Poe2 Triple Herald Max Aoe Grenade Witchhunter (with "Headhunter" for fun!)

  Рет қаралды 3,137

Bryce Kolander

Bryce Kolander

Күн бұрын

Here is a longer more in depth video going over my entire screen clearing aoe grenade Witchhunter build for Poe2. If you want a shorter video just me hovering over my setup/gameplay with a Breach, Here---
• Max "Area of Effect" G...
Here is my Build as well (Passive Tree, Skill Gem Setup, Gear, etc)
mobalytics.gg/...
This build can definitely be way more optimized but it reached the goal I was going for which was how much aoe can we stack onto "Zealous Inquisition." (Witch hunter Ascendency Node) This node has a giant base Aoe, so it scales incredibly well with stacking aoe.
Heralds will probably be nerfed in the next upcoming patches, but since this build is mostly focused on "Zealous Inquisition" and scaling the aoe of "Gas Grenades," even if Heralds are nerfed, the clear should be still fine.
If Gas Grenades are nerfed again then, there are still a lot of other options (and it will free up a helm slot yey!) Lightning Grenades are probably the back up choice I'll go, as a main skill.
This build does not require a "Headhunter" at all. I just wanted to use it as some Modifiers give extra projectiles and more Aoe. If you get the Aoe modifier from a "Rare" mob It seems to double the Aoe of this build and looks silly.
I spent around 46 ish "Divine Orbs" on this build in Softcore Trade. You can definitely invest a lot more or a lot less. Flat Lightning/Cold on Crossbow, Gloves, and Rings will make the biggest difference, and the Aoe Effect Jewels give a big chunk of Aoe.
The most expensive parts being,
"Headhunter" - 15 divines
Triple Flat Elemental Crossbow with extra grenade - 7 Divines
"Coming Calamity" Anoint on Amulet - 6 Divines
Jewels were 1 divines each, have around 5 of them.
Flat damage rings were 2-3 divines each
Then the rest of armour was 1-3 divines each except Helm was a few exalted Orbs.

Пікірлер: 7
@LA-qv1ir
@LA-qv1ir Күн бұрын
thank you for the share. it's a great build. I like you delivery; it's very calm and and well-paced. But, if I may say, you're probably unconscious about it too, but if you want to get better at presenting content, you got to mind fidgeting with the mouse. You know, avoid moving the cursor around a lot, or avoid randomly clicking on something else or switching views when you're still explaining something e.g., skill and support gems. Since I was watching intently, it really made me dizzy watching the video. Anyway, good video and a nice presentation all in all. Keep it up.
@LIMANOCACHA1
@LIMANOCACHA1 11 күн бұрын
This build is beautiful! Devastating!!
@brycekolander
@brycekolander 11 күн бұрын
@@LIMANOCACHA1 😁
@GMurph2336
@GMurph2336 20 күн бұрын
I wish temporalis wasn’t so expensive. You could use HoWA and Temporalis and be a MK19 grenade machine gun.
@brycekolander
@brycekolander 20 күн бұрын
@@GMurph2336 Haha, yeah that would be pretty crazy. Would make grenades melt bosses as long as you can sustain mana some how xD
@romerukru
@romerukru 22 күн бұрын
Cool, but any build with grenades for the witch hunter clears maps well, but there are significant issues with survivability and killing bosses
@brycekolander
@brycekolander 22 күн бұрын
@@romerukru I decided to go all in on clear, (since it's the grenades more obvious strong point) and just focus on "Delirium," and "Breach." But I'm not really into bosses myself. I don't think grenades are really that bad at bossing. When I had a bossing/AOE hybrid build lvling/and campaign I was killing every bossing campaign in 1-2 seconds and even T15s. (I know it only campaign) The final Sekhema Boss was pretty easy as well, with a non optimized boss build. The only difficult part I think grenades have is making the choice of how much AOE you want to make your clear good, and how much damage/single target you need to kill bosses as well. With this build I think If I got a decent Inginuity belt, I would have enough single target from just flat damage on rings. My witch hunter actually feels much more tanky (Ward can get an Insane defence Pool) compared to my previous character who as a Queen of the Forest Deadeye 90+% evasion with 3k hybrid ES/life, Ghost shroud, dance etc. My witchhunter doesn't need any spirit defence gem. Which gives a ton of freedom. If you need more defence witchhunter has flash grenades (stuns everything) If your elemental you can electrocute/freeze, etc. You could go raw evasion branch towards Acrobatics. I think the defence options are more than enough.
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