ProBuilder Greyboxing an Interior FPS Level

  Рет қаралды 144,311

Unity

Unity

Күн бұрын

Пікірлер: 126
@LoxagosSnake
@LoxagosSnake 3 жыл бұрын
'One word of warning: don't worry too much about lighting, you'll waste days' Are you spying on me?
@toddvance414
@toddvance414 3 жыл бұрын
"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
@genemedicd
@genemedicd 3 жыл бұрын
Aren't you rendering unnecessary vertices at that point? Deleting the point light was a better option imo
@zendraw3468
@zendraw3468 2 жыл бұрын
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
@ElfPoles
@ElfPoles 5 жыл бұрын
For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial
@ColourBurstTey
@ColourBurstTey 4 жыл бұрын
Thanks so much! Literally one of the only interior game map tutorials I could find!
@_felix128old2
@_felix128old2 4 жыл бұрын
me: wondered where Dani got his ideas for Karlson maps. this video: yes.
@paulusul
@paulusul 6 жыл бұрын
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
@toto3777
@toto3777 Жыл бұрын
I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.
@Kitezh1
@Kitezh1 6 жыл бұрын
My objects return to it's original build when I try flipping the normals back and fourth.
@stephenmandelbaum2027
@stephenmandelbaum2027 4 жыл бұрын
I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.
@gyrich
@gyrich 6 жыл бұрын
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
@rixaeton946
@rixaeton946 6 жыл бұрын
@@flethacker Genius! Thanks for the tip.
@GeorgeZoto
@GeorgeZoto 7 жыл бұрын
Amazing demo and features of Probuilder. I am glad it is part of Unity now :)
@krauhmathlas1869
@krauhmathlas1869 6 жыл бұрын
I would love to know how to make the level so pretty with the lightnings at the end...
@NexusBrothers
@NexusBrothers 7 жыл бұрын
good video, clear demonstration that can be done with this tool
@mohamarrawi7286
@mohamarrawi7286 5 жыл бұрын
can you share the interior level plan, please?
@thereisnospace
@thereisnospace 6 жыл бұрын
this needs a cut feature. so we can "draw" a cut from one edge to another
@gyrich
@gyrich 6 жыл бұрын
@Gabriel: Just finished your house walkthrough, starting this one. Thanks again so much for these!
@spinningninja2
@spinningninja2 3 жыл бұрын
Can someone explain how he's managing to get the poly shape vertices to snap to the grid? Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
@everestbc7007
@everestbc7007 Жыл бұрын
Thank you for this beautiful tutorial
@MaskedMammal
@MaskedMammal 6 жыл бұрын
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
@TheSencha7
@TheSencha7 6 жыл бұрын
That is ProGrid, another add-on in the asset store, it's free, just download and import it, then find it in Tools>ProGrid
@TB0Y298
@TB0Y298 7 жыл бұрын
Woah, Probuilder has come far tho. Haven't used it for years and used SabreCSG instead. May be worth the shot when I get back to FPS projects one day.
@tanawatmunmueang7924
@tanawatmunmueang7924 9 ай бұрын
Great video, thank you
@TGMaiam
@TGMaiam 3 жыл бұрын
Nice Video, good explanation. Thanks!
@LunarBulletDev
@LunarBulletDev 2 жыл бұрын
Amazing!!
@HawkeGaming
@HawkeGaming 3 жыл бұрын
How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.
@crwde
@crwde 2 ай бұрын
Why did probuilder pins the first UV channel for texture, this must be the lightmap channel instead. I'm using 3D soft for modeling because of this, just can't bake the lights for probuilder meshes :( Not able to change it between UV0 and UV1, probuilder blocks it, UV1, UV2 and others is for reading only... Just great! :O
@crazeecraigsta7092
@crazeecraigsta7092 6 жыл бұрын
very nice build
@Dante033AJ
@Dante033AJ 2 жыл бұрын
thanks for making this tool very useful ;d
@osamansr5281
@osamansr5281 6 жыл бұрын
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
@letscreategame3954
@letscreategame3954 6 жыл бұрын
Am I the only one who is not able to do the streaching the texture.. fill mode to stretch.. also tried to create my own image.. can anyone help..3:09
@HelPfeffer
@HelPfeffer 4 жыл бұрын
Thanks, great video 👌
@MakewayPrintsStudio
@MakewayPrintsStudio 2 жыл бұрын
great video, how would i do my edits and not see thru the walls?
