SubD Workflow: Modeling a Simple Object

  Рет қаралды 191,599

CGnity

CGnity

Күн бұрын

The video demonstrates SubD modeling. You will be able to see the workflow with the mesh and pick up some tips for modeling.
Time code:
00:00 intro
00:20 started modeling disk
04:15 screw head
08:11 shaft
12:45 body
16:04 screw thread
18:24 nut
Music:
Stellar Wind - Unicorn Heads
High Noon - TrackTribe
Gully Dreams - Hanu Dixit
Built to Last - NEFFEX
Just Breathing - NEFFEX
Cats and Gats - Dyalla
#subdmodeling #3dmodeling

Пікірлер: 254
@blenderguru
@blenderguru 5 ай бұрын
Impressive problem solving
@CGnity
@CGnity 5 ай бұрын
Thanks for your attention
@user-jo7ip8tg5m
@user-jo7ip8tg5m 5 ай бұрын
I was blown away when I read the comments. you people are not grateful! incredibly valuable and very cool information! author please don't listen to anyone! continue! very informative
@Froothy
@Froothy 6 ай бұрын
1. 3d modeling isn't always about doing it as fast as you can people, studios will pay a lot for people with this skill to work for them. 2. is this the best way to make parts that will be machined? no, absolutely not, but some companies want a fancy and renderable wireframe for commercials so this skill still applies in that area. 3. you did a really good job on this and will be using this as a good example of what good topology looks like.
@mwauraerick
@mwauraerick 7 ай бұрын
I think the main aim of this approach is to get a sub-d ready mesh. This approach takes much time to figure out the topology. I think this is the reason why most artists use hard-surface modelling approaches. You start with a high poly mesh and use boolean tools to subtract whatever shapes you want. You will end up with a good looking model. This video is wonderful
@John_colasante
@John_colasante 5 ай бұрын
What a pleasure to watch a pure quad workflow.
@SefaR_atoR
@SefaR_atoR 11 ай бұрын
даже просто смотря такие видео, подмечаю для себя мелкие моменты, о которых не в каждом гайде говорится. Очень познавательно для новичка.
@cgartistbox
@cgartistbox 11 ай бұрын
Thank you for coming back!
@CGnity
@CGnity 11 ай бұрын
Thank you for watching
@scechi4948
@scechi4948 3 ай бұрын
Using 2d shapes, filling, cutting, extruding is a neat work flow for simplicity yet super high accuracy, I never considered. Thanks!
@Chocofur
@Chocofur 4 ай бұрын
nice to watch someone who gets it at work!
@tonyb5421
@tonyb5421 11 ай бұрын
Please provide more videos! Update more frequently! I can't take my eyes off your skills; they are truly mesmerizing!
@CGnity
@CGnity 11 ай бұрын
Many thanks for your feedback
@thicco_
@thicco_ 8 ай бұрын
incredible technique, will definitely save this for later
@bes5164
@bes5164 6 ай бұрын
the cleanliness, the flow, the smartness - this is a masterpiece!
@CGnity
@CGnity 6 ай бұрын
Thank you so much for your feedback
@peko1967
@peko1967 7 ай бұрын
People who know what they're doing make it seem so chill and easy
@CGnity
@CGnity 7 ай бұрын
Before modeling an object, it is crucial to gather references, study the object, and perhaps draw a grid over the image. In case subd workflow.
@lisillapapal
@lisillapapal 4 ай бұрын
your techniques are impressive, I learned a lot just watching this video
@user-tz9dl3lx3m
@user-tz9dl3lx3m 6 ай бұрын
Man i'm not gonna lie, you are TOP TIER in this, it is very clear that you put real dedication and effort in modeling this and in learning your skills, you could be very rich selling models if you are not already. keep up!
@CGnity
@CGnity 6 ай бұрын
😁 Thank you so much
@stahsevich
@stahsevich 11 ай бұрын
What a work, thanks for sharing. Awesome music is included!
@CGnity
@CGnity 10 ай бұрын
Пожалуйста, спасибо за обратную связь
@lIlIIIIllIllIIIlIlII
@lIlIIIIllIllIIIlIlII 4 ай бұрын
Very satisfying workflow
@hopal6612
@hopal6612 7 ай бұрын
An array application that I couldn't find in the first minute. Thanks a lot.
