Animation Montages | Adv. Anim Application [UE4/UE5]

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PrismaticaDev

PrismaticaDev

Күн бұрын

Пікірлер: 105
@UsernameNULL755
@UsernameNULL755 2 жыл бұрын
Also nice to know: - you can put multiple anim assets into the same montage - you can splice up the montage timeline into "sections" and specify which section to play, and even make sections loop
@flyingmalkie4346
@flyingmalkie4346 2 жыл бұрын
Any resources about how and why you would choose to do this?
@ugu8963
@ugu8963 Жыл бұрын
@@flyingmalkie4346 Big example is anything that has a start, an end, and a middle with unknown duration. Perfect example is a jump. You never know how long a jump is gonna last. So typically, You'd have a montage with a start section, a loop section, and an end section. So you launch the start section, the start section is set in the montage itself to automacitally launch the loop section when it ends, and also, the loop section is set inside the montage to ... well, loop. The end section is never launched within the montage itself. Instead, when the game detects that the pawn landed, it will tell the montage to "jump" to that section. You could do that with simple animations and game anim logic, montages are just handy.
@UNmisterIZE-xz7yx
@UNmisterIZE-xz7yx Жыл бұрын
@@ugu8963 how would i do that for and anim like sliding which would loop a slide section and play the end on button release? through anim notify would be a good idea you think? can i trigger a section with an event?
@xabunoxx2850
@xabunoxx2850 Ай бұрын
A life saver, as usual! Thx again for making these videos!
@slsedits
@slsedits 4 ай бұрын
Thank you sooooooooo much . I was struggling to get my issue fixed . basically i was creating a zombie for my game and it was keep repeating his attack animation so i created a Boolean " IsAttacking" and hooked it the same way you did with the roll animation. I was struggling for more than 3 hours. Instant sub to you . Thanks Again.
@jonathanxdoe
@jonathanxdoe 2 жыл бұрын
Another suggestion: if you "make everything bigger" in Windows settings (125%-150%) it would be easier to read the labels around the editor UI for your viewers. I personally use it to work and my eyes are much happier and I less migraines. I know, it is not as cool and sometimes you need to see more stuff at once. But I can say that it is the biggest ergonomic revolution since the invention of the bed! 😄
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
I didn't realise the Size settings actually worked in Unreal! Very good to know haha thanks for the heads up
@supjay3945
@supjay3945 2 жыл бұрын
I wouldnt mind being able to read the screen myself
@adam051838
@adam051838 2 жыл бұрын
In the Widget Reflector there's also a UI scale slider. Not sure if this achieves the same thing you are looking for but it's also an option
@johnmannp7158
@johnmannp7158 2 жыл бұрын
I didn't even know about the different montage nodes! Thanks so much!
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Yeah it confused me at some point when all the execution pins disappeared and then I realised haha
@WickedLizardWizard
@WickedLizardWizard 2 жыл бұрын
You are a great teacher, thank you for the videos!
@HandsOnKnowledge
@HandsOnKnowledge Жыл бұрын
As a beginner to Unreal, I really appreciate your video. Subscribed for more
@brianmclain1955
@brianmclain1955 2 жыл бұрын
thank you. I could cry
@YanuCerda
@YanuCerda 2 жыл бұрын
Found this video just when I needed to. Thank you very much!
@procrastinator24
@procrastinator24 8 ай бұрын
0:11 11 seconds into the video and I already had to laugh really hard! dropped a like and a sub, thanks so much for the video! Im going to work my way through your Advanced Animation Application Playlist now :)
@wortnes
@wortnes 2 жыл бұрын
Genius as usual, man. s2
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
@jonathanxdoe
@jonathanxdoe 2 жыл бұрын
You fixed the aspect ratio! A smaller PIP would be even better, you can go fullscreen when you want to emphasize a concept. Also, if I may, no need to step by step create nodes. Unless one is completely new to UE there is no need for that. You would save so much time for viewers and can spend more time actually explaining the WHYs instead of the HOWs. IMO is the best way to produce tutorials and might attract more viewer since everybody is doing the "step by step do as I do for reasons"...
