Positional Voice Chat with EOS || Eos Voice Integration Kit || Betide Studio

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Betide Studio

Betide Studio

Күн бұрын

Пікірлер: 25
@rynexgames
@rynexgames Жыл бұрын
Thanks for these helpful videos and assets! (i am broke this is all i could ever afford ;-;)
@BetideStudio
@BetideStudio Жыл бұрын
🫡❤️
@PhoenixDigitalGamer
@PhoenixDigitalGamer Жыл бұрын
We need more tutorials on EOS please make it more and appreciate your work.
@JoeTheSpaceGuy
@JoeTheSpaceGuy Жыл бұрын
Great update! Thank you!
@BetideStudio
@BetideStudio Жыл бұрын
Thank you as usual :D
@marcofarrokh
@marcofarrokh 3 ай бұрын
Thanks to this plugin, I was able to create a session with token-based voice chat. In the documentation it is written that to have positional voice chat just invoke the "Update Positional Voiche Chat" function after joining. I put the node in the blueprint but the proximity chat doesn't work. Then I followed this video in which it says that you also need to invoke "setup Player List" in GameMode. Do you still need this step in the new version of the plugin? I've tried to do this but still can't get the proximity chat to work. In addition, I also tried setting "MaxHearingDistance" to 0. I expect that with 0 I can't hear anything, instead I still hear the other player talking. Any suggestions?
@Deiollymous
@Deiollymous 4 ай бұрын
Is there a way to add effects such as reverb when the player enters a large area and use a radial line trace to control the reverb's intensity or can we only control the volume
@BaxDigitalTest
@BaxDigitalTest Жыл бұрын
Very cool update, could you maybe add sound occlusion to it for someone standing behind a wall sounding muffled to the listener. Using a raytrace maybe.
@BetideStudio
@BetideStudio Жыл бұрын
We already added it for the next update :D
@BaxDigitalTest
@BaxDigitalTest Жыл бұрын
@@BetideStudio Awesome
@BlueEnhanced
@BlueEnhanced Жыл бұрын
in the setting [EOSVoiceChat] do i put my servers artifact or the client artifact im using dedicated servers
@Legend275
@Legend275 Жыл бұрын
ultimate battle royal next part? waiting from 3 months
@allaboutandroid12
@allaboutandroid12 Жыл бұрын
I have been unable to locate any tutorials or videos online that detail the process of setting up Android 13 (API 33) for Unreal Engine 4.27.2. I previously managed to set up Android 12 (API 32), but now Google Play Console is indicating that I need to have the latest Android API 33 (Android 13) to address a warning. Unfortunately, I'm unsure how to resolve this issue with Unreal Engine's compatibility for Android 13. Is there any guidance available on this matter?
@catborisovv2830
@catborisovv2830 10 ай бұрын
it works on ue_4.27?
@jonasmlgaard8884
@jonasmlgaard8884 11 ай бұрын
Is this maintained still and would it work on 5.3? Also since im using steam for sessions, im curious if this requires each player to have a EOS account to work?
@BetideStudio
@BetideStudio 11 ай бұрын
Hey there! EIK is well maintained and will still work 🫡
@AdrienZier
@AdrienZier Жыл бұрын
Can I potentially add effects to the voice chat afterwards? like echo, etc...
@BetideStudio
@BetideStudio Жыл бұрын
Yup, it is possible to do so on the client side
@AdrienZier
@AdrienZier Жыл бұрын
@@BetideStudio perfect, thanks 🔥
@LOL1423derp92
@LOL1423derp92 Жыл бұрын
are you working on 5.2?
@BetideStudio
@BetideStudio Жыл бұрын
Coming out today
@MP-xy6fv
@MP-xy6fv Жыл бұрын
Video idea: replicate umfpsf
@GeethaGeetha-ce7es
@GeethaGeetha-ce7es Жыл бұрын
Bro next video invite friend system and add friend system With Epic online service make helpful me
@GamementorsStudio
@GamementorsStudio Ай бұрын
Doesnt work on 5.4 Severity Code Description Project File Line Suppression State Details Error C2664 'void IVoiceChatUser::Login(FPlatformUserId,const FString &,const FString &,const FOnVoiceChatLoginCompleteDelegate &)': cannot convert argument 1 from 'int' to 'FPlatformUserId' Plugins\EOSVoiceIntegrationKit\Source\EOSVoiceIntegrationKit\Functions\EVIK_Functions.cpp 64 pulled latest from master and tried latest release
@BetideStudio
@BetideStudio Ай бұрын
It does work, but can you join Discord and post the output logs?
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