Planning & Creating Trim Sheets For Games - Trim Texture Tutorial Part 1

  Рет қаралды 177,986

Polygon Academy

4 жыл бұрын

Welcome to the ultimate trim texture creation series. In part 1 we plan out our trim sheet for maximum re-use and success.
Part 2 - Sculpting in Zbrush: kzbin.info/www/bejne/iqTTp5iYbsedj6M
Part 3 - Substance Painter: kzbin.info/www/bejne/eZLVlpmprKZ2ndU
Part 4 - Trim Texture UV techniques: kzbin.info/www/bejne/jHarpI2knr2aq7s
The original trim texture overview video: kzbin.info/www/bejne/f6vMeoxsbJmBd9k
My Free UE4 Lighting Presets: kzbin.info/www/bejne/lZPUoaprqLSqqJY
Gumroad Trim Example Files: gumroad.com/l/Trims/trims50
The Best video card for Gamedev: amzn.to/45Ev6Cu
The Best Budget Video Card for Gamedev: amzn.to/45Lxck0
Backup your work! SSD I use: amzn.to/45s0y7m
The Mouse I use every day: amzn.to/3qRN4Td
The Laptop I use for remote Gamedev work: amzn.to/3Ed07li
The Camera I use to film my videos: amzn.to/3Pf0bHL

Пікірлер: 282
@stylusmonkeydarrenyeow6204
@stylusmonkeydarrenyeow6204 4 жыл бұрын
This is such bad ass knowledge thanks so much for putting this out into the world. Btw, if anyone is watching this series, I bought the trim sheet and geometry from Gumroad to really understanding what is going on, and I'd highly highly recommend it - at like $5 it's an absolute steal for the amount of knowledge jammed into it! it's one thing to watch someone else doing it, but to have it in front of you opened in your own software and being able to study its usage in detail is absolutely invaluable and puts everything Tim is saying in perspective and helps to really accelerate and solidify the learning. To not only take a concept I'd only heard of recently and to make me understand just how crucial it is as a technique in a couple of hours is a huge accomplishment. Tim, do you think you'll ever do a series on how you've blended trim sheet use with tiling texture use and vertex painting for maximum impact in large enviros? The last time I'd touched that stuff hands-on (as I'm a concept artist making forays into production now) was probably 15 years ago, a lot has probably changes since then :D
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
first off, thanks so much for the support and awesome feedback! I really appreciate it :D and yea I am still planning videos on tiling textures, vertex blending etc to cover all those in future :)
@stylusmonkeydarrenyeow6204
@stylusmonkeydarrenyeow6204 4 жыл бұрын
@@PolygonAcademy Fantastic! Subscribed! Best of luck with the growth of your channel - although given the quality so far, I don't think you need much luck. Btw, are you into MMA or wrestling by any chance? Are those cauliflowers I peep?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
@@stylusmonkeydarrenyeow6204 hahah indded it is califlower but im not tough enough for MMA lol. thats from my brother whacking me with a ps1 controller in the ear one time we were fighting as kids hahah. everyone always asks about MMA tho :D
@isaacsurfraz3858
@isaacsurfraz3858 4 жыл бұрын
@@PolygonAcademy You should lean into it and just tell people that you got attacked by a shark whilst saving a baby dolphin or something equally as cool and far fetched. Great tutorials by the way. Would be cool if you could do an overview theory video where you go into how and when to choose doing tiled textures, trim sheets, decal sheets, and fully baked and where to mix and match. Trying to work out on models what needs to be tiled ,what should be baked in substance (unique non tilable stuff), what should be "floaters", what should be "trim sheet" and its difficult to know why and when to use this stuff. Even more confusing when I see a fully completed asset that mixed all these techniques into one. So a video going over a few different 3d models and you pointing out what techniques you think they have used and why or what you would use and why, would go a long way. Especially if you point out the different ways it could be done, as in "you could use X here but you could also use Y and when to use them depends on Z"
@vn2025
@vn2025 3 жыл бұрын
@@PolygonAcademy LOL, maybe that's why you got to work in the game industry, he wacked the controller info so hard into your head :D
@PrimordialStrange
@PrimordialStrange 3 жыл бұрын
Right here... Is some Pure Gold Content. It's rare to see this much knowledge not hidden behind a paywall. Thank you, sir! You are awesome.
