I think the technical problems, glitches and bugs contributed massively to the mixed reviews for Lotf
@PlinyTheWelder Жыл бұрын
I agree but damn it's a shame dude. Lies of P was absurdly perfectly polished. Like not one freaking bug and the devs deserve a ton of credit. I really hope LOTF gets the love of deserves as people come back to it.
@Detailsmatter123 Жыл бұрын
@@PlinyTheWelder yes with time I’m sure it will get some love especially when they fix the bugs and it drops lower in price more people will play it and see how good it is. It is like that with some games they get the love after all the reviews n shit
@ELDENLORD89 Жыл бұрын
There’s a ton of issues with LoTF under its hood. We can talk about how absolutely terrible the lock on is. We can talk about the fact that the game had no storage system. We can talk about how when you sell duplicate runes the game just sells them all. We can talk about how enemies have terrible pathing and how dumb the AI can be even for a Souls games. There are places in this game that have items that can’t be reached because random invisible walls keep you from getting them like this one random spot in Barmis castle. I get LoTF defenders feel like the game takes the essence of this genre back to its more humble dungeon crawler roots but LoTF is a messy game that crumbles under its ambitions. There’s a reason why the game is mixed and it’s not just because everyone has a hard on for Elden Ring style bosses. Though in the case of LoTF I could have shrugged off the easier boss battle if most of them were on the level of Pieta or Judge Cleric. I really wanted to love this game but I’m not gonna force myself to. Hopefully LoTF3 will turn it all around for me.
@craigcochrane22846 ай бұрын
Its interesting to me how Shadow of the Erdtree has: chronic framerate issues, terrible lock-on problems, lacklustre enemy diversity and an overuse of ambushes...not to mention completely mixed reviews (and lets be fair a lot of the positivity is from paid, or if not paid certainly perk-benefitting shills, with everything negative being called review-bombing). Clearly its okay when Fromsoft do it. Not saying LotF is perfect, far from it, but its that companies first attempt at such a game, not the DLC of their 7th.
@Christian-gq5tw5 ай бұрын
@@craigcochrane2284 This is not their first attempt at a souls like, they also made the previous Lords of the Fallen, arguably the worst souls like. As for SOTE, most of the complaints were about the boss difficulty, not any of this besides the minor performance issues, so I don't know why you're trying to make it come across as people being biased towards Fromsoft when the issues you mentioned were much more prominent in LOTF.
@NeverUseAnApostrophe3 ай бұрын
@@craigcochrane2284LotF learned nothing from anything FromSoft has done, they implement awful design.
@CrystronHalq Жыл бұрын
Excuse me but how encounters are designed in lotf you found good? Spamming you with crazy enemy density? Leash range from here to tokyo? Your describing diffuculty thats just flat out annoying players by way of "quantity". I dont know sir. Its just lazy diffuculty that should be avoided. Not to mention the enemy variety is abysmal. Lotf being mixed breaking your heart shouldnt be a thing in the first place. It released unfinished and now has had like 30 patches my friend. Its justified.
@jonasfiala29762 ай бұрын
There is no better feeling than finally beeing able to parry a long and difficult combo in Lies of P. The sense of weight and momentum really sells the expirience. I could keep going. It is one of my favorites. I can see how someone could dislike it, if the parry didnt click for them.
