SubD Workflow: Modeling a Simple Object

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CGnity

CGnity

Күн бұрын

Пікірлер: 290
@blenderguru
@blenderguru Жыл бұрын
Impressive problem solving
@CGnity
@CGnity Жыл бұрын
Thanks for your attention
@ВалерияРадченко-и2в
@ВалерияРадченко-и2в Жыл бұрын
I was blown away when I read the comments. you people are not grateful! incredibly valuable and very cool information! author please don't listen to anyone! continue! very informative
@mwauraerick
@mwauraerick Жыл бұрын
I think the main aim of this approach is to get a sub-d ready mesh. This approach takes much time to figure out the topology. I think this is the reason why most artists use hard-surface modelling approaches. You start with a high poly mesh and use boolean tools to subtract whatever shapes you want. You will end up with a good looking model. This video is wonderful
@John_colasante
@John_colasante Жыл бұрын
What a pleasure to watch a pure quad workflow.
@bes5164
@bes5164 Жыл бұрын
the cleanliness, the flow, the smartness - this is a masterpiece!
@CGnity
@CGnity Жыл бұрын
Thank you so much for your feedback
@Lilly_PK
@Lilly_PK Жыл бұрын
1. 3d modeling isn't always about doing it as fast as you can people, studios will pay a lot for people with this skill to work for them. 2. is this the best way to make parts that will be machined? no, absolutely not, but some companies want a fancy and renderable wireframe for commercials so this skill still applies in that area. 3. you did a really good job on this and will be using this as a good example of what good topology looks like.
@tonyb5421
@tonyb5421 Жыл бұрын
Please provide more videos! Update more frequently! I can't take my eyes off your skills; they are truly mesmerizing!
@CGnity
@CGnity Жыл бұрын
Many thanks for your feedback
@cgartistbox
@cgartistbox Жыл бұрын
Thank you for coming back!
@CGnity
@CGnity Жыл бұрын
Thank you for watching
@GabrieleCocchieri-v2h
@GabrieleCocchieri-v2h Жыл бұрын
Man i'm not gonna lie, you are TOP TIER in this, it is very clear that you put real dedication and effort in modeling this and in learning your skills, you could be very rich selling models if you are not already. keep up!
@CGnity
@CGnity Жыл бұрын
😁 Thank you so much
@SefaR_atoR
@SefaR_atoR Жыл бұрын
даже просто смотря такие видео, подмечаю для себя мелкие моменты, о которых не в каждом гайде говорится. Очень познавательно для новичка.
@scechi4948
@scechi4948 11 ай бұрын
Using 2d shapes, filling, cutting, extruding is a neat work flow for simplicity yet super high accuracy, I never considered. Thanks!
@peko1967
@peko1967 Жыл бұрын
People who know what they're doing make it seem so chill and easy
@CGnity
@CGnity Жыл бұрын
Before modeling an object, it is crucial to gather references, study the object, and perhaps draw a grid over the image. In case subd workflow.
@stahsevich
@stahsevich Жыл бұрын
What a work, thanks for sharing. Awesome music is included!
@CGnity
@CGnity Жыл бұрын
Пожалуйста, спасибо за обратную связь
@lisillapapal
@lisillapapal 11 ай бұрын
your techniques are impressive, I learned a lot just watching this video
@georgb302
@georgb302 Жыл бұрын
This is pure art. As still a beginner blender user I see so many details in your workflow I can learn from. Thank you very much.
@CGnity
@CGnity Жыл бұрын
I'm glad to be useful, thanks for watching
@Chocofur
@Chocofur 11 ай бұрын
nice to watch someone who gets it at work!
@hopal6612
@hopal6612 Жыл бұрын
An array application that I couldn't find in the first minute. Thanks a lot.
@CGnity
@CGnity Жыл бұрын
Welcome!
