can we get a propper tutorial without the 10 lines condition?
@liefhebber62772 күн бұрын
been a fan since long before backpack battles came out, I am so happy to see the massive success this has been getting! wish you guys all the best and thanks for the great videos
@domklamka4 күн бұрын
Why there is no Polish language
@matheusnicky7 күн бұрын
Fun and didactic way of explaining shaders. I am starting dev'ing my own game with my gf in Godot 4 and the first thing I told her was like "... we need to leave cool lights, water or effects for later because for now they are just magic to me. I still need to learn". Now finally a master mage taught some of the secrets haha. Thanks a lot for the video!
@AlephNullMore7 күн бұрын
This doesn't work at all anymore and following the instructions around 1:40 just generates a white block. Godot team just can't stop screwing things up and making tutorials irrelevant. Edit: the white block goes away if under Material you deselect "Use Parent Mat" and input the texture as a sampler2D. `uniform sampler 2D x` in the code will create an editor input in which you can place your texture.
@TherronKeen10 күн бұрын
wait YOU GUYS ARE THE ONES WHO MADE BACKPACK BATTLES, HOLY SHIT!!!
@IronTuskGames11 күн бұрын
Best learning video ive clicked on in awhile where i couldnt stop laughing. thank you!
@HeathcliffeMcHarris12 күн бұрын
0:40 this layout is so stupid!!!!
@nerdastics398714 күн бұрын
this is perhaps the best game trailer I've ever watched.
@ti950218 күн бұрын
Hello, could you teach me how to publish a game on Poki?
@PlayWithFurcifer17 күн бұрын
I'd expect they have some instructions on their website. Personally, i wasn't impressed by how they handled the whole process.(They contacted us for a deal and proceeded to add many remarks later on, really stressfull)
@KeyboardPriest21 күн бұрын
Know you are busy with backpack battles but would love to see more shader videos :P I bought the game have 400 hrs in it.
@user-tt9vu6yw7l22 күн бұрын
When ur a beginner and also coding a vampire survivors style game and are on 700 lines and see this
@standardLit23 күн бұрын
Thanks for the video, I enjoyed it throughfully. Yeah.. this is hard. The only godot have over unity and unreal is it's open source. But even then, is that really matters? We are game developers, not engine developers. Why would game developers edit the game engine when the reason they use a game engine is.. to make a game? One more thing I like about proprietary software is we have someone to ask to, we have someone to rant to, we are the customer we have the golden pass to do that. In FOSS project?? Nahh. The community will tell you to stop whinning and make it yourself.😂
@whoamyou26 күн бұрын
Thank you
@Gatrehs27 күн бұрын
Slightly missed opportunity to make a second enemy by just.. attaching the same enemy script to it haha.
@gl3b27 күн бұрын
Here's the shader code so you don't have to retype: shader_type canvas_item; uniform vec2 fragment_number = vec2(20, 20); uniform float dissolve_state : hint_range(0.0, 1.0) = 1; void fragment() { vec2 pixelFract = fract(UV * fragment_number); //COLOR.rgb = vec3(pixelFract, 0); float pixelDist = distance(pixelFract, vec2(0.5, 0.5)); //COLOR.rgb = vec3(pixelDist, 0, 0); COLOR = texture(TEXTURE, UV); COLOR.a *= step(pixelDist, dissolve_state); // Called for every pixel the material is visible on. }
@preguica_net28 күн бұрын
You should avoid reading and writing operations as much as possible because they consume a lot of processor power. You should store data in variables and avoid using addresses. I learnt this with FORTRAN and there are videos on KZbin of Godot complaining about it.
@preguica_net29 күн бұрын
Godot has scripts, so can I use Godot to make any animation? For example, this animation in your video, did you make it in Godot? I love programming and I hate using the mouse, using windows and clicking buttons like a monkey.
@reijishian2593Ай бұрын
Thanks for this! I know I am late to the party but this is still coming in handy in 2025! You guys do great work. <3
@garveyadventuresАй бұрын
:D
@garveyadventuresАй бұрын
cool! now i know how to make cutscenes
@das_zolАй бұрын
I often prefer using a shared resource instead of a global message bus. You can listen for changes to fields in a resource, and save it to a file, and then everything can reference that file. So I have a resource for the UI settings, and maybe a resource for the score. This also takes care of saving the settings.