@CGnity
@CGnity 7 ай бұрын
Welcome!
@ZibidiZuker
@ZibidiZuker 5 ай бұрын
Great job man. Honestly. If no one appreciates it know that there are people who definitely appreciate it. I am a beginner to Blender but your workflow was very interesting to watch. I need to remake what you did, high probably I won't be able to do it but I might learn some tricks out of it. Thx for the vid.
@tiagopesce
@tiagopesce 6 ай бұрын
Ppl complaining a lot while im here just for quads treated with love
@n.s.6634
@n.s.6634 Ай бұрын
this is beautiful ❤
@saronarabeds6517
@saronarabeds6517 3 ай бұрын
This is the legend of legends
@TheRealPlato
@TheRealPlato 3 ай бұрын
thank you for the video, I have not yet learned to use bevel tool or inset tool to add reinforcement loops and that alone will save me a lot of time
@Zebba3d
@Zebba3d 6 ай бұрын
increible! 👌👌
@nevanks
@nevanks 6 ай бұрын
Your workflow is great. Wish I could steal your brain for a day.
@_TetKaneda
@_TetKaneda 7 ай бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@CGnity
@CGnity 7 ай бұрын
Thanks a lot for your feedback so kind
@silverman6888
@silverman6888 9 ай бұрын
you are genius! brillant!
@CGnity
@CGnity 9 ай бұрын
You're too kind. Thanks
@dollaro_2128
@dollaro_2128 7 ай бұрын
Amazing ❤
@CGnity
@CGnity 7 ай бұрын
Thank you
@kipayk7935
@kipayk7935 4 ай бұрын
I've learned a lot of new cool and usefull thing from this video. Than you very much for your work ❤
@texotlmaiev
@texotlmaiev 11 ай бұрын
It's bombastic!🎉 This video inspired me! Thanks❤
@CGnity
@CGnity 11 ай бұрын
Рад быть полезен, спасибо за отзыв
@zeeshanmurtza4709
@zeeshanmurtza4709 11 ай бұрын
Fantastic, waiting for more amazing content
@CGnity
@CGnity 11 ай бұрын
Thanks you, I'll try in the future
@juliusnadar7802
@juliusnadar7802 9 ай бұрын
Really great
@CGnity
@CGnity 9 ай бұрын
Thanks a lot
@martingudim8866
@martingudim8866 4 ай бұрын
Very impressive 💯💥👌
@spawn1411
@spawn1411 11 ай бұрын
amazing skill bro
@user-iu9yw8nc5d
@user-iu9yw8nc5d 7 ай бұрын
nice work flow
@CGnity
@CGnity 7 ай бұрын
Thanks for feedback
@kenedyjr8439
@kenedyjr8439 8 ай бұрын
Simplesmente incrível
@CGnity
@CGnity 8 ай бұрын
Obrigado pelo seu feedback
@paulthatsame9616
@paulthatsame9616 4 ай бұрын
Great!!!)))
@pedro.brantes
@pedro.brantes 9 ай бұрын
Very inspiring, keep bringing new workflows, also do some commenting your point of view before modeling
@CGnity
@CGnity 9 ай бұрын
Thank you for your feedback, noted
@wadeeliason969
@wadeeliason969 10 ай бұрын
I didn't know about that feature on the spin tool. I always found it a bit awkward to use. I had to test the feature out. pretty cool. Thanks
@CGnity
@CGnity 10 ай бұрын
And you for your feedback
@wadeeliason969
@wadeeliason969 10 ай бұрын
@@CGnity You welcome :)
@benjaminllanquinao1369
@benjaminllanquinao1369 8 ай бұрын
nice topology
@georgb302
@georgb302 6 ай бұрын
This is pure art. As still a beginner blender user I see so many details in your workflow I can learn from. Thank you very much.
@CGnity
@CGnity 6 ай бұрын
I'm glad to be useful, thanks for watching
@hameddesign70
@hameddesign70 4 ай бұрын
finally youtube suggestions had a good video
@Costura
@Costura 4 ай бұрын
Esto en un programa cad se hace en un instante.
