As a Student that is studying my advanced diploma in game & art at AIE this concept of grey boxing has helped to accelerate building a game concept or least help me with planning my grey box ideas quickly and where to put my attention of hero assets a huge thank you
@davidswanson566928 күн бұрын
Thanks, I didn’t know the term was a “trim texture”. I just figured it was still considered just a tiling texture.
@PolygonAcademy27 күн бұрын
@@davidswanson5669 yup definitley can be called a tiling texture as well, but trim usually means its tiling horizontally and in strips, vs traditional 4 way tiling textures like bricks etc, you can mix 2-4 materials to create large objects, like a trim with a couple tiling textures and get a ton of variety. Thanks for watching!
@zaibster2264Ай бұрын
great tutorial..... would be great if you share these stone materials please
@PolygonAcademyАй бұрын
@@zaibster2264 they are from a pack of snart materials i purchased on gumroad so incant share them but you can find them on gumroad if you search for stone smart materials on there, was only a few bucks :)
@tajudeenabdulwadud5610Ай бұрын
Good day environment.... I've completed the basics of 3D modeling but I want to go into environments modeling... Any recommend tutorial or guidance.
@Chloro_Phill825Ай бұрын
Brilliant thanks
@GrimmwyrdStudiosАй бұрын
Hi there! Are you still making content somewhere? :)
@PolygonAcademyАй бұрын
haven't made anything in a while but planning a return soon ;)
@user-zi8gk2id5b2 ай бұрын
very useful Tutorial 🤝👏
@PolygonAcademy2 ай бұрын
cheers! glad it helped!
@kabiradhikari94242 ай бұрын
what are your thoughts on trying the sculpting part on blender ? would you say its possible to deliver similar results I am confused in weather I should pick up on blender sculpting or zbrush
@PolygonAcademy2 ай бұрын
I have never used blender so I cant really say. but I have seen people get good sculpting results from it, so I think it is probably worth a shot, even if simply to be able to make a comparison, and starting with the free option is always nice haha. try it out! zbrush is great to learn if you want to work in the industry eventually, but if you are just starting out, finding budget friendly ways of developing skills is also great. at the end of the day its the end result that usually matters, not which software you used to get there :)
@rationalrama2 ай бұрын
Nice tattoo, 47. Head to the exit.
@PolygonAcademy2 ай бұрын
hahahah :D
@timorre39712 ай бұрын
IN a "tutorial", it helps if you explain what buttons you're pushing so we can follow along. Instead, you click a million buttons then talk about the result. Meanwhile, I'm trying to re-create the button pushing. When you bring in the mannequin for scale, you didn't really explain how to do that. And so forth Appreciate the effort, but if your not a trained, professional teacher, you shouldn't make tutorials
@homborgor2 ай бұрын
You're (or we are, should I say) lucky the algorithm didn't spot anything at 4:27 😅
@etienne40812 ай бұрын
34:03 has he added geometry like extrusions or 100% trim sheet ?
@halladba1012 ай бұрын
Wish you pressed "F" when you were back in photoshop :(
@halladba1012 ай бұрын
0:48 My favorite...
@Zwerty1672 ай бұрын
Please can you give a more detailed breakdown of this scene!!
@johnnysmith96772 ай бұрын
куда ты пропал :(
@azaralif42383 ай бұрын
Thnk yoy so much
@TojoSubsidiary3 ай бұрын
I've noticed many "blockouts" look far better than my finished pieces. I've been an artist for over 6 years, and some of the more professional blockouts absolutely blow me away. The scifi ones specifically are absolutely crazy, and it confuses me how anyone can consider them a blockout.
@RichellyItalo3 ай бұрын
Thank you a lot!
@bioniksz3 ай бұрын
this is pure gold
@downdiggi3 ай бұрын
Thanks for the tips! Very helpful.
@kazukii073 ай бұрын
Does anyone know how to get the same result from unfold strip from loop found in minute 16:20 for MAYA?
@kazukii073 ай бұрын
I have been doing this whole tutorial with you all the way through and there is no tutorial anywhere that has taught me so much about trim sheets like you did! Thank you so much for being selfless and creating this content for free on youtube. It means so much to all of us artists who wish to learn as much as possible but most lessons come with a price tag. You're the best Tim! Keep up the amazing work :D
@PolygonAcademy3 ай бұрын
I love reading comments like this! thanks for watching the vids and I am glad you found them useful, now use the info to make some kick ass art! :D
@helelelelena4 ай бұрын
Thank you, it was a very insightful video
@aryanbarure14794 ай бұрын
still referring to these❤
@NetOrca914 ай бұрын
Take your time with the gray box so you get the result you want.😊
@JDusala4 ай бұрын
Great tutorials and great teacher!
@oediaxl4 ай бұрын
Your favorite dr, lawyer, plumber, and level designer
@PolygonAcademy4 ай бұрын
hahaaha :D
@gabrielegagliardi39564 ай бұрын
After all these years this is still the best trim sheet tutorial on KZbin, cheers from Italy pal. Your way of teaching is super clear, thank you :)
@ybaskey4 ай бұрын
Sir, I've been making game assets and environments for almost 3 years now in Blender and just came across this...this is by far the best tutorial series I've seen! Absolute gold! 🤯
@PolygonAcademy4 ай бұрын
so happy to read comments like this! glad it helped you out :) thanks for watching
@mateuscarleto82024 ай бұрын
Which is the best method: Layout every object separately in the same UV trim sheet (like in the video), or select multiple objects that share the same material (like wood) and then select another group (stones) and layout in another UV image, separating by material and not by object? Another question: Can I separate pieces of the same object into two textures? Some parts into a stone texture and other pieces in a wood texture?