@pedro.brantes
@pedro.brantes Жыл бұрын
Very inspiring, keep bringing new workflows, also do some commenting your point of view before modeling
@CGnity
@CGnity Жыл бұрын
Thank you for your feedback, noted
@nevanks
@nevanks Жыл бұрын
Your workflow is great. Wish I could steal your brain for a day.
@zeeshanmurtza4709
@zeeshanmurtza4709 Жыл бұрын
Fantastic, waiting for more amazing content
@CGnity
@CGnity Жыл бұрын
Thanks you, I'll try in the future
@iliakezevadze4341
@iliakezevadze4341 10 ай бұрын
Dude just drop the knowledge then call it simple and disrespect all the blender noobs here trying to learn really simple things XD
@ZibidiZuker
@ZibidiZuker Жыл бұрын
Great job man. Honestly. If no one appreciates it know that there are people who definitely appreciate it. I am a beginner to Blender but your workflow was very interesting to watch. I need to remake what you did, high probably I won't be able to do it but I might learn some tricks out of it. Thx for the vid.
@TheRealPlato
@TheRealPlato 11 ай бұрын
thank you for the video, I have not yet learned to use bevel tool or inset tool to add reinforcement loops and that alone will save me a lot of time
@wadeeliason969
@wadeeliason969 Жыл бұрын
I didn't know about that feature on the spin tool. I always found it a bit awkward to use. I had to test the feature out. pretty cool. Thanks
@CGnity
@CGnity Жыл бұрын
And you for your feedback
@wadeeliason969
@wadeeliason969 Жыл бұрын
@@CGnity You welcome :)
@saronarabeds6517
@saronarabeds6517 11 ай бұрын
This is the legend of legends
@n_OUGHT
@n_OUGHT 11 ай бұрын
I've learned a lot of new cool and usefull thing from this video. Than you very much for your work ❤
@tiagopesce
@tiagopesce Жыл бұрын
Ppl complaining a lot while im here just for quads treated with love
@squishybluecat
@squishybluecat 2 ай бұрын
Great topology all around 👍
@texotlmaiev
@texotlmaiev Жыл бұрын
It's bombastic!🎉 This video inspired me! Thanks❤
@CGnity
@CGnity Жыл бұрын
Рад быть полезен, спасибо за отзыв
@Krombx66
@Krombx66 Жыл бұрын
16:53 - при нажатии (Crtl + B) лишь верхние грани становятся квадратными, а те грани, что посредине, становятся треугольными, в чём причина??
@CGnity
@CGnity Жыл бұрын
Проверьте геометрию возможно точки слились
@Keilnoth
@Keilnoth 5 ай бұрын
13:00 that's genius
@chickenoodle3397
@chickenoodle3397 2 ай бұрын
I had to delete my comment just now because I said the exact same thing with the same time stamp
@lIlIIIIllIllIIIlIlII
@lIlIIIIllIllIIIlIlII 11 ай бұрын
Very satisfying workflow
@sus2615
@sus2615 Жыл бұрын
When using bevels in subd you should turn off chamfer and let the subdivided mesh do the work of smoothing the angles, because if you later need to change those bevels it will be way harder. Also, always put edgeloops in between bevels where you can, so that they don't influence each other
@bes5164
@bes5164 Жыл бұрын
he does not need to change the bevels because he knows what he is doing
@sus2615
@sus2615 Жыл бұрын
@@bes5164 since the video is titled "subd workflow" he actually should, even if he knows the final result he wants to get to
@CptBlaueWolke
@CptBlaueWolke Жыл бұрын
@@bes5164 Says no master ever. Especially in production there are lot's of back and forths you have to change a lot, so even as practive you should do subD as apporpriate as you can.
@KITCINDIA
@KITCINDIA 11 ай бұрын
Please include commentary in the video for each step. Commentary helps understand the process for a beginner.
@ShaneSmith-v7j
@ShaneSmith-v7j 3 ай бұрын
Thank you for showing this work! Were you working from a reference? How the decisions are being guided is the big mystery here.