@buddyroach
@buddyroach 6 жыл бұрын
how come yours has 37 tools and mine only has 19?
@Uhfgood
@Uhfgood 5 жыл бұрын
Can you make a full game in probuilder or do you need to export modify and reimport?
@ManiX207
@ManiX207 5 жыл бұрын
why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder
@gregchristie2763
@gregchristie2763 3 жыл бұрын
Amazing thank you keep it up so useful
@Something.Something
@Something.Something 3 жыл бұрын
Are those squares in the texture 1 unit meters?
@buddyroach
@buddyroach 6 жыл бұрын
also when u made that light, you were able to put lines on it to angle different parts individually. how did u do that?
@jakes-dev1337
@jakes-dev1337 Жыл бұрын
whats the difference between N-gon and polygon?
@spiral9316
@spiral9316 5 жыл бұрын
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce.. Really good maps, I should re visit and study it because there were some good maps
@LuKaion77
@LuKaion77 Жыл бұрын
프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간단하게 맵을 구성할 수 있을 줄은 몰랐음ㅎㄷㄷ
@der-Dritte
@der-Dritte Жыл бұрын
It's was its entire puprose
@rozzydozzyknives
@rozzydozzyknives 6 жыл бұрын
Where can I find a glowing material, like the one you used for your light fixture?
@rachitsaini1678
@rachitsaini1678 4 жыл бұрын
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done. You will need to bake the light if you want to see the results
@nerdofilo
@nerdofilo 5 жыл бұрын
are you going to post this work for free in the asset store .. or here somewhere for us to use it?
@buddyroach
@buddyroach 6 жыл бұрын
when i try to paint, it doesnt paint.
@mdfm28
@mdfm28 6 жыл бұрын
Right Click on the probuilder window, change it to Text mode. Under "vertex colors" in the probuilder tab, click the plus button next to it. Change the editor from "Painter" to "Palette". Make sure the object you want to color is selected and pick the color.
@mdfm28
@mdfm28 6 жыл бұрын
Or alt Click on the Vertex Colors icon to open Vertex Icon option windows
@elbow005
@elbow005 3 жыл бұрын
What kinda lights are those? Area light? Or illumin shaders?
@buddyroach
@buddyroach 6 жыл бұрын
when i rotate the light mesh, it travels a great distance in the world. how do i set an anchor point on it?
@DiegoOliveiraProf
@DiegoOliveiraProf 5 жыл бұрын
Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(
@DiegoOliveiraProf
@DiegoOliveiraProf 5 жыл бұрын
used regular plane, lost 45 minutes trying to use this uv editor, did not work!
@imwatchingasalways
@imwatchingasalways Жыл бұрын
That map looks like one from splitgate
@iamarugin
@iamarugin 6 жыл бұрын
How to enable vertex snapping in polyshape editing mode to progrids?
@kylopootis6489
@kylopootis6489 6 жыл бұрын
Just *enable* progrids in the panel on the upper left corner of the scene and sorry for the late reply! Don't lose motivation on game development, *SORRY!* again for the very Late reply.
@kylopootis6489
@kylopootis6489 6 жыл бұрын
@Riczuu What, progrids? if you don't have progrids just download it from the asset store.
@kylopootis6489
@kylopootis6489 6 жыл бұрын
its very small in size just 1 or 2 megabyte
@SiX-ito
@SiX-ito 6 жыл бұрын
14:43 how to ? Please help :c
@digimikeh
@digimikeh 6 жыл бұрын
so practically you can build anything with this tool, except human models..?
@digitalchicken8797
@digitalchicken8797 4 жыл бұрын
yeah basically
@-pcmr-108
@-pcmr-108 6 жыл бұрын
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
@carroll6
@carroll6 4 жыл бұрын
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
@krauhmathlas1869
@krauhmathlas1869 6 жыл бұрын
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
@HallyVee
@HallyVee 4 жыл бұрын
Something to do with unlit texture perhaps?
@umutpiynarr
@umutpiynarr 6 жыл бұрын
When I set my cube's position to 0-0-0, my cube is below the grid, and can't align grid to my cube.
@JonathanWinbush
@JonathanWinbush 6 жыл бұрын
Same is happening for me now
@umutpiynarr
@umutpiynarr 6 жыл бұрын
I fixed mine, I don't know how, just opened a new project, create the cube from probuilder and its done.
@alexts1299
@alexts1299 6 жыл бұрын