@crismota4389 Жыл бұрын
To be honest i think the game deserves mixed reviews because the game is not polished as lies of p, look at performance issues, crashes etc a game with that price tag can't have a good review like that and the enemy variety is really bad and for me level design is good in the main world but in umbral you simply can't explore that annoyed me so much i wanted to explore the area they were so many enemies that i was just running away until i could place a vestage or a bonfire, and the bosses were really bad for me and the majority of the players one or two gimmick bosses is ok but that much for me was annoying af but the game has his good points but for me the game could've done so much better, the details in lies of p were just amazing i loved it so much and you can say that the game is linear but interconnectivity in the game is very good you have 4 areas connected to the hotel is true that LotF was better in that aspect but lies of p has a much better story, better performance, many details that add so much to the game like the cat and the music, the levels although they are linear they are ao well made and fair, imo i prefer the combat system, weapons and bosses but lotf lacks in many aspects to be more than a 6 for me and lies of p easy 9 for everything
@ianvance1647 Жыл бұрын
I enjoyed both games immensely, and would have to admit that Lies of P is the more polished, streamlined, generally superior experience if I was to categorize every aspect into a checklist... but LotF was more fun, in reflection, mostly due to its emphasis on exploration, secrets, fast movement and "loose" combat (in contrast to LoP's rather stiff and almost overly-precise mechanics) and finally for LotF's mostly easy bosses that did not stymie any sort of progression. It really seems to break down the player base into two factions. Those who more enjoy the Dark Souls 3 formula (linear levels and well-designed, difficult bosses) and those who like the more messy, exploratory games like DS1/DS2. I'm consistently in the latter. That said, Lies of P had a much better story and better told story, while Lords felt like GrimDark: The Game with its uniform crapsack endings and general aesthetic.
@matteD92 Жыл бұрын
I absolutely love Lies of P (currently on NG+4) and hold it up there with the From games. Would love to give Lords of the Fallen a fair chance at some point since it seems good but technical issues got to me. All info available said my machine would be able to run it but ended up having it refunded due to even the menu and character creation lagging massively even on the lowest settings. While I admit this is an issue on my part I can play stuff like Lies of P, Elden Ring and Cyberpunk on the highest settings without issues. :(
@stianhutt7145 Жыл бұрын
You have a really cool perspective on games and your videos are awesome.
@PlinyTheWelder Жыл бұрын
Hey thanks. I appreciate it. It's cool to hear that every so often
@UZPvNUCaaQdF8 ай бұрын
Dude, Hushed Saint took me MORE THAN FORTY TRIES, and I only beat him because of co-op
@jermainerucker2027 Жыл бұрын
There’s no comparison between the two Lies of P is the best souls like ever made Lords of the fallen is…… Still falling
@makia311 ай бұрын
Lol true lords of the fallen frames
@morniclegreen3534 Жыл бұрын
While this is basically a hot take (funnily enough), I really appreciate you putting out this video and addressing this aspect of the difficulty! I personally seem to enjoy boss fights with delayed/specific attack combos because it feels like I'm internalizing a pattern as oppose to solely relying on reflexes. Delayed attacks can also be fun once you start viewing those delays as punish-windows. It's fun trying to figure out when it's safe to punish and how much it is safe to punish. Having said that I do absolutely enjoy boss fights that succeed in being really challenging and also have zero delayed attacks.
@joshuapaul592 Жыл бұрын
Yes I’ll agree that the delayed attacks are a bit much in Lies of P…but the dark souls “strategic” but in my opinion simply more tedious take is dramatically less fun. I’d much rather a death or two to get through an area while also exploring and then fighting a super difficult boss (with a short run back) it’s a dramatic amount more fun. This genres combat style is just better with more one on ones with difficult enemies rather than getting ganked by mobs of easy enemies in crappy “gotcha” positions whilst also getting shot from across the map…
@destinsather9757 Жыл бұрын
What do you think about the vestige system and the removal of bonfires in NG++ cycles
@sol59169 ай бұрын
People enjoy souls-likes for different reasons. For Dark Soul 1 players, it’s the slow and methodical progress through combat and space. For Sekiro players, it’s twitch reaction combat mastery. For you, it’s running out of resources. I think your taste in particular is niche even among souls fans. Most people like difficulty coming through combat, not running out of stuff and sparse save points.
@sohildorle1930 Жыл бұрын
I personally disagree, but I can’t deny that this style of content is amazing. Keep it up!
@NeverUseAnApostrophe3 ай бұрын
The problems you describe with the combat in Lies and Elden Ring are exactly what skill issues are. You claim it is impossible to play around it, but there are dozens of LoP hitless runs against all bosses with the worst builds, proving the skill issue. The same is not true for LotF which simply overwhelms the player with infinitely spawning enemies in terribly designed locations.