@pierre-luc8400
@pierre-luc8400 Жыл бұрын
wow could you explain what you did for the (pipe) with the plane at 13:00?
@CGnity
@CGnity Жыл бұрын
I used a plane as a mirror, rotated it by 90 degrees
@ArijanRace
@ArijanRace Жыл бұрын
I wonder where the idea came from 🤔
@CGnity
@CGnity Жыл бұрын
😁
@mrnevermind
@mrnevermind 6 ай бұрын
I lost it when you did the thread lol wow
@Nennmichwieduwilst
@Nennmichwieduwilst 10 ай бұрын
Thanks for the tutorial. What you shouldn't do is turn off the button display in the middle of the tutorial. Or to cut out important actions. Then the tutorial becomes a puzzle. Nevertheless, thanks for the tips from Germany.
@berringervids
@berringervids 8 ай бұрын
Not really a tutorial, it's a demonstration of how it can be done. If you know Blender you know what is done and do not need to see what buttons are pressed. With that said, would love to be this skilled! What an artist @CGNity is!
@muslimamantai9026
@muslimamantai9026 11 ай бұрын
Очень круто. Дай Аллах, чтобы мне расти до такого уровня.
@_TetKaneda
@_TetKaneda Жыл бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@CGnity
@CGnity Жыл бұрын
Thanks a lot for your feedback so kind
@5kopiyok
@5kopiyok 10 ай бұрын
would be great to have all the keys pressed added to the video
@zekiz774
@zekiz774 8 ай бұрын
Bottom Right in the viewport
@n.s.6634
@n.s.6634 8 ай бұрын
this is beautiful ❤
@Costura
@Costura 11 ай бұрын
Esto en un programa cad se hace en un instante.
@silverman6888
@silverman6888 Жыл бұрын
you are genius! brillant!
@CGnity
@CGnity Жыл бұрын
You're too kind. Thanks
@joshaklese4969
@joshaklese4969 11 ай бұрын
Hey I don't know this sort of workflow. I want to start 3D printing functional parts. I come from an Animation/Game design background. That is essentially just props. Up until this point I haven't needed to know the angle or precise length. I would love to know more about your workflow. Any commentary during your videos would be helpful.
@Danila_Korotkov02
@Danila_Korotkov02 Жыл бұрын
Отличная работа. А есть причина по которой не используете модели стандартного крепежа типа DIN, ISO, ГОСТ? Понимаю, что это не CAD, но связь с реальностью, думаю, должна оставаться в моделях, да и быстрее это
@fernitoid
@fernitoid Жыл бұрын
Зрелища - к сожалению, более общая задача в нынешнем CGI, чем собственно проекты под осуществление в жизни. Непризнание этого нюанса погубило мою карьеру и мою жизнь. Сейчас второе влёчёт первое, хотя и само же из него следует. Лучшие традиции ЕБН, мать его! Учите полигоналку, дерево построений само себя не отрендерит 🥲
@DikshitSukhdeep
@DikshitSukhdeep 5 ай бұрын
Blenderbros could never model something like this
@amalyshok
@amalyshok Жыл бұрын
amazing skill bro
@mOstafaHamid-t8z
@mOstafaHamid-t8z 5 ай бұрын
really cool 😮
@yakovlevbaton
@yakovlevbaton 5 ай бұрын
Really cool process. I'm kinda new to blender myself, was wondering how you snap geometry together at 19:21 and further?
@Keilnoth
@Keilnoth 5 ай бұрын
When you move with G, use Ctrl to snap, or activate the snapping tool. You can choose to what you want to snap, in this case he selected Vertices.
@martingudim8866
@martingudim8866 11 ай бұрын
Very impressive 💯💥👌
@waqaransari3666
@waqaransari3666 Жыл бұрын
Finally found a channel with good subd blender videos. I made the switch from maya to blender because of financial reasons, and on KZbin all i find on blender is this weird type of modeling using ngons and bevels. It's like sketchup. What is that? Why is that type of modeling prevalent in the blender community? They call it hard surface modeling and it's just ngon hell with some smooth shading. Also people on forums defend this bevels based modeling and "simplicity of the shapes" and all point out faults with subd modeling, when it's ckear they just don't know how to use the technique.
