The player that goes first only needs 2 points to win, or the player who goes second needs 4 points to win.
@rafflesiaandfriends28 күн бұрын
The first option is probably better because it puts the player going second in a position where they can't just be reckless when leaving an ex Pokemon in the active zone.
@mekklord28 күн бұрын
interesting idea tbh!
@Neo_Seraphi28 күн бұрын
@@rafflesiaandfriends Hello Rafflesia and Friends! How's your Pocket game going?
@rafflesiaandfriends28 күн бұрын
@@Neo_Seraphi pretty good, made improvements to a few of my decks, completed the solo mode about 10 wins away from completing the pvp event, got 13 more diamond cards to collect about 31 star and crown cards to go. Basically just waiting for the December expansion, unless I pick up the confidence to join an online tournament.
@Marowakie28 күн бұрын
Nah thats too imbalanced
@red_spect3r83328 күн бұрын
To me, 50% of going first just sucks because you may end up only going “Draw, pass.” This makes the turn almost feel nonexistent
@mekklord28 күн бұрын
big agree
@HowToNotMeta28 күн бұрын
Me with Misty: “LETS GO GAMBLING!”
@cjramos115828 күн бұрын
Really weird you dont get to pick to go 1st or 2nd if you get heads, the game just decides that you will lose.
@steveshin82028 күн бұрын
That's only because the card pool isn't deep enough yet. Even with this limited pool going first with a Weezing can be a huge edge since you can evolve and poison then Koga after it takes a hit or two.
@red_spect3r83328 күн бұрын
@@steveshin820 Oh no, I completely understand that part of it is that the game needs more support. That doesn’t stop it being frustrating that 2 months will have passed (more if you were in the beta testing) with us in this format I like Koga, but that’s also just one out of many decks. Most decks will want to be the first to 2+ energy to get rolling or have an attack that helps with setting up their mons
@ManuelRiccobono28 күн бұрын
As a yugioh player, it feels so strange how going first in this game sucks instead
@mekklord28 күн бұрын
tbh in every TCG out there, going first feels better this is the one exception
@liriolira177227 күн бұрын
But it would be the other way around? Going second would suck. It's tomato, tomato. I've lost going first, lost going second, won in both scenarios... I think this is too reductive.
@Bos_Meong26 күн бұрын
in expanded when adp was meta everybody wants to go second so they can dde altered creation asap 😂
@baschtey23 күн бұрын
In Yugioh it depends on what Konami is throwing in our faces the next time they want to change the meta. :D
@QuebecoisModerne28 күн бұрын
I think they shouldn’t buff or nerf going first but doing like in the OG game. You can attach an energy turn 1, but can’t attack, can’t play supporters as well.
@allihavearepasta-basedthou289015 күн бұрын
This is very much like early Pokemon. In early Pokemon, you could attack first. Your main turn one was do a ton of stuff, refresh hand with Cleffa, and pray the coin flip means Cleffa lives or you lose a prize card.
@RickyLaFlor28 күн бұрын
They need to add Dark Magician
@mekklord28 күн бұрын
LMAO TRUE
@Renegadetothe64th28 күн бұрын
I feel like the change they should make you can’t attack on your first turn but you can add energy. I’ve definitely lost to a turn two articuno along with three heads misty. And it’s quite the feels bad when you can’t do anything about it. Just feels like the kind of thing they didn’t account for in the game.
@joaquinriosrodriguez731628 күн бұрын
Elite 4 Lance (Supporter) Place 1 colorless energy to one of your Pokémon then end your turn. Old Pokémon Badge (Item) Place 1 colorless energy on 1 of your benched pokemon then end your turn.