@peterhall4216
@peterhall4216 2 жыл бұрын
Glad you mentioned why you'd use a montage as opposed to the state machine, that was confusing me a bit!
@JamesDeal1982
@JamesDeal1982 2 жыл бұрын
Second! Also, thank you for all the great information.
@CosmicComputer
@CosmicComputer 2 жыл бұрын
Oh how I wish Charlie would cover control rig at some point! There’s a serious black hole when it comes to those tools re-tutorials/training and to me control rig is super exciting wrt what you can do with it.
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Haha I will one day!!
@CosmicComputer
@CosmicComputer 2 жыл бұрын
@@PrismaticaDev 😘
@maikfrai8248
@maikfrai8248 2 жыл бұрын
It's really coming together! Great progress on the game!
@nawhz6292
@nawhz6292 2 жыл бұрын
Excellent. Keep going
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Cheers NOS!
@somakmukherjee5912
@somakmukherjee5912 2 жыл бұрын
Loving all the great info in these! Also, the game itself looks sick. Going to go a bit off topic, but I had a question about something in the video. I followed you Unlimited Character method, and I noticed that while using skeletal mesh merge, the clothing data on my mesh seems to disappear and it goes stiff. I thought I would have to use copy pose from mesh instead and take a performance hit. You have a really nice cape in this video that flies all over the place while rolling and slashing, and also doesn't seem to be the same fake cloth material you showed us a while back. How did you manage that??
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Hey Somak! I use a plugin called SKmodular for my mesh merging and it handles the Cloth sim stuff automatically. I'm not too sure how it does it, if it's a separate mesh or not, but it works haha
@somakmukherjee5912
@somakmukherjee5912 2 жыл бұрын
@@PrismaticaDev I see, Thanks!
@jakeb4026
@jakeb4026 Жыл бұрын
nice video! looks like an awesome idea for a game!
@darkarps
@darkarps 8 ай бұрын
very useful stuff mate thank you :)
@PedroAkaki
@PedroAkaki 2 жыл бұрын
nice, this helped me! Thanks!
@kingwrightdev
@kingwrightdev Жыл бұрын
'Fucky wucky' is my new favorite phrase.
@MusicalGeniusBar
@MusicalGeniusBar 2 жыл бұрын
If you right click on the the output you can split it
@danliviu75
@danliviu75 Жыл бұрын
Hello Dev, I'm watching yours tutorials and I strongly believe you are one of the best. I have a problem with my NPC in the project and I can't make the attack action, and that us because my animation montage is no good. Can you help me with a tutorial regarding that? Basically my NPC is following my player but don't attack. Thanks!
@benblau3622
@benblau3622 2 жыл бұрын
Using montages have never been problematic for me. But there must be something I don't know about UE5 Preview 1. My usual BP script no longer works, and I can't determine the reason. I wish this video was shot using UE5.
@Imhotephp
@Imhotephp 2 жыл бұрын
Ok, slot "location" is probably the most confusing part about this. Not sure if it is so because it reminds me of blueprints which have a clear indication of continuity in a chain compared to this one or if it's because I didn't know there is such a thing as "location" in animgraph...
@morganlak4337
@morganlak4337 2 жыл бұрын
I feel like it makes more sense if you do it yourself, it's not "location" so much as it is the placement along the chain, like typical blueprint chains. It is confusing, but I'd recommend doing an example on your own with just a few nodes and rearrange their order until it makes sense
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Yeah like Seth said, it's just about where it belongs in the chain. For most AnimBP's, you might only have a State Machine, then a Montage Slot, then the Output and that's it. My AnimBP is much more complicated since I do a lot of procedural animation stuff so I understand why you could be confused haha
@Imhotephp
@Imhotephp 2 жыл бұрын
​@@PrismaticaDev Don't get me wrong, I get the concept and your animBP is not that complicated (probably because I watched all your videos, lol), it's just that there is no interconnected chain as such in animBP (no visual nodes connecting them all like in a normal BP). I mean, in AnimBP you put your separate blueprint groups in a linear fashion to make a chain while in a normal blueprint every event is being followed by a node which connects all following programming logic but you can also put separate groups however you want if they are not being triggered by the same event. Anyway, I wrote too much but thanks, I've got it figured out now.
