i need some help, can you help me... i copy the code but i dont know how change rocks movement from below to up.... i try the code but when i play the scene the rocks its not found but it is work....
@myworld76674 жыл бұрын
i dont know where is my fault
@moncicis4 жыл бұрын
that code used in perspective camera...not orthographic
@leostudios57004 жыл бұрын
The code is not workkng for me and i dont know why it says i have have no where to put the asteroid prefab or the respawn time it wont pop up kn the knspector
@pegassus-oj1zj3 жыл бұрын
@@myworld7667 did you change the axes
@Tanicorn4 жыл бұрын
"Quarantines can look scary but they're actually quite simple" The World:"Sorry what I don't understand?"
@soaringsquid0.1294 жыл бұрын
TaniCorn I think you mean coroutines
@thenukdevendra19024 жыл бұрын
Look where we are now and you might understand lol
@zombiepigmandude77594 жыл бұрын
@@soaringsquid0.129 r/woosh
@cryo71804 жыл бұрын
YES THIS, i was like.... is it supposed to be Quarantine... or Co - ROUTINE?!?!?!
@Gir_04 жыл бұрын
IKR
@inigoarribillaga11835 жыл бұрын
I see you haven't uploaded in a while. I wanted to let you know that all your videos have been very helpful to me and that I would like to see more content from you, if you can of course. Thanks for your service.
@pressstart68645 жыл бұрын
Thanks bud! Don't worry I will be posting videos again soon. I needed to take some time off to build out a website and do some rebranding, and things like that. Hopefully by the end of this month I'll have a consistent posting schedule. Cheers!
@JakeSimmer Жыл бұрын
Hi, I just found this channel and it's very clear to follow along, but also I've been watching alot of vids these days because of the steep learning curve... It starts to make a little more sence now...
@mrlloydval28875 жыл бұрын
i'm very new to unity, c#, making games and stuff. i don't have a deep understanding of most of this, but i noticed that the code you used here 4:29 "if(transform.position.x < screenBounds.x)", the < screenBounds.x part only seems to work when the camera projection is set to perspective. i've been using the orthographic camera projection because i was told that it's better for 2d games. if not would you mind explaining the difference? also do you plan on making a tutorial like this for an orthographic camera projection?
@pressstart68645 жыл бұрын
The simple answer is perspective camera inverts the screenBounds value. So if you’re dealing with orthographic either multiply it by -1 or flip the if statements. Hope that helps
@mrlloydval28875 жыл бұрын
@@pressstart6864 thanks a lot for the information. i was able to get it to work with orthographic projection when i multiplied it by -1. i wasn't able to figure out how to get it to work by flipping the if statements though.
@thenukdevendra19024 жыл бұрын
1 of the only youtubers that actually explain in a way that even beginners can understand.
@nabilbensafi3 жыл бұрын
Hi , I appreciate the video. Just a quick question : so I'm working on a simple 2D side scrolling runner, the idea is to deliver Pizza to randomly generated houses : green red and blue ( to add a bit of challenge ) , will the script you provided in this video work ? I've been trying for so long but I can't make the houses spawn after the player collides with them. Any help would be appreciated. Thanks.
@DJ-xx7qi4 жыл бұрын
Is there a way to cycle through several asteroid prefabs in the spawn?
@amor66114 жыл бұрын
I have a small question, I'm shooting bullets, although it seems I'm creating multiple bullet game objects and I only want to fire one of them when the space key is pressed, how do we limit the rate of a prefab?
@Berniebud5 жыл бұрын
9:35 OK FINALLY I was so confused because nowhere could I find where you actually reference the prefab itself god bless you
@davidtelloph4 жыл бұрын
I dont have it and i already save the script, someone help?
@knightmarerip7114 жыл бұрын
This is pretty neat and so simple. Very well explained! Excellent job!
@pressstart68644 жыл бұрын
Thanks dude
@quessure62934 жыл бұрын
my object disappears on play. help
@1984ordep2 жыл бұрын
from the amount of LIKES it seems a lot of us have the same issue my self included. they flash quickly at the left side of the screen...