@red_spect3r83328 күн бұрын
@@Renegadetothe64th It’s wild to me that it isn’t already like this because that’s how the actual TCG is
@vwxyz34528 күн бұрын
That wouldn't help. If you could attach energy turn 1, then on turn 3 you can have a starmie ex or other stage 2 2 energy mon. The way it is now going second is generally better, but if turn 1 could attach energy it would be way stronger than going second is now
@programchannel-g1s28 күн бұрын
agree with @vwxyz345 being able to attach energy on first turn make it more imbalance. The fact that actual tcg can do that is because its 6 prize instead of 3 and another is you can't play supporter on first turn. Doing that in pocket won't work cause it will make pikachu ex, starmie ex, more stronger.
@thexp90528 күн бұрын
@@vwxyz345 If you go second, by turn 4, you could have Starmie EX, Pikachu EX or the likes sweeping your opponents bench. That's not too different to how it is right now. So really, I don't see it as an issue, because currently, if you're going first, you're already playing around that strategy. Now second has to play around it too.
@Kororozinhouw28 күн бұрын
Coin toss to start the game. Winner can choose to go first or second. First player gets 1 mulligan and second player gets 1 energy.
@ifbfmto933828 күн бұрын
There’s no reason to bother with coin toss winner picking anything Just think of it this way: for turn order, tails is effectively the winner 🤷🏼♂️ Something else could be done to balance out second turn advantage, we will see if they bother to make any change for that 🤷🏼♂️
@Groundlord27 күн бұрын
Part of the problem is just the card pool. Right now the game has too much reliance on a handful of Pokemon EX cards and cards that turbo Energy onto them... a problem that's only exacerbated by the fact that there's a huge imbalance between each Type's ability to manipulate Energy. Fighting has Brock, which only benefits two specific (and *BAD!* ) Pokemon. Lightning has Lt. Surge, which can only work with Energy that's already in play _and_ only works on certain (again, mostly bad) Pokemon, and Magenton, which only benefits itself and its attack is stupidly overpriced. Grass and Psychic have Lilligant and Gardevoir, which are decent enough but have their own issues; Lilligant has to be in the active spot and needs 2 Energy of its own, and Gardevoir can't start working until turn 5 at the very earliest. Dark, Steel, and Colorless have *nothing.* Colorless can't even benefit from the other Types' boosts. That leaves us with Misty, which _is_ at the mercy of RNG but is also the only way to boost any Pokemon of its type on the first turn and can be insanely broken if RNG favors you.
@lebinski27 күн бұрын
In the dev’s mind the disadvantage of going first is supposed to be balanced by being able to EVOLVE first (on the 3rd turn) but in reality only Starmie and Exeggutor gain any advantage from this Also just wanna say I’m very glad to see you producing Pocket content instead of just that Duel Links cancerous slop
@mekklord27 күн бұрын
you and me both LOL
@edwuano726 күн бұрын
damn, what’s wrong with duel links? it’s been a while since i played.
@lebinski26 күн бұрын
@@edwuano7 I don’t know if I’d call it lack of interaction or lack of measure in interactions, probably both; I feel like you either get shut down or steamroll your opponent and some cards prevent interactions altogether. There’s just no back and forth. Oldest story ever told for yugioh players, I know
@rafflesiaandfriends28 күн бұрын
Yeah it's a pretty big issue although It doesn't matter because i'm still gonna steal your energy. My biggest issue with the game is the RNG of the energy system to the point that if you are not on a mono type strategy, you can sometimes just lose because it gives you 10 turns of the same energy and denies you from doing anything but stalling and hope
@smokelingers28 күн бұрын
If Pocket shipped with true random variance of energy types, which is what it looks like, it's kind of wild that someone signed off on that. Maybe they just hate Dragonite.
@vwxyz34528 күн бұрын
I always thought from the start it should just alternate between the two energies each turn so you know what you'll get, and that way it's not as strong as choosing each turn which it seems like what they were trying to avoid
@rafflesiaandfriends28 күн бұрын
@@vwxyz345 they could have a pool of 8 energy and those 8 energy are divided by the number of different types you are running, so with dragonite you would have a pool of 4 lighting and 4 water energy and once you have received all the energy the pool resets, also let players see the next two energy so we can make better decisions, is how I would fix it but we will see what they do.