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
you're welcome :)
@justanameonyourscreen5954
@justanameonyourscreen5954 3 жыл бұрын
Absolutely!!
@namesurname624
@namesurname624 4 жыл бұрын
This is exactly what I was looking for, a lot of people skip over the theory of planning and etc. Thank you so much :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
failing to plan is planning to fail haha. so cliche but true! enjoy!
@sekker2k446
@sekker2k446 3 жыл бұрын
I am just achieved my gradutation and my professors never explained that. my mind exploded when i have seen this tutorial... Absolutely fantastic and helpful. Like and subscribed.
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
Cheers! Glad it was helpful, thanks for watching!
@sassuskrassus3166
@sassuskrassus3166 Жыл бұрын
Hello Tim, Im a Junior 3D Artist and this was the first time I ever used Trim Sheets. That Video is really helpfull I made a Modular Castle with this Texture and Im quite happy with the results of this Trimsheet keep up the great work with these Tutorials 👍
@harrysanders818
@harrysanders818 3 жыл бұрын
I come back here every now and then and rewatch the construction part. It still excites me and blows my mind how practical it is to standardize your trim layout. Thats so golden. It also makes this technqiue more approachable. I was always intimidated by all those complex and extravagant layouts, it's so nice to kow now that it is about simplicity and reusablity at this point, just to have the tehnicalities layed out in the most practical way, instead of getting creative at this point for no reason and thinking of inserting variations that only will make your life harder. Those come later when using the trim sheet, not during the layout. So great to still learn from this video. I always freak out now when I exchange a texture in my game project and it simply just swaps wihtout any hassle. And with this typ of sectioning, it somehow always falls into place and just fits as long as you are working with a power of two also with your geometry. But even when you diverge a bit. It's really powerful.
@equinox6229
@equinox6229 Жыл бұрын
The part I always feared with trim sheets is knowing how exactly do you split that thing up. Some leave a blank trim space beneath, others blend it with decals in one corner.. Having it standardized really allows you to dive into the thing right in. Less thinking more working ! Thanks for the gold knowledge !
@vn2025
@vn2025 3 жыл бұрын
Really like your approach to teaching, almost every sentence you say has a new nugget of information that has a high and smart impact on the workflow. You also motivate me to learn the environment design properly. Thanks so much!
@denisvoloshyn9009
@denisvoloshyn9009 8 ай бұрын
you are one of the best 3d tutorials creator on this platform, thanks a lot!
@Spyro_76
@Spyro_76 4 жыл бұрын
I cannot thank you enough for the tutorials you put out!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
no problem, so stoked to hear you enjoy them :D
@donpham
@donpham 6 ай бұрын
I only just found out about this channel recently and while I'm late to the party, I found it has been tremendously helpful and I'm super grateful for it! Actually one of the easiest videos to follow and understand that I've seen in awhile.
@kattywhite4765
@kattywhite4765 12 күн бұрын
i watched all your videos for trim sheets. I appreciate these videos because i am in art school and my professor didnt show me in depth how to create a trim sheet for UV mapping. I didnt use the program that you used for modeling but it was easy to understand and just worked in Maya
@PolygonAcademy
@PolygonAcademy 11 күн бұрын
awesome! im glad it helped, I am glad you were able to translate it easily to maya, once you grasp the basic concepts tools shouldnt really matter, they are just like tools on a carpenters belt! thanks for watching :)
@bucciarati7766
@bucciarati7766 4 жыл бұрын
Omg I was struggling with a trim sheet this week and how to plan it out ! You are the best🙌🏻🙌🏻🙌🏻
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cheers! hope this helps bring some clarity for your projects!