@CreativeOven
@CreativeOven 2 жыл бұрын
Nice video perfect for a rebrush! > : P
@charlotteribbon5059
@charlotteribbon5059 2 жыл бұрын
Hi! Thank you for all your tutorials I've been finding them extremely useful! I was just wondering how you would go about fixing a blending out issue with the monatge? The issue I'm having is that when blending out of the montage and back into the idle animation the character, swings (?) back into the idle instead of just transitioning into it. I've narrowed it down to the Blend Out being the issue, as the trigger time is fine and even when I've gone to alter the action anim so it better reflects the idle pose at the end it does the same thing. And when we turn the blend out to zero, even if the animations are perfectly matched up, it still snaps into position. Any help would be greatly appreciated! Thank you :3
@ajibolalaleye769
@ajibolalaleye769 3 ай бұрын
Hi Prismatica. Great tutorial. Please if i may ask. how can i animate the cloth to certain poses? like lets say i want to make the cloth stretched into a gliding position. (As cloth sim and morph targets dont work together) i have tried adding bones to the cloth but skinning and rigging it and a also using a proxy mesh but the skinning is kind of difficult as i have a medium poly mesh and getting the polygons to achieve the same effect as the pose morph is difficult. i can get them to play but with the cloth sim is removing the skinning of the cloth to the bones. Please Help. thanks in advance
@donnyjoe7653
@donnyjoe7653 2 жыл бұрын
Hi Charlie, How can I blend in/out for smooth transitions between squences of animations in a montage? I know there are blend nodes which are driven by bool/int/enum logic. However, I'd like to use montages for my actions with multiple squences and the benefits of AnimNotify/State and sections. Any suggestions? Or do I have to edit each animation manually so that it starts/ends with the same frame to play same consecutively in one montage? Thanks for the awesome tutorials!
@Desh681
@Desh681 2 жыл бұрын
I have code in my AnimBP that always needs to be running (Eye look tracking). When the AnimMontage plays, it doesn't use what's in the AnimBP. How do i make the AnimMontage communicate with the AnimBP?
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
I would use an AnimNotify State - I have a video about anim notifies you should check out :)
@Desh681
@Desh681 2 жыл бұрын
@@PrismaticaDev Thanks! I'll check it out
@karikakahuate
@karikakahuate Жыл бұрын
Hi!! Great video 😊👍, thanks!! And please could you explain how we can use the others parts of the output node, like interrupted and so on.....please!! I have a problem trying to interrupt the montage of my character when is looking around and start walking
@HasimFN
@HasimFN Жыл бұрын
thnx for the tutorial bro, 1 question, i have in animbp crouching state but when i press see it teleports instantly to ground, to the croaching positing, how do i make it blend. like from idle to crouch from walking, running etc
@dcad6934
@dcad6934 2 жыл бұрын
Great info
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Good question! You'll need to disable root motion on the animation you're using for the layered blend. This gets done in the anim sequence asset so you might have to make a duplicate of it if you need one with root motion and one without
@peteguggisberg6321
@peteguggisberg6321 2 жыл бұрын
Hey there! do you think you could make a tutorial on planet gravity? It would really help us out. Thanks if you do!
@SamiNaamaniMC
@SamiNaamaniMC 2 жыл бұрын
Hey there Charlie! Does this also apply for first person projects?
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
Sure does!
@tmilker
@tmilker 2 жыл бұрын
You glossed over where different slots come together and actually get blended(or not). Unfortunately, you didn't go any further to the right of the 'Death Anims' slot in the node graph to figure it out on my own either. Do they interact with a state machine?
@morganlak4337
@morganlak4337 2 жыл бұрын
You have to specify that yourself in the animgraph, whenever you put the "slot" node in your graph is where it will be blended
@tmilker
@tmilker 2 жыл бұрын
@@morganlak4337 Sure, it would just be nice to see them actually in use together instead of guessing at how they're being used. There's a lot of videos like this one that cover these subjects in bite sized segments, but not many(especially not 4.25+ when the Montage UI was overhauled) putting them all together into a working system. I hope there's a video like that, that brings all these animation features together.