@smokelingers28 күн бұрын
@@rafflesiaandfriends Even though I know they could and prefer they did, I don't think they'll fix it. They'll just ignore the problem and distract you with cards that let you get the energy you want. That way they don't have to think too hard, and you need to grind or pay to get the cards that let you fulfill your power fantasy.
@ShadowZergling26 күн бұрын
Going first is really just going second and you get +1 card. The really only advantage you get for "going first" (really second player to act) is +1 card and you can evolve first or use energy cheat mechanics first.
@くるぐ黒差28 күн бұрын
My idea is.. Being able to attach energy but not attack for those who going first, but that'll really hurt 2nd player because next turn the 1st will be able to evolve and hit like a truck while the 2nd player still has basic pokemon. To balance that out.. 1st - Attach energy, No attack 2nd - Evolve 1st turn
@Augustus22828 күн бұрын
But then for the first turn the person going second will have an evolution advantage over the person going first. Itd also make games more swingy and you’d see decks abusing strong stage 1 cards that can sweep on the first turn of battle. If Starmie EX is out on turn 1 and rolls Misty even just once, the other teams Basic is most likely dead.
@lucasfink87628 күн бұрын
I think they should make a card that you can activate from your hand during your opponent first turn. Maybe one that draws you a card for every card the opponent plays. Or one that turns all of your opponents pokemon into one big rock.
@mekklord28 күн бұрын
fossilize them all lol
@davidecimino711228 күн бұрын
Maxx P, Pikabiru and Ash Bletchum
@soiyavnz28 күн бұрын
You're insane.
@snowwarden37116 күн бұрын
could go the harth stone route and give a coin or a energy you can play anytime
@JohnnyDunn27 күн бұрын
Just subbed! Great content! Im level 50 and have 370 wins. I don’t think its that hard to win going first tbh i think players just have to learn how to win going first or second. I don’t really believe the team should change anything
@mekklord27 күн бұрын
why thank you!
@JohnnyDunn27 күн бұрын
@ keep crushing it🚀🚀
@JohnnyDunn27 күн бұрын
@ of course!
@EpicDio26 күн бұрын
Bro, going first is equal to going second only if you have exeggutor or rapidash at the moment. It's not that balanced.
@chaninakosovske656728 күн бұрын
Hearthstone’s first/second turn difference is by far the best I have seen, the coin as a way to mitigate tempo loss combined with the extra card you get being a part of the mulligan makes it feel not terrible at all.
@seguuro23 күн бұрын
Yes, it is true that the player that goes first is at mana disadvantage, but it's also the first player who can evolve their Pokémon (turn 3).
@Cavar218 күн бұрын
For me the biggers problem is the lack of content and variaty. You can most of the time tell by the 2-3rd round if you gonna win or lose and there is nothing that can change the flow of the game, no surprise elements so then there is no point to finish the game. I hope they add some variety, new trainer cards or even get options to fight 6 knockout battles.
@AvatarYang19 күн бұрын
My problem is that it keeps giving me bad hands like giving you all your supporter and evolve cards first and putting all your basic Pokemon at the bottom
@MidgarMerc28 күн бұрын
Even in Magic where you get a card for going 2nd you still want to always go first cause you need to get your resources down. Aggro wants to start attacking and control wants to have their mana open to deal with problems. Often going first is the biggest reason to winning or losing.
