Hey man, you're my Cinema4D teacher and when I play in the major leagues, I won't even forget to always reference and regard you. You're awesome ❤️
@polygonpen3 жыл бұрын
Thank you very much :)
@ajamccoy98223 жыл бұрын
I have never wanted to contribute more to a Patreon or subscribe to a KZbin channel in my life, lol. Subscribed, and will join the Patreon this Friday. Thank you so much for all of the effort you put in to crafting these tutorials. Cheers!
@polygonpen3 жыл бұрын
Thank you Aja :)
@feamsdota3 жыл бұрын
same, he derserves it.
@neerajchandaver1133 жыл бұрын
Absolutely!
@lucaspellicer3 жыл бұрын
Since I've discovered your channel, I've been working with Cinema 4D everyday. I love it
@polygonpen3 жыл бұрын
Awesome :)
@mattrittman3 жыл бұрын
Oh my gosh, what a great tutorial! Thank you so much for sharing this! 🔥
@polygonpen3 жыл бұрын
Thank you :)
@steve_the_designer3 жыл бұрын
Fantastic as always. You are a treasure for C4D users!
@chrissiegfried75402 жыл бұрын
Dude you are blowing my mind right now! Thank you so much for explaining that process! I've always wondered how 3D artists do that technique!
@polygonpen2 жыл бұрын
Thank you :)
@mattrittman Жыл бұрын
Is there any chance you're able to show how to bake the Displacement map?
@polygonpen11 ай бұрын
It would be very similar to what I did in this tutorial.
@william_chidube2 жыл бұрын
I think this is the most valuable KZbin Sub I've ever done. Brilliant!
@polygonpen2 жыл бұрын
Thank you very much, welcome!
@MrSina213 ай бұрын
Saved the day! Thanks, Also people who need to make the displacement map can use the same method but remember the plane should be close to the surface and use "Instansity Center". Master, please update the video with all the maps :D
@polygonpen3 ай бұрын
Thanks, I will think about that!
@eddierobbertse89573 жыл бұрын
Wow, your tutorials are very, very practical. The methods you teach can be used in so many ways. Really appreciate your channel!
@polygonpen3 жыл бұрын
Thank you Eddie :)
@TheFiammator Жыл бұрын
Man once again you hit the target! Thank you for the awesome tutorial, I was really struggling trying to find some good way to bake texture to export. Thank you so much!
@polygonpen Жыл бұрын
Thank you!!
@Pkw4js3 жыл бұрын
Best c4d tutorials on KZbin!
@goranthoren55223 жыл бұрын
Awesome technique, thanks! Looking forward to the next tutorial.
@amjadahdab3 жыл бұрын
Perfect work!
@wsia38927 ай бұрын
Thanks to you, I understand how to bake. But I have another question about the rendering: may I ask how you managed to get the mapping to follow the face of the gamepad perfectly? I use the box way, but it makes the model have seams.
@EffingtonCouldBe2 жыл бұрын
Awesome approach - never done that! Thanks!
@fahim6183 жыл бұрын
wow! I didn't know you use Octane. I just subbed to watch some modeling videos. I switched from C4D to blender and I use Octane for Blender. So I hope I can learn something new about Octane from you. Great Video. Thanks man
@polygonpen3 жыл бұрын
Thank you, I will upload more Octane, I think you can follow up, they should be identical.
@fahim6183 жыл бұрын
@@polygonpen yep I came to your channel for modelling now I have octane that's great like hunting 2 birds with a stone haha
@learn2share46110 ай бұрын
So good, thanks for sharing again! Do you know if it's possible to create and bake an animated normal map, like bubbles sliding on a window for example?
@polygonpen10 ай бұрын
Thank you, I never did it but could be posible.
@optimus68582 жыл бұрын
brilliant wish u showed an example on c4d itself or vray thanks
@polygonpen2 жыл бұрын
Just put the texture in notmal map slot in any render engine's material, all same.
@dhidavidhuys84873 жыл бұрын
Superb tutorial.As always thank you so much.Wish there was a tutorial like this for sculpting for gamemodels. Thank you
@polygonpen3 жыл бұрын
Actually I have a similar tutorial, check for Barrel Tutorial on my channel.
@dhidavidhuys84873 жыл бұрын
@@polygonpen ow great!!! how could i miss this. thank you
@IRO8553 жыл бұрын
impressed as always :)
@justinbentvelsen90053 жыл бұрын
dude this is really helping me out, thank you!
@polygonpen3 жыл бұрын
Awesome
@bitjame41953 жыл бұрын
Great job! Very helpful!
@JimmyHuynhdesign Жыл бұрын
Is there a way to get the actual 3 dimension pattern you did at the beginning of the video and apply it to the controller (versus just the map)? Thank you!
@polygonpen Жыл бұрын
Yeah, Shrink wrap deformer might do it but it works in a 2D mapping style so it won't look that good.
