10 TRICKS YOU SHOULD KNOW (3) | Godot Engine

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PlayWithFurcifer

PlayWithFurcifer

Күн бұрын

Пікірлер: 68
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
This engine is amazing and we want to keep making these videos about it. What Godot tricks do you have in your pocket?
@Dark_Peace
@Dark_Peace 3 жыл бұрын
Wow ! I stopped watching your vidéos because of college work and now I see you integrated my tips in this one ! Glad to have contributed to the community.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
How is college going? :D
@Dark_Peace
@Dark_Peace 3 жыл бұрын
@@PlayWithFurcifer All good, except for my probability & statistics class (I study computer science). Thx for asking ( and for sub to my channel ^^).
@mahyellaw
@mahyellaw 3 жыл бұрын
finally another top godot tips and tricks video :D i always love watching these, they are indeed very useful.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
That is great to hear! :)
@StaredownGames
@StaredownGames 3 жыл бұрын
Just started playing with Godot 2 days ago. My favorite thing? It hasnt crashed yet. Awesome video!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Glad you liked it! Have fun making games :)
@simeontodorov9353
@simeontodorov9353 3 жыл бұрын
my god, you guys are hitting the jackpot every time. Interpolating a method is such a simple but useful thing!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Glad there was something useful in there :) What will you use it for?
@thomasmaier7053
@thomasmaier7053 3 жыл бұрын
I love this series! The amination player is so cool because you can sync audio with particles visually.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
:)
@Dark_Peace
@Dark_Peace 3 жыл бұрын
Yeah I do everything with the animation player ! Hence why I gave the animation player tips. XD
@saultoons
@saultoons 3 жыл бұрын
Very useful, thanks for sharing :D
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Glad it was helpful!
@guyincognito5663
@guyincognito5663 3 жыл бұрын
“Helps to have a map” now that’s an old reference 😂 rip TB
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
You are right, its been a long time, He was the best :c
@TackerTacker
@TackerTacker 3 жыл бұрын
Are there other functions like "set_as_toplevel(true)" that let me choose which parts of a parents transform it inherits or not? For example if I want it to inherit the position and scale but not the rotation. Btw, in Godot 4 this is a property called top_level that can be set in the editor directly.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Maybe a remote transform might be helpful for you. That is cool, nice change.
@TackerTacker
@TackerTacker 3 жыл бұрын
@@PlayWithFurcifer That's what I'm using right now 😄 It isn't the greatest solution though. It quickly becomes cluttered when you need multiple of them.
@jay-tbl
@jay-tbl 2 жыл бұрын
0:25 DUDE this is gonna help so much i had to pull so much bullshit to get something like this so to know theres just a method i can use is so helpful
@snesmocha
@snesmocha 3 жыл бұрын
Always the best godot videos on KZbin
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Thank you very much! :)
@ami7mina
@ami7mina 2 жыл бұрын
You need more subscribers. Hope you grow. Helpful channel.
@the_cheese_cultist
@the_cheese_cultist 3 жыл бұрын
project map is gonna be SO USEFUL. organization is like, the biggest problem for me rn. thanks
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Glad it is helpful, organization is hard!
@okok-jf2qw
@okok-jf2qw 3 жыл бұрын
You guys can do a video entirely about curves. Curves are awesome!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
We could talk some more about curves! What applications are you thinking of?
@snesmocha
@snesmocha 3 жыл бұрын
@@PlayWithFurcifer can't wait for 3d curves in godot 4
@GABRIELSANTOS-yq3yo
@GABRIELSANTOS-yq3yo 3 жыл бұрын
Love your vids guys
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
And our vids love you!
@JavaJack59
@JavaJack59 3 жыл бұрын
How did I not know about that _iter stuff? Useful!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
It is really hidden :D
@SaiponathGames
@SaiponathGames 3 жыл бұрын
Nice as usual!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Thanks!
@ReleeSquirrel
@ReleeSquirrel 3 жыл бұрын
That was nice! But, are you two alright? You didn't sound as excited and energetic as usual. It almost seemed like you where whispering!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
We are alright, thanks for asking :) We just have a little bit of a sore throat, it got suprisingly cold where we live
@kimbaptempura4073
@kimbaptempura4073 2 жыл бұрын
THIS IS GREAT! THANKS!!!!!!!!!
@hainguyentrung3358
@hainguyentrung3358 3 жыл бұрын
Nice video!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Thank you! Have fun watching :)
@Ignawesome
@Ignawesome 3 ай бұрын
Sadly, the Project Map addon does not show up in the asset library for Godot 4.3 :(
@puzzud
@puzzud 3 жыл бұрын
Wow. The iterate stuff was news to me. Pretty cool. I'm guessing it is new itself.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
I wonder when they added that :D
@nincompoop17
@nincompoop17 3 жыл бұрын
More gold! Thanks!
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Our pleasure!
@Martin-zw4dr
@Martin-zw4dr 3 жыл бұрын
Thanks for the tricks.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Thanks for watching! :)
@johnrussell6971
@johnrussell6971 3 жыл бұрын
Did you have a good time watching?
@hirzanabqary
@hirzanabqary 3 жыл бұрын
is there a performance boost for constants? and if so, how significant is it?
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
I have not tested it. Typically for stuff like integers the performance boost ist negligible - but it is good for readability and preserves some memory. It might be quite impactful for scenes though.
@rybotekk
@rybotekk 3 жыл бұрын
thankyou.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
You're welcome
@gouuu6046
@gouuu6046 2 жыл бұрын
nice video :DD
@PlayWithFurcifer
@PlayWithFurcifer 2 жыл бұрын
Thanks :D
@bubblemage
@bubblemage 2 жыл бұрын
How could I make something like a sprite go transparent over time without using an animationplayer? let's say I want the line2D to dissapear over time when the player stops moving, how could I do that?
@PlayWithFurcifer
@PlayWithFurcifer 2 жыл бұрын
There are different possibilities: 1. Animation player sounds fine 2. Tweens are similar to animation players, but easier to work with dynamically from code 3. reduce the modulate.a in the process function (dont forget to multiply it with delta to make it framerate independent)
@bubblemage
@bubblemage 2 жыл бұрын
@@PlayWithFurcifer I see, thank you!!! love your tutorials so much
@itsME-dc4vm
@itsME-dc4vm 3 жыл бұрын
nice ;D
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Thanks!
@DejaimeNeto
@DejaimeNeto 3 жыл бұрын
yes
@FelixxFelixx-tt7sf
@FelixxFelixx-tt7sf 3 жыл бұрын
Ah yes imma share this with my grandma and HUH?
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
Did grammy like it tho?
@sslaxx
@sslaxx 3 жыл бұрын
1:37 - this is clearly a bug and needs to be reported as such.
@petethorne5094
@petethorne5094 3 жыл бұрын
Not sure about that. It’s the same as other langs like JavaScript so it might be intentional, if a little unexpected.
@PlayWithFurcifer
@PlayWithFurcifer 3 жыл бұрын
It certainly is strange...
@petethorne5094
@petethorne5094 3 жыл бұрын
@@PlayWithFurcifer I think the idea is that you are making a reference to an object - so with const you are saying this variable refers to this object and can never point to another object. You are not saying that the object itself is immutable.
@skaruts
@skaruts 3 жыл бұрын
^ it's what Pete said. The variable (or reference) is immutable, but the internal properties of the object are independent from that.
@SoftBreadSoft
@SoftBreadSoft 3 жыл бұрын
It is required by the engine for virtual objects iirc. The pointer is constant, its content is not.
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