@nathansenpai953828 күн бұрын
I'd say either player going first gets energy but no attack or going second player don't draw for turn 2? IDK :/
@mekklord28 күн бұрын
not having the t2 draw means you're extra susceptible to Red Card, feelsbad
@Elohist200915 күн бұрын
There is an AI bug that allows bench hitting Pokémon to snipe an entire team while the active Pokemon is untouched. For example, if the AI sends out a Pokémon like chansey with no energy attached (retreat cost 3) it will be used to soak damage while the AI builds up the bench. But the game doesn’t seem to account for your active Pokémon that don’t attack or that can attack any Pokemon other than the AI’s active one. This means when AI plays chansey with no energy attached, I can use something like hitmonlee, or in my case, seadra’s water arrow to just snipe the bench and the AI will just do nothing but attach energy to benched mons and play support/item cards. It’s really broken, if you haven’t tried it before but I think it’s worth calling to their attention
@iluvyurbles26 күн бұрын
I think the later expansions need to be less luck based and more strategy focused, like give Pokemon resistance and make EX Pokémon less broken Let us have 30 cards in a deck instead of 20 We need to balance supporters and items because the ones that are good are too good
@jeanpitre578922 күн бұрын
Going first in this game is so abysmally bad that the only way you win going first outside of misty/brock or wheezing decks is if your opponent just bricks. But even thats unlikely when 4 cards in EVERY deck are draw cards, and some people even run meowth as a starter to gain an additional draw or two while setting up their hand and bench, basically as a sacrificial point while they set up their real threats. Being as pokemon tcg inherently lacks any way to interact on the opponent's turn outside of pokemon abilities which rarely do just that and only as reactions to something the opponent does, never a trigger or discretionary effect, it means there's no way to balance going second outside of just making first WAY better. In most games they have to nerf going first because it's way more advantageous almost always to be basically ahead of the mana curve and have first summons/actions on board. In this game thats NOT the case because you START with a summon on board, and there realistically no limit to what that summon may be outisde of RNG. It could be a 60hp farfetched, or it could be a 150hp Mewtwo EX or moltres EX. Its really a gamble. But regardless, its because you START with your first summon on board the game quite literally becomes a coin flip not just for turn order but for what you gat to start the game with. Oh and dont make me mention getting wiped turn 0 but Articuno EX and Misty flipping 5 heads and wiping my only basic the game's code GUARANTEES you, winning turn 1, before i can even play. Yeah. SOOOOO fun.
@gggabriell26 күн бұрын
it's so simple, should've been the same as in physical/live, energy on the first turn but can't attack.
@raprap54328 күн бұрын
Problem is, sometimes going 2nd also means you have a chance to not get a 2nd basic pokemon, meaning you will not be able to put energy on your benched and you technically become the first. I think they should just make it that the 1st player draws an extra card, but make it like an extra basic pokemon and make the 2nd player unable to use any item and support cards such as Red Card, Oak or Pokeball, which are the only cards you’ll be using as a 2nd player with the advantage of attacking first.
@ChuuChuu77723 күн бұрын
Getting no thanks after battle seems to be a problem as well. How else are we consistently get tickets?
@Jamesneeze27 күн бұрын
The major issue I’m experiencing is drawing enough basic pokemon in the first 2-3 turns. I’ve lost on the 2nd and 3rd turn a handful of times and I’ve also defeated opponents on the 2nd/3rd turn a handful of times. I once had 9 cards in my hand that I couldn’t play. 10-12 out 20 cards are Pokemon cards with at least 4-5 basic level and I somehow had nothing but support and item cards.
@beasymando422526 күн бұрын
The first and second needs to be addressed, I think adding more cards to deck would help with strategy because everyone has same deck.
@chairmantripley135228 күн бұрын
The thing about turn 1 is that you really can't do much at all. It might've been a bit better if they gave turn 1 players a chance to attach energy but even that was opted out for some reason. The best way to use turn one is probably get a basic pokemon that can evolved into a pokemon that uses only 1 energy to atk but that also involves the rng of drawing the said basic and evolved pokemon as well...
@typemasters287126 күн бұрын
Times I enjoy going first is when I can evolve into a Pokemon that has a 1 energy attack
@ultimatezed817728 күн бұрын
Going first gives double colorless energy (as both and energy and support) on turn 3. The player going second counts as turn 2.