@primebalpreet52142 жыл бұрын
Maybe because of camera. Go to camera and change projection to Perscpective
@apinoita2 жыл бұрын
@@primebalpreet5214 kiitos! (Thanks in finnish)
@darkknight2825 Жыл бұрын
@@primebalpreet5214 thanks that works
@eduardo-zf2eo Жыл бұрын
@@primebalpreet5214 thx 🙏🏻
@figgi_myestrio50924 жыл бұрын
I was searching for a solution for months and you explained it very finely. I liked and subscribed. :) Thank you. :)
@Thornlock5 жыл бұрын
Great tutorials dude! Really hope you keep making these
@pressstart68645 жыл бұрын
Thornlock thank you for the support. I’ll be taking off the month of December to work on another project but after that I’ll be posting at least once a week.
@Nerodess4 жыл бұрын
I followed your tutorial step by step. My script is identical to yours (have checked for 1h). But nothing seems to spawn. If I put an asteroid manually in, it does, what it should. but if I remove it and try using the prefab, it just doesn't spawn anything... pls help! (using the 2019 Version of unity)
@Dorodigital11 ай бұрын
yeh this is Bull! same thing happened to me no spawn
@gokcekapci2 жыл бұрын
Maybe you won't answer but I still want to ask. You wrote the respawn time as "WaitForSeconds(RespawnTime), but I want it to create a new object for each disappearing object condition, not time. So the respawn condition is for another object to disappear. How can I do this? Thanks in advance for the information you will provide. I wish you good work.
@jadthoumy85614 жыл бұрын
hey mate, I'm having issues I've copied and pasted the same code for destroying the asteroids but they are being destroyed at runtime, any suggestions? Please respond me fast, I have an assignment to finish
@vletsy5 жыл бұрын
Idk if your still respone but i have an question how to let the astriod fly down unstat of to the left
@pressstart68645 жыл бұрын
Change the velocity to be on the Y axis
@anttiuusoksa5494 жыл бұрын
@@pressstart6864 I am beginner of coding and my question is what I have to do to change the velocity to y axis. Hope you respone quickly
@kingmuzzy4 жыл бұрын
My object will not delete when off the screen not sure why maybe there is a problem with the camera bounds , any suggestions? (I had to change the code to what you put in the comments, to make my prefab appear on the screen as it wasn't showing with your original code)
@julian_phoenix3 жыл бұрын
Bro, you're AWESOME. The only one in the whole World Whide Web who helped me out with exactly what I needed. Muchas gracias
@erika2_23 жыл бұрын
At 9:01 you said we could use a boolean that changes to true when the game is ready to start. How do I know when the game is ready to start? Because my game has a title and doesn't start right away, so i dont want the enemies to spawn before the game actually begins, but how can I do this?
@jahmaijones63315 жыл бұрын
If i were to do this for a top down shooter i should just replace the values with Z instead correct ? im trying to do this for a top down space shooter
@pressstart68645 жыл бұрын
It's relative to your camera. You could just rotate your camera or yes change certain values. Not every project is going to be the same.
@psychospoiler4 жыл бұрын
This really helped me for my mini platform game assignment. Thank you!
@SebastianDrews5 жыл бұрын
Thanks man, just what I needed, will definitely use this knowledge for my project! :)
@MyThatsCrazy5 жыл бұрын
i'm getting an error saying object referance is not set tto an instance of an object for this line of the code and its saying it for both scripts screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); any one have any suggestions on how to fix this?
@pressstart68645 жыл бұрын
You need to set your main camera. Basically it's just a tag in the inspector. Set it to main and the code will work
@matheussouza77584 жыл бұрын
Thanks for the video. Is there any problem of moving the player X or Y on a infinite runner instead of keep the player stood still and move the bg?
@_pratyush4 жыл бұрын
Hey can anyone help me! My Game Object (Asteroid) is spawning way behind the camera view and gets destroyed.
@LeoK513 жыл бұрын
me too
@lildgamedev6885 Жыл бұрын
Hey this is great thanks! my question is I wanted to add a different object to be spawned so I made a new coroutine, but for some reason that one never spawns its object. Is the first coroutine interfering?
@daichi_devs4 жыл бұрын
Hey man just wanted to say this was such a great help for me. You are awesome, keep it up!!
@jameswood48533 жыл бұрын
I’m am working on a project for college and this really helped me out, however I’ve been trying to connect it alongside a network manager and I can’t get the second asteroid script to work like they just don’t spawn in. Any tips?
