prioritizing plot info and characterization in game dialogue

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Joshua Sawyer

Joshua Sawyer

Күн бұрын

Пікірлер: 18
@Pietowndude
@Pietowndude 11 жыл бұрын
In This Video We Learned: How to make a game that is not Skyrim.
@strenghtbracer1826
@strenghtbracer1826 Жыл бұрын
People have different values and views on what's interesting. Millions of people played and enjoyed skyrim, but I couldn't play It further than 10 hours in, as I quickly realized in such a big world there is not a single character I believe and care about, might as well be a game with none of them, just creatures and nature. And that is not the game I would really enjoy, however a lot of people did. What they probably love about bethesda is the sense of wonder and exploration it gives them in big worlds, and that's completely fine. I just wish they wouldn't call it rpg, but oh well, the term is so publicly broad now that they use it everywhere as a marketing tool.
@Longknife
@Longknife 11 жыл бұрын
Just wanted to thank you (and Obsidian in general) for being so in touch with the fans. Not every developer is willing to take time out of their day to communicate with us and answer our questions about your games and general design philosophy, and I think that's one of the things that makes Obsidian such a cool company. Also fuck Formspring for expecting me to make an account to ask you questions now.
@HawkeyeHamwich
@HawkeyeHamwich 11 жыл бұрын
#1 Game Designer
@Artcaneon
@Artcaneon 11 жыл бұрын
Josh for president.
@WizardHuntingWright
@WizardHuntingWright 2 жыл бұрын
This is a really good advice. Brains are aware of information linked to strong emotions, so having some NPC deliver information ketchuped-up in strong emotions screams "this is important pay attention and memorize". We are social creatures; if something is important to others, it is important to us, and we know it is important to them because they signal strong emotions when talking about it.
@GuillaumeDrolet
@GuillaumeDrolet 11 жыл бұрын
Something about dialogues (and the whole game really) is that, I think, the player should feel engaged. If the game is really a Role Playing game, it should do its best to let the players do that.
@GothaBillsAndDeath
@GothaBillsAndDeath 11 жыл бұрын
Kind of how I felt in the main three casinos honestly... they didn't feel.... alive is one word for it, but revealing about the heart of new vegas.
@TheChopstixman
@TheChopstixman 3 жыл бұрын
Fuck Yeah Josh Sawyer
@Optiganone
@Optiganone 11 жыл бұрын
Awesome beard
@Einherjar212
@Einherjar212 11 жыл бұрын
And NOT look like a viking? No way josé.
@stasisbal
@stasisbal 11 жыл бұрын
Thanks for doing these!
@Garvielok
@Garvielok 11 жыл бұрын
I just wanted to say here that i wish you luck on PE and i hope you manage to get it polished and nice. Every single obsidian sequel i've played improved on the original in every single possible way but fell short due to a bit of an unfinished feel (Kotor 2 ending :P) Question if you see this; did you work on the story for mask of the betrayer and the way that was designed? Because imo that was hands down the best rpg story to date.
@Femkroner
@Femkroner 3 жыл бұрын
Like 200, ermergheeeed, Jusssh
@MrPingpongho
@MrPingpongho 11 жыл бұрын
Make more
@voltcorp
@voltcorp Жыл бұрын
yo let's see how long I stay as the newest comment! the one below me is 9mo, next one 2yrs! awesome stuff, I'm planning out some shorts on narrative design and this is great advice.
@Cookie16monster69
@Cookie16monster69 11 жыл бұрын
Is this josh sawyer KZbin channel
@nurgle-j5n
@nurgle-j5n 5 ай бұрын
yes
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