Very good!
@norlagamer
@norlagamer 2 жыл бұрын
hi i don't have tools in my unity can you help me?
@levelwithme8535
@levelwithme8535 6 жыл бұрын
If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.
@Zeriel00
@Zeriel00 3 жыл бұрын
I don't even know how to launch pro builder....
@shantaufiq
@shantaufiq 4 жыл бұрын
very awesome
@muellerhans
@muellerhans 4 жыл бұрын
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
@jonasbruskin3666
@jonasbruskin3666 4 жыл бұрын
Did remember to reverse transforms? Or is your controller ignoring flat colliders?
@koshkodevochka1
@koshkodevochka1 2 жыл бұрын
Awesome
@TheKratosgold
@TheKratosgold 4 жыл бұрын
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that Anyone who knows what might happened?
@mqix3741
@mqix3741 3 жыл бұрын
this was so usefull thank you
@novastargalaxayplayz3404
@novastargalaxayplayz3404 6 жыл бұрын
how do you add an exit to the building
@emeraldeelentertainment8988
@emeraldeelentertainment8988 7 жыл бұрын
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
@Scredge
@Scredge 7 жыл бұрын
I think it has to do with you Unity version. What version do you have? I have 2017.1.1f1 and I have words too
@emeraldeelentertainment8988
@emeraldeelentertainment8988 7 жыл бұрын
My version is the most recent: 2017.3.1f1.
@Scredge
@Scredge 7 жыл бұрын
Then I don't know. Maybe Unity Pro? That's the only other difference I can see between our projects and theirs.
@steveparkes
@steveparkes 7 жыл бұрын
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
@Scredge
@Scredge 7 жыл бұрын
OK, I found it. Edit -> Preferences -> ProBuilder -> Toolbar Settings, and tick "Use Icon GUI".
@atilliator
@atilliator Жыл бұрын
Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP
@anshamansoor6388
@anshamansoor6388 6 жыл бұрын
There is a problem. when I zoom or go into the room its walls disappear. Can someone help me with this, please?
@leonardoraele
@leonardoraele 6 жыл бұрын
Did you flip normals? 8:10
@TheSencha7
@TheSencha7 6 жыл бұрын
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
@dz4va
@dz4va 6 жыл бұрын
Wow this was awesome :3
@ajinkyadalvi2519
@ajinkyadalvi2519 6 жыл бұрын
How did u import psd file in unity. I tried all ways but did not work, will you please help me?
@krauhmathlas1869
@krauhmathlas1869 6 жыл бұрын
He just convert the file in another format I suppose.
@ajinkyadalvi2519
@ajinkyadalvi2519 5 жыл бұрын
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video
@krauhmathlas1869
@krauhmathlas1869 5 жыл бұрын
He told it. He made it on photoshop with basic tools... Then you just have to export it in any format except a photoshop format of course.
@ajinkyadalvi2519
@ajinkyadalvi2519 5 жыл бұрын
@@krauhmathlas1869 I know that but I want to import this level in unity/unreal. It would be greatful if u tell me how to import it in unity/unreal
@ajinkyadalvi2519
@ajinkyadalvi2519 5 жыл бұрын
Please reply
@Chillingworth
@Chillingworth 5 жыл бұрын
This is insane
@ajinkyadalvi2519
@ajinkyadalvi2519 6 жыл бұрын
how did u create the interior level plan...pls reply
@paulkerrigan9857
@paulkerrigan9857 6 жыл бұрын
He drew it in Photoshop.
@MinaT
@MinaT 4 жыл бұрын
open photoshop make it around 15x15 pixels draw it with pencil tool export it with the second filter from bottom with 1500x1500 pixels and youre done
@robertgray7853
@robertgray7853 6 жыл бұрын
Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.
@theamici
@theamici 5 жыл бұрын
edges = lines vertices/vertex = nodes/points where the edges/lines meet
@ankurmishra2106
@ankurmishra2106 3 жыл бұрын
34:00
@gtavisgodofthegames6698
@gtavisgodofthegames6698 5 жыл бұрын
We cant make high poly models with this!
@GhostEdits
@GhostEdits 6 жыл бұрын
Can you please do a give away of top 5 assets please! 😥
@iGame3D
@iGame3D 6 жыл бұрын
Probuilder, Cinemachine, 2d Gamekit, Tilemaps, Book of the Dead, there ya go, enjoy.
@Crowbar
@Crowbar 5 жыл бұрын
This is a really messy workflow that teaches some bad habits I think.
@HallyVee
@HallyVee 4 жыл бұрын
We'll have time to fix them after we start learning.
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