@CGnity
@CGnity Жыл бұрын
There is a lot to ponder, as each approach has its own advantages, and it all depends on the purpose for which a specific model is being created. You've given me an idea for future videos. Thank you for watching.
@user-iu9yw8nc5d
@user-iu9yw8nc5d Жыл бұрын
nice work flow
@CGnity
@CGnity Жыл бұрын
Thanks for feedback
@Krombx66
@Krombx66 Жыл бұрын
на 1:32 - я пытался использовать Alt+Spacebar, но у меня ничего не выходит, в чём проблема? Переделывал уже 4 раза, всё также не меняется ориентация точки, если есть идеи - могли бы помочь?
@CGnity
@CGnity Жыл бұрын
Это мой пользовательский hotkey, используйте transform orientations там есть плюсик рядом с global, должно быть что-то выделено чтобы использовать направления нормалей для создания новых координат это может быть как объект так и face edge vertex
@Krombx66
@Krombx66 Жыл бұрын
16:17 - как у вас получилось разделить эдж, чтоб они не соединены были? Есть какой-то "Шорт-кат" для этого? Ещё раз спасибо за помощь!
@CGnity
@CGnity Жыл бұрын
Клавиша V, если вы не видите клавиш обращайте вимание какая команда выполняется, как правило в нижнем левом углу появляется меню с названием и с дополнительными функциями команды. Вы можете в поиске найти её по имени, там же будет показан hotkey.
@dearage
@dearage Жыл бұрын
@@CGnity блин круто!! спасибо за подсказку!
@건너마을돌돌이
@건너마을돌돌이 11 ай бұрын
이것은 모든 CG 크리에이터가 가져야할 소양이다..토폴로지를 먼저 마스터하고 중간단계를 지나야한다.
@stefanovinto283
@stefanovinto283 5 ай бұрын
Excellent!
@apocolipticgun
@apocolipticgun 6 ай бұрын
What a addon have you used at 7:29 Alt+R ?
@noelpuig
@noelpuig 5 ай бұрын
Thats loop tools, the circle function
@Graham_Wood
@Graham_Wood 10 ай бұрын
How to learn the Guitar... Just watch a video of Jimmy Page playing 'Stairway to Heaven'. Simple. Everyone can do it.
@davewills6121
@davewills6121 9 ай бұрын
That's how i did it, watched Page, then hendrix, learned ''killing floor'', then after just 2 weeks VH Eruption, releasing my 1st album next week
@juliusnadar7802
@juliusnadar7802 Жыл бұрын
Really great
@CGnity
@CGnity Жыл бұрын
Thanks a lot
@kenkenken9449
@kenkenken9449 Жыл бұрын
What is the difference between limited dissolve and dissolve vertices?
@VPFX
@VPFX 10 ай бұрын
Well, deleting is just flat out deleting it based on your selection - limited dissolve works for example on normal angles. So you can select the entire mesh, dissolve lets say edges on a flat surface but still keep the details on other areas that is above the angle threshold you set.
@bes5164
@bes5164 Жыл бұрын
What an heavenly work! How come your mesh is so clean and round with so less quads...
@prancefx4211
@prancefx4211 Жыл бұрын
You may be referring to the "Optimal display" setting in the subD modifier, which shows the original geometry but smoothed giving it the illusions it's optimized. In actuality this mesh quite high triangle.
@Petardozord
@Petardozord Жыл бұрын
SubD is superb in mechanical design. Since I saw how chappie and distric 9 were made i think it's just the only way to get the best results.
@hameddesign70
@hameddesign70 11 ай бұрын
finally youtube suggestions had a good video
@dollaro_2128
@dollaro_2128 Жыл бұрын
Amazing ❤
@CGnity
@CGnity Жыл бұрын
Thank you
@BanglaKomic
@BanglaKomic 11 ай бұрын
a commentary with step by step instruction ud hv been lot helpful. i get it u r good at it, but only experienced people may understand it. normal people wont.
