Planetside 2's recent Dev Letter and the Problem with its Cargo System

  Рет қаралды 2,776

DokP

DokP

Күн бұрын

Sources and links:
Dev Letter: www.planetside2.com/news/dev-...
Rear damage update: forums.daybreakgames.com/ps2/...
CAI update: forums.daybreakgames.com/ps2/...
Old Paqu Magrider gameplay: • Planetside 2 - Magride...
Rep sundy reddit post: / dont_remove_proximity_...
Stream: / dokp
All my settings: pastebin.com/cd7QMgVJ @ 800DPI
Thumbnail created by @nayllo4356
Check out more gameplay videos: • Shooting other players...
Check out the Planetside Positioning playlist: • Planetside Positioning...
0:00 Dev letter goals
0:42 Why the Sunderer struggles
1:38 New Sunderer slots
2:21 The new cargo ability
6:28 Other teased changes

Пікірлер: 32
@countsaintgermain393
@countsaintgermain393 2 ай бұрын
Glad to see I wasn’t the only one who thought along those lines upon reading the section about stationary deploying the modules.
@ZealousVidya
@ZealousVidya 4 ай бұрын
I think embedding resist changes when deployed would be an easy partial solution. This devs need to start taking action faster because there are a bunch of issues to resolve.
@charactername263
@charactername263 4 ай бұрын
Yeah the more I talk to people about the cargo system changes and the other changes they said they want to work on, the more concerned I am about the future of the game. Wrel leaving had made it seem like there was a chance for improvement but they seem to be making the same mistakes all over again.
@lllhunterlll9644
@lllhunterlll9644 4 ай бұрын
Absolutely not. The cargo system is going to be far better then this dumb proxy system. Its way to OP and vehicles in general need toned down. Driving around trying to keep a tank alive like your video shows is toxic and terrible gameplay. The moment I see armor coming with repair sundies I just leave the base or that part of the map. The whole argument that it causes camping is simply false. Driving around with a sundy repairing you constantly is terrible. You should be forced away to a fair 1v1 fight.
@theDemolisher13
@theDemolisher13 4 ай бұрын
The cortium glitch use to be easier but the devs tried to patch it completely out but only manage to patch out the method to activate it by swapping seats. Overall I just left the game after the construction update as they killed my bread and butter with their new and "improved" system. I would say if they brought back the old system then I would return but honestly, I'm free now. Free to explore the other games out there on the market and my personal relationship with this game has been so shaky and disheartening that no I'm not coming back. Maybe if PS3 was released with new publisher/dev team/company.
@MrRinoku
@MrRinoku 4 ай бұрын
Nice video, keep it up!
@ramennight
@ramennight 3 ай бұрын
I just want fun multi manned vehicles back that aren't aircraft.
@0BLACKESTFUN0
@0BLACKESTFUN0 3 ай бұрын
hm a protecticing shield barier wich protects sundy from the side , so you can only dmg it from inside the bubble or from top , should be balanced enough ^^ it needs like minute to charge up while deployd so you prevent people abusing it for battle bus . Thats my take on the sundy problem.
@HOOOPER
@HOOOPER 4 ай бұрын
great video!
@MeleagaQ
@MeleagaQ 4 ай бұрын
love ur videos :)
@SuccyDuccy
@SuccyDuccy 4 ай бұрын
O: made it into a dokp video
@MeleagaQ
@MeleagaQ 4 ай бұрын
Sunderer needs some tweak cause in COBALT all the toxic go inmediatly for them and end all the good fights.
@l.ignasio7326
@l.ignasio7326 4 ай бұрын
For me just increase resistance of sundy, in some case when i have underpop fight but enemy too many spawn option my squad have to destroy half or 1/3 of them just to buy some time, or at least hold a ghost cap inprocess untill backup arrive. If deploy sundy become indestructible that kind of game play will gone forever.
@avivatias5261
@avivatias5261 4 ай бұрын
If the devs really wanted to buff the sunderer they would make deployment shield a passive upgrade for the sundy (therefore making it possible to have a cloaked sundy with deployment shield), buff the health of the deployment shield and remove hardspawns completely from the game, therefore forcing the defenders to use deployed sunderers or other destructible spawns for their empire. Such a change would replace the neurotic deliberation of attackers between holding the point and defending the sunderer with confidence in neglecting either for the sake of prioritising destroying the enemy spawns. In turn, this would lend for an actual organic subgoal in the form of eliminating enemy spawn options while creating and securing friendly ones. This subgoal would be a metagame principle that would replace static camping with dynamic pushes. Following this principle would directly serve the achieving of the goal of holding control points to capture/defend bases.
@HeliGungir
@HeliGungir 4 ай бұрын
Nah, man 2x rear damage on tanks was broken. There's more than just tank vs. tank matchups. It was waaaaay too much vulnerability for aircraft, infantry and harassers to exploit.
@tiggunner9231
@tiggunner9231 4 ай бұрын
i think the devs should listen to palyers tbh
@floriano.7738
@floriano.7738 4 ай бұрын
we need nitro for sundys !
@JonnyParker-
@JonnyParker- 4 ай бұрын
daredevil chassis sundi bus flying through the air on Amerish would be just insanity.
@coryv5679
@coryv5679 4 ай бұрын
This just seems like they just keep looking at PS1 and taking stuff from there while pretending it is new.
@virpsy
@virpsy 4 ай бұрын
cool
@xVertigo101
@xVertigo101 4 ай бұрын
Last update was April 20, 2022 Update, I'd be so happy with a new update but it's never happening. for Console edition.
@mikebond3210
@mikebond3210 4 ай бұрын
Yeah repair sundies have no problem. Couldn't they just increase sunderer health by like 2000 to make them last longer
@matiko280