@Alexis-hj6ciАй бұрын
vec2 dist_uv = SCREEN_UV + texture(TEXTURE, UV).r + 0.05; vec4 screen_color = texture(SCREEN_TEXTURE, dist_uv); COLOR = screen_color; Anybody know why noise map distortion doesn't work in recent versions? Only shows gray square with small stains.
@AlephNullMore7 күн бұрын
Noise doesn't repeat in newer versions unless enabled. In your code where you created your sampler2D add : repeat_enable. Ex: `uniform sampler2D x: repeat_enable `
@ManahydeАй бұрын
Today in extremely niche gameplay concept brainless devs copied and then called it a "genre entry": Backpack Hero/Brawl/Battle In a seriousness, great game, enjoyed it for half an hour, took one cross-section of what the community is like, had Steam refund it ❤
@sparkytpixelartАй бұрын
If you stretch the water sprite a lot, you can see how the noise pattern is repeated as if they were lines or rather the noise pattern is inside some large squares that intersect when repeated to create the effect of water and form those lines. how can it be solved?
@kians8817Ай бұрын
The german accent is kicking in haha
@M_RodRoarАй бұрын
Is there a way to do it but square bits?
@nek0catАй бұрын
this game not free? 😞😞
@publikumsorientiertАй бұрын
考古来了
@lance7135Ай бұрын
This vid just helped me to square away that classic anime circlular explosion effect from the 80's. Thank you so much! This is invaluable information! :D
@jamesodonnell4771Ай бұрын
part 3? 😇
@taldegh4374Ай бұрын
Eu so queria uma versão pra celular 😭
@EinbrecherKatzeАй бұрын
Man merkt so das du Deutsch bist xD
@PlayWithFurciferАй бұрын
Man merkt so das du eine Katze bist.
@alexbarnett82142 ай бұрын
thats how mc does food
@5erazoR2 ай бұрын
You should speak faster, it really helps following what you are showing.
@PlayWithFurcifer2 ай бұрын
You can speed it up in the video settings!
@naptalky2 ай бұрын
So what happened to their channel? No new content for 8 months?
@@naptalky The game has done incredibly well. Really happy to see them have a big hit like this!
@Impscraft2 ай бұрын
That was freaking awesome.
@zame24762 ай бұрын
Ich liebe dich uwu
@shivangrathore2 ай бұрын
How you solved lobby and matchmaking issues? Could you guide me?
@emanon67752 ай бұрын
Hi, are you planning to release a version for masOS on steam?
@Dev_63202 ай бұрын
Reasons to USE godot: Better 2D editor Literally Sonic Colors was made in Godot. OPEN SOURCEEEEEEEEEEEEEEEEEEEEEEEEEEEE Budget Doesn't steal half your income like unity Large Community tons of tutorials (coco code mainly) just more user-friendly while still being a game engine popular
@RhevoRamirez2 ай бұрын
Thanks dude
@Anaga_media2 ай бұрын
Very good tutorial. Jesus loves you. Please don't reject him
@PlayWithFurcifer2 ай бұрын
NOT TODAY JESUS
@naelpontes84443 ай бұрын
How do I use animation player together with the shader?
@alexanderhenry12383 ай бұрын
Excellent video, thank you Furcifer
@TwoDevBrothers3 ай бұрын
tnx but title is abit tricky. I basicly come here for usage of tilemap
@Ignawesome3 ай бұрын
Sadly, the Project Map addon does not show up in the asset library for Godot 4.3 :(
@delaxTR3 ай бұрын
I just shake my storage and catch it flying items but sometimes items get out of screen and I must need to wait :/ Probably a alternative of 2nd option
@zac99333 ай бұрын
Props for counting "extends [Node]" as a line in eveey script. I'd have accepted 10 written lines. Seeing as you didn't write extends node, nor can you delete extends node I could see an argument for ignoring it.