@曉p-p7t28 күн бұрын
I've built deck around going first, where its mostly stage 1 evo one energy pokemon. So far no matter what I do, opponent going second still having better time due to that energy advantage. The "going first" deck I use : - 1) Grass exegggutor ex / beedrill deck 2) Weez koga deck 3) Misty first turn coin flip deck
@Marowakie26 күн бұрын
The best way to solve this is the player going first either gets to put an energy or draw an extra card.
@EpicDio26 күн бұрын
An other idea can be to let the first player use Energy but don't attack and give to the second player an heartstone like card that adds an energy but only for one turn.
@Edujs2328 күн бұрын
What if the player who went first got a card similar to Hearthstone's "The coin" but instead of giving you one energy, it removed one energy from the enemy active pokémon, not benched ones
@mekklord28 күн бұрын
that'd feel superbad for the player going 2nd tbh, basically the same as getting an extra energy
@Edujs2328 күн бұрын
@@mekklordthat could be true, Maybe If the card just made the active pokémon get a dugtrio shield for a turn to buy time for the player going first
@DankDaniel28 күн бұрын
I think looking at this overall, definitely having the player going first to attach energy while not attacking on the first turn is the best in its current state as it denies misty but also allows other people with non misty decks to build up first while the player going 2nd can potentially attack first but on the 3rd turn since you built up you can potentially swing for higher damage based on your current set up, I personally think this is more of a better option or players going first to attach energy but can't use supporters.
@mekklord27 күн бұрын
but then you just get to sweep t3 with Pikachu, Starmie, Marowak etc, or even trap them with Arbok
@DankDaniel27 күн бұрын
@ yeah I get that but I think going second anyways was just a turn 1 in disguise so I don’t think it made any overall difference but to tweak it more I think going first should allow you to attach an energy but you can’t attack or play supports or maybe perhaps going first aswell you start with 4 or 3 cards only. P.s. I think marowak needs a nerf doing 160 for 2 energy is broken they should just do flip 2 coins for 60x not 80x way too busted. 😭
@kalaban201527 күн бұрын
This may work this may not the person going second shouldn’t be able to play or draw any additional cards seeing that they get energy first. the person going first gets their draw and can use cards to set up their board the person going second can only put basic Pokémon on the board along with receiving energy
@bitfrosteseigeheim560528 күн бұрын
1st turn draw card end 2nd turn draw card get energy, attack, advantage 3rd turn draw card, first one to evolve advantage, energy, attack, Yep, 1st turn is kinda disadvantage to everyone but for me, its all about mind games, either you overwhelm them and make them think what to do, when you flashed your starters. But as of know, 2nd turn got advantage.
@N1201528 күн бұрын
I feel the difference between going first and second is very meta-dependant. There are cards that work better going first, like red card being a better delinquent duo, and evolutions in general are better going first. The meta from what I've seen is mostly 3 decks: Exeggutor EX, Mewtwo EX and Pikachu/Zapdos EX. The deck is not reliant on evolutions and item cards are almost entirely reactive, meaning going first is quite bad.
@Pasicho26 күн бұрын
Once there are more sets going first will get more and more broken. Power creep will make setting up first always a priority. Surely they will release 0 energy attacks or turn 1 abilities.
@Diamonddeath28 күн бұрын
If you could put an energy on a benched Pokémon on turn 1, people could then potentially swap it into the active spot with X Speed.
@Jaice0028 күн бұрын
Maybe they could also release a couple no energy attack pokemon. THat might be hard to balance though
@chcltninja28 күн бұрын
First player gets option to mulligan. Allows them some sort of choice going first but they are still subject to luck of the draw.