@DennisEngelhard Жыл бұрын
The casual statement of "I didn't take 15 tries for any Sekiro boss" just broke me, I spent 8 hours on Isshin... But interesting perspective, because while I agree with most of your points about Elden Ring, I didn't see it in Lies of P to the same degree. It certainly replicates some of the bad ideas with the delays (the oven-robot elite enemies with the overhead shovel attack are atroucious), but I don't see it with the bosses. They have delays, but I was mostly able to handle that while going something like "parry, parry, aaaaaaand parry" in my head. That's almost nothing when compared to Mogh Lord of Blood, because he makes me wonder if I have time to quickly use the bathroom when he winds up for an attack. But the length a delay can have before you can't trust your gut feeling anymore is probably different for everyone - which might be a good reason to keep it on the lower end. But in general, I think we are at a point where people are enjoying Souls-Likes for wildly different reasons and it is perfectly fine if there is not one single set of design rules. Case in point: A lot of the things you listed as positives in "Lords of the Fallen" are the things I don't really enjoy in Fromsoft games. Having "Lies of P" and "Lords of the Fallen" at the same time is a good thing, because that way more people have gotten at least one game they are happy with. There is really no reason to pit these two works of art against each other in the way the internet is currently doing.
@PlinyTheWelder Жыл бұрын
Dude i think the oven robots set an insanely bad tone for me. That first one that ambushes you tilted me.
@DennisEngelhard Жыл бұрын
@@PlinyTheWelder The funny thing is, you actually can react to that instead of just memorizing the timing if you immediately press the button when the shovel starts coming down. But then again, when a parry involves me squinting really hard and leaning forward to be as close to the screen as possible, something went seriously wrong. Even worse because their attacks knock you down and at this point you don't have enough quartz to fix the controls and buy the 2 dodge skills they should have given you from the start (it's Mikiri counter & grapple attack all over again - the ONE thing from Sekiro they shouldn't have mimicked). I have fallen in love with the game despite of these hiccups, but I can see how stuff like that can taint the experience.
@Gyuribacsik Жыл бұрын
Lof is 480p black screen one level, 20 FPS. Lies of P polish game.
@mcjester321 Жыл бұрын
I played this game like Sekiro, I kept deflecting everything and broke enemy poise. Pretty great
@anthonyherrington675 Жыл бұрын
Thats why its nice to have different soulslikes for different ppl.. alot of ppl love steak but prefer it to be cooked differently
@MegaCygnusX1 Жыл бұрын
There's a lot of your review I absolutely don't agree with, but I can't fault your perspective, it's just different from mine. I like both games, P edges it for me but your criticisms of it are honestly on point. Lords of the Fallen 2023 is solid and enjoyable but I detest how slick, fluid, effortless, and weightless the combat and movement feel. Still, this was an entertaining watch, so thank you. Oh, and the best Souls-like is Salt & Sanctuary. Seriously. Play it.
@evanvdl19967 ай бұрын
Lords is one of the worst games I’ve ever played, while Lies is one of the best. Couldn’t disagree more. Also, in lies you can always just block on delay attacks if you don’t have the timing down? Then get health back on guard regain. Also, it’s so weird going from your Wo Long review, complaining that that game is too easy, while lords has THE EASIEST boss roster I’ve ever experienced. Also Lords is so annoying it’s insane. Also Lords has some of the worst enemy variety I’ve ever seen, while Lies might have the best.
@destinsather9757 Жыл бұрын
I like the exploration in Lords of the Fallen which makes me want to play it more … But I liked Lies of P combat/weapon systems a lot better overall… I wish both could be combined… also during my first playthrough with LOTF I had so many bugs and crashes which kind of put a damper on the experience… but now in NG+ the crashes and bugs have reduced to almost none
@KeRmiTaKilla Жыл бұрын
15:43 little delayed but i can think of 3 bosses with delayed attacks off the top of my head. Pieta has several actually. Fart knight is nearly all delayed attacks. While it is telegraphed. Tancrid both phases. Lol it took me 63 tries to beat pieta the first time. As a new to souls player, this being my first she was the gut check that made every boss there after a joke, or at least far less challenging. As ive seen stated many times, she is a skill check. The lamp is literally just soul reaver mechanic. Not revolutionary. In fact id love to see soul reaver brought back as a souls like inspired by lotf.