@genericgymvlogsph9739
@genericgymvlogsph9739 11 ай бұрын
Sounds like a personal problem. He never stated this was a tutorial.
@BanglaKomic
@BanglaKomic 11 ай бұрын
@@genericgymvlogsph9739 this does appear in tutorial section tho. i could screenshot u that but utube doesnt hv that option in the comment. whats ur problem btw?
@FelixSamulevich
@FelixSamulevich Жыл бұрын
I believe so before to do something it is need to find reason for it. And then find reasonable instrument If it is possible to complete reason of nail with rubber hummer ? Of course with the nice music you can dance around as long as you wont
@simplycodee
@simplycodee Жыл бұрын
Do you care about measurements and propositions? Because I do but I ended up doing nothing
@shaheen3331
@shaheen3331 Жыл бұрын
This vid shows your mastery in playing with geometry. but as learner i can't learn from this vid. A learner needs audio explanation of any action about what to do, how to do and why to do. better if you made the same project in multiple episode, but with proper explanation. well. you got a thumb up..
@CGnity
@CGnity Жыл бұрын
Thank you for your point of view, noted
@S.100.
@S.100. Жыл бұрын
Very Good! What reference did you use?
@CGnity
@CGnity Жыл бұрын
I once saw this object and modeled it from memory. Here's what I was able to find. sc04.alicdn.com/kf/H3de6902e4542405d95205ada7b63dfeee.jpg Also, there are similar videos on KZbin.
@pułkownikkaczodziobyzpodlasia
@pułkownikkaczodziobyzpodlasia Жыл бұрын
Wonderful! Could probably get away with less density in some areas, but it’s easy to criticise lol
@CGnity
@CGnity Жыл бұрын
Thank you. You're right, it's easy to criticize
@kenedyjr8439
@kenedyjr8439 Жыл бұрын
Simplesmente incrível
@CGnity
@CGnity Жыл бұрын
Obrigado pelo seu feedback
@lazuli8150
@lazuli8150 Жыл бұрын
Everything was smooth! It looked liked you knew what you were doing from start to finish, how many times have you modeled this object?
@CGnity
@CGnity Жыл бұрын
Certainly, I edit videos and remove unnecessary parts, and I also pause during recording. Of course, without recording, I could create the model faster, but by doing this, I learn the most efficient way for you and share it.
@benjaminllanquinao1369
@benjaminllanquinao1369 Жыл бұрын
nice topology
@Babarin
@Babarin Жыл бұрын
eyy seen that one being made by Thomas Colin and Arijan amazing shape to work on
@CGnity
@CGnity Жыл бұрын
yeah, i saw 😁
@Zebba3d
@Zebba3d Жыл бұрын
increible! 👌👌
@juanp.5364
@juanp.5364 Жыл бұрын
Satisfying to watch
@CGnity
@CGnity Жыл бұрын
Thank you, I'm glad to see these words
@sonu-jangir
@sonu-jangir Жыл бұрын
Your intro is amazing... 🎉🎉🎉
@CGnity
@CGnity Жыл бұрын
I'm glad to hear that, thank you so much
@lucrudak475
@lucrudak475 11 ай бұрын
To create bolts and threads manually is a skill. cool. but there is a plugin for creating bolts)). In general, it's super. also at such a speed.
@Jeff-2112
@Jeff-2112 Жыл бұрын
Awesome job!
@CGnity
@CGnity Жыл бұрын
Thank you Bro
@Gta6_with_Aliceus
@Gta6_with_Aliceus Жыл бұрын
What is the name of this object?