@PolygonAcademy4 ай бұрын
yes, you can have multiple materials on an object, so you could have a trim for wood planks/trims and one for stone or metal trims. you just assign multiple material ID's to the object and put the materials on it in your 3d program and when you import it into unreal you would have 2 material slots on the object to assign it to. generally most objects can have 2-3 material ID's as a best practice as more materials increases drawcalls and hits performance. how you deal with the UV's is up to you :) I generally work on the uvs of each object/material at one time but you can UV multiple objects at once in most programs
@mateuscarleto82024 ай бұрын
@@PolygonAcademy Thank you so much for fast reply. This ID's map is similar to the ID map that we use to mask and paint in Substance? I'd never thought that game props share more than 1 material, this is so mind-blowing. I think a single video of yours is worth more than my college degree. Hope to see more videos in the future and thank you for your content.
@PolygonAcademy4 ай бұрын
@@mateuscarleto8202 no the material IDS is something you set on the mesh faces, in 3ds max there is a section in edit poly for material ID's with a bunch of numbers you can set per face/triangle. so you would select all the faces you want to be wood, apply a wood material, and then select all the faces you would want to be stone or another material and apply another material to those, and it should set the material IDs correctly. there should be tutorials on youtube for the 3d program you are using, just search for something like 3ds max/blender etc, multiple material ID's :) hope this helps!
@saleh_afkhami4 ай бұрын
great thanks :)
@rafaelflores87074 ай бұрын
I am a sculptor and modeler in blender and in the more than 3 years that I have been developing video games, I have not found a tutorial like this, thank you very much, greetings from Argentina! :D
@PolygonAcademy4 ай бұрын
Awesome, so happy to hear you enjoyed it :) I hope to visit Argentina one day! Thanks for watching
@faryanblender89465 ай бұрын
Im an game artist that works with Blender since nearly three years, I watched probably hundreds of tutorials, I think this is the best one ive seen. Its incredible how much information I gained thru this tutorial series. Kudos to you
@PolygonAcademy5 ай бұрын
always stoked to hear someone enjoyed the vids and learned something, thanks for watching!
@DeMoNELectro5 ай бұрын
i followed all the tutorial even 4 years later i just finished my first trim sheet its look so nice i already know everything about UV so it was simple :) but you saved my project and my time with your tutorial thanks a lot i'm so happy i will be able to build my castle faster with less Geometry :D
@PolygonAcademy5 ай бұрын
awesome! so happy to hear that :D
@daddy_chill15305 ай бұрын
I'm currently making similar environment, and these videos are really helpful
@PolygonAcademy5 ай бұрын
awesome, happy to hear they help! enjoy the series!
@jacquiewiegand63235 ай бұрын
Channel packed textures is something I really need to learn!
@PolygonAcademy5 ай бұрын
I am thinking of making a tutorial on that soon, lots of options on how to use it, saves a bunch of memory
@DaRealGoosebumps5 ай бұрын
i really wish that yoy would come back
@magnusred29455 ай бұрын
Are you working on Space Marine 2?
@PolygonAcademy5 ай бұрын
unfortunately not, but very excited to play it. Seeing it announced a while back was a pleasant surprise!
@magnusred29455 ай бұрын
@@PolygonAcademy water you working on these days?
@Carlosnl165 ай бұрын
Anyone know how to do what he did with the corner piece of the roof but in blender?
@Sergio_Designer5 ай бұрын
Hello! I'm from Brazil! I really liked this series, and it's helping me unlock my creativity as a Junior Environment Designer. Although here in Brazil there aren't many opportunities as a junior, I'm still trying to create something on my own as a demonstration, since getting a job opportunity is already complicated here for the game development industry. Your videos are really good and they're helping me a lot. Congratulations!
@Cra-b5 ай бұрын
ele dando coração depois de 5 anos é a melhor parte
@Sudtheence5 ай бұрын
It's insane how it feels like this place was actually lived in.
@MrMariozzz787 ай бұрын
can i import a unreal engine game in editor with same light setting of game?
@yuunarenata99657 ай бұрын
i think the answers are great! it's in great detail which is appreciated, thankyou so much for making this!
@NjjoAz7 ай бұрын
This video inspires how to create a environment art. Thank you !
@PolygonAcademy7 ай бұрын
awesome, happy to hear that! have fun on your environment work!
@maxmasti35797 ай бұрын
COME BAAACKKK PLEASE.!!! I NEED MORE 3DS MAX GOOD TUTORIALS.!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHH
@simonjohnwright51297 ай бұрын
Nice environment video. Hope the gameplay improves the space.
@kattywhite47657 ай бұрын
i watched all your videos for trim sheets. I appreciate these videos because i am in art school and my professor didnt show me in depth how to create a trim sheet for UV mapping. I didnt use the program that you used for modeling but it was easy to understand and just worked in Maya
@PolygonAcademy7 ай бұрын
awesome! im glad it helped, I am glad you were able to translate it easily to maya, once you grasp the basic concepts tools shouldnt really matter, they are just like tools on a carpenters belt! thanks for watching :)
@WilliamThompsonJ7 ай бұрын
I recently found this channel and I'm new to 3D game dev. I learned so much more from your channel than other things I've found and tried to do for the past 10 years as a 2D hobby game maker. I watched every video and loved everything I've learned from you. I can only hope to see more content in your channel in the future and I would love to be the excuse you use to continue. Thank you for everything, it's amazing and so much useful info.
@PolygonAcademy7 ай бұрын
thanks for the kind words and for watching, so glad it helped! I will resurrect the channel soon hopefully :D got some plans in the works!
@gamesbygodwai50488 ай бұрын
The head on that coffee is insane
@PolygonAcademy8 ай бұрын
hahaha if i remember its cause i added protein powder and coconut oil to it and blended that bitch up! gives it a frothy head on it haha