PoE 2 NEWS - Details I Missed! SKILLS, BOSS, UI, GAMEPLAY

  Рет қаралды 6,037

SylverXYZ

SylverXYZ

Күн бұрын

Here are a tonne of Path of Exile 2 details I have noticed in the recent gameplay footage from across Gamescom Tokyo Games Show, and Brazil Games Show. Including new skills, a new boss, and plenty of UI details and thoughts.
The Hype is building Exiles!
​⁠‪@terence_Dom‬ • Path of Exile 2 - NEW ...
‪@SoNice_‬ / @sonice_
Much love as always,
Sylver
Links:
⚡Streaming ► / sylverxyz
⚡X'ing ► / sylveronx

Пікірлер: 39
@off-meta-michael
@off-meta-michael Күн бұрын
Hey man! Thanks for the shoutout, been watching your ascendancy theory crafting for the last few weeks. Really looking forward to PoE2!
@dreamcore_gg
@dreamcore_gg 3 күн бұрын
Damage Taken is likely a list of damage taken modifiers, fe. fortify less damage taken from hits, while Damage Redirection is likely another more understandable terminology for damage taken as, fe. phys taken as lightning. Damage Redirection could also be stats which make other resources take damage before life, fe. totems take 5% of damage before you
@sylverxyz
@sylverxyz 3 күн бұрын
I knew I could rely on you to make sense of this! Sounds like the most plausible thing I’ve heard. Cheers mate
@TalkativeTri
@TalkativeTri 3 күн бұрын
HAND OF CHAYULA ftw!
@seb4sti4n666
@seb4sti4n666 3 күн бұрын
Yes, but now that I think about it... it's not a Witch Spell... Witch use Wand or Scepter.... Not Quarterstaff.... Bad skill now
@Smorb42
@Smorb42 3 күн бұрын
​@seb4sti4n666 just use a staff as your second weapon set. This would also let you use lightning warp or palm strike for cull. Extra charge generation is also possible.
@seb4sti4n666
@seb4sti4n666 3 күн бұрын
@@Smorb42 I forgot that now dual weapon is a thing
@MrConantran
@MrConantran 3 күн бұрын
​@@seb4sti4n666Are you trying to limit your potential, exile? Only wands and sceptres, huh! Wait and see the witch transforms into a bear and use unarmed claw attacks along with her minions! Jokes aside, second weapon set is a thing now, like others have said
@sylverxyz
@sylverxyz 3 күн бұрын
Yeah I don’t think most of us are mentally prepared for just how big two weapon slots is going to be
@FaeraGaelwyn
@FaeraGaelwyn 3 күн бұрын
I would imagine the Redirected stat would be things like redirecting damage taken to totems/minions.
@sylverxyz
@sylverxyz 3 күн бұрын
Absolutely makes sense
@itsnoteasy
@itsnoteasy 3 күн бұрын
I don't think you can just "patch out" loading screens, and it's a bit worrying to see people potentially raising hopes that you can. Sorry for a bit of a rant, but this kinda bothers me in a "how hard can (incredibly hard thing) be?" way. First, D2 was designed to not need them, which means it has to do things like preload all assets that *might* be needed before they show up. Monsters, decorations, tiles, sounds, etc. PoE does this too, but only one area at a time. Changing this would inevitably raise memory requirements, as well as the load times for these "joined" areas when you enter them. You can argue that modern SSDs allow you to be more aggressive with loading things, but not everyone has a big enough SSD to run PoE from, and changing how the engine loads assets is *also* likely a massive overhaul. But that's relatively simple compared to a bigger problem: area size. Not a lot of people realise this, but computers have limits on numerical precision (at least when you want to be fast). As you get further from the centre, you have less precision. This is why almost every single engine has a limit for how big a map can be before the precision drops too low and it starts to affect visuals, gameplay, and physics. I don't know how far out PoE's maps can be, but if they started joining areas together, you're far more likely to start having precision issues you wouldn't see on the size of maps the engine was designed for. Diablo 2 was almost certainly designed specifically to support this, likely using a moving world origin system of some kind. Again, that's not something you can just easily patch into an existing engine. Another thing that would make this not worth doing: it's rarely needed. Endgame maps don't benefit from it. At least 2 of the new acts don't benefit from it (you travel to completely visually different, distant areas via caravan or boat). It would be a tremendous amount of difficult technical work and debugging so that a few campaign areas flow better. Don't get me wrong, I'd love to see seamless areas. I just don't think it's even remotely likely until at least PoE 3. Even then, I'd rather they spend that time and money on, you know, actual content.