@arthurtasquin4426
@arthurtasquin4426 4 жыл бұрын
Texel density could be a great subject for one of your next tutorial! Man everything you say is so interesting, you're like the real teacher we never got. Keep it up and thank you so much for doing these videos!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cheers! I keep seeing comments like this and it scares me how school is underpreparing students! happy they helped, thanks for tuning in :)
@VladysLove_3d
@VladysLove_3d 4 жыл бұрын
Awesome! You are back :D I was looking for a good trim sheet tutorial so long. Thank you, Tim.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
No problem, enjoy the series :)
@magnusran
@magnusran 4 жыл бұрын
Bro, this is exactly what I was struggling with! Yesss
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
sweet! always happy when my content comes out in time to help people out :D
@lavart7043
@lavart7043 4 жыл бұрын
This is nice concentrated piece of tutorial! Too much valuable info. Thanks.
@stylusmonkeydarrenyeow6204
@stylusmonkeydarrenyeow6204 4 жыл бұрын
Only just getting into this now and you present it in such a clear and easy to understand way. Thanks so much!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks so much, really happy to hear that :)
@rav_bar092
@rav_bar092 4 жыл бұрын
This is obscenly useful, just starting my 3rd Year Game Art course and all the help i can get is worth so much, thanks!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
glad to hear :) share it with your classmates if you think it can help them, appreciate you watching!
@gergelyradai1942
@gergelyradai1942 4 жыл бұрын
Tim, my man. I have been looking for something like this for a while. I figured out more or less the same workflow based on your previous videos (trim sheets were a new concept for me back then). It is really cool to get reasurance, plus optimisation of my makeshift workflow. Your content is really amazing and platform independant. I could adapt everything you showcase in max into blender as a poly modelling tool. All I'm trying to say is your contet is really helpful and really outstandingly awesome. It helped me grow a lot! Thank you brother.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks so much! I try to focus on the high level theory more than specific buttons in programs because I know there is a wide variety of programs out there and want to make it so you can apply the concepts whatever your work flow. thanks for letting me know!
@Felocatel
@Felocatel Жыл бұрын
Excellent explanation, I found it very useful. Thanks a lot!
@dmitryleshchenko7292
@dmitryleshchenko7292 4 жыл бұрын
Thank you very much Tim! Great tutorials! I'm learning a lot!
@jaysekkyoku209
@jaysekkyoku209 4 жыл бұрын
Argh, thank you!! This could not have come at a better time for my 3rd year uni project aha! You are great at what you do and thank you giving us great insight into industry practice :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cool! good luck on your project, hope this series helps you crush it!
@novicetd3129
@novicetd3129 2 жыл бұрын
Dear Polygon Academy, Thank you very much for sharing your knowledge and experience via this incredible Trim masterclass series. This is by far the best quality content I've ever seen on Trim setups, be proud of yourself and thank you very much for giving a such a great learning content to the community. You are awesome!
@PolygonAcademy
@PolygonAcademy 2 жыл бұрын
You're most welcome! thanks for taking the time to watch, always happy to hear people enjoying the content!
@88hyuuga88
@88hyuuga88 4 жыл бұрын
Thanks for all the tuts man, i'm learning so much from you!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
you're welcome, thanks for stopping by to check them out!
@sean8306
@sean8306 3 жыл бұрын
You're awesome man, learned a lot from you so far, thank you
@LoxagosSnake
@LoxagosSnake 4 жыл бұрын
Other tutorials: Just simply prep your mesh for sculpting and keep the geometry nice and clean. This tutorial: Actually shows how it's done and doesn't assume you have been making trim sheets since when other kids were playing with Legos.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks! glad you enjoyed it :)
@jasonyikai6443
@jasonyikai6443 4 жыл бұрын
You are back!!! Thanks for the video.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
back at it! I might disappear from time to time but will always be back to resurrect the channel :D enjoy!
@gordatatuada
@gordatatuada 4 жыл бұрын
Thank you so much for this, this playlist is exactly what I needed! :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
you're welcome, thanks for watching!