@skrimph Жыл бұрын
Wow, this is the first positive review of Lords of the Fallen I’ve seen! I couldn’t take the sound design tho, noped me right out.
@luluna5228 Жыл бұрын
bro thought starfield ws amazing lol
@Mortuum Жыл бұрын
So true, cleared all endings in 1 weekend, wasnt able to stop playing LotF, and I will continue to play!
@50-50_Grind Жыл бұрын
You make me want to buy it. I enjoyed the first one.
@mikeconcino40229 ай бұрын
Funny! I enjoyed the first one as well. Hard to believe about 10 years ago. This one is a whole lot better and played it through as I did for Lies of P. Enjoyed that as well.
@FreeONification7 күн бұрын
lies of P is an OK game, I enjoyed it but its good sides cant elevate this game for me. Lord of the Fallen is an AMAZING game even with all of its flaws. Probably my all time favorite non fromsoft soulslike
@freebased_boomer709 Жыл бұрын
This is my preference as well. Game reviews are an echo chamber. One big name says something and everyone repeats it.
@edge1710 Жыл бұрын
Yeh I think I made the wrong choice buying lies of P over LotF. I'm half way through I think (the swamp monster) and I've had enough. I have the same complaints as you and a few more they put a lot of thought in the parry system but honestly the risk reward isn't worth it. Boss battles take to long for my taste. enemies constantly knock you to the ground with a long recovery animation. and this is a weird one and probably personal to me, but when NPC start talking they won't shut up. I'm getting too old for these games. Alan Wake II first boss took way too many tries for me to beat.
@lillmooswagg93710 ай бұрын
I enjoyed the video, interesting to hear your input since my take and feeling of the game is very different, almost opposite when comparing the games. I completed LOTR once, and for me, it felt like a sniper-fest, over bloated (And very repetitive) fodder-enemy placement and design. Getting sniped from afar (Where your spells wont even reach) just to franticly try to either kill the badly placed enemies while getting sniped in almost every situation, or try to rush the snipers while getting chased by a hoard of melee enemies was so draining on repeat (The feeling of unfair or artificial difficulty IMO). For me Lies of P, with a more complex moveset of enemies is much more satisfying than getting spammed with a high density of bland enemies and gives so much more creativity in the solution and problem-solving and encourages you to use spacing, sprinting, when to hold block, when to try to perfect guard or when to dodge, to get a feel for the enemies attacks and style on the first encounter of a new enemy type, which for me led to more satisfaction. I would argue that even though many enemies have delayed attacks in LoP, the rhythm quickly sets into your muscle memory if you give some attention to the moves both for bosses and normal enemies (Some bosses that felt almost impossible to react to (or even beat) on the first few tries, then clicked and was very manageable to deflect, i don't know why (Since in Fromsoft-games it took longer to "click" on the harder bosses movesets, that's why i really liked the LoP bosses, the feeling of going from "This is impossible" to being able to do the "impossible" in a timely manner felt very good) , and in my case they did not feel unfair (Except for some of the beefy tentacle enemies later in the game where the natural rhythm gets cut off by an almost overlapping tentacle barrage, even though you could argue that good spacing would solve this problem as well (Even blocking could solve this if it weren't for the decay status they inflict on you when blocking) , it did not feel good since it took me out of the "flow"). As you said about Lies of P that "Often feel like you are brute forcing your way through the game" This was my feeling trying to brute force through the copy pasted bloated levels in LotF, and not to mention the clunky/unresponsive animations of dodging and swinging your weapons compared to most fromsoft games and LoP (IMO). I would argue that if you play the first three areas of LOTF you have almost seen all the game has to offer, then it's mostly a re-shade of similar level design with very similar enemies (Even if LOP also suffered from this level design compared to Fromsofts level design it was still a lot better than LotF). And the platforming, jumping, and the pulling of platforms with the umbral lamp, just to jump on, and them pull it again, that was something else, clunky to say the least. I would assume that running past some previous parts of a level when you die is something most players in souls-likes do, since killing all enemies on the way back to where you died would take a lot of time and be very repetitive for each new try. In LOTF, this was a very unpleasant experience since almost all levels have Visily-like snipers, just waiting to snipe you, while getting chased by a hoard of enemies, while simultaneously