@boniebob72004 жыл бұрын
When the camera projection is "perspective" the objects despawn normally, but when I set it to "orthographic" the objects spawn faster than they can despawn. Can anyone help, plaease?
@victor11023 жыл бұрын
Thanks for the video! Just one question, why use this.GetComponent instead of just GetComponent? Thanks!
@ivanpopovic95014 жыл бұрын
hey, i have problem, when my first prefab gets destroyed, unity stops cloning it since it's destroyed any solution for this?
@lassespfs45704 жыл бұрын
Dont have your prefab in your scene just add it to the camera
@randomdev99762 жыл бұрын
dude you give me a jumpscare with that intro
@nxt_tim4 жыл бұрын
How would you try giving the spawning transforms of the 2nd spawning object a bit of a minimum distance from the spawn transforms before? What I mean more precise: I want to spawn several objects in a scene but they won't move nor disappear after they spawned. They should spawn in a pre-set area with a pre-set number of objects that spawn, but they should all have a minimum distance around them, so that the meshes won't overlap. I'm still rather new to coding so I'm not always quite sure what can and can't be done, would appreciate the help ':D
@tomsted29024 жыл бұрын
Simply amazing. It's hard to find such a good quality tutorials like yours. Thanks a lot :)
@huzaifa85302 жыл бұрын
He does not even damn!! Explains it Whats the thanks for
@AhmedAymanM Жыл бұрын
The screenboundaries code is correct, it should be something like this: if (transform.position.x + screenBounds.x < 0)
@TheHumanSystem2 жыл бұрын
This was very helpful, thank you! You describe it well. I was able to get this to work, but the scene REALLY slowed and became very choppy in play motion. It is a simple 2D low resolution game, but there are about 200 gameobjects as this is the biggest scene. Is that an issue? It runs perfectly before adding this script with no lag or even a hint of issues.
@TheHumanSystem2 жыл бұрын
UPDATE: After I added it to a different (smaller) scene, it didn't seem to be an issue and even after I deleted it from the (larger) scene it was still choppy. I rebooted and still choppy, so I guess my computer was just getting over loaded with too many gameobjects.
@caseymckinney83775 жыл бұрын
Also is there anyway to code it so instead, it seems like the enemies are 'dropping' from the top of the screen to the bottom?
@pressstart68645 жыл бұрын
Yes just reverse the code to work for the Y axis: a.transform.position = new Vector2(Random.Range(-screenBounds.x, screenBounds.x), screenBounds.y * 2); Then modify the velocity also, or just add gravity.
@caseymckinney83775 жыл бұрын
@@pressstart6864 Amazing; thank you so much! Currently working on a game for my university assignment, and your tutorials are a HUGE help!
@gregbriggs92254 жыл бұрын
So I believe as TaniCorn is pointing out, it should be pronounced co-routine, not Quarantine, although that's all been on our mind recently. EDIT Thanks for the great vid!
@SanityPotion7765 жыл бұрын
Hey! great tutorial! Is there a way to increase the rate at which the astroids spawn over time? I would like them to spawn more frequently as the game progresses.
@zedgaming47564 жыл бұрын
i have the exact same question
@sameeragrawal28972 жыл бұрын
Decrease the respawn time variable value
@elcolorblind47005 жыл бұрын
hey , i dont know why i cant put a prefab as you do in your video. It simply does not give me the option :/ what do i do?
@pressstart68645 жыл бұрын
Hey, to create a prefab you need to drag your GameObject from the Scene window to the Project Window.
@OliverJ4402 жыл бұрын
Thx. This is mega helpful. I have been looking for this for a long time, now i found it!
@quacks43214 жыл бұрын
i really like your tutorial. But i want to make a game that needs to spawn obstacles from above and when i tried changing the code i couldn't figure out how to make the spawn above (on the x axis) please help me out.
@tuando85115 жыл бұрын
Hello, why do i have this error? MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object.
@pressstart68645 жыл бұрын
You probably put the code in the wrong place.
@charlado8597 Жыл бұрын
@@pressstart6864 i put it in the camera
@milo12694 жыл бұрын
I was wondering how you would make the Asteroids spawn downwards vertically, instead of horizontally. Thanks.
@milo12694 жыл бұрын
@KeepenCool Thanks! I managed to get it working!