@martinsalex4204
@martinsalex4204 8 ай бұрын
clean
@martinsalex4204
@martinsalex4204 8 ай бұрын
What's ur artstation?
@muslimamantai9026
@muslimamantai9026 4 ай бұрын
Очень круто. Дай Аллах, чтобы мне расти до такого уровня.
@cgant-wh5ei
@cgant-wh5ei 7 ай бұрын
Very good job. Impressive
@juanp.5364
@juanp.5364 7 ай бұрын
Satisfying to watch
@CGnity
@CGnity 7 ай бұрын
Thank you, I'm glad to see these words
@KITCINDIA
@KITCINDIA 4 ай бұрын
Please include commentary in the video for each step. Commentary helps understand the process for a beginner.
@jyoshiki
@jyoshiki 11 ай бұрын
tHANK YOU bRO
@CGnity
@CGnity 11 ай бұрын
yOU'RE wELCOME 😉
@lazuli8150
@lazuli8150 8 ай бұрын
Everything was smooth! It looked liked you knew what you were doing from start to finish, how many times have you modeled this object?
@CGnity
@CGnity 8 ай бұрын
Certainly, I edit videos and remove unnecessary parts, and I also pause during recording. Of course, without recording, I could create the model faster, but by doing this, I learn the most efficient way for you and share it.
@Nennmichwieduwilst
@Nennmichwieduwilst 3 ай бұрын
Thanks for the tutorial. What you shouldn't do is turn off the button display in the middle of the tutorial. Or to cut out important actions. Then the tutorial becomes a puzzle. Nevertheless, thanks for the tips from Germany.
@berringervids
@berringervids 27 күн бұрын
Not really a tutorial, it's a demonstration of how it can be done. If you know Blender you know what is done and do not need to see what buttons are pressed. With that said, would love to be this skilled! What an artist @CGNity is!
@sus2615
@sus2615 6 ай бұрын
When using bevels in subd you should turn off chamfer and let the subdivided mesh do the work of smoothing the angles, because if you later need to change those bevels it will be way harder. Also, always put edgeloops in between bevels where you can, so that they don't influence each other
@bes5164
@bes5164 6 ай бұрын
he does not need to change the bevels because he knows what he is doing
@sus2615
@sus2615 6 ай бұрын
@@bes5164 since the video is titled "subd workflow" he actually should, even if he knows the final result he wants to get to
@CptBlaueWolke
@CptBlaueWolke 5 ай бұрын
@@bes5164 Says no master ever. Especially in production there are lot's of back and forths you have to change a lot, so even as practive you should do subD as apporpriate as you can.
@3DModelDesignStudio
@3DModelDesignStudio 6 ай бұрын
👏👏👏
@FelixSamulevich
@FelixSamulevich 6 ай бұрын
I believe so before to do something it is need to find reason for it. And then find reasonable instrument If it is possible to complete reason of nail with rubber hummer ? Of course with the nice music you can dance around as long as you wont
@bes5164
@bes5164 7 ай бұрын
What an heavenly work! How come your mesh is so clean and round with so less quads...
@prancefx4211
@prancefx4211 6 ай бұрын
You may be referring to the "Optimal display" setting in the subD modifier, which shows the original geometry but smoothed giving it the illusions it's optimized. In actuality this mesh quite high triangle.
@dq9342
@dq9342 29 күн бұрын
wow
@S.100.
@S.100. 11 ай бұрын
Very Good! What reference did you use?
@CGnity
@CGnity 11 ай бұрын
I once saw this object and modeled it from memory. Here's what I was able to find. sc04.alicdn.com/kf/H3de6902e4542405d95205ada7b63dfeee.jpg Also, there are similar videos on KZbin.