@sylverxyz
@sylverxyz 3 күн бұрын
Thanks for taking the time to give such a well thought out response. If it came across as this would be easy, then to be clear I would never assume something like this or honestly anything to do with making a game would be easy. I live with a game dev and daily I hear about all of the technical challenges he has to try deal with. I appreciate the in depth explanation of why this specifically could be a challenge but also importantly you raise a good point about the usefulness of something like this in the first place, especially in the largest part of the game, endgame. Thanks again for the comment mate
@yoshiitsune
@yoshiitsune 2 күн бұрын
Username checks out. :D Nice breakdown though, and i completely agree.
@satibel
@satibel 2 күн бұрын
tbf floating point precision isn't really an issue, you can use a ladder or such as a transition point and just effectively teleport the player. I think they could make the loading screens faster by aggressively preloading and keeping in memory (i.e. when the character is near an entrance it will start loading the area, or the areas next to the current ones are always loaded, which yes does increase ram and vram usage.) imo the main thing that would help would be if they can get rid of the EU loading time issues. though the elephant in the room is that zones aren't fixed, which may or may not be an issue, but you'd need transitions between every zone, which add a lot of tiles. I would love if they added a ram usage slider so stuff gets kept in ram more aggressively if you want, I have 32 gigs of ram and would be fine with poe taking 24 and having almost all of the game in ram at all times. it could be a hard technical challenge or a 1 afternoon thing from a technical standpoint, changing diablo from turn based to real time was expected to take 6 months at least, but it took an afternoon and it was basically just making the turns take a fraction of a second. also seamless loading has a benefit that's hard to quantify, but it's like interactibles, it's part of a nebulous "this game feels good." alongside a bunch of other tweaks. and something I hope they do, making a mapping system that works like the mappers in the current league, you queue like 10 maps and you can move from one to the other, maybe for poe 3 or poe 2 2.0/3.0, but that could work with seamless transitions and justify it also something I think I'd like would be to make an endgame T16/17 version of the campaign, which could happen since they have the tech to randomize it. imo the main frustration with the campaign isn't the campaign itself it's that it's between the player and getting good loot.
@off-meta-michael
@off-meta-michael Күн бұрын
Hey, so i don't think you should be worried. I said in my video that it isn't necessary. Recently I played tears of the kingdom (switch) and ff7 rebirth (ps5) and both are massive open world games with no loading screens on totally different hardware. Im not saying this translates to how PoE2 is built, but the level of polish and quality is enhanced in a game that hides its loading in my opinion. It's not a deal breaker for PoE2. I wont be demanding they make this happen. It would just be a nice touch for the player experience. If i had to be very critical on the other hand id say the loading screens break the epic feel of the game and make it feel like an arcade for a moment. Once again not a deal breaker. Just honest feedback. PoE2 is still my most anticipated game of the last decade.
@lvx969
@lvx969 3 күн бұрын
Damage Redirection could be for things like Mind Over Matter.
@sylverxyz
@sylverxyz 3 күн бұрын
You might just be right!
@jtg753
@jtg753 3 күн бұрын
Whoa, that rat boss looks disgusting, it's great.
@sylverxyz
@sylverxyz 3 күн бұрын
Honestly! It’s the exact kind of gross, gritty, horror style theme I was hoping to see more of. Things like the devourer as well really scratched that itch for me. We’re going to be eating good mate haha
@LifeForAiur
@LifeForAiur 3 күн бұрын
While the seamless zone transitions is cool, I wonder how one would implement this while keeping the idea of creating new instances of a particular zone to either farm, reset a boss, etc.
@sylverxyz
@sylverxyz 3 күн бұрын