@Prankbros2992 жыл бұрын
@@milo1269 pls can u explain it to me how
@Skildepadde4 жыл бұрын
Hey, can someone help me with a problem I am running into? So I am trying to make this script but instead of the asteroids going sideways I want them to go down so I did that but now the asteroids are going down on one line. In the "deployAsteroids" script I have tried to change "screenBounds.x * -2" to "screenBounds.y * -2" I have also tried to change the Random.Range screenBounds to x instead of y. Btw I am a beginner coder so I am sorry if it is something obvious.
@ahnungsloser41574 жыл бұрын
Hey! There is a bug .... My Obstacles dont despawn and are spawning only there where the camera startet but when the camera is in another position the Obstacles are still spawning there where the camera was at the beginning... Can anyone help?
@kubakakauko5 жыл бұрын
I will leave this comment just for stats. i would love for your channel to get big
@pressstart68645 жыл бұрын
Thank you for the support :)
@krishshah18064 жыл бұрын
For some reason, whenever I run my game, the asteroid disappears right way. Anyway I can fix this issue?
@lordcatington81883 жыл бұрын
Idk if you still need this but change the camera to perspective (I had the same problem, this just doesn't work with orthographic that's all)
@Iontaraxia3 жыл бұрын
@@lordcatington8188 had same problem as his, thanks m8
@ethannewman9633 жыл бұрын
@@lordcatington8188 Thank you so much you really helped me
@AaronDerpy3 жыл бұрын
@@lordcatington8188 Thank you very much!!
@sharaharan34832 жыл бұрын
Hi , I tried it for Y axis, but the "DEPLOYASTEROID.CS" did not work for me. I tried changing the x axis to y axis, but the spawning didn't work. Pls help me. Thank you.
@gabrielbrazeau8352 жыл бұрын
Super video!! Only thing is that you've could use the asteroid width instead of the (* 2/-2), but for the rest great job !!
@jangramann44112 жыл бұрын
thanks!!!
@flamed49674 жыл бұрын
My enemies are just spawning off to the side not even in game view :/ Any help?
@JaquanGrand4 жыл бұрын
mines to any help
@JustDoom4 жыл бұрын
same
@mikemitchley3843 жыл бұрын
Hi, how do i change the amount of objects spawned at a time i want to increase it as the game continues?
@davidregalado30372 жыл бұрын
How can I make more obstacles spawn through the progress of the game? Also great tutorial.
@MrChubbyCheeksss4 жыл бұрын
Your method is simple and great but whats the difference on your coroutine against invokerepeat?
@Christ0hell Жыл бұрын
Not sure what i have done wrong here but the object i want to be deleted off screen immediately deletes itself. Checked code over and over not sure what i am missing.
@cookieceleste Жыл бұрын
In the Update method, try multiplying your "screenBounds.x" by -1, like this -> if (transform.position.x < screenBounds.x * -1). Looks like the problem is he was using his camera on "Perspective" mode, when most of the time we use it on "Orthographic" mode for 2D projects, and that reverses some things.
@cgnotavailable2 жыл бұрын
What is the best resolution to an image to get it to
@markrepac97393 жыл бұрын
i need help because when my mane object is destroyed the clones are not spawning any more can someone tell me whats wrong
@jansvec38553 жыл бұрын
If i want spawn only one prefab after the Last one prefab is destroyed. How i can do that?
@Sheffy_TF22 жыл бұрын
when i use the Removing objects from the scene once they leave the screen script its just destroys the objects even if its seen by the camera
@caseymckinney83775 жыл бұрын
my enemies just seem to glitch off the other side of the screen, without appearing in the game view at all; any help
@pressstart68645 жыл бұрын
Is your camera moving or is it static?
@caseymckinney83775 жыл бұрын
@@pressstart6864 It appears static, but it turns out it's technically moving? I tried the code you suggested to someone having a similar issue and it resolved my problem :)
@juncooo75054 жыл бұрын
@@pressstart6864 I have the same issue. My camera is moving
@JaquanGrand4 жыл бұрын
@@caseymckinney8377 what was the code you used to fix this issue
@rohitrana2312idk3 жыл бұрын
@@JaquanGrand I had the same problem, idk why. I destroyed the item with a timer, instead of screenbounds
@dimigif5264 жыл бұрын
great tutorial dude but I have a little question how do I make the enemies disappear after leaving the screen on a moving camera?