@Danila_Korotkov02
@Danila_Korotkov02 6 ай бұрын
Отличная работа. А есть причина по которой не используете модели стандартного крепежа типа DIN, ISO, ГОСТ? Понимаю, что это не CAD, но связь с реальностью, думаю, должна оставаться в моделях, да и быстрее это
@fernitoid
@fernitoid 6 ай бұрын
Зрелища - к сожалению, более общая задача в нынешнем CGI, чем собственно проекты под осуществление в жизни. Непризнание этого нюанса погубило мою карьеру и мою жизнь. Сейчас второе влёчёт первое, хотя и само же из него следует. Лучшие традиции ЕБН, мать его! Учите полигоналку, дерево построений само себя не отрендерит 🥲
@Oizman
@Oizman 4 ай бұрын
이것은 모든 CG 크리에이터가 가져야할 소양이다..토폴로지를 먼저 마스터하고 중간단계를 지나야한다.
@Graham_Wood
@Graham_Wood 3 ай бұрын
How to learn the Guitar... Just watch a video of Jimmy Page playing 'Stairway to Heaven'. Simple. Everyone can do it.
@davewills6121
@davewills6121 2 ай бұрын
That's how i did it, watched Page, then hendrix, learned ''killing floor'', then after just 2 weeks VH Eruption, releasing my 1st album next week
@ahsankhan-nc6wd
@ahsankhan-nc6wd 6 ай бұрын
bro i tried again its kind of fun now. 😂😂😂😂
@user-gk9ut9qc1o
@user-gk9ut9qc1o 8 ай бұрын
Wonderful! Could probably get away with less density in some areas, but it’s easy to criticise lol
@CGnity
@CGnity 8 ай бұрын
Thank you. You're right, it's easy to criticize
@lucrudak475
@lucrudak475 4 ай бұрын
To create bolts and threads manually is a skill. cool. but there is a plugin for creating bolts)). In general, it's super. also at such a speed.
@Petardozord
@Petardozord 6 ай бұрын
SubD is superb in mechanical design. Since I saw how chappie and distric 9 were made i think it's just the only way to get the best results.
@Babarin
@Babarin 10 ай бұрын
eyy seen that one being made by Thomas Colin and Arijan amazing shape to work on
@CGnity
@CGnity 10 ай бұрын
yeah, i saw 😁
@pierre-luc8400
@pierre-luc8400 6 ай бұрын
wow could you explain what you did for the (pipe) with the plane at 13:00?
@CGnity
@CGnity 6 ай бұрын
I used a plane as a mirror, rotated it by 90 degrees
@sonu-jangir
@sonu-jangir 6 ай бұрын
Your intro is amazing... 🎉🎉🎉
@CGnity
@CGnity 6 ай бұрын
I'm glad to hear that, thank you so much
@joshaklese4969
@joshaklese4969 4 ай бұрын
Hey I don't know this sort of workflow. I want to start 3D printing functional parts. I come from an Animation/Game design background. That is essentially just props. Up until this point I haven't needed to know the angle or precise length. I would love to know more about your workflow. Any commentary during your videos would be helpful.
@Krombx66
@Krombx66 6 ай бұрын
16:17 - как у вас получилось разделить эдж, чтоб они не соединены были? Есть какой-то "Шорт-кат" для этого? Ещё раз спасибо за помощь!
@CGnity
@CGnity 6 ай бұрын
Клавиша V, если вы не видите клавиш обращайте вимание какая команда выполняется, как правило в нижнем левом углу появляется меню с названием и с дополнительными функциями команды. Вы можете в поиске найти её по имени, там же будет показан hotkey.
@dearage
@dearage 6 ай бұрын
@@CGnity блин круто!! спасибо за подсказку!
@kenkenken9449
@kenkenken9449 5 ай бұрын
What is the difference between limited dissolve and dissolve vertices?
@VPFX
@VPFX 3 ай бұрын
Well, deleting is just flat out deleting it based on your selection - limited dissolve works for example on normal angles. So you can select the entire mesh, dissolve lets say edges on a flat surface but still keep the details on other areas that is above the angle threshold you set.
@BanglaKomic
@BanglaKomic 4 ай бұрын
a commentary with step by step instruction ud hv been lot helpful. i get it u r good at it, but only experienced people may understand it. normal people wont.
@genericgymvlogsph9739
@genericgymvlogsph9739 4 ай бұрын
Sounds like a personal problem. He never stated this was a tutorial.