@matiko280 4 ай бұрын
Balls
@MagRapid
@MagRapid 4 ай бұрын
as an armor main i do not think this is going to have the impact on armor gameplay that you think it will
@DokPYT
@DokPYT 4 ай бұрын
I'd love to hear your reasoning on that, unfortunately playing the game a lot is not enough. At this point the change would only reinforce the passive meta that's happening right now. I watched some of your videos and while they are entertaining they pretty much reinforce the point im making. Mostly defensive headglitching next to friendlies and then you jump in to do your cool move, finishing off a tank that was gonna die anyways. Surely, if agressive flanking was more viable you'd be the one to do it?
@MagRapid
@MagRapid 4 ай бұрын
Ok, I rewatched my three most recent videos to see what you mean, for one, in the large majority of my clips, I am strayed away from the main pile of allied armor and usually engaging enemy armor alone. And for two, in not a SINGLE clip from my three most recent videos do I have a rep sunderer supporting me. I want to be clear and say that I think you make good content, and I am not posting here to argue with you, I am simply giving you my insight as someone who spends more time in armor than the majority of the players on the game. Mobile rep sunderer support is already scarce, so the impact of removing them will not really be that significant and from my experience as a tanker, passive gameplay is not primarily being encouraged by the lack of mobile rep sunderer support, or the rear damage nerf. The main thing causing armor players to be passive, (from noobs to the most experienced I've played with) is that straying too far away from your teammates will almost always result in you getting spotted and air to grounded by an enemy ESF. For some reason, they have allowed players to be able to pull fully-kitted ESF's for free, in my opinion free esf's from player bases should be more like the interceptors that spawn from bastions. It is a much bigger problem than it is with liberators or valks, which most players need a belly gunner to be effective with. ESF’s are almost always available for free and can be used very effectively solo, meaning there is almost always one ready to start punishing you for attempting a flank. Even if you skillfully land an ap shot on them or have anti air support with you, they can simply pull another one and will usually be back in under a minute. The only players I’ve seen actually use a rep sunderer effectively with small numbers are pw3r, like you can see on Crimson Faust’s channel, however that only works with the Vanguard and Prowler, while rep sunderers almost become a nuisance when you try to play a Magrider to its strengths. Other than that, it is a massive unkillable armor ball of rep sundees and tanks free-roaming the map and destroying everything in sight, ruining the fights and making the game overall more unenjoyable, which will hopefully be mitigated by the upcoming changes.
@MagRapid
@MagRapid 4 ай бұрын
I also asked some experienced armor friends what causes them to play passive, and they brought up how suppressive infantry anti armor weaponry is, which I would agree with.
@physetermacrocephalus2209
@physetermacrocephalus2209 4 ай бұрын
I DO like how adventerous the devs seem to be thinking. Im renewing my sub as fights have been amazing over the holidays.
@FuzzyLiama
@FuzzyLiama 4 ай бұрын
I don't think your idea works, personally I believe proximity repair should be deleted altogether. The idea of the "repair cargo" slowing down vehicle fights might be true since it's not mobile like a repair sunderer, but at the same time it's not any different than a sunderer sitting still in cover repairing vehicles near it. Even in a flanking situation, you still have to target a repair sunderer first since it has the ability sometimes to repair the vehicles near it so fast that it sometimes takes more shells to kill its targets than normal, at least the cargo system will be able to maybe make the deployable repairs a bit less tanky so it's not as much a hinderance as a sunderer is in the same situation. Overall the game would benefit more from proximity repair being removed since it would allow portable armor zergs to be less mobile, and more focused on stopping and repairing once in a while, similarly this is how the cargo system would sort of work even if the repair stayed with it, since it's at least allowing those zergs to be less portable, but in the end removing the proximity repair either way would instead make tank battles a lot less passive and encourage more pushing and more opportunities to punish enemies since they would have to get out to repair. And yes, the rear damage multiplier should return to being more vulnerable for tanks to encourage flanks as well.
@jalamazzz
@jalamazzz 4 ай бұрын
Maybe buff banshee :)
@mikebond3210
@mikebond3210 4 ай бұрын
Yes TR needs a buff for real
@jungii
@jungii 4 ай бұрын
ANTI VEHICLE KNIFE
Watermelon Cat?! 🙀 #cat #cute #kitten
00:56
Stocat
Рет қаралды 15 МЛН
КАРМАНЧИК 2 СЕЗОН 6 СЕРИЯ
21:57
Inter Production
Рет қаралды 517 М.
Make me the happiest man on earth... 🎁🥹
00:34
A4
Рет қаралды 10 МЛН
Outnumbered and Outgunned | Planetside 2
14:54
Nano
Рет қаралды 628 М.
Planetside 2 - crashing a biolab fight with a magrider
7:55
The Current State of PLANETSIDE 2...
5:18
Velus
Рет қаралды 9 М.
I mastered the BEST LMG everyone forgot... | GD-22S Auraxium (Planetside 2)
12:40
Planetside 2's Longest Standing Bugs
6:28
DokP
Рет қаралды 1,5 М.
Planetside 2: NSO Myth and Truth 2
13:46
chinoYochino
Рет қаралды 4,2 М.
It's 2023 and You Still Play Planetside 2
8:13
SirCerealBox
Рет қаралды 14 М.
СРОЧНО НУЖЕН ТУАЛЕТ В ROBLOX
23:49
OVER SHOW
Рет қаралды 308 М.
БРАВЛ СТАРС ВЗЛОМАЛИ?!
18:31
Поззи
Рет қаралды 343 М.
skibidi toilet multiverse 038
6:38
DOM Studio
Рет қаралды 6 МЛН