Flannery...! With a bit of planning, she becomes a pushover. (This tactic is my favourite) Flannery's main weakness is also her main strength. Overheat. It's a really strong fire attack but it also reduces special attack by 2 stages if it hits. And she uses it often when the sun is shining. I chose to pull Geodude back out of the PC to lead for this, holding soft sand. Kirlia was my MVP, holding twistedspoon. Geodude had no problems with Numel. Numel was taken out by a Magnitude 8 but Slugma survived Magnitude 6 and set up Sunny Day. Camerupt got the overheat off and took out Geodude in one hit... "Good. She took the bait." I send in Kirlia. Kirlia by level 26 has Calm Mind and Psychic. Calm Mind raises special attack and special defense by 1 stage each. Combine that with the heavy drop in special attack Camerupt is inflicting on itself, it's no problem to calm mind to 6 and flatten everything with Psychic. Camerupt is a bit slow, so it's easy to get the first Calm Mind up.