Pre-Fortress 2 - Grenade Showcase

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Wolfcl0ck

Wolfcl0ck

Күн бұрын

Пікірлер: 92
@-XCCR-
@-XCCR- 2 жыл бұрын
In my opinion, Pyro shouldnt take damage from Spy's gas grenade cause Pyro is already wearing a gas mask.
@tf2Sniper.
@tf2Sniper. 2 жыл бұрын
Or medic's healing grenade
@legendarynoob6784
@legendarynoob6784 2 жыл бұрын
It’s all for the style
@npc_citizen9276
@npc_citizen9276 Жыл бұрын
Pyro already has fire resistance
@PotatoPatatoVonSpudsworth
@PotatoPatatoVonSpudsworth Жыл бұрын
Pyro already hard-counters spy enough that I'm not sure it'd be fair.
@Inconspicuous-Gnome
@Inconspicuous-Gnome Жыл бұрын
In my opinion, pyro should be deleted.
@semvision
@semvision Жыл бұрын
Grenades worked in TFC because it was a much faster paced game, so hitting chokepoints was vital.
@justinyuen4950
@justinyuen4950 Ай бұрын
That’s probably why maps were designed to make matches longer. Example: dust bowl
@Pygargue00fr
@Pygargue00fr Жыл бұрын
You know.... Now that Vscript is a thing, we could re-introduce the grenades and most of the other features inside the game and post it on the workshop, like a bundle of recreation of the early map layouts with the pre-released weapon sets only, no hats or unlockables, just the old unreleased content. I am no game dev, but troughout the years, we managd to find pretty much all of the animation files, models particles and sounds, so it would technically be possible, a brand new gamemode we could call "Blast from the Past"
@tangerinepaint3643
@tangerinepaint3643 Жыл бұрын
Imo the grenades would be neat if they worked like the already existing throwables in live tf2 where they take up a weapon slot and had a recharge after use. “Do you want the healing of Mad Milk or the mobility of the Concussion Grenade?” Stuff like that.
@Pygargue00fr
@Pygargue00fr Жыл бұрын
@@tangerinepaint3643 now that would be gold
@jonsku6662
@jonsku6662 2 жыл бұрын
Sentry: *Exists* Soldier, Demoman & Spy: "Looks like this is a job for-" Engineer: "Out of the way, let a real texan handle this!"
@tangerinepaint3643
@tangerinepaint3643 Жыл бұрын
Of course the guy who builds sentries knows how they work and what their weakspots are.
@abdallatifalafandi2522
@abdallatifalafandi2522 2 жыл бұрын
I love the animations like how spy take the grenade out of his suit
@pablomenendez2319
@pablomenendez2319 2 жыл бұрын
I recently learned that in H3VR's TF2 crossover update, you could use a few different types of grenades. One of them was an Ubernade, which could apply a short Ubercharge to whoever was caught in the blast radius, whether friend or foe.
@Velainary
@Velainary 2 жыл бұрын
The engineers emp will be a good balance for battle engies and will result in teams being more smart with their sentries
@RedGoldDolfin-ez9iy
@RedGoldDolfin-ez9iy Жыл бұрын
The problem is that TF2 doesn't have grenades and PF2 doesn't have Gunslinger
@lunaleonem3378
@lunaleonem3378 2 жыл бұрын
While interesting, let's not forget that the gameplay is NOT design for grenade use. This could be a major issue during gameplay, there's a reason Valve removed them rather than balance them. That being said, I'll check Pre-Fortress 2 anyway to see how well this works.
@tangerinepaint3643
@tangerinepaint3643 Жыл бұрын
they could probably come back if they acted as unlockable throwables akin to the Mad Milk, Gas Passer, or Jarate… at least that’s how I would balance them.
@SergeantCrwhips
@SergeantCrwhips 2 жыл бұрын
2:09, the gas passers dream
@wearenumberone1111
@wearenumberone1111 5 ай бұрын
yeah cool idea but when you think about it I dont want to deal with 9 people throwing these at me constantly
@captainbutcher1989
@captainbutcher1989 5 ай бұрын
if only this was in base tf2 hell a lot of these grenades would be pretty decent uber builders
@ultra-rex7648
@ultra-rex7648 2 жыл бұрын
the napalm grenade seems too OP. But also cool! Also this explains why they have the grenades along their belts, and never use them.
@spoopaconhojitas3829
@spoopaconhojitas3829 Жыл бұрын
I get that the grenades are kept on the classes that were originally meant to have them, but I really think that some of these would fit better on the other classes, the Caltrops would be fit better with Sniper, as he can lay them near a corner as an alarm to people approaching him, and it fits with him being a Bushman, or the EMP for Spy
@LordFindogask734
@LordFindogask734 Жыл бұрын
My thoughts exactly. Also, the nail grenade seems to be working more as a drone, which sounds more like something Engie would make.