trying to target the umbral platform thingy just to manually pull it towards you, then getting sniped and mobbed some while on the platform franticly trying to target the other side to then again pull the platform. The bosses in LotF felt clunky and reminded me of the first LotF games boss-swings (Improved from the first game, sure, but similar feel) . I can't put my finger on it, but it feels like walking in mud, where all the moves are just to slowly animated and that everything drags in a very unpleasant way. Interesting that you mention how many tries Lies of P bosses took for you, and this feels like a common statement of most players I've seen after searching the web. For me, i think non of them took more than 6 tries and i did nameless puppet also, except for the swamp monster boss that was a real pain for about 15 tries. Most bosses went from "this must be impossible" to being able to beat them in the next few tries (I think the difficulty went down when i figured out that just holding block, or using spacing with sprint instead of franticly trying to parry all the flurries of attacks on some weirder combos was very viable, then to just deflect the last attack in a chain or the "easier" ones during the combo would get my lost hp back up via the games mechanics, or just retaliate after for the HP regain) which i felt was a very cool how they could design the bosses like that, but now i understand it's not the case for most people and more that the combat fit my playstyle more maybe? For me, most Fromsoft-bosses like Nameless King, Malenia, And don't get me started on some of the BB bosses like the blood starved beast, or the daughter of the cosmos boss. I think some from-soft bosses took more tries than all LoP tries combined, and not in a negative way either, sometimes beating a boss after 40 tries can feel really good for me, IF the boss feels fair which both LoP and Fromsoft usually accomplish. I remember hating LoP when playing the demo since i tried to dodge all the parade masters attacks instead of utilizing my entire toolkit and got so owned and blamed a shitty dodge, and the same with Sekiro the first few hours. But when i accepted i was playing the game wrong and not just tried to "dark souls" it and reevaluated the way i fought, a lot of the frustrating pieces of combat went away (And maybe i missed some important part of LotF combat also, but i did some thinking and couldn't find ways to utilize my toolkit effectively to counter some of the frustrating pain-points) I would argue that just holding block in LoP is a important part of the combat mechanics in combination with spacing//deflecting/dodging and that some players may find it incredibly hard because they are not utilizing the unique mechanics of this particular souls-like, at least this was the case for me when starting with Sekiro after playing the DS games. Thanks for the video and good to see that different souls-likes can cater to different gamers even within the genre.
@farisalghamdi146 Жыл бұрын
I am really thankful that I came across this video I was excited about this game but I hesitated because of some of the negative reviews you changed my mind, and I will give this game a try
@tonic4120 Жыл бұрын
Sounds like you prefer attrition difficulty (many roguelikes) rather than spike difficulty (hard boss fight, or every room in Celeste / Ghostrunner)
@Broady25 Жыл бұрын
Couple things to start. I am coming into this review late but i really wanted my time in LotF to be there before i went into reviews. Another thing is i have yet to play Lies of P. Ill be doing that soon so I'll finally get to compare them for myself. What I've been seeing consistently is us dark souls one fanboy's are really enjoying LotF, while those who preferred Sekiro are more favorable towards Lies of P. I as someone who couldn't truly ever figure out Sekiro's combat style will admit its the inly From Software game i didnt beat or enjoy and that's what has held me back from buying and playing Lies of P. I absolutely prefer knights, castles and dragons over 1930s London. Now I'll be picking up Lies of P very soon and really hope i find that spark in it that i couldn't find in Sekiro, but for me im loving my time with LotF and my only true complaints with LotF is that dumb lock on. That is the only part of this game that i absolutely hate. I really hope they patch that but other than that i love LotF.
@gilgamesh3107 ай бұрын
I don’t think dying 15 times on a boss but the boss spawning you right outside the fog gate or it’s equivalent, is any worse than a boss taking 3 attempts to beat but featuring a 5 minute long runback to the boss. I’m not sure how either of those games handle this, though. But it is a difference between the old Souls games and the new ones.
@kloakovalimonada Жыл бұрын
Completely agree. And yes, this frustrated me in ER too. Moving through levels is piss easy --- and then the boss oneshots you in two seconds.