@matiaspereyra939228 күн бұрын
I'd say this issue might solve itself as they release more cards that might make going first better, besides, going second is so rarely better in card games we should let them have it for a little bit ag keast until going first inevitably becomes optimal
@BrianSavoie-qw6iq28 күн бұрын
Literally all it would take is something akin to the base set Koffin but instead of a coin flip 2 energy: If the first player, defending pokemon is confused if second, defending pokemon is poisoned. (Confusion hurts way more than poison)
@GruntLyfe28 күн бұрын
Imo the benched energy idea kinda rough with 0 retreat primaries being able to be planned around since 1st players do get first evo not enough good 1 cost attacks or set up moves in the game rn to make that balanced. Also just makes xspeed, 1 retreats, tap outs, and fossils better or more important. Especially fossils and xpeeds since thatd be turn 1 even if we did get good 1 costs. Idk how to balance it though. Maybe item limit on 2nd turn to make decks less consistent, maybe 1st turn gets to legends of runeterra pick draw 1 or 2 slots of their hand? Maybe 1st turn users get a duel links like skill condition that they can combo or rank up to easier because turn advantages? (Tho that would require pre made heavy themed decks probably which isn't ideal for the games future imo) Or even have turn 1 players get an option to gold sarcophagus a card or coin at the start so by turn 5 (their 2nd turn afterward if we count turn 1 as play turn) can swing momentum back? I feel like youd need both options on that one tho just in case
@mekklord28 күн бұрын
yeah, that seems pretty neat
@peanutwing236326 күн бұрын
The easiest fix would be the player going first draws 2 cards.
@SD-Reunion28 күн бұрын
Going first should allow you to see the card you're about to draw before setting down your Pokemon. Or just make the draw happen before setting them down.
@mekklord28 күн бұрын
not a bad idea!
@supahnova20828 күн бұрын
I think the lack of card variety makes it feel like going first is not ideal, since pokemon like pikachu EX exist in the current meta, that can blow you up if they end up going second. Sure we got pokes like Golbat or even Exeggutor EX, that prefer to go first, but they arent the best of cards, Exeggutor having to flip to do an extra 40 damage is not reliable enough. Maybe season two will offer more pokemon or trainer cards that make it way more beneficial to go first, like Misty. Also, Im hoping they change all ex pokemon to not be considered basic. 50% chance to start the game with mewtwo EX or pikachu EX is some bull... thats another reason why those 2 cards are so strong.
@snakestaffmagic449928 күн бұрын
That only helps if you actually get two basic Pokémon at the start, otherwise you're stuck in the same problem
@JackFraust666128 күн бұрын
i think giving an energy, but preventing attacks would suffice
@helixstorm26126 күн бұрын
Going 1st to me has lost me countless games already, and believe me the flips are not in my favour. The only counter as of now in the game is misty, wich can turn your turn one into a turn two, but that's chance based 😢
@desertwhaler28 күн бұрын
I love going first with my Lapras EX Misty deck :-D
@michaelcalvert632324 күн бұрын
In the real rules, turn 1 you can attach and energy but not attack or use a supporter card. It should be the same, easy fix. And it's fixes 1st turn win Misty
@ScottOverholt-z5i28 күн бұрын
I think the turns should be simultaneous and damage should only be calculated at the end of the turn. So you can both build energy and attack at the same rate. If you both take 3 points at the same time. The game should move to sudden death. Until someone kills a Pokémon with no retaliatory death.
@mekklord28 күн бұрын
that seems extremely complicated
@drewpmartin991828 күн бұрын
I suggest that player one gets to add energy, but not attack.
@lazyboy109128 күн бұрын
1st turn: Allow players to add energy to active pokemon, but can't attack 2nd turn: Allow players to attack, but are unable to evolve their pokemon. 3rd turn: No restrictions To counter basic EX pokemon with low energy cost for attacks, just change rule that EX cards cannot be played until the player takes their 1st point.
@qess28 күн бұрын
A lot of magic the gathering comes down to the coin toss. I don’t think it’s necessarily a problem, since there is already a lot of other random events happening in a game than there is in Magic. I see a lot of players attacking the facts that going second feels bad, would you feel better if they simply renamed them? In Magic we say on the play and on the draw. Maybe that would make it seem better for some?
