I got about 4 minutes into your video before I figured out my issue. The get owner function, and implementing an interface for sounds at location saved me. Thanks for a great tutorial as always.
@jakubszumilak8854 Жыл бұрын
As a C++ gamedev and a beginner in all that animation stuff I must say your videos are so approachable and educative! Even tho I'm using C++ only, it's so easy to understand what you're doing and to do the same in my code. Thank you for those videos, you're shaping future animators! Also, I love your sense of humor :P
@blackivy011 Жыл бұрын
I have to ask. Are you exclusively using c++ and not Blueprints at all? If so, I would advise you not to. It will just make your life harder. I see alot of c++ guys that are reluctant to use blueprints because it's "slower". This may be true, but making widgets completely in c++ for example is simply silly. You have to recompile and/or rerun each time you want to see a change. For visuals and "blueprinting" out levels and functionality before it goes into the game, blueprints are a must.
@youth200033 жыл бұрын
Consistently this videos answer questions I have. Phenomenal stuff
@PrismaticaDev3 жыл бұрын
Really glad I can help! If you have more questions feel free to ask in our Discord :)
@RandoYoutubeAccount3 жыл бұрын
These kinds of videos are so incredibly helpful, and always inspire me to try and look for new ways of doing things I already knew how to do. Thank you!
@PrismaticaDev3 жыл бұрын
Always welcome! Thanks for all the support :)
@DonsT199 Жыл бұрын
8:28 LOL Humour of our charlie to next level .. Plus the vision I'm seeing in his face XD
@njs-tv6565 Жыл бұрын
you have easily the best Unreal tutorial lectures , very clear, well edited ,informative and you put things in layman's terms . deeply appreciated
@KillerBearsaw3 жыл бұрын
So glad i get to follow your game dev progress AND learn all the things i'm trying to figure out at the same time!
@PrismaticaDev3 жыл бұрын
I'm glad you're finding it all useful dude! Always happy to help :)
@Fokkusu3 жыл бұрын
Ooohh I didnt know you could make your own custom notifies that do more than just notify :D, really poggers. Thanks a lot for the newfound knowledge :) this is really really useful
@IllGib Жыл бұрын
Still relevant and huge helpfull since i was looking for a way to toggle visibility on a mesh component attached to an npc at defined frames, now my dude get and drop apples seamlessly whitout a tricky delay chains :D
@noname_21084 ай бұрын
Great channel and nice game you’re developing, great work!
@gendalfgray7889 Жыл бұрын
Nice music at the end
@thegoomix10 ай бұрын
you're actually goated af
@ceedee8573 жыл бұрын
Isn't it wonderful just randomly searching something you want a refresher on and one of your subbed accts pops up with a video you ignored at the time it was released
@PrismaticaDev3 жыл бұрын
Haha glad you found it eventually! :P
@CosmicComputer3 жыл бұрын
Ol’ thunder thighs... that’s some serious chaffing.
@PrismaticaDev3 жыл бұрын
Me when I try exercising
@kevinagnes2 жыл бұрын
Thank you! This is really useful! By the way lovely environment!
@hrleinad3 жыл бұрын
Great content as always, Charlie! Bro, I don't know how well versed you are with the ALS, but is there a chance you could make a little tutorial about controlling the animation with a curve, just like the Foot Locking technique implemented in the ALS? I know, notifiers and curves can achieve that same result, but the part I don't understand is how to connect such curve or notifier to the action. I mean, for example, how to stop the foot in the spot when the notifier/curve goes off.
@PrismaticaDev3 жыл бұрын
Heya Daniel! I've got no clue how to customize ALS since I built my animationBP from scratch, although I have picked up a few tricks by studying it, such as foot locking! So I will be doing a video about animation curves and how they can be used. I also had a look at how ALS handles ragdoll get-up, which I'll also cover when I cover the "pose snapshot" function
@The_Pilon3 жыл бұрын
Just discovored your channel and it's awesome! Love the exaggeration in the examples... it makes it so much more fun.
@ryan199gamer3 жыл бұрын
GGs Charlie
@Alaabale3 жыл бұрын
continue !
@PrismaticaDev3 жыл бұрын
I will!
@mwelwaroronoa19202 жыл бұрын
Hello great tutorial but i don't want an explosion is there a way i can use my own vfx effect?🤷🏽♂️
@OldChannel20233 жыл бұрын
hello, this is a cool unlisted video EDIT: now it's published >:)
@PrismaticaDev3 жыл бұрын
HEH. Gottem
@gamerdweebentertainment16162 жыл бұрын
Hmmm... state seems neat, but can't figure out the use case.