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
I tend not to go too deep in to my own AnimBP stuff because it's simply too convoluted to try and explain in these shorter videos haha. After my DeathAnims (which are anims that get played during a ragdoll state when a character dies, ie. clutching at their wounds) it goes straight in to the Output of the anim graph.
@tmilker
@tmilker 2 жыл бұрын
@@PrismaticaDev Thanks!
@pocketfettuccine
@pocketfettuccine Жыл бұрын
Do you have any of your animations, blueprints or anything available for purchase and or download? I love your damage and clothing system v cool
@simpill81
@simpill81 2 жыл бұрын
Are you using a initialize step in your montage? For example, holding back a weapon swing until the attack key is released. And if not how would you do that?
@DamielBE
@DamielBE 2 жыл бұрын
is it possible to use montages inside Sequencer? I.E. to make a character do a tao (Kung fu equivalent of a kata in Karate) by linking together hand-to-hand animation.
@kenalpha3
@kenalpha3 Жыл бұрын
Thanks. Can I get a copy of that Anim BP? Would save me a lot of time I dont have anymore, because Ive spent too much in Blender/anims, trying to fix it. (So I've had to remake my Skel/AnimBP 10 times for new character import fixes. And yours has good code. So I'd like to add it. Ty)
@keysersoze9930
@keysersoze9930 4 ай бұрын
Hi, I'm trying to blend between two different Animation Montages for a punch: one for a normal state and one for an exhausted state. The animations are not only different in speed, so using the play rate parameter of the montage doesn't work for me. I want to create a smooth transition between these two montages based on a "fatigue" parameter that ranges from 0 to 1. Any advice on how to blend these two montages effectively? Thanks in advance for the help and tutorials!
@LookItsCollin
@LookItsCollin 2 жыл бұрын
"this one sucks ass" so true
@raskyjack
@raskyjack Жыл бұрын
For some reason when I try to do this my character just ignores it completely. I know I have something selected wrong but I just can't for the life of me figure out why he won't do animations for me!! Any ideas? Sorry it's so vague.. I've been using the locomotion states for sprinting and jogging.
@raskyjack
@raskyjack Жыл бұрын
Would be so grateful for any tips!
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Heyo heyo - do you have a Slot anywhere in your AnimBP?
@edwardnammur5962
@edwardnammur5962 2 жыл бұрын
Was hoping to get some help with this! I can't seem to get the montages to play, no error code pops up regarding it. Anyone available?
@llYuki0okami
@llYuki0okami Жыл бұрын
how you apply montage for choosen bones
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Check out my layered blend per bone video :)
@JimmyHales
@JimmyHales 2 жыл бұрын
Do you know why my animation montage doesn't animate the feet/legs? Only the upper body animates and the feet/legs just slide across the ground.
@harryadler4563
@harryadler4563 9 ай бұрын
Hey I’m started with ue5 a few months ago and got to a strange issue, I did a reload and a fire animation and set them to the upper slot and also added the upper body slot inside the animation blueprint, so far so good and the fire animation is playing well, but as soon I play the reload montage my character is falling through the ground I don’t know why can someone help or has the same issue?
@Pi74db68
@Pi74db68 Жыл бұрын
Why is play montage not in my search bar? Author please help
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Try dragging the pin off from a Skeletal Mesh component and see if it appears
@kairu_b
@kairu_b 2 жыл бұрын
Noice
@adamsmith1300
@adamsmith1300 2 жыл бұрын
Flipped green channel on those bricks bothers me every video. Or am I seeing stuff?
@honerablemention4550
@honerablemention4550 2 жыл бұрын
you're seeing stuff.
@stedelindgren344
@stedelindgren344 Жыл бұрын
I wish I was gay and you were single, because I love everything you do! You are my go to teacher for unreal. Truly brilliant.