@mando71765 жыл бұрын
I encountered a problem here. my clone of asteroid spawns for a few miliseconds, then after the main one get destroyed, no clone spawns..'
@abdullahali72374 жыл бұрын
same
@anhtuan5283 жыл бұрын
Could you please explain why did you multiply the bounds to -2 but not 2? 2 sounds more legit to me actually. Follow up question is could you have a video explaining what is Camera.main.ScreenToWorldPoint? I read the API but have no idea what they're saying. Thank you very much.
@notbotpot75594 жыл бұрын
i followed everything step by staep and even copy and pasted the code but i get the errors the asteroids arent spawning heres the errors NullReferenceException: Object reference not set to an instance of an object asteroid.Start () (at Assets/asteroid.cs:17) and NullReferenceException: Object reference not set to an instance of an object NewBehaviourScript.Start () (at Assets/NewBehaviourScript.cs:14)
@rojinx41625 жыл бұрын
The line if(transform.position.x < screenBounds.x) { Destroy(this.gameObject); } seems to destroy my camera so i cant see anything happening in the game, how can i fix this?
@silver4405 жыл бұрын
void Update () { if(transform.position.x < screenBounds.x * 2){ Destroy(this.gameObject); } } thats what the source code said, i think you might have forgotten the * 2
@rojinx41625 жыл бұрын
@@silver440 I think i had the script bound to my camera, so the camera would destroy itself lol, and ty for the reply btw
@silver4405 жыл бұрын
Oh lol, I just realized that the * 2 was nothing more than padding, so it shouldn't have affected the camera. Nice job though and good luck 😃
@mando71765 жыл бұрын
MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. and says this in console...
@pressstart68645 жыл бұрын
Follow the video exactly. More than likely you placed the asteroid.cs on the wrong object. It should go on the asteroid prefab.
@ettolamedica99874 жыл бұрын
Potato Is Pro try right clicking on the asteroid (in the herarchy) and press unpack prefab completley
@charlado8597 Жыл бұрын
@@pressstart6864 i had the same problem
@loghanveilleux Жыл бұрын
it fixed my problem that i was having with my spawn system thanks a lot😎😎😎😎😁😁😁😁😁😁😁😁
@robby.1082 жыл бұрын
Hey, I have a question. How can I rewrite this code to make the asteroids fall from top to bottom?
@Prankbros2992 жыл бұрын
@Jurgen Thank You so much!
@Prankbros2992 жыл бұрын
@Jurgen But in the code where it destroys it self when it touches the end, it instantly destroys it self when u press start
@noncraftx87904 жыл бұрын
I made a game with Camera moves with Player please how script must looks to be good?
@kuritsu62395 жыл бұрын
Just a great tutorial as always ! thanks Can you explain us how to create the space background ?
@pressstart68645 жыл бұрын
I used a particle effect. For start size choose a value less than 0.1 and then under Renderer > Material choose "Sprites - Default". Then just rotate it 90 degrees.
@kuritsu62395 жыл бұрын
@@pressstart6864 Great ! It looks so awesome !
@rojinx41625 жыл бұрын
How do i delete the asteroid after it leaves the y axis? iv used the script: void Update() { if(transform.position.y < ScreenBounds.y * 2) { Destroy(this.gameObject); } } but it deletes itself at any point on the screen.
@rojinx41625 жыл бұрын
Im using an orthographic camera if that helps
@pressstart68645 жыл бұрын
If using orthographic camera use -screenBounds.y
@pressstart68645 жыл бұрын
Or multiply by -1
@stejothepisto4 жыл бұрын
So I'm making a doodle jump game, what do I write instead of screenbounds.x and screenbounds.y???? edit: I'm guessing I have to refer to my destroyer somehow?
@Prankbros2992 жыл бұрын
if u know how to pls tell me
@myworld76674 жыл бұрын
thankyou very much but how i make the rocks move from below to up?????
@abdullahamjad36125 жыл бұрын
sir How can i apply such CODE in an 3d runner game when camera is from behind
@idriveships40475 жыл бұрын
i have the same question
@deraminator9453 жыл бұрын
Is there anyone who did the same but in 3D? I tried but that didn't went well
@DH-yb7fz3 жыл бұрын
This actually worked for me! Thank you so much!!
@AykutKaramanTV4 жыл бұрын
ORTHOGRAPHIC CAMERAS objects do not come out. How can we find a solution?
