Prehistorik Man (SNES) All Bosses (No Damage)

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Shadowserg

2 жыл бұрын

Prehistorik Man (SNES) All Bosses (No Damage). It is a platforming video game developed by Titus Interactive in 1995.
00:00 Intro
00:43 01 The Lion
01:09 02 Volcano Dragon
02:11 03 Forest Dragon
03:52 04 Ice Water Serpent
05:24 Final Boss - Zombie Dragon
07:27 Ending

Пікірлер: 32
@Shadowserg
@Shadowserg 2 жыл бұрын
Boss list: 00:43 01 The Lion 01:09 02 Volcano Dragon 02:11 03 Forest Dragon 03:52 04 Ice Water Serpent 05:24 Final Boss - Zombie Dragon 07:27 Ending
@marcotravisano5336
@marcotravisano5336 2 жыл бұрын
Se ricordo bene sto gioco lo puoi giocare al catalogo snes dello switch
@HazeTheWarlock
@HazeTheWarlock 2 жыл бұрын
2:03 I didn't expect to hear the scream of Tom the Cat... which also make the boss to explode in pieces :D
@maxwelseven
@maxwelseven 2 жыл бұрын
I love how much this game uses SNES's Mode 2. A really underated and underused background mode. Used for the bridges here 0:21, used for the rotation effect here 2:19 (also, that's how some Genesis games do background tilting, but SNES has the advantage of being able to move each 8 pixels columns instead of 16, so it doesn't look as blocky), used on the iceberg 3:52 and finally an awesome use of mode 7 on the final boss!
@ddylan615
@ddylan615 2 жыл бұрын
Fun fact: The Screams of the prehistoric man comes from Tom the Cat from the Tom and Jerry series
@victorgortiz2622
@victorgortiz2622 2 жыл бұрын
Bruh
@shockdrake
@shockdrake 2 жыл бұрын
Maybe the Same voice actor
@smlnerdfan3015
@smlnerdfan3015 2 жыл бұрын
The Dragons seem to represent an element. Fire, Air, Water, and Earth respectively. The first one is fire, due to the fact he's in a volcano. The second one is air, due to his ability to suck up stuff like a vacuum. The third is water, due to ice being the solid state of water. The last one is earth, because he pops out of the ground.
@guwnodupa427
@guwnodupa427 2 жыл бұрын
Interesting. 🧐
@mistercarterceoofdoodlewor6468
@mistercarterceoofdoodlewor6468 2 жыл бұрын
Avatar: The Last Airbender, anyone?
@triplehate6759
@triplehate6759 2 жыл бұрын
SNES-era spritework and sounds constitute an aesthetic I don't think I will EVER tire of.
@SilentAbyss1996
@SilentAbyss1996 2 жыл бұрын
Nostalgia is hitting me real hard right now. Goddamn.
@Gregdirge
@Gregdirge 2 жыл бұрын
So this guy is basically the first Dovahkiin.
@retropixel1272
@retropixel1272 2 жыл бұрын
The game that featured Tom's Scream
@VSSEDragon3
@VSSEDragon3 Жыл бұрын
So true, love these cartoons' voice sound effect
@sparkywilson1405
@sparkywilson1405 2 жыл бұрын
that tom and jerry scream
@VSSEDragon3
@VSSEDragon3 Жыл бұрын
So true
@toastynerd6328
@toastynerd6328 2 жыл бұрын
The first boss just being a couple of lions is pretty funny
@Vinicius-hs2rf
@Vinicius-hs2rf 2 жыл бұрын
In the 16-bit era they released a prehistoric themed game.
@Macadamienutz
@Macadamienutz 2 жыл бұрын
Prehistoric language in the ending was impressive
@jackmagaiver5188
@jackmagaiver5188 2 жыл бұрын
Excelente 👏👏👏👏👏👏
@Mobin92
@Mobin92 Жыл бұрын
Man as a kid I never got past the Forest Dragon...
@youisiaint
@youisiaint 2 жыл бұрын
That final boss is so badass looking
@DarshaMaitenprettyfaces
@DarshaMaitenprettyfaces 2 жыл бұрын
02:27 HE CAN BITE!?
@ebrawebraw4167
@ebrawebraw4167 2 жыл бұрын
8:32
@natp8387
@natp8387 2 жыл бұрын
Bignose and Joe and Mac clearly had a common ancestor!
@aguniatsumori740
@aguniatsumori740 2 жыл бұрын
Love it cavemen scream scare crap boss dinosaur is 😅😂🤣
@edwardgaines6561
@edwardgaines6561 2 жыл бұрын
What does the scream do?
@semn777
@semn777 2 жыл бұрын
@@edwardgaines6561 kills all enemys
@topfranluis1
@topfranluis1 2 жыл бұрын
Really good game, but the collectibles were super annoying in pretty much every level
@edwardgaines6561
@edwardgaines6561 2 жыл бұрын
Why all the dragons though?
@theobscurestash6537
@theobscurestash6537 2 жыл бұрын
Holy shit, I refuse to believe those sprites are the work of _Titus_ . They're great, and the dragon designs are really cool too! Too bad every fight is just a rehash of the last with slight variances, and the awe of the Mode-2 graphics kinda wears off after awhile. They should have kept this kind of development up, but I have a feeling _Kemco_ may have helped them with this one.