@creativemonkee
@creativemonkee 4 жыл бұрын
This is amazing! I love all of your videos! It's awesome to get some tutorials from an industry professional!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks for the kind words :D
@juanmilanese
@juanmilanese 4 жыл бұрын
Dude... exactly what I asked for and MORE, this is amazing!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Thanks :) happy to hear that!
@tonyc4777
@tonyc4777 2 жыл бұрын
This is very helpful. Thank you
@PropheticGamesProductions
@PropheticGamesProductions 4 жыл бұрын
Wow, Thank you for this tutorial, I will watch the entire series carefully. Thanks a lot :D
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cheers, I hope you learn a few things and enjoy :)
@tiagoballin5827
@tiagoballin5827 4 жыл бұрын
Such an amazin content! Hofeully there wil be more soon. Thanks
@amalbubble7812
@amalbubble7812 4 жыл бұрын
Thanks so much Tim for the trim tutorials. You are great.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
you're welcome, thanks for stopping by to watch :)
@Dtikwa
@Dtikwa 4 жыл бұрын
This is exactly what i was looking for for my scene :) cant wait to go through it proper :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Enjoy!
@RuthwikRao
@RuthwikRao 4 жыл бұрын
Wow looks like you dropped a bomb with this series, Gametextures had done an amazing but rather long ass stream on the subject but this looks more focused and streamlined, plus it's just an added bonus coming from you and this channel. Can't wait to get cracking on this :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cheers! yea the gametextures vid is great as well!
@StewartMorrison9
@StewartMorrison9 4 жыл бұрын
Thanks so much for this your tutorials are the best on youtube dude
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks! really appreciate the love :)
@Spyro_76
@Spyro_76 4 жыл бұрын
Yes! This is just what I was looking for!!:)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
dope! go forth and make some cool art :D
@Spyro_76
@Spyro_76 4 жыл бұрын
@@PolygonAcademy I'm on it! :)
@christianstamati
@christianstamati 4 жыл бұрын
Your content is amazing! Thank you very much!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
You’re welcome!
@AndrewByrnes1
@AndrewByrnes1 2 жыл бұрын
absolutely SMASHED the sub button. You're a legend!!!!!
@PolygonAcademy
@PolygonAcademy 2 жыл бұрын
much love! thanks!
@armanchahal1
@armanchahal1 4 жыл бұрын
so pumped up for more videos
@Chauxz
@Chauxz 4 жыл бұрын
Really nice video, exactly what I was looking for. There are not that many tutorials about trim sheets on KZbin. Cheers
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
hope this answers any questions on trims! thats the goal anyways. thanks for watching :)
@Chauxz
@Chauxz 4 жыл бұрын
@@PolygonAcademy you tend to explain everything really indepth. So far all my questions were answered. I am a beginner max user. I used to use Maya but my college uses max for the 3D lowpoly/highpoly classes. So I also learned a few max things! :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
@@Chauxz sweet! thats what I like to hear!
@ShmabaArt
@ShmabaArt 4 жыл бұрын
I demand more videos on specific topics like this!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
lots more to come, enjoy the series!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Heads up, all the example files are 50% off for the next 48 hours : gumroad.com/l/Trims/trims50
@stuartbunkell1337
@stuartbunkell1337 4 жыл бұрын
Sharing this with all my classmates! Thanks dude
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks for sharing :)
@DarkAutumn3D
@DarkAutumn3D 3 жыл бұрын
I've actually been looking for a good reason to start using ZBrush again so I decided to follow this tutorial all the way through. I'm using Blender though but recently came over from 3DS Max after almost 2 decades of loyalty lol.
@sehbawakil2378
@sehbawakil2378 4 жыл бұрын
I was just thinking abt this.. Right in time thankx!!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
you got it :)
@Katieemmaw
@Katieemmaw 4 жыл бұрын
Thank you so much for this series Tim! Caught up on all of your videos yesterday and learnt a whole bunch!
@Dlivrd
@Dlivrd 4 жыл бұрын
Really great video - super useful, good job :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks!
