Tell me how to improve it, what I am missing or what I am understanding wrong
@Reneator3 ай бұрын
you could add "mana per hit" to also calculate with your attack-rate, bc. that would be a good way to offset the mana cost of your skills i feel. But maybe that could be factored into the skil-cost, making it negative if you calculate like "skill costs 50 mana, but i want to hit 5 enemies, with 15 mana per hit on average etc. etc.'"
@franklyspeaking_games3 ай бұрын
@@Reneator Good points! Was also thinking about leech and reduced mana recovery map mod, maybe I find a nice formula to implement mana gain on hit and enemy count or hits per attack. Thanks for the suggestions, I appreciate it ♥
@chrome_saucer54113 ай бұрын
On the league overview page it shows some example tinctures with one showing a base cooldown of 6 seconds and an increased effect mod that makes mana burn apply every 0.43 seconds. So it seems multiple tinctures will probably apply their own mana burn stacks.
@franklyspeaking_games3 ай бұрын
Good find!!! I totally forgot the reveal page, probably because of the patchnote size 😂 I tried to integrate the increased burn-rate, but not sure if it works properly yet :)