@JohnKappaAU3 жыл бұрын
This is genius! Thanks so much
@JdotCarver3 жыл бұрын
I mean, I thought baking should be done in Marmoset, but the tutorial itself is great! And that controller definitely looks amazing!
@polygonpen3 жыл бұрын
Thank you :)
@ChaosProwler3 жыл бұрын
Thanks a lot! Great tutorials as always. pls do more material series 👏👏
@mtmousehp2 жыл бұрын
Awesome tutorial man! Could you please make a tutorial on baking the similar type of textures in Vray C4D? I'm really confused with adding normal map in Vray material in C4D. Thank you!
@polygonpen2 жыл бұрын
Thanks but there is gonna be no Vray stuff in near future but you can use the same baking methods and use the maps in Vray, there is not much difference.
@mwasifanjum Жыл бұрын
Superb tutorial! But I'm stuck after creating Normal map. I''m using c4d 2024 + redshift. So in RS node mode, I tried to use the normal map>bump map, made the input map type to Tangent-Space-Normal, added RS object tag and turned on the override and displacement both. But, not showing in displacement 😥
@polygonpen Жыл бұрын
Thanks, normal and displacement are completely different things though, this map only works for normals, for displacement, you need a different bake.
@themoexperience5 ай бұрын
The best! Thank you!
@raffixer62836 ай бұрын
Great Tutorial thank you! Quick question, is this pattern 3D printable when its saved as STL?
@polygonpen6 ай бұрын
Thanks, sure thing but make sure to subdivide it a few times to get a smooth print.
@KirillPodcast2 ай бұрын
Great tutor! Thanks!
@raoulrodriguez51083 жыл бұрын
Loved the beginner's tutorials. And looking forward for more. Any chance of doing more beginner's tutorials? Thanks!
@polygonpen3 жыл бұрын
Thanks, yeah , more coming.
@XxAziCodxX13 жыл бұрын
dude you are amazing!!
@polygonpen3 жыл бұрын
Thanks man :)
@philger54773 жыл бұрын
Great job, top technique
@momolovic39093 жыл бұрын
Awsome dude, Awsome. Thank you so much
@VAHEABED2 жыл бұрын
You are the best. Thanks.
@oznsahin2 жыл бұрын
Great tutorial as always, thank you ❤️
@polygonpen2 жыл бұрын
Teşekkürler Ozan, nasılsın? 3D nasıl gidiyor?
@oznsahin2 жыл бұрын
@@polygonpen Hadi canım :) Mert'in bizim Mert olduğunu asla anlamadım Umut tanıdı sesinden :) İyilik dostum, Kaan, Umut ve ben ayrıldık kendi post house'umuzu kurduk. Ben de 3D-Motion ağırlıklı çalışıyorum :) Autodesk Flame üvey evlat oldu :) Ellerine sağlık tutorialler çok iyi, modellemeyi sevdirdin gerçekten
@polygonpen2 жыл бұрын
@@oznsahin O süper, hayırlı olsun, çok sevindim, selam söyle, seni de takip ediyorum Instagram'dan bayadır, çok iyi işler.
@YT-XD3 жыл бұрын
Excellent !!! TUTs Lovely~ THANKs
@ConsoleCombatant3 жыл бұрын
Great tutorial, thanks for that it´s fast and practical
@ThisStandard3 жыл бұрын
Really amazing technic!
@MsAlenka19933 жыл бұрын
Thank you, maestro 🙏❤
@蔡仲永 Жыл бұрын
你这种放在我们那儿就是宝藏UP主
@Xela-j1p3 жыл бұрын
Thanks, wonderful tip
@attentivenettle76433 жыл бұрын
thank you for this tutorial
@kwnva3 жыл бұрын
You're the best!
@Ricardo-de9ju2 жыл бұрын
Hi Mert, thanks for that. I couldn't figure it out how to bake a normal/displacement with a couple of hierarched objects with subdivision surface applied to them. It seems you can only source a single mesh. Could you help me?
@polygonpen2 жыл бұрын
Yeah, ypu should make them a single object, just select them all and connect them, then you can ungroup them.
@Ricardo-de9ju2 жыл бұрын
@@polygonpen That doesn't make sense, let's suppose we have a plan with several drops of sweat laid over it and we would like to bake them into a normal map texture. Applying a Connect object to the whole group doesn't allow me to source those objects.
@polygonpen2 жыл бұрын
@@Ricardo-de9ju For more advanced baking, you should try other programs, in C4D normal baking is very primative, I can get a good result only on planer objects with simple geometry or repetetive patterns.
@GizmoXYZ3 жыл бұрын
You are the best master, best regards.
@iosebtverdsky73863 жыл бұрын
very cool. I also need to bake alpha, but i cannot bake. can you tell how to bake alpha?
@polygonpen3 жыл бұрын
I have never baked an alpha image before, I need to check that out.
@iosebtverdsky73863 жыл бұрын
@@polygonpen okey, thank you.