@BanglaKomic
@BanglaKomic 4 ай бұрын
@@genericgymvlogsph9739 this does appear in tutorial section tho. i could screenshot u that but utube doesnt hv that option in the comment. whats ur problem btw?
@Krombx66
@Krombx66 6 ай бұрын
16:53 - при нажатии (Crtl + B) лишь верхние грани становятся квадратными, а те грани, что посредине, становятся треугольными, в чём причина??
@CGnity
@CGnity 6 ай бұрын
Проверьте геометрию возможно точки слились
@minionsama2
@minionsama2 3 ай бұрын
Por que oculto los vertex
@Krombx66
@Krombx66 6 ай бұрын
на 1:32 - я пытался использовать Alt+Spacebar, но у меня ничего не выходит, в чём проблема? Переделывал уже 4 раза, всё также не меняется ориентация точки, если есть идеи - могли бы помочь?
@CGnity
@CGnity 6 ай бұрын
Это мой пользовательский hotkey, используйте transform orientations там есть плюсик рядом с global, должно быть что-то выделено чтобы использовать направления нормалей для создания новых координат это может быть как объект так и face edge vertex
@ArijanRace
@ArijanRace 11 ай бұрын
I wonder where the idea came from 🤔
@CGnity
@CGnity 11 ай бұрын
😁
@nespaper140
@nespaper140 7 ай бұрын
🤯
@Jeff-2112
@Jeff-2112 11 ай бұрын
Awesome job!
@CGnity
@CGnity 11 ай бұрын
Thank you Bro
@simplycodee
@simplycodee 5 ай бұрын
Do you care about measurements and propositions? Because I do but I ended up doing nothing
@godwinyo5206
@godwinyo5206 9 ай бұрын
cool as fuck
@vincentprice713
@vincentprice713 3 ай бұрын
Bender image caught me off guard
@shaheen3331
@shaheen3331 6 ай бұрын
This vid shows your mastery in playing with geometry. but as learner i can't learn from this vid. A learner needs audio explanation of any action about what to do, how to do and why to do. better if you made the same project in multiple episode, but with proper explanation. well. you got a thumb up..
@CGnity
@CGnity 6 ай бұрын
Thank you for your point of view, noted
@yugodento1335
@yugodento1335 4 ай бұрын
Nice work , but you need to apply "How to CAD" work well in blender
@5kopiyok
@5kopiyok 3 ай бұрын
would be great to have all the keys pressed added to the video
@zekiz774
@zekiz774 Ай бұрын
Bottom Right in the viewport
@KlubokVremeni
@KlubokVremeni 6 ай бұрын
Отличное видео. Подскажи пожалуйста, на 2:01 что это за инструмент такой? Который ставит точки. Пожалуйста дай название и горячую клавишу
@CGnity
@CGnity 6 ай бұрын
Knife tool , нож вызывается клавишей k. Спасибо за обратную связь.
@metahimik
@metahimik 3 ай бұрын
Лишний раз убеждаюсь что такие вещи лучше делать в cad программах) больше половины времени сэкономить можно)
@user-hv8zc8qc5n
@user-hv8zc8qc5n 3 ай бұрын
Зато как человек неопытный, посмотрев данное видео, за 21 минуту я узнал столько новых для себя техник, методик, инструментов, сколько не дадут сотни туторов (легендарный пончик, румбоксы и т.п., я про вас)
@user-wu3no7yj4f
@user-wu3no7yj4f 3 ай бұрын
делать резьбу таким способом , замудрёно , и не красиво не натуральная резьба получилась, для таких вещей конечно лучше компас.@@user-hv8zc8qc5n
@iliakezevadze4341
@iliakezevadze4341 3 ай бұрын
Dude just drop the knowledge then call it simple and disrespect all the blender noobs here trying to learn really simple things XD
@TheJovialBrit
@TheJovialBrit 2 ай бұрын
It's nice to see people NOT using BoxCutter, HardOps, etc. For me they are the lazy mans tools and they don't encourage working with good topology. I've been a 3D model artist for 20 years and I'll always prefer the old-school methods.
@ronthehybrid
@ronthehybrid 2 ай бұрын
Is topology really important for hardsurfaces? I thought it was only important for models that deform?