@kalubandali22412 жыл бұрын
you beauty
@katiekaliber Жыл бұрын
Hi, i have this issue where my notifies get called twice eventhough i only call it once in the blueprint. Ive tried several setups but for some reason i can't figure it out. I've been using this for weapon spawning and it spawns the weapon twice and when destroyed it only references to the last one so my character gets stuck. The functions themselves work perfectly fine on key press, the animation notify just gets pushed out twice. I've tried this on animation with and without blendspaces and no fix yet. Any ideas would be welcome. Thanks in advance.
@Akanyap3 жыл бұрын
ha, printing absurd strings, my kind of debugging
@PrismaticaDev3 жыл бұрын
The BEST kind of debugging hahaha
@MarvelMaster3 жыл бұрын
Hm the state makes some things easier
@PrismaticaDev3 жыл бұрын
Indeed - I use it for weapon traces which need to happen on tick. The start/end notifies are great as well to clear the Hit Actor array to prevent double-hitting
@ramagosu6590 Жыл бұрын
Hi, I think that my problem might be solved by using these Anim Notifiers but I haven't figured out the way to do it yet. I'm doing a standing jump where after pressing the Spacebar button, the character spends a few seconds preparing for his jump and then gets into the actual jump, syncing with the animation. Do you have any suggestion?
@PrismaticaDev Жыл бұрын
Hey! This sounds like it could work - you could use the Notify to trigger the jump itself, or to set a boolean that will make the character jump when the jump button is released
@kenalpha3 Жыл бұрын
Wheres the vid how to setup BPI anim montages? (It's frustrating trying to find this. People show the easy way when I want the BPI exact steps. And I bought an asset, it uses CastTo also.) And how do we setup hit traces from anim montages? Im stuck. Idk how to get the hit trace, based on my player's foot swinging during his anim montage. I dont see a Hit notify.
@PrismaticaDev Жыл бұрын
I'm not really sure what you mean by BPI montages. Do you mean BPI's, or Montages? As for hit tracing, it's completely up to you how you want to achieve it. You could make a component that handles tracing from previous position to current position for any given socket on a character and use the hit result for your code. You could also try using Overlap, although it will trigger when any part of the character overlaps
@kenalpha3 Жыл бұрын
@@PrismaticaDev Thanks for answering. I mean 3:04 How to setup the linkage of anim notify with BPI? I know how to add the BPI at Class defaults, per Actor. (Ive seen BPI tutorials but theyre too general, dont give exact steps to do X. Im confused on when I need to add an input or output in the BPI. And how to send the msg/variable from Actor A to Actor B. Who's BP do I use, and do I add BPI message or Call or Function. If I want to send Variable 1 from Actor A to B, then do I set Variable 1 type as an Input or Output node in the BPI?)
@kenalpha3 Жыл бұрын
@@PrismaticaDev #2) "You could make a component that handles tracing" Can you direct me to a tut for that? Ty. "You could also try using Overlap" In which BP do I put that code? Im confused because I have my play anim montage code in Char BP (which AI shares). So the Player BP tells Player to play attack montage. And needs to Get a Ref to Enemy, and play the Montage on him. So in anim montage, I added Play montage notify. But I forgot how to get a hit scan, in terms of using anim montage notifies. Or how to do a hit scan using just a bone socket??
@kiven7Wu3 жыл бұрын
I really want to know how to import animations to Mr Mannequins!!!! pleaseeee!!!!!!
@PrismaticaDev3 жыл бұрын
Hey Kiven!! It's currently not completely implemented yet, but if you join the Mr Mannequin discord server there's a section in the Guides channel that has a little workaround. It doesn't work with the Spine Spline and the Head Look-at target however
@Bazztoner3 жыл бұрын
Great tutorial! Just a question, when I disable an actor (disable tick, hidden in game and no collision) some anim notifies still play sounds. What could I do?
@Bazztoner3 жыл бұрын
@@PrismaticaDev This sounds like it. I'm using the "Play Sound" default anim notify, maybe the sound is being played as a different actor?
@PrismaticaDev3 жыл бұрын
@@Bazztoner Yeah it possibly might be. If you put the "play sound" logic on the actor instead of the notify I think it will solve the issue :)
@Bazztoner3 жыл бұрын
@@PrismaticaDev I think I'll try to make a child bp for animNotify so I can try this tutorial and also add a new entry to my BP utilities library. Thank you so much!