@pixel_paladin655716 күн бұрын
What about if they changed it so going first grants you an energy so you can attack first turn and going second grants you an energy and you can evolve your pokemon. So basically going first would be useful for basic pokemon with abilities or strong 1 energy attacks and going second would be better for pokemon that prioritize evolution
@mekklord16 күн бұрын
idk how i feel about attacking first turn, a lucky kangaskhan could ruin your day. i like the idea of 2nd player being able to evolve if we make going 1st much better tho
@projektnine28 күн бұрын
Let the 1st player place energy but not attack. Makes it so 2 energy attacks don't take 3 turns to use, but keeps you from hitting when the opponent hasn't done anything.
@Arunith25 күн бұрын
This problem is going to go away automatically when they release more energy accelerated cards. If you roll misty and get heads and going first, you win.
@mekklord25 күн бұрын
that's another issue entirely tbh lol
@absoluteclownworld26 күн бұрын
Attach energy going first BUT can't attack.
@maurices679528 күн бұрын
I think the best way is to allow first person to get 1 energy but can not attack 1st turn
@Zman1488828 күн бұрын
While I agree that going 1st feels awful, especially for setup based decks, like Mewtwo or Venusaur, I think its more of an issue of, and you did touch on this, the cards in this game are absolutely TERRIBLE. Very limited ways to cheat energy that all require either prior setup already or rely on RNG, and strategies that rely on Evolutions having no way to reach those Evolutions without drawing into them. Pokeball being random was a horrendous design choice as well. The game doesn't feel strategic in the slightest, just two players comparing luck and the luckier player wins.
@mekklord27 күн бұрын
Pokeball being random rn just means it's bound to get powercrept by better cards eventually. It's all part of the plan!
@CountRossolon27 күн бұрын
first two turns no energy is produced
@allihavearepasta-basedthou289015 күн бұрын
If turn one attacks are a problem, spend money to ensure you get ex Pokemon. This is by design. Collectors are already pouring money into the game. This is how they get the battlers.
@finalfantasymax727 күн бұрын
uhm how about just attach energy as first but not being able to attack. that should solve everything
@mekklord27 күн бұрын
idk if it'd "solve everything", it might just flip the issue around
@adrianruiz653825 күн бұрын
3:07 wouldn't make sense should just be able to attach a energy and use trainer cards but not able to attack. makes it so the coin flip actually matters
@marrowpetaldrainingroot245228 күн бұрын
Yes the big problem is game want you to buy packs with real money because the timers are way to long and make the flair system stupid because you cant get cards because they game dont want you to open packs unless its bought with money
@Christian-wr4ge26 күн бұрын
If you would give an extra card to player one, you would at least give them card advantage.
@camtrent844228 күн бұрын
I went first, played misty and got 4 coin flips for my lapras and won that round... I felt bad for the other player
@kiromoso26 күн бұрын
So many people in pvp just goes afk when they are about to lose and just lets you waste 20 mins of your time :< Timer doesn't even work after the 20 mins expire and the game just goes on lol
@MaoSeraphine28 күн бұрын
Just make it so you can attach energy turn 1 but not attack, this buffs going first and nerfs articuno 18 trainers at the same time
@jasonmankit92926 күн бұрын
just release some zero energy moves like the Sweet Sleeping Face series to solve the first turn problem
@twes00326 күн бұрын
they could've gone without the TCG aspect and it would've been good
@Obbss27 күн бұрын
They should remove energy when you use moves
@EpicDio26 күн бұрын
Just let the second one attach the first energy but not attack. Easy.
@rokmare24 күн бұрын
I cant wait till trading is release so I can get rid of the same cards I been getting so I can get cards I actually do want 😂
@chiragjebar403028 күн бұрын
Going first sucks because you can't add energy on turn 1
@phaedrosx28 күн бұрын
Going first is fine for the most part. First player gets to evolve first, and some Pokémon Stage 1s do great going first, like Weezing, Dugtrio, Golbat, etc.
