like hardlight barriers require a restart like you said.
@junebug926711 ай бұрын
Something to note about the object hitbox size at 1:30 . Most of these problems are not a hitbox size discrepancy but that the projectile hitbox of infantry weapon are commicaly huge. Think 30mm diameter.
@LudicrousTV11 ай бұрын
1:59 The deployable bug has a temp fix, which if you’re an infiltrator, switch to a medic, place a med field and vice verser if you’re a medic. The ammo pack bug is the only item I am not aware of a fix other than logging out.
@makiza111 ай бұрын
Deploy the turret and it will be fixed.
@LudicrousTV11 ай бұрын
@@makiza1 will have to try this.
@cobibide11 ай бұрын
There is more to the bug you mention about spawn timers being longer than they are at 4:26. I noticed that there are actually 2 unrelated timers for every spawn option : one for infantry spawn and one for vehicle spawn from map. The infantry spawn can vary depending on your faction pop% etc. and is graphically shown (even if it sometimes doesn't match with the display), the vehicle spawn is always a fixed timer of 12s starting when you died or pressed redeploy. That allows you to spawn faster with a vehicle than as infantry when infantry timer is very long, or can also block you from spawing in a vehicle even if the timer is visually already finished. They may have implemented the vehicle spawn from map as a different attribute and forgot to link the timers together, because this bug is there since spawn priority system was introduced that can change timers in real-time...
@aerro492311 ай бұрын
Grenade indicators being invisible because the grenade is thrown when you are aiming down sights is also up there
@l.ignasio732611 ай бұрын
There is a bug when u click vehicle terminal before the E key appear it will automatic teleport u into the spawnroom, that annoying the most.
@LudicrousTV11 ай бұрын
A bug which I know, if you pull a friend or squad any aircraft to fly the aircraft can get stuck mid air flying in circles, it’s completely unresponsive. It will remain in the air even if you manage to redeploy. You’re unable to exit the vehicle by pressing E. Sometimes this also blocks you redeploying, you have to use the map to switch continents, this has happened more on ESFs as if you’re in a Valkyrie you can simple remove the squad option then it automatically kicks them from the vehicle for you to take the F1 seating position. This bug also blocks the ability to change seat on occasion, the bug is completely random and is difficult to replicate. It happened a lot during Auraxium when you needed to do the Tour Guide mission. This can also result in you flying out of bounds and have no way to escape.
@HOOOPER11 ай бұрын
You're on fire with this content, keep it up! 4:50 is really annoying, I've been noticing it happen so much more recently. One bug that has been in the game literally forever is a no damage bug caused by shooting an under barrel grenade, not reloading it and then switching back to the main gun. then the main gun has a chance of doing no damage, sometimes it happens about half the time whereas other times it's very infrequent. I've been compiling clips in preparation for a video as it's one of the most odd bugs. Additionally sometimes the impulse grenade won't do the impulse effect and explosives like the ubgl or c4 wont do dmg. Oh then there's the classic of c4ing an ESF and having it take no damage.... if you can't tell i like explosives lol.
@fakename847611 ай бұрын
The ejection seat bug - where you sometimes don't get the ejection seat if you eject while taking damage (so you just go flying and die).
@96samcosmo11 ай бұрын
Can we talk about what happens when a laggy LA hits the ground quickly. They rubberband through the floor making them unkillable while they can shoot you. Once again, a netcode issue so it is probably hard to fix.
@Predotah11 ай бұрын
Turret goblins is my new favourite description!
@wanderer332311 ай бұрын
When your deployable got stuck on cool down it's not necessary to log out. You can switch class to another ine that have different deployable, place it and switch the class back.
@surtak414111 ай бұрын
Surely most long playing people can add some, though I'm not sure they would get fixed, so i wont explain much here but scrolling through i haven't seen the double shot (skipping rechamber time) one yet - works for every gun in the game. Also flight ceiling bug. Area of effects (like burning effect) hitting through walls (i think that one is not intented), as well as screen shake working through walls. Logi specialist being broken in a good way, allowing way more spawning then it should. Collosion in general (damage depends on speed/angle and how far models penetrate into each other), which leads to stupid interactions espacially when adding turbo - killing with several spawned structures is related to that (most well known example is the construction thing to onehit collosi and bastions). Fall damage for infantry baisically being collosion damage and therefore working when bumping your head hard as well...
@hexagon88-miller1411 ай бұрын
long time issue: Soundbug still in game after playing for more then 2-3 hours. reducing soundchannels helps, but still some kind of buffer overflow after a amount of time...
@Buriedrhyme11 ай бұрын
You can switch to another class with a deployable on F then use it to fix the locked deployables
@xMinos11 ай бұрын
Appreciate the effort. Subbed
@dumpdead277411 ай бұрын
Double reload om vehicles rare but they always happens when ur life depends on the shot 😢
@HOOOPER11 ай бұрын
Also another vehicle one i find super annoying when trying to dodge shots is when shots get out of sync by seconds.
@cobibide11 ай бұрын
This was happening when you got ammo resupply right when reload was finishing, forcing you to reload a second time... This bug actually got fixed last year or so, i have not had it happened since then :)
@l.ignasio732611 ай бұрын
it happened because of ammo printer implant, espcially annoying for prowler tank driver. Tho they can shoot 3 shoots at the sametime.
@Buriedrhyme11 ай бұрын
Objects dont have "bigger than they should" hitboxes its that bullets have larger hitboxes than most games, for example the summer event super soaker is quite hard to shoot from window cover.
@garlicwaffle614611 ай бұрын
I think if you get ammo from ammo printer while reloading in a tank it makes you reload twice, which can easily be the end of your tonk :(
@garlicwaffle614611 ай бұрын
Not to mention the little reload circle that lets you know when you can shoot again only appears half the time
@Buriedrhyme11 ай бұрын
Engineer turret shield issue is just desync, probably unfixable
@Augustinos11 ай бұрын
dokp doing god's work
@Aloysyus10 ай бұрын
Let me add allegedly hacked terminals when trying to spawn vehicles from the map...
@cca220v11 ай бұрын
strage i dont see anyone mentioning the spawnbeacon beam not dissapearing after being destroyed am i the only one going up the f-ing tree to kill an enemy spawnbeacon only to find just the beam there?!
@DokPYT11 ай бұрын
The video is more focused around bugs that are so old that they are seemingly forgotten at this point. The beacon bug is something that the devs have adressed and are actively working on.
@Brainmaster600011 ай бұрын
upport in this game is death since 3 years they will never fix this
@boboHoden11 ай бұрын
nice work! thank. take my Abo!
@LuciarTRPS211 ай бұрын
Friends list has been broken for months
@Ri0ee11 ай бұрын
Pilot not getting certs when a gunner kills chimera. Liberator/harasser/? specific
@roidroid10 ай бұрын
4:45 You show the time it takes to render the players, but what is YOUR PING to those servers? i have a theory that the ping the game shows is an outright lie - the shown ping being infact a mere fraction of the TRUE ping to the servers. During the shown Emerald Server gameplay, the time until they started shooting you seemed to be 1-2 seconds. I bet the server says your ping is 150-200ms right? But these results show it could be more like 2-3x that - that's about what my own gameplay suggests. ps: You're using ARCMIN:SEC as your time measurement units WTF?!