@lockenessmotorsports818
@lockenessmotorsports818 4 жыл бұрын
oh, hell yes this is what i was waiting for
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Get on it :) enjoy!
@byrontribs7539
@byrontribs7539 4 жыл бұрын
this is amazing !! thank you !
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
no problem, hope it helped you out :)
@luiyijose78
@luiyijose78 3 жыл бұрын
Tim is teaching me how to Trim
@plus2055
@plus2055 Жыл бұрын
Amazing !! Thanks
@PolygonAcademy
@PolygonAcademy Жыл бұрын
You’re welcome!
@gaelschlupp9963
@gaelschlupp9963 3 жыл бұрын
Many thanks
@adamplechaty
@adamplechaty 4 жыл бұрын
Love your vids Tim and glad to see you back here on YT in full force. I just recently started a course on Game Art and Design and so far been let down by the quality (or depth) of the curriculum. So again thanks a lot for your time and efforts here on YT and keep at it! Addendum: oh and do please make a dedicated tut on texel density and making texture res correspond with scale! That has been bugging me for a long time now and can't get a straight answer anywhere ;)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
yup will do! thanks for watching. there are a couple great resources on texel density people posted on artstation, just search texel density artstation on google and you will probably find it.
@karimdaouiji9146
@karimdaouiji9146 4 жыл бұрын
Awesome content, you are awesome!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks! appreciate the love :D
@josephsargent4736
@josephsargent4736 4 жыл бұрын
He's back! Keep it up
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Back at it again 😅
@fl260
@fl260 4 жыл бұрын
Somehow missed the notification for that one. I think I've said that before, but whatever : most professional channel out there... which the content is entirely free. Please, set up a Patreon account, so we can show you how much we appreciate your help! Thanks for continuing this series!!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Cheers! I am considering it at some point :) if i do ill make an announcement 👍
@vivekkumarranjan94
@vivekkumarranjan94 4 жыл бұрын
Why am I smiling? Fantastic
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thats what I like to hear :) enjoy the videos!
@randalwoody298
@randalwoody298 4 жыл бұрын
Great work!!!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Thanks, glad you enjoyed it!
@randalwoody298
@randalwoody298 4 жыл бұрын
@@PolygonAcademy Finishing up on it now it looks pretty good so far.
@BigMicy-bz7zr
@BigMicy-bz7zr 2 жыл бұрын
i have watched this video like a hundred times lol
@arash926
@arash926 3 жыл бұрын
THANK YOU!
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
You’re welcome!
@howl13
@howl13 4 жыл бұрын
THANK YOU VERY MUCH !!!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
welcome :D
@michaj5587
@michaj5587 4 жыл бұрын
Thanks a lot for the tutorial :).
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
you're welcome :)
@Dan_yen
@Dan_yen 4 жыл бұрын
Thank you bro, you save my arts.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
haha cheers, glad it helped :)
@supanewb9000
@supanewb9000 4 жыл бұрын
Ty for more videos! i need moar!!!!!!!!!!!!!!!!!!!!! also thank you for all your help!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
haha thanks for the passionate support :) appreciate it!
@not_decaf
@not_decaf 4 жыл бұрын
Awesome video
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Thanks :)
@harrysanders818
@harrysanders818 4 жыл бұрын
GOLD!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks!
@omri1324
@omri1324 4 жыл бұрын
He's back!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
back again :) jolting this channel back to life :)
@devjitpaul1191
@devjitpaul1191 4 жыл бұрын
thanks for this,
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
You’re welcome!
@reggielapera2910
@reggielapera2910 4 жыл бұрын
1 thumbs down? wth!! this is good tutorial!!!
@BrandonCarter07
@BrandonCarter07 4 жыл бұрын
Man thank you so much for these videos, I can't tell you how big of a help they are to reference when I'm feeling stressed out with an environment project! I have a question about your 3DS Max keyboard shortcuts though. I haven't set any up myself and can tell it's slowing down my workflow but haven't the slightest idea which functions are worth setting up shortcuts for and am concerned I'll overwrite something important or get swamped setting up shortcuts for every little thing. Do you have any advice or resources on how to approach keyboard shortcuts?