@fuzzypanda1684
@fuzzypanda1684 2 жыл бұрын
First of all, it'd be great if you did a series on how to set up an Anim BP, I'm always confused on how to set one up properly, I end up with a bunch of cached poses but don't know how to string them together. Secondly...why aren't montages working for me? I created a montage from an existing animation that I know works on the character, set up a "Press Q --> play montage" in the character BP and it doesn't work. WTF? I added sound to the notification track and the sound plays, but the animation doesn't. I disconnected everything from my Anim BP to rule out the possibility of it interfering and it still doesn't work. I literally have it as "push Q montage plays" and it doesn't work. I've pushed through a lot of road blocks with Unreal but animations are pushing me to my limit. Edit: So I figured out what the problem was, you have to have a "Default" Slot" not in the Anim BP in order for montages to work. Except now it's being even weirder. It was doubling up the sound effects for some reason, so I deleted the sounds from the notify track, but it kept playing them, except now it was only playing them once instead of doubling them...but there's no audio on the track so why is it playing anything? So then I created a new montage and added sound, it doubled them up again so I deleted the sound and added it again, and now it's not playing any sound despite the sound being in the montage. Unless I play it in game, then the sound works. WTF is going on here? I've never experienced this kinda stuff with Unreal before, it's like it's just doing what it feels like.
@akio5035
@akio5035 2 жыл бұрын
ive got the same issue here and its really pissing me off i cant figure it out lol
@fuzzypanda1684
@fuzzypanda1684 2 жыл бұрын
@@akio5035 Well I figured out the sound issue as well. In the anim sequence or montage, only the raw WAV files will be audible, audio CUE files won't be. But when playing the game, either will play. is that the issue you were referring to? I was kinda upset when I wrote that OP as I'd spent literally 5 straight days trying to get the animations to work properly so I was pretty flustered.
@anisb.8459
@anisb.8459 2 жыл бұрын
Hello, i know it is not really releated to the video (montages) but can you explain to me or tell me at least where I have to look for you attack tracing i'm actualy having some problem with it most of the time it completly miss the enemy ... no metter how i do it
@Cadence24
@Cadence24 Жыл бұрын
what if my attack is an air attack, is there a way to set it up with montage and capsule will follow the character?
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Root Motion is what you're looking for :) Keep in mind you'll need to set the movement mode to Flying if you don't want to be fighting gravity mid-animation
@Cadence24
@Cadence24 Жыл бұрын
@@PrismaticaDev Hey thanks! So I have done something that If I press the right click button, its doing the attack and capsule is following the attack in the air, but how can I set it up that when she ending the attack the movement mode is going back to Walking?
@HasimFN
@HasimFN Жыл бұрын
Can tou put animnotify in animation sequence instead of animontage?
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Yes you can :)
@HasimFN
@HasimFN Жыл бұрын
@@PrismaticaDev thankyou, i tried it and it worked. Now i can draw sword thru animbp instead of a animontage :)
@slugmanestudios768
@slugmanestudios768 2 жыл бұрын
"it's a bit wack" Me describing the game I'm making
@MGScheu
@MGScheu 2 жыл бұрын
anyone know if is there a way to mirror a montage straight in the player BP?
@PrismaticaDev
@PrismaticaDev 2 жыл бұрын
There are some new Mirroring tools in Unreal 5, although I haven't looked in to them just yet!
@MGScheu
@MGScheu 2 жыл бұрын
@@PrismaticaDev Yeah I've got it working in the animation BP with the mirror data table but I cant get it to work on a montage in the character BP.
@MGScheu
@MGScheu 2 жыл бұрын
@@PrismaticaDev Sooo In a round about way I got it.... I got the animation to play in the animation BP preview and recorded it. Then I created a new montage from the new animation. PS thanks for your videos, they are awesome
@clifftonicstudios7469
@clifftonicstudios7469 2 жыл бұрын
That not does not exist now Play Montage i cannot see it
@ForeverNils
@ForeverNils Жыл бұрын
man with woman hair. isn't it strange?
@PrismaticaDev
@PrismaticaDev Жыл бұрын
Bro's never seen a viking before haha
@ForeverNils
@ForeverNils Жыл бұрын
@@PrismaticaDev true )
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