@Littlewings_P Жыл бұрын
Sounds like more of a diary than a review. It just listed one's preference. I don't see the point, why comparing these games
@PlinyTheWelder Жыл бұрын
They're both... Soulslike? You seriously don't see why comparing two games in the same genre makes sense? Is it ok to compare Destiny 2 to Warframe? Or WoW to ESO? Or RE Village to Allan Wake 2? They're both games in the same genre. One of them is designed like the older souls titles with an interconnected world and the other is like the newer ones. Do you compare Ori and Hollow Knight? Or Dead Cells and Risk of Rain? Games in the same genre are meant to be compared with each other. They're trying to do the same thing.
@ianvance1647 Жыл бұрын
They both came out in a two month period, both honor and even exceed some aspects of the Souls experience, and both are probably top of the soulslike genre currently? To say nothing of the weird reception LotF has gotten. It's like the negativity went viral, as it sometimes will with certain media, overly exaggerating the flaws in exchange for social currency.
@thetricksterpill Жыл бұрын
The only difference is that this video is talking positively about LOTF instead of LOP compared to thousands of videos out there.
@patrickrattigan4980 Жыл бұрын
This the first time I COMPLETELY disagree with you. In the gameplay department lotf can't hold lies of p's jock.....lol. its janky and stuffed full of bullshit enemies. I think if lies of p just fixed the poise situation and delayed attacks it would be a solid 9. Lotf does have a huge beautiful world to explore that counts for alot but the core gameplay feels like a Frankenstein Mish mash that ultimately doesn't come together. I have one question for ya brother......you said you would never grind in a souls like... did you grind in lotf? Be honest bro. Still love your content brother!!!
@craigcochrane22846 ай бұрын
I agree with most of your video. The performance issues did massively hurt the release, otherwise the game would have been very positively received. While I enjoyed the game, I don't think it is perfect however, with a number of small slight missteps by the developers working against the overall game: 1. Interconnected World: While LotF does have an interconnected world (a la Dark Souls) in this game its virtually irrelevant because the game is almost completely linear, so levels looping back (while neat) do not impact the progression. Unless your game has branching paths there is no need for an interconnected world, its just draining developer time and resources for no reason. 2. Mob Density: The mob density itself in LotF was never the problem (Dark Souls & Bloodborne have plenty of mobs) the problem in LotF was the crazy game mechanic they added so that even the weakest mob zombies cannot be killed in one hit. Fodder enemies can be used en masse if they die easily. 3. Ranged Attackers: High damaging ranged attackers with excessive tracking heavily punish pure melee builds. The game needed to either tone down the damage/tracking or make sure ranged attacks (for the player) are mandatory. 4. Parrying: The combat in LotF was almost very good, I like the idea of hybrid Sekiro-Souls parrying. However, the damage you deal to enemies (particularly bosses) after breaking their posture is pathetic and dis-incentivises that tactic, because its just not worth it. Plus the Parrying noise was STILL weak even after multiple fixes. 5. Weapon Upgrade System: Just completely annoying and over-thought with too many bad Fromsoft-ideas and tropes tacked on. The ability to permanently upgrade weapons dissuades and punishes people who want to try new weapons. The solution is to allow socket-able runes which can only be changed out at checkpoints. LotF flirts with a Rune-style system but then completely fumbles the ball by: A - Having it so Weapons need to be upgraded before runes can be socketed. B - Makes it so only certain shapes of rune can only be used with certain weapons and C - Makes runes ridiculously rare. All of those combine to ruin the rune system which becomes next to worthless. PLEASE Hexworks remove weapon upgrade stones/chunks and all that rubbish COMPLETELY and just have runes as random drops. EACH weapon can take ANY 3 runes and these runes (slotted in order) determine your Weapon's Bonus Damage Type + Special Attack (different per weapon type) + Special Defence (different per weapon type). Have runes drop randomly with maybe values of +1-10% at the start of the game up to +1-50% by the end (and maybe up to 1-100% in NG+ ). 