@SaintRedFox
@SaintRedFox Жыл бұрын
emp grenades on spy literally nullifies the point of the sapper and makes it redundant
@thesurfacepen
@thesurfacepen 5 ай бұрын
​@@SaintRedFoxit'd be cooler and have more use than the sapper, thats for sure
@nekronancy9680
@nekronancy9680 2 жыл бұрын
3:38 the best priming animation of all time
@krimson8089
@krimson8089 2 жыл бұрын
Saint Ludwig raised the hand grenade up on high, saying, 'O Lord, bless this thy hand grenade, that with it thou mayst heal thine allies to full recovery, in thy mercy.' And the Lord did grin. And the people did feast upon the sandvich, and bananas, and mackerel, and steak, and poopy joe, and jarate, and scrumpy, and large buckets of blood. And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Heal Grenade of Rottenburg towards thy foe, who, being naughty in My sight, shall get sick
@scoobydoo313
@scoobydoo313 2 жыл бұрын
I kinda like the idea of grenades. Although I don't think frags should be able to be used for grenade jumping (that's basically like giving every class the ability to rocketjump, which brings up a whole mess of balance issues) the grenades seem like they fit the class role pretty well. I feel like the napalm grenade really gives pyro that power bump he desperately needs, giving him a cheap and easy source of area control.
@alexrexaros9837
@alexrexaros9837 2 жыл бұрын
I always thought they should've made a class who's entire gimmick is centered around grenades. I still have no idea what his primary would be, but the possibilities are endless.
@jeremypanjaitan4039
@jeremypanjaitan4039 2 жыл бұрын
civillian with grenades only
@jarekkish5515
@jarekkish5515 2 жыл бұрын
Demoman?
@drivanradosivic1357
@drivanradosivic1357 2 жыл бұрын
@@jeremypanjaitan4039 nah, Civilian could be more of a utility class, with all his items having the "FISH HIT FISH KILL" sort of effect by default, since if being smacked by a fish is humiliating, then a Civilian is a even greater level of it. Revolver that has LEntrager damage but can give speed buffs for the Civ on kill, Umbrella that could either open up to soak damage and a alternate stock/unlock cane that hides a sword. and nades offer "get the frak away from me" utility(so a conc nade and something else) as a upside. Alt fire is a buff towards your teammates.
@Danneeboi
@Danneeboi Жыл бұрын
Why not a class who would give your teammates Ammo
@drivanradosivic1357
@drivanradosivic1357 Жыл бұрын
@@Danneeboi technically engi and his dispensers already do that.
@RetrOchannel
@RetrOchannel 2 жыл бұрын
Blinding the viewer within a second of the video...
@wolfcl0ck
@wolfcl0ck 2 жыл бұрын
Life comes at you fast
@spoopaconhojitas3829
@spoopaconhojitas3829 Жыл бұрын
Think fast, Chucklenuts
@jackravvit5426
@jackravvit5426 2 жыл бұрын
Scout's caltrop/bear traps seem kinda useless, you're already the faster class in the game and you run the risk of getting caught in one and slowing yourself down. Not to mention the kinda little damage it does and how they disappear after a short few seconds.
@Danneeboi
@Danneeboi Жыл бұрын
Agreed
@LightningBolt1O1
@LightningBolt1O1 Жыл бұрын
But they can be useful guarding a point
@catpurrito5586
@catpurrito5586 Жыл бұрын
0:53 THINK FAST CHUCKLENUT
@dubiousdude2329
@dubiousdude2329 2 жыл бұрын
Giving every class (besides scout) a nade jump seems kinda busted. I mean some classes with that type of movement option could be crazy
@wolfcl0ck
@wolfcl0ck 2 жыл бұрын
We had a lot of work put into making sure nade jumping was pretty well balanced during the development of 0.7. Heavy, for example, has an incredibly reduced nade jump. Other classes like medic, sniper, and spy received a huge health vulnerability as a result of using their grenades (for a while, sniper's grenade actually just killed him.) It's definitely a high-risk-high-reward system, but the classes that benefit the most from grenade jumps are mostly the same ones that have equivalent movement options in retail (soldier, demo, pyro, medic.)
@dubiousdude2329
@dubiousdude2329 2 жыл бұрын
@@wolfcl0ck very nice, also nice job on the nades and stuff they look very cool (calling the beartraps caltrops is throwing me off tho)
@mrlampy
@mrlampy 2 жыл бұрын
I have no clue why soldier has the nail grenade, I think it’d be funnier if he just threw helmets at people
@admiralAlfonso9001
@admiralAlfonso9001 Жыл бұрын
I wish spies grenade was like tfc
@duychung3314
@duychung3314 2 жыл бұрын
if these grenades were added into present TF2, i think there would be an 4th weapon slots for example, soldier can choose to replace Grenade with buff banner instead
@drivanradosivic1357
@drivanradosivic1357 2 жыл бұрын
slot 7 for all classes, since Engi and spy already have sot 4 and 5 in use. that said, a Gas passer like stat mechanic for the grenades, mines and utility items could work better then TFC style grenade system.