@MahBor
@MahBor Жыл бұрын
dc motor
@jyoshiki
@jyoshiki Жыл бұрын
tHANK YOU bRO
@CGnity
@CGnity Жыл бұрын
yOU'RE wELCOME 😉
@cgant-wh5ei
@cgant-wh5ei Жыл бұрын
Very good job. Impressive
@minionsama2
@minionsama2 11 ай бұрын
Por que oculto los vertex
@metahimik
@metahimik 10 ай бұрын
Лишний раз убеждаюсь что такие вещи лучше делать в cad программах) больше половины времени сэкономить можно)
@КириллСкутин-ю8щ
@КириллСкутин-ю8щ 10 ай бұрын
Зато как человек неопытный, посмотрев данное видео, за 21 минуту я узнал столько новых для себя техник, методик, инструментов, сколько не дадут сотни туторов (легендарный пончик, румбоксы и т.п., я про вас)
@сергейпетров-ф3щ
@сергейпетров-ф3щ 10 ай бұрын
делать резьбу таким способом , замудрёно , и не красиво не натуральная резьба получилась, для таких вещей конечно лучше компас.@@КириллСкутин-ю8щ
@paulthatsame9616
@paulthatsame9616 11 ай бұрын
Great!!!)))
@yugodento1335
@yugodento1335 11 ай бұрын
Nice work , but you need to apply "How to CAD" work well in blender
@vietjoii
@vietjoii 2 ай бұрын
Compared to some of the subd objects on artstation, this is considered "simple"
@martinsalex4204
@martinsalex4204 Жыл бұрын
clean
@martinsalex4204
@martinsalex4204 Жыл бұрын
What's ur artstation?
@8p8c50
@8p8c50 Жыл бұрын
You could pick some more organic subject. Detailed modeling parts like that in Blender is like using a chisel to flatten a tabletop surface.
@FeroxProThe
@FeroxProThe 5 ай бұрын
bruh this is NOT a simple object
@Arcana_XVIII
@Arcana_XVIII 4 ай бұрын
Not for us, mere mortals.
@KlubokVremeni
@KlubokVremeni Жыл бұрын
Отличное видео. Подскажи пожалуйста, на 2:01 что это за инструмент такой? Который ставит точки. Пожалуйста дай название и горячую клавишу
@CGnity
@CGnity Жыл бұрын
Knife tool , нож вызывается клавишей k. Спасибо за обратную связь.
@vincentprice713
@vincentprice713 10 ай бұрын
Bender image caught me off guard
@enraikow6109
@enraikow6109 Жыл бұрын
Macho Manly Men putting someone down because they can't fathom how art supplies aren't able to be used to construct a house.
@pavelshulya
@pavelshulya 11 ай бұрын
Is boolean an option to make places for screws on the disk?
@vikkygaming6836
@vikkygaming6836 11 ай бұрын
Topology fixing will be glitchy
@ahsankhan-nc6wd
@ahsankhan-nc6wd Жыл бұрын
bro i tried again its kind of fun now. 😂😂😂😂
@fernandoviera8583
@fernandoviera8583 Жыл бұрын
di it in solidworks or inventor bro, this isnt the correct tool for made industrial machined parts.
@CGnity
@CGnity Жыл бұрын
You are right, thanks for your tip
@sample_4
@sample_4 Жыл бұрын
I understand everything until he added the circle
@uno9102
@uno9102 Жыл бұрын
Привет, спасибо за видео, хочу поинтересоваться, используют ли кризы и булиан в игровом моделировании в студиях? Сколько общаюсь с людьми не могу получить конкретный ответ . В целом говорят что ни кризы ни булиан не используется.
@CGnity
@CGnity Жыл бұрын
Привет, на сколько осведомлен я, используется всё. Скорее это дело подхода самого художника. Не важно каким способом ты достигнешь результата важен сам результат. Сrease ты будешь использовать только когда будешь делать highpoly а с неё ты будешь разве что запекать шейдинг. После Bool-иевых операций будешь всё равно чисть сетку и триангулировать её. Не важно что ты будешь использовать главное получить хорошую запечку на лоуполи и чтоб сама лоуполи была сделана по тз
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