@thyhuynh8399
@thyhuynh8399 2 жыл бұрын
dude, make a course, full course on building an env from start to finish, i'll pay good money for it. You r amazing
@akinmaya
@akinmaya 5 ай бұрын
Thanks for video.How about Ultime Trimsheet technique?
@ZephrusPrime
@ZephrusPrime 4 жыл бұрын
I think that this is super great that your showing the workflow that is actually used and needed for ones tool kit! I was wondering if you would feel comfortable enough to use ZModeler to make you initial base mesh instead of Max or Maya?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Im super noob in zb but im 100% sure thats an equally valid workflow :)
@SimplyCrazySid
@SimplyCrazySid 4 жыл бұрын
Yeahhhh this is good! So stoked about checking out the other videos. Had a question about lightmaps for the models that use the trim sheets. Do you auto generate them in UE4 or lay it out yourself? Thank you for the videos btw! All of them dropping at once is just pure joy.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
part 4 of this series covers that in depth! quick answer, for most models I will try an auto generate, but for modular kits/trim meshes I usually do a quick cleaner uv 2 in max.
@SimplyCrazySid
@SimplyCrazySid 4 жыл бұрын
@@PolygonAcademy thank you! And my bad I'm still on part 2. Impatient x.x
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
@@SimplyCrazySid no problem in gettin' excited :D
@3dani49
@3dani49 4 жыл бұрын
Great videos and great channel! sub!
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
thanks!
@BrandanLee
@BrandanLee 4 жыл бұрын
took one look at this and was like, yep, that's exactly how I plan my trim sheets. :) But a little in I realized we're pretty different. My pipeline is to sculpt all my normals in Quixel's Ndo, then apply Material IDs, then go to Ddo and create the textures with hand painting and screening where necessary, and finally export to TGAs. I then quickly combine the normals and AO to the albedo and merge them into one shaded map (so I can see shadow details when there is no shading information), which I take to 3dsMax. From there I apply my trim sheets. So to plan that, I slap together lowpoly blockouts of my environment (the whole thing) and I'll open photoshop and create a 4098x4098 black and white texture, which I import as a UV plane to 3DsMax. Then as i do my blockout and realize what trims I need, i just "sketch" onto that photoshop UV and slap it onto my greybox. That tells me as I go, what do I need, and lets me quickly iterate and plan how to minimize textures to just a minimum number of sheets, reusing what I'm making as I make it. The upside -- planning and asset creation are done simultaneously. Very fast. If I had concept art to begin with then I can rapidly produce results for a producer or art lead to look at and they tend to appreciate having "done looking" greyboxes the same day as they issued the ticket. I do too, it it helps me think more of the finishing details of the scene day one rather than crash face first into them day 30. The downside -- I have ADD, so the act of closing one program to open another sometimes jogs me out of my flow, and results in focusing on one task rather than the other and getting carried away. To prevent that I had to buy another monitor and place it next to my 3ds main window to jump back and forth. I also tend to get complacent with my existing trim textures and materials, because UVing is such an old and tiresome process I associate it with things being nearing completion, and that turns me off to iterating models and trying new things as I go. (ADD, again, robbing me of speed gains using this workflow, if I allow it to do so.) Maybe that helps! Off to work. :D
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
dope! sounds like a good workflow, totally agree on having the done looking greyboxes as fast as possible. really helps with project momentum. thanks for sharing!
@kallymihova6232
@kallymihova6232 4 жыл бұрын
Hey Tim! Thanks for doing this series it's super helpful! Is there a reason for using Max or can this step be done in Maya as well?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
This can pretty much be done in any 3d software, max, maya, blender etc. I just have been using max my whole life so thats why i used it haha
@CommandCentreWargaming
@CommandCentreWargaming 4 жыл бұрын
Epic
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
cheers :)
@orsonredpath7193
@orsonredpath7193 4 жыл бұрын
I figured out where that one dislike came from, it's because you didn't teach the whole alphabet. Thanks a lot for the tutorial it's really helpful to understand trim sheets.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Hahaha i knew it! 😂 thanks, glad it helps!