@Deadccfffffffff
@Deadccfffffffff 2 жыл бұрын
Grenades should be able (to have a chance or not) to explode when a explosion from solder, demoman, sentries, and any other explosions
@mattiatf2
@mattiatf2 7 ай бұрын
i think spy shouldve had a emp grenade
@protorabbid2876
@protorabbid2876 2 жыл бұрын
Why doesnt scout have the frag grenade?
@wolfcl0ck
@wolfcl0ck 2 жыл бұрын
Can you imagine how overpowered scouts with explosives would be?
@protorabbid2876
@protorabbid2876 2 жыл бұрын
@@wolfcl0ck oh jesus your right
@speedody2171
@speedody2171 2 жыл бұрын
Where can I get that map lol
@jeremypanjaitan4039
@jeremypanjaitan4039 2 жыл бұрын
its the tutorial map The second map is in the pre fortress mod itself
@noobqbie1490
@noobqbie1490 2 жыл бұрын
what about sniper or there is no for him
@silverdededestruction2197
@silverdededestruction2197 2 жыл бұрын
Once again I'm reminded why despite Valve's ineptitude with balancing the weapons in TF2 in later updates, they had sound reasons with removing many other features before the game was fully released. These grenades are ultimately really annoying to combat against even if they aren't all the explodey kind.
@happy_crustacean7104
@happy_crustacean7104 2 жыл бұрын
Hey just like how it was in tfc
@silverdededestruction2197
@silverdededestruction2197 2 жыл бұрын
@@happy_crustacean7104 yes, it was awful there and it continues to be awful here
@shadow50011
@shadow50011 2 жыл бұрын
Grenades were fine and prevented extreme camping or massive engy nests. Part of the reason why CTF is a playable mode in TFC and an unplayable stalemate in TF2.
@silverdededestruction2197
@silverdededestruction2197 2 жыл бұрын
@@shadow50011 you are supposed to use uber to push against an engie nest, or play demoman and soldier to destroy sentry nests.
@krimson8089
@krimson8089 2 жыл бұрын
Not sure it was worth removing airblast, because i wish i could reflect grenades
@wolfcl0ck
@wolfcl0ck 2 жыл бұрын
We're planning on giving pyro an alternate weapon that brings it back somewhere down the line
@duyenle857
@duyenle857 Жыл бұрын
123456789💥🥇🩸🤖
@sillylittlepyro
@sillylittlepyro 2 жыл бұрын
Ngl i would really like the emp in tf2 spy's sapper region
@Deadccfffffffff
@Deadccfffffffff 2 жыл бұрын
Battle engineers when EMP grenade was added
@tmiae5045
@tmiae5045 2 жыл бұрын
Very cool!
@madmonty4761
@madmonty4761 2 жыл бұрын
Valve cut grenades for a reason
@jess648
@jess648 2 жыл бұрын
they found that in playtesting players almost entirely relied on them
@cool_username07
@cool_username07 Жыл бұрын
Because they were extremely spammable. I can assure you that isn't the case with Pre-Fortress.
@pokebronyborn
@pokebronyborn 2 жыл бұрын
I'm sorry, did you just say a *4.5 second STUN?* Is this TF2 or Overwatch? Like, really cool work being done, but historically, stun mechanics are almost universally hated in team shooters.
@ohtontheknight3879
@ohtontheknight3879 2 жыл бұрын
I don't think it overwatch stun I think it just a movement speed penalty like the sandman stun
@anonymousaccordionist3326
@anonymousaccordionist3326 2 жыл бұрын
@@ohtontheknight3879 It's totally different from either, actually! Take a look at 1:02. The crosshair and the player's view move around, making it hard to move or aim. It's what the concussion grenade originally did in TFC.
@ohtontheknight3879
@ohtontheknight3879 2 жыл бұрын
@Anonymous Accordionist i didn't see the crosshair moving around and i never play the original tfc but what i am guessing is that it will make you shots at the mouse that is spinning then i think this is a more balanced stun because you just have to recorrect your mouse to line it up on the spinning mouse crosshair
@rogaldorn2885
@rogaldorn2885 2 жыл бұрын
Apparently they removed these to prevent spam also valve creates demoman
@silverdededestruction2197
@silverdededestruction2197 2 жыл бұрын
Consider the fact that these grenades would be all class unlike demoman, that all of them have unique grenades to them with unique properties. The napalm grenade and the caltraps make the spam even more severe.
@rogaldorn2885
@rogaldorn2885 2 жыл бұрын
@@silverdededestruction2197 my sanity has reached its limit
@elfascisto6549
@elfascisto6549 Жыл бұрын
Valve did not create demoman at all, demoman was one of the very first 5 classes in the original quake tf mod. Valve created none of the classes at all
@karlofmasterofmetal8859
@karlofmasterofmetal8859 Жыл бұрын
Is this game on Xbox?
@frazier4781
@frazier4781 Жыл бұрын
no its on pc
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