@jacineyatrakos3149
@jacineyatrakos3149 2 ай бұрын
@@ronthehybrid topology and poly count matter if your model is gonna be animated or brought into a game engine
@dmitryfom8956
@dmitryfom8956 26 күн бұрын
Насколько я понимаю, BoxCutter и HardOps используются для быстрого набрасывание концепта или создания болванки. Ты за короткий промежуток можешь поиграть с формами, создать идею, не думая о топологии. Этот метод открывает блендер с другой стороны. В дальнейшем можно вернуться к различным методам начиная от оптимизации топологии, заканчивая ретопологией и созданием новых мешей.
@JustFun-tv5er
@JustFun-tv5er 7 күн бұрын
@@ronthehybrid very much so
@aliceus3315
@aliceus3315 6 ай бұрын
What is the name of this object?
@MahBor
@MahBor 6 ай бұрын
dc motor
@xucheng6623
@xucheng6623 8 ай бұрын
手工仙人
@pavelshulya
@pavelshulya 4 ай бұрын
Is boolean an option to make places for screws on the disk?
@vikkygaming6836
@vikkygaming6836 4 ай бұрын
Topology fixing will be glitchy
@uno9102
@uno9102 6 ай бұрын
Привет, спасибо за видео, хочу поинтересоваться, используют ли кризы и булиан в игровом моделировании в студиях? Сколько общаюсь с людьми не могу получить конкретный ответ . В целом говорят что ни кризы ни булиан не используется.
@CGnity
@CGnity 6 ай бұрын
Привет, на сколько осведомлен я, используется всё. Скорее это дело подхода самого художника. Не важно каким способом ты достигнешь результата важен сам результат. Сrease ты будешь использовать только когда будешь делать highpoly а с неё ты будешь разве что запекать шейдинг. После Bool-иевых операций будешь всё равно чисть сетку и триангулировать её. Не важно что ты будешь использовать главное получить хорошую запечку на лоуполи и чтоб сама лоуполи была сделана по тз
@waqaransari3666
@waqaransari3666 9 ай бұрын
Finally found a channel with good subd blender videos. I made the switch from maya to blender because of financial reasons, and on KZbin all i find on blender is this weird type of modeling using ngons and bevels. It's like sketchup. What is that? Why is that type of modeling prevalent in the blender community? They call it hard surface modeling and it's just ngon hell with some smooth shading. Also people on forums defend this bevels based modeling and "simplicity of the shapes" and all point out faults with subd modeling, when it's ckear they just don't know how to use the technique.
@CGnity
@CGnity 9 ай бұрын
There is a lot to ponder, as each approach has its own advantages, and it all depends on the purpose for which a specific model is being created. You've given me an idea for future videos. Thank you for watching.
@iamandreja
@iamandreja 3 ай бұрын
Very simple, did it in three minutes. :v
@enraikow6109
@enraikow6109 5 ай бұрын
Macho Manly Men putting someone down because they can't fathom how art supplies aren't able to be used to construct a house.
@tizianomiucci7725
@tizianomiucci7725 3 ай бұрын
A simple project: build a nuclear reactor
@markmalonson7531
@markmalonson7531 6 ай бұрын
I'm not trying to sell Faraday bags or cages needed for a cyber attack.
@LucidDream1967
@LucidDream1967 25 күн бұрын
Bender Blender😁
@sample_4
@sample_4 6 ай бұрын
I understand everything until he added the circle
@MrDangle1125
@MrDangle1125 7 ай бұрын
how could this approach be dimensionally accurate
@freyk1721
@freyk1721 7 ай бұрын
никак) Это не cad-моделирование. Эти объекты обычно создают для игр, рендера, рекламы и тому подобное
@artisans8521
@artisans8521 7 ай бұрын
Oh you can be.....Blender has measuring tools, but it's not used to build constructions, bud Sub D workflow can be used to create art fir 3D printing for instance (sculpting). But indeed CAD software is a different beast. It uses mathematical equations to create objects. Cannot be compared.
@markmalonson7531
@markmalonson7531 6 ай бұрын
Save your work
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