@AykutKaramanTV4 жыл бұрын
Objects are outside the screen. How can we put the screen inside. ?
@revel60164 жыл бұрын
How do I spawn it in just a staight line?
@shmowp53794 жыл бұрын
my code says that Random is an ambiguous reference to unityEngine.Random and System. Random what do i do to fix this? if i add system.random my game says Random does not contain a definition for range
@lachw42854 жыл бұрын
same
@mcbobber69133 жыл бұрын
It doesn’t say any errors but it won’t spawn the asteroids
@gattra4 жыл бұрын
Great video thank you. Why do you name your functions and classes without capitalizing the first letter?
@lukakresoja52974 жыл бұрын
Standarsation by a unwritten rule all variables are named like this : respawnTime , isColided , smoothingDone , isDeadByGravity (with the first letters uncapitalised)
@ecapgaming29314 жыл бұрын
It is great but what is corontine it says it doesn’t exist plz help when I delete it they don’t spawn 😢😢😢
@mehva7382 Жыл бұрын
does this also work up and down? not just left to right
@thanasisrks49444 жыл бұрын
Thank you, this was very helpful, but it would be so much better how do to increase the spawn rate of the asteroids!
@kdesh33364 жыл бұрын
decreasing the respawnTime should work and increasing the respawnTime should make them spawn slower hope this helps :)
@dragonballz36862 жыл бұрын
Bro, how to make a set of enemies coming in a straight line or forming sine wave or in a circle formation like space shooter games.
@VeryHappyCat2 жыл бұрын
Can you make it so that the clones get slowly faster the longer you play?
@BhargavMarpu4 жыл бұрын
Thanq for the clear explanation.. It helped a lot :)
@suspoocha2 жыл бұрын
asteroid look sick
@mrhopeis61342 жыл бұрын
This helped so much in my game. Thank you
@j0kerplayz7664 жыл бұрын
What do i have to change if i the camera moves with the character, doesnt seem to work there. Nice Video BTW!
@danyalkhan89234 жыл бұрын
Same here, if you find a good way to do it Lmk
@Prankbros2992 жыл бұрын
Is there a way that the astroids spawn in the top and go under?
@elotusa3 жыл бұрын
My unity doesnt allow me to add onto my deloyasteroid script qwq idk how to make it work and its the same code used here
@謝宗佑-u1m5 жыл бұрын
Rocks stop spawning after one of them being deleted, how can I keep them spawning?
@pressstart68645 жыл бұрын
You're probably deleting the object that spawns the obstacles. Try deleting the obstacles individually instead.
@謝宗佑-u1m5 жыл бұрын
@@pressstart6864 I found where the problem was, I forgot to delete the prefab in the scene before launching the game LOL
@Changelllelle5 жыл бұрын
Did you create a folder in assets called prefabs and added the rock in there? Then assign the rock from the prefab folder to the script that deploys the rocks, located in the main camera.
@nosegoatpolo58834 жыл бұрын
How did you solve the problem?
@Abraham-om5ib4 жыл бұрын
@@Changelllelle wow thank you that was it :)
@ohnsonposhka98915 жыл бұрын
Clean explanation.. Great work
@pressstart68645 жыл бұрын
Thank you!
@Prankbros2993 жыл бұрын
The asteroids doesnt start at the right side. It starts in the middle. Does anyone know what to do?
@liamtinney57595 жыл бұрын
my script completely ignores what i typed and destroys the gameobject instantly
@ehawknut37975 жыл бұрын
Please help me. Mine does the exact same thing.
@PraveenKumar-pj9ls5 жыл бұрын
@@ehawknut3797 me too faced the same problem. Screenbounds.x gives me positive value (don't know how), so i gave minus in front of screenbounds.x inside if condition and works fine now.
@CanisMajoris_star5 жыл бұрын
@@PraveenKumar-pj9ls This worked for me. Thank you
@Rxbsi4 жыл бұрын
Make - 25 instead of * 2
@daynemoore78162 жыл бұрын
you aren't a setup master without a set of cans around your neck.. I'm wearing a set now even though I don't know what I'm doing! LOL!
@zenitherr3 жыл бұрын
i took the prefab and put it in the camera on the script but nothing is creating. i did exactly what you did.
@allengullon6244 жыл бұрын
Hello how to instantiate prefab to the main camera position?