@Arcamea28 күн бұрын
That's only if you can draw your Stage 1 Pokémon. If not, your opponent being able to setup with 1 energy first is a big advantage.
@Pyrogecko0828 күн бұрын
Let the player who goes first get an energy, but remove an energy from their active pokemon at the end of the first turn.
@mekklord28 күн бұрын
that seems kinda counterproductive
@GoodHunter8923 күн бұрын
Dead ass Game, after the first week i have nothing to do except buying Packs, i almost have all Cards. This Game sucks a lot
@extrashoddy28 күн бұрын
I don't know enough about the pokemon TCG to know if it's a question of "decks that have good things to do turn 1" vs "going 1st inherently changes your resource/tempo" but it feels like a condensed format is going to feel the consequences of that far more than the original format will. You kind of saw the same thing with how impactful kiteroid was in duel links, where cards like it (i.e. swift scarecrow) really only mattered when there was a critical mass of cards like that. So anyway when are you making a bazaar video
@mekklord28 күн бұрын
asking reynad to give me access rn (its not working)
@extrashoddy28 күн бұрын
@@mekklord Damn that reynad
@FTW123028 күн бұрын
I think first turn players should be able to draw 2
@dizzzy4evr28 күн бұрын
Thats a good idea, i was also thinking the same thing
@simsreject592527 күн бұрын
Going first is definitely a penalty.
@josealmeida718121 күн бұрын
Decks should only be allowed 1 EX card and the first Pokémon also shouldn't be an EX.
@polishcow96821 күн бұрын
This one thing ruins the versus battle completely, too bad all the Nintendo employees are all idiots.
@mekklord21 күн бұрын
this game isn't developed by Nintendo lol
@polishcow96820 күн бұрын
@@mekklord same shit different smell
@Rickhenz26 күн бұрын
just make 2nd player can't attack first turn
@jeanpitre578922 күн бұрын
To do that, 1st player would have to not be able to either
@polishcow96821 күн бұрын
I got first 12 times in a row thats 0.000244 or 1 in 4096 of unluckiness
@BobSmith-tm2kj28 күн бұрын
1) auto coin flip but let the winner of the flip pick turn order (my biggest complaint with the coin flip in tcg live is that you have to wait for someone to pick heads or tails AND THEN the winner of that has to pick too. It's a waste of time) 2)let us attach energy going 1st 3) No supporters going first, just like the tcg. items are fine, and any other trainers they may release (tools and stadiums if they ever come out) 4)Don't let us attack going first. It's a fair trade off and it's worked for the main game just fine
@AishaFPS26 күн бұрын
Fix coin toss issue first imo
@Jeisplaying28 күн бұрын
If you could add energy on turn 1 then evlving on turn 3 should be illegal or else evolved units with 2 enery requirements(ie. starmie; sandslash;etc) would be op. Turn 2 player should have the 1st evolution advantage for balance.
@TheGelatinousSnake28 күн бұрын
Go first. You can equip an energy but cannot attack.
@yaboismashing506628 күн бұрын
How to make going first not suck *prevent attacking first *allow energy attachment That's it
@Deadhead-kq4hr28 күн бұрын
yeah probably will just stick to Yu-Gi-Oh first turn on Pocket sounds like dogwater can't place energy on the first turn should just be can't attack on the first turn while only placing energy on it
@Deadhead-kq4hr28 күн бұрын
odd they made tcg element worse than the real Pokemon TCG
@vanesslifeygo28 күн бұрын
this isn't duel links
@weekndatbirdys821718 күн бұрын
Listen. We all understand the rules of a coin flip. It’s simple there’s a winner and a loser if that wasn’t the case why would you flip the coin at all. The way it is is fine build a deck that’s better.
@mekklord17 күн бұрын
would you bet your life on a coinflip? didn't think so