@HaydenHancock0
@HaydenHancock0 4 жыл бұрын
Great video! What commands are you pressing to remove the faces + edges from the back? I can't seem to do it as quickly as you. Is there a specific name for doing this?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Think it was the defualt F4 to toggle edged faces? That and alt+x to make meshes transparent are my main ones
@leihejun844
@leihejun844 2 жыл бұрын
2:52 Tim is Canadian 🍁
@Mrmarkusd007
@Mrmarkusd007 3 жыл бұрын
Love all your tips! I’m new to 3d but am using Maya what tool would I use to make creases in Maya or is this something I can only do in Max. Keep up the great tutorials it’s really inspiring me and helping me understand video game production.
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
I think maya you can harden/soften edges, not sure if its the same, alternatively you could add some chamfers or supporting edgeloops like most hp modeling workflows :)
@Mrmarkusd007
@Mrmarkusd007 3 жыл бұрын
@@PolygonAcademy thank you again! Will definitely be supporting your gumroad!🍻🍻
@SUPERYADAVZ
@SUPERYADAVZ 3 жыл бұрын
Is it me only or this dude is Johnny sins of the trim sheets 😛
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
Hahah i get that a lot in the comments of this channel 😂 video game developer, fire fighter, astronaught, cop, I’ve done it all 😁
@miloszgierczak4806
@miloszgierczak4806 4 жыл бұрын
Bro, this is awesome! And i exactly look like you tho :D
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Hahah thanks, oh you mean you are devastatingly handsome as well?? 😂
@miloszgierczak4806
@miloszgierczak4806 4 жыл бұрын
@@PolygonAcademy Only the beard color didnt match i.postimg.cc/8ckLmzq6/Screenshot-424.png :D quit question, any possibility to contact you via discord or so? You are a really smart guy and im looking forward to get more inspiration around me these days, especialy to look for people like you. Regards, Miłosz.
@Aussie.Owlcoholic
@Aussie.Owlcoholic 4 жыл бұрын
Hey, are you still planning a potential series on Udemy or Skillshare or something? This advice is invaluable and surprisingly hard to find good info for online, would love so much to have a full in-depth course covering a whole scene or whatever you are able to do :)
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
yea still planning some courses for 2020 hopefully, they will be super in depth and should cover everything someone needs to know to make environments as well as light them properly.
@mayurhedau5930
@mayurhedau5930 4 жыл бұрын
First i wanna thanks for such great tutorial series on Trim sheet but I have a question. Right now i am creating sci-fi environment, should i create modular kit with unique texture or should use trim sheet with with medium polygon geometry ?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
for modular kits, use tiling textures and trim sheets, along with some medium poly stuff for sure. it makes it way more versatile
@lyzie59
@lyzie59 4 жыл бұрын
hey Tim How your Wrap mode 1 can be operate, with no uv square ? When you modeling your trimsheet plane, the uv are never unwrapped. How Zbrush can handle the wrap mode without uv ??
@Iknowvfx
@Iknowvfx 2 жыл бұрын
Was wondering if you are still planning on doing a video on texel density? I haven't found a video that actually discusses it in depth.
@faryanblender8946
@faryanblender8946 2 ай бұрын
this answer may be a bit too late but check the texel density tutorial from AENDOM.
@wilbru012
@wilbru012 3 жыл бұрын
Hey great tutorial! I just have one question about the crease. You creased the edges to export to Zbrush, but as I remember crease works just in the software you are. So why did you do it if you didn't use the Turbo Smooth? Thank you!
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
I am pretty sure it translates over to ZB when you add the crease and use FBX, it's been a while since i did it, but there are a bunch of tutorials out there where crease comes over from max/maya to zbrush.
@wilbru012
@wilbru012 3 жыл бұрын
@@PolygonAcademy awesome, I'm going to look into it! Thank you for the quick answer.