@chonvar3 жыл бұрын
Hey thanks for the nice tutorial. I have a small question. How could you achieve the same result as you did with the material but wrapping the pattern geometry instead ? Without deforming the pattern ? Is this possible with the shrinkwrap deformer ? Thanks a lot for your work.
@polygonpen3 жыл бұрын
Thanks. Unfortunately you can not use the pattern mesh with shrink wrap to project it on the controller, because shrink wrap has a limit, your object that will be projected ( with shrink wrap ) should have a similar shape to the mesh ( like thecontroller).
@chonvar3 жыл бұрын
@@polygonpen Thanks for your response. So is there anyway of reproducing complex pattern like that around complex curved objects ? The same as you did with the material but with real geometry ?
@polygonpen3 жыл бұрын
You can do it but I think Zbrush or an alternative method would be faster and better, I didn't try something like that in C4D with poly/subD modeling techniques.
@chonvar3 жыл бұрын
@@polygonpen Thank you for your response and for sharing your knowledge. Your tutorials are gold
@nikita.kapustin3 ай бұрын
Master!
@polygonpen3 ай бұрын
Thank you Nikita :)
@buivantai32563 жыл бұрын
thank you so much bro
@p1nkyTF22 жыл бұрын
It does say "Could not allocate render space" to me, what exactly does it mean? I`m trying to export sphere with displacement modifier to another sphere, what am I missing?
@polygonpen2 жыл бұрын
I have never seen such an error, maybe you need to apply the deformer to the object before baking, if this is what you are trying to do.
@p1nkyTF22 жыл бұрын
@@polygonpen I even merged model with the displacement modifier but same issue, any other ideas/solutions you could suggest me to do?
@zeewaqarhusnain17433 жыл бұрын
great technique. super duper.
@davidlisteresq Жыл бұрын
I followed this along with my own object but it will not bake onto the plane. I just get an completely purple square, no height mapping info at all
@polygonpen Жыл бұрын
Sorry to hear that, try one more time, you may have missed a step.
@Elysium.4D Жыл бұрын
bro my connect modifier just make the objects in one mesh and doesn't connect the points why is that happening?
@polygonpen Жыл бұрын
Change the threshold value.
@kevinrehder32583 жыл бұрын
Hi Mert. How do I gain access to the whole tutorial of this Xbox controller? Do I just have to subscribe to the Patreon?
@polygonpen3 жыл бұрын
Hi Kevin, I am still editing the Xbox controller tutorial, I should finish it in 3 days, I will put a trailer for it when I am done, you can get it from Patreon or buy it from Gumraod.
@ziaharif2 жыл бұрын
Gold 💯
@luizmatiasproenca3 жыл бұрын
Thank you very much!
@talhazulqarnain21262 жыл бұрын
Can I leave an empty space in the texture to make it see through ? For example I am trying to make a Rattan texture
@polygonpen2 жыл бұрын
To do that, you will need an alpha map.
@talhazulqarnain21262 жыл бұрын
@@polygonpen Instead of the Normal Map ? With same technique?
@polygonpen2 жыл бұрын
@@talhazulqarnain2126 Yeah, same technique, just make the colors black and white, I mean make the mesh white and the background black.
@talhazulqarnain21262 жыл бұрын
@@polygonpen Thankyou so Much Much Appreciated.
@polygonpen2 жыл бұрын
@@talhazulqarnain2126 No problem
@basharalsorori54822 жыл бұрын
I can't creat material when I press Back.. What's the problem?
@polygonpen2 жыл бұрын
Can you explain more?
@SidharthGanguly Жыл бұрын
Hot damn! wow thanks a lot!
@hendri15992 жыл бұрын
How to make seamless?
@polygonpen2 жыл бұрын
It will be seamless if you use a square plane like 100 cm * 100 cm
@talhazulqarnain21263 жыл бұрын
Can you guide me how to subscribe to your Patron I have never done that before.
@polygonpen3 жыл бұрын
Well me neither :D I think you join my Patreon and then it asks for creadit card oe something like that.
@ricardo23603 жыл бұрын
Obrigado por compartilhar!
@sevenseven313 жыл бұрын
nice
@kamolhakim36883 жыл бұрын
Thanks
@IlkinKarachay2 жыл бұрын
Merhaba çok güzel. Sizin render hızınız harika gözüküyor. Acaba donanım ne?
@polygonpen2 жыл бұрын
Merhaba, Ryzen 3900x, RXT 3070TI
@IlkinKarachay2 жыл бұрын
@@polygonpen Teşekkürler
@modernodj3 жыл бұрын
топ контент! давай ещё!
@meddesign38483 жыл бұрын
Just 10000 Wow
@miles-bin27503 жыл бұрын
cool
@avia_crash_samaratrey3 жыл бұрын
Good job, 10/10, BEST 👍 Thanks you I from Russia, Путин, водка, сука блять