This engine is amazing and we want to keep making these videos about it. What Godot tricks do you have in your pocket?
@Dark_Peace3 жыл бұрын
Wow ! I stopped watching your vidéos because of college work and now I see you integrated my tips in this one ! Glad to have contributed to the community.
@PlayWithFurcifer3 жыл бұрын
How is college going? :D
@Dark_Peace3 жыл бұрын
@@PlayWithFurcifer All good, except for my probability & statistics class (I study computer science). Thx for asking ( and for sub to my channel ^^).
@mahyellaw3 жыл бұрын
finally another top godot tips and tricks video :D i always love watching these, they are indeed very useful.
@PlayWithFurcifer3 жыл бұрын
That is great to hear! :)
@StaredownGames3 жыл бұрын
Just started playing with Godot 2 days ago. My favorite thing? It hasnt crashed yet. Awesome video!
@PlayWithFurcifer3 жыл бұрын
Glad you liked it! Have fun making games :)
@simeontodorov93533 жыл бұрын
my god, you guys are hitting the jackpot every time. Interpolating a method is such a simple but useful thing!
@PlayWithFurcifer3 жыл бұрын
Glad there was something useful in there :) What will you use it for?
@thomasmaier70533 жыл бұрын
I love this series! The amination player is so cool because you can sync audio with particles visually.
@PlayWithFurcifer3 жыл бұрын
:)
@Dark_Peace3 жыл бұрын
Yeah I do everything with the animation player ! Hence why I gave the animation player tips. XD
@saultoons3 жыл бұрын
Very useful, thanks for sharing :D
@PlayWithFurcifer3 жыл бұрын
Glad it was helpful!
@guyincognito56633 жыл бұрын
“Helps to have a map” now that’s an old reference 😂 rip TB
@PlayWithFurcifer3 жыл бұрын
You are right, its been a long time, He was the best :c
@TackerTacker3 жыл бұрын
Are there other functions like "set_as_toplevel(true)" that let me choose which parts of a parents transform it inherits or not? For example if I want it to inherit the position and scale but not the rotation. Btw, in Godot 4 this is a property called top_level that can be set in the editor directly.
@PlayWithFurcifer3 жыл бұрын
Maybe a remote transform might be helpful for you. That is cool, nice change.
@TackerTacker3 жыл бұрын
@@PlayWithFurcifer That's what I'm using right now 😄 It isn't the greatest solution though. It quickly becomes cluttered when you need multiple of them.
@jay-tbl2 жыл бұрын
0:25 DUDE this is gonna help so much i had to pull so much bullshit to get something like this so to know theres just a method i can use is so helpful
@snesmocha3 жыл бұрын
Always the best godot videos on KZbin
@PlayWithFurcifer3 жыл бұрын
Thank you very much! :)
@ami7mina2 жыл бұрын
You need more subscribers. Hope you grow. Helpful channel.
@the_cheese_cultist3 жыл бұрын
project map is gonna be SO USEFUL. organization is like, the biggest problem for me rn. thanks
@PlayWithFurcifer3 жыл бұрын
Glad it is helpful, organization is hard!
@okok-jf2qw3 жыл бұрын
You guys can do a video entirely about curves. Curves are awesome!
@PlayWithFurcifer3 жыл бұрын
We could talk some more about curves! What applications are you thinking of?
@snesmocha3 жыл бұрын
@@PlayWithFurcifer can't wait for 3d curves in godot 4
@GABRIELSANTOS-yq3yo3 жыл бұрын
Love your vids guys
@PlayWithFurcifer3 жыл бұрын
And our vids love you!
@JavaJack593 жыл бұрын
How did I not know about that _iter stuff? Useful!
@PlayWithFurcifer3 жыл бұрын
It is really hidden :D
@SaiponathGames3 жыл бұрын
Nice as usual!
@PlayWithFurcifer3 жыл бұрын
Thanks!
@ReleeSquirrel3 жыл бұрын
That was nice! But, are you two alright? You didn't sound as excited and energetic as usual. It almost seemed like you where whispering!
@PlayWithFurcifer3 жыл бұрын
We are alright, thanks for asking :) We just have a little bit of a sore throat, it got suprisingly cold where we live
@kimbaptempura40732 жыл бұрын
THIS IS GREAT! THANKS!!!!!!!!!
@hainguyentrung33583 жыл бұрын
Nice video!
@PlayWithFurcifer3 жыл бұрын
Thank you! Have fun watching :)
@Ignawesome3 ай бұрын
Sadly, the Project Map addon does not show up in the asset library for Godot 4.3 :(
@puzzud3 жыл бұрын
Wow. The iterate stuff was news to me. Pretty cool. I'm guessing it is new itself.
@PlayWithFurcifer3 жыл бұрын
I wonder when they added that :D
@nincompoop173 жыл бұрын
More gold! Thanks!
@PlayWithFurcifer3 жыл бұрын
Our pleasure!
@Martin-zw4dr3 жыл бұрын
Thanks for the tricks.
@PlayWithFurcifer3 жыл бұрын
Thanks for watching! :)
@johnrussell69713 жыл бұрын
Did you have a good time watching?
@hirzanabqary3 жыл бұрын
is there a performance boost for constants? and if so, how significant is it?
@PlayWithFurcifer3 жыл бұрын
I have not tested it. Typically for stuff like integers the performance boost ist negligible - but it is good for readability and preserves some memory. It might be quite impactful for scenes though.
@rybotekk3 жыл бұрын
thankyou.
@PlayWithFurcifer3 жыл бұрын
You're welcome
@gouuu60462 жыл бұрын
nice video :DD
@PlayWithFurcifer2 жыл бұрын
Thanks :D
@bubblemage2 жыл бұрын
How could I make something like a sprite go transparent over time without using an animationplayer? let's say I want the line2D to dissapear over time when the player stops moving, how could I do that?
@PlayWithFurcifer2 жыл бұрын
There are different possibilities: 1. Animation player sounds fine 2. Tweens are similar to animation players, but easier to work with dynamically from code 3. reduce the modulate.a in the process function (dont forget to multiply it with delta to make it framerate independent)
@bubblemage2 жыл бұрын
@@PlayWithFurcifer I see, thank you!!! love your tutorials so much
@itsME-dc4vm3 жыл бұрын
nice ;D
@PlayWithFurcifer3 жыл бұрын
Thanks!
@DejaimeNeto3 жыл бұрын
yes
@FelixxFelixx-tt7sf3 жыл бұрын
Ah yes imma share this with my grandma and HUH?
@PlayWithFurcifer3 жыл бұрын
Did grammy like it tho?
@sslaxx3 жыл бұрын
1:37 - this is clearly a bug and needs to be reported as such.
@petethorne50943 жыл бұрын
Not sure about that. It’s the same as other langs like JavaScript so it might be intentional, if a little unexpected.
@PlayWithFurcifer3 жыл бұрын
It certainly is strange...
@petethorne50943 жыл бұрын
@@PlayWithFurcifer I think the idea is that you are making a reference to an object - so with const you are saying this variable refers to this object and can never point to another object. You are not saying that the object itself is immutable.
@skaruts3 жыл бұрын
^ it's what Pete said. The variable (or reference) is immutable, but the internal properties of the object are independent from that.
@SoftBreadSoft3 жыл бұрын
It is required by the engine for virtual objects iirc. The pointer is constant, its content is not.