@fernwehmind
@fernwehmind 4 жыл бұрын
Hey Tim, Thank you very much for the video series but i have a question when you export trimsheet_a on 16:00. You started with modeling bottom part as three seperate object. But did you join them together as you exporting to zbrush ? I watched carefully video on 0.25 speed but i couldn't catch up with that. Thanks again.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
each trim was it's own obj exported from max into zbrush and also its own seperate obj once I exported it out of zbrush, I didnt attach them at any point :) hope that helps!
@fernwehmind
@fernwehmind 4 жыл бұрын
Oh i see, then full trim consist of 7 obj file.Thanks for answer ^^
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
@@fernwehmind exactly, thats why i named them a-g to keep track
@MrMadvillan
@MrMadvillan 3 жыл бұрын
MMA guy is def the kind of user I picture using 3d studio max.
@twinnie5393
@twinnie5393 4 жыл бұрын
hey polygon academy, whats your recommendation. should i use blender or 3dsmax, i like blender cause it has a sculpting feature and zbrush is to hard to learn
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
Use whichever you prefer. If you want to work at a game studio in future you will probably have to learn max or maya, but there is no problem building your skillset and portfolio in blender and then just learning max or maya later on, its the overall skills like clean modeling and smart uv layouts etc that matter, not software :)
@bugoosoogoo
@bugoosoogoo 4 жыл бұрын
Awesome tutorial! I was wondering though, what’s the ‘crease’ equivalent in Maya? Is it ‘soften/harden edges’? 🧐
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
not sure but I know there is something similar, perhaps a maya gangster can chime in below!
@NiallBenzie
@NiallBenzie 4 жыл бұрын
There's a crease tool, select an edge, shift right click and it's at the top of the drop down or go to mesh tools in the top menu. Only see the results with smooth preview on.
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
@@NiallBenzie awesome! I knew there was a way, have seen people creasing with smooth preview on before, thanks for sharing :D
@bugoosoogoo
@bugoosoogoo 4 жыл бұрын
@@NiallBenzie Thanks for the help!
@bs_art3625
@bs_art3625 4 жыл бұрын
Great videos Tim! Are you using References for these trim sheets?
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
not for these ones, i just winged it for time, but usually I will make a ref board or base it on shapes shown in concept art yea
@bs_art3625
@bs_art3625 4 жыл бұрын
Polygon Academy Cool, thanks!
@inoyashakitbu1178
@inoyashakitbu1178 3 жыл бұрын
it would be cool to know which of these parts are separate models, just to understand cause I work in an other Software
@PolygonAcademy
@PolygonAcademy 3 жыл бұрын
Each trim line were all exported separately and brought into zb as their own sub-tools :)
@theseatomictimes344
@theseatomictimes344 4 жыл бұрын
ah I wish u was my 3d lecturer 4 years ago.. My 3d tutor in uni was doing his own thing and wasn't explaining anything, i don't remember he mentioned about trim sheet at all. 🙄
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
ah that sucks! but glad you found my channel, hope it helps :)
@joserororo9240
@joserororo9240 4 жыл бұрын
Greetings Tim.., a doubt when generating hard edges ..., you recommend using this process "Crease" ...., why not use Bevel or parallel edges to harden the edges ....,? Crease offers better behavior to create hard edges ....? Thank you, un Saludo
@PolygonAcademy
@PolygonAcademy 4 жыл бұрын
i use crease when going to zbrush because if you bevel the edges it adds more concentrated geometry there along the edges and can create issues in zb when you subdivide where there are a ton of tiny little polygons along the edge that are not relative to the polygon density of the overall model, and you can get some errors when sculpting damage on edges and stuff. you could bevel but I have found crease to work better for basic zbrush base meshes. you could also bevel them and then dynamesh in zbrush as well to get even polygon density but thats an extra step.
@joserororo9240
@joserororo9240 4 жыл бұрын
@@PolygonAcademy Perfect thanks for the answer ...Un saludo
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