6. Level Scaling Enemies: A very bad idea which should never be used. However, if you do use it (to pad out a weakness in enemy diversity) for goodness sake palette-swap or helmet swap the enemy so that it doesn't look like the exact same enemy but for some reason just has more health and damage. 7. Level Lock Enemies. Limit Enemy types to certain environments. It makes those environments AND their enemies feel more special. I mean okay maybe an elite enemy in an early level becomes a fodder enemy in a later level, but so many enemies in the game are just haphazardly all over the place that few locations have their own identity. 8. Mini-bosses: You don't need to call everything a Boss and give it a Boss Health bar to make it interesting. The Boar in Dark Souls 1 was fun and memorable and it wasn't a Boss. When you make something a Boss and then 5 minutes later re-use the same asset as a regular enemy it CHEAPENS the original Boss encounter. Just make it a mini-boss and you avoid that problem. Okay so your game might have only 13 Bosses instead of '30' for the press release, but better to have 13 substantial bosses than 17 which are glorified elite enemies. 9. The jump is terrible, plus Pilgrim's Perch (an early level) is one of the two environmentally punishing levels requiring lots of jumping. It should have been placed nearer the end of the game. It was like putting Blight-town right after Undead Asylum. That said, not sure a dedicated Jump button improves games, it worked in Sekiro, but went some way towards ruining combat in Elden Ring (though that is maybe just poor implementation). 10. The End Boss was terrible.
@RicknWRX Жыл бұрын
Great video man! I totally agree with your video! It bothers me too that lords is sitting at mixed and is getting such hate. I however do not have an issue with the harder bosses. I wished lords had a bit harder bosses but other than that I love the game. Devs are addressing or have addressed all the complaints of lords. I love lies of p too but lords is also special. It's good to see someone giving it some love.
@NoThing-wc3cs Жыл бұрын
Well said, I don’t understand the mixed reviews either, LOTF is a revival of classic souls.
@dwightsponaugle7593 Жыл бұрын
Wow...I don't comment often but man you distilled the truth of the quality of this game down to a science. I think P and LOTF are both great games, but LOTF is something special with the lantern mechanics and level design. Thank you so much for your commentary.
@Twin_Pixel Жыл бұрын
Played Lies of P and watched playing it on twitch and NOBODY said that boss-encounters were fun. I agree, they are difficult for the wrong reasons. I kept distance from LoTF worried it was a mediocre Soulslike, but I'll pick it up. Thanks.
@shtcoinmaxi1367 Жыл бұрын
What are you going on about dummy, plenty of people liked the bosses
@hardbody2072 Жыл бұрын
Dude, I agree with you 100% and I don't get why I feel like I'm in the minority, the level design, build variety options and weapon armor design is far superior to Lies of P , there is so much depth in LOTF , LOTF is one of my favorite Souls game right after the Fromsoft games
@alexplummer6397 Жыл бұрын
In short lies of p fails to create a world as varied and dynamic as LoF or any fromsoft game.
@MaidLeila90 Жыл бұрын
I agree wholeheartedly. I don't like the direction the souls-like genre is taking, and I miss the days where the games were more about creative encounter and level design. Most new games are too busy jerking themselves off to difficulty and completely missing the mark as to what made these games great in the first place. I hope we get more souls-likes that adhere to what made us fall in love with Dark Souls and stop listening to the hardcore gamer e-peen crowd.
@PlinyTheWelder Жыл бұрын
Exactly. Difficulty was part of it but not the main part.
@VanOlav Жыл бұрын
Lies of p’s look and design just reminds me of barbie and the nutcracker which my daughter watched nearly every day when she was younger and i hate that movie so much now thanks to that and i cant play games who make me feel like it was made for little girls with barbies, i am so glad lords of the fallen with it’s grim and beautiful world is nothing like that. I love Souls like games and have been playing many ever since the dark souls 1, but Lords of the Fallen has the best world design in any souls like ever since then and i love the consept that in NG+ the vestiges vanish since i often just skip some in NG+ anyways, however i did not like that they nerfed it, now there are vestiges only some vanish…. i had so much fun in NG+ because of it and they Nerf it….? …. BOO!!
@shtcoinmaxi1367 Жыл бұрын
Lies of p has plenty of dark themes/atmosphere. Your logic is weird