I was thinking you could perhaps have a checkpoint flame there like we see at different PoI’s but these zone ones you could click to reset the instances. There’s a great comment from Noteasy pointing out some other difficulties with doing something like this too.
@BelieveChaos
@BelieveChaos 3 күн бұрын
2:21 so dope!!
@01d55
@01d55 23 сағат бұрын
The description of "deflect chance", visible at 3:07, is symmetric with the description of suppression. The introduction of a parallel mechanic is, in my view, a strong reason to believe that suppression will make it to live, alongside its new twin.
@elderwiz3165
@elderwiz3165 3 күн бұрын
Thanks man! Didn't know about these.
@mrraisbeck
@mrraisbeck 2 күн бұрын
New to POE and really enjoying it, definitely excited for POE2 as hopefully itll have a bit of a smoother onboarding process
@sylverxyz
@sylverxyz 2 күн бұрын
Welcome Exile! You’ve hit the jackpot and joined at potentially the most exciting time to be a part of it all. Glad you found us mate
@juliangrabowsky6418
@juliangrabowsky6418 3 күн бұрын
I know Project 36 has been busy, but I remember there also having been a video about Delve in PoE2 in the works. I assume that has been benched for the time being?
@sylverxyz
@sylverxyz 3 күн бұрын
It is so close to being ready but yes 36 is draining my Phylactery of Souls pretty hard right now. As soon as there’s a moment where I reach full soul power again I will be diving right into the mines and bringing it to you. I will do it in parts to try get it out sooner perhaps!
@MrGameGuideChannel
@MrGameGuideChannel 2 күн бұрын
3:00 wait it does have spell suppression... DOPE 9:59 finaly Templar with pants 🤣
@sylverxyz
@sylverxyz 2 күн бұрын
Yeah so we’re not yet sure if this is an old build that has since changed or perhaps suppression now does something like AOR or DoT Def maybe!
@YumYumStrudel
@YumYumStrudel 3 күн бұрын
4:44 xdd
@ManwithNoName-t1o
@ManwithNoName-t1o 3 күн бұрын
2 drunken sailors isn't going to be a captain nor is 5 drunken sailors BRICS is a joke
@aria.e
@aria.e 2 күн бұрын
I'm excited for poe2 but if only the classes are not gender locked... it's sad, 2024 but still gender locked.
@sylverxyz
@sylverxyz 2 күн бұрын
I hear you, I appreciate that they really wanted to focus on creating a specific ‘person’ as a character though now we have many more voice lines in the campaign. I wonder if down the line they decide to do something like this as an MTX
@satibel
@satibel 2 күн бұрын
with the new rigs they said they can add new models way more easily and iirc they talked about having alternative character models (in like 2019 or something, so subject to change). personally I don't think gender lock is that big of an issue since it's not customizable characters, and you will probably be able to play most skills on at least 2 ascendancies it's not like it's an R18 game, your gender is killing monsters and in your pants is doom.
@sylverxyz
@sylverxyz 2 күн бұрын
Hahah that last line is like a 90s action movie trailer! I’m dieing hahah
@satibel
@satibel 2 күн бұрын
@@sylverxyz it's a riff on a meme that's a screenshot from the halo series "red vs blue" (but it's not from the show) it goes like this : - are you a man or woman? - I am a villain. - what gender are you ? - evil. - what's in your pants? - doom. but yeah it does read like "in the year 1630 of the Imperialis Conceptus, you have been sentenced to death by hanging, but managed to escape to the wretched land of wraeclast, you aren't a hero, your gender is killing monster and what's in your pants is doom."
The 12 Classes in Path of Exile 2 - Everything You Need to Know
14:58
So I recently found Path of Exile
14:04
CannotAPPROACH
Рет қаралды 61 М.
Миллионер | 1 - серия
34:31
Million Show
Рет қаралды 2,8 МЛН
So.....About Enotria: The Last Song
22:12
Zitiboi
Рет қаралды 9 М.
Fivespoken - Amazon's AAAA MMO
8:10
videogamedunkey
Рет қаралды 1,8 МЛН
9 Crazy Things in Dishonored
8:26
Tile Gameplay
Рет қаралды 4,7 М.
Can You REALLY "Beat" Path of Exile as a Free Player?
1:38:13
DanielTheExiled
Рет қаралды 199 М.
The New Blizzard Revelations Are WILD
23:36
Bellular News
Рет қаралды 247 М.
Paradox Interactive Is A F*ing Embarrassment, And They Know It
18:42
Bellular News
Рет қаралды 181 М.
How Commandant Steele Affects Borderlands 4
16:19
BoneHead Collective
Рет қаралды 10 М.
So, You LAST Heard About Path of Exile 2 in 2019…
11:53
Talkative Tri
Рет қаралды 11 М.
Lp. Сердце Вселенной #29 БИТВА ЗА ГОРОД [Начало Атаки] • Майнкрафт
29:35