'One word of warning: don't worry too much about lighting, you'll waste days' Are you spying on me?
@toddvance4143 жыл бұрын
"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
@genemedicd3 жыл бұрын
Aren't you rendering unnecessary vertices at that point? Deleting the point light was a better option imo
@zendraw34682 жыл бұрын
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
@ElfPoles5 жыл бұрын
For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial
@ColourBurstTey4 жыл бұрын
Thanks so much! Literally one of the only interior game map tutorials I could find!
@_felix128old24 жыл бұрын
me: wondered where Dani got his ideas for Karlson maps. this video: yes.
@paulusul6 жыл бұрын
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
@toto3777 Жыл бұрын
I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.
@Kitezh16 жыл бұрын
My objects return to it's original build when I try flipping the normals back and fourth.
@stephenmandelbaum20274 жыл бұрын
I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.
@gyrich6 жыл бұрын
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
@rixaeton9466 жыл бұрын
@@flethacker Genius! Thanks for the tip.
@GeorgeZoto7 жыл бұрын
Amazing demo and features of Probuilder. I am glad it is part of Unity now :)
@krauhmathlas18696 жыл бұрын
I would love to know how to make the level so pretty with the lightnings at the end...
@NexusBrothers7 жыл бұрын
good video, clear demonstration that can be done with this tool
@mohamarrawi72865 жыл бұрын
can you share the interior level plan, please?
@thereisnospace6 жыл бұрын
this needs a cut feature. so we can "draw" a cut from one edge to another
@gyrich6 жыл бұрын
@Gabriel: Just finished your house walkthrough, starting this one. Thanks again so much for these!
@spinningninja23 жыл бұрын
Can someone explain how he's managing to get the poly shape vertices to snap to the grid? Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
@everestbc7007 Жыл бұрын
Thank you for this beautiful tutorial
@MaskedMammal6 жыл бұрын
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
@TheSencha76 жыл бұрын
That is ProGrid, another add-on in the asset store, it's free, just download and import it, then find it in Tools>ProGrid
@TB0Y2987 жыл бұрын
Woah, Probuilder has come far tho. Haven't used it for years and used SabreCSG instead. May be worth the shot when I get back to FPS projects one day.
@tanawatmunmueang79249 ай бұрын
Great video, thank you
@TGMaiam3 жыл бұрын
Nice Video, good explanation. Thanks!
@LunarBulletDev2 жыл бұрын
Amazing!!
@HawkeGaming3 жыл бұрын
How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.
@crwde2 ай бұрын
Why did probuilder pins the first UV channel for texture, this must be the lightmap channel instead. I'm using 3D soft for modeling because of this, just can't bake the lights for probuilder meshes :( Not able to change it between UV0 and UV1, probuilder blocks it, UV1, UV2 and others is for reading only... Just great! :O
@crazeecraigsta70926 жыл бұрын
very nice build
@Dante033AJ2 жыл бұрын
thanks for making this tool very useful ;d
@osamansr52816 жыл бұрын
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
@letscreategame39546 жыл бұрын
Am I the only one who is not able to do the streaching the texture.. fill mode to stretch.. also tried to create my own image.. can anyone help..3:09
@HelPfeffer4 жыл бұрын
Thanks, great video 👌
@MakewayPrintsStudio2 жыл бұрын
great video, how would i do my edits and not see thru the walls?
@buddyroach6 жыл бұрын
how come yours has 37 tools and mine only has 19?
@Uhfgood5 жыл бұрын
Can you make a full game in probuilder or do you need to export modify and reimport?
@ManiX2075 жыл бұрын
why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder
@gregchristie27633 жыл бұрын
Amazing thank you keep it up so useful
@Something.Something3 жыл бұрын
Are those squares in the texture 1 unit meters?
@buddyroach6 жыл бұрын
also when u made that light, you were able to put lines on it to angle different parts individually. how did u do that?
@jakes-dev1337 Жыл бұрын
whats the difference between N-gon and polygon?
@spiral93165 жыл бұрын
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce.. Really good maps, I should re visit and study it because there were some good maps
@LuKaion77 Жыл бұрын
프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간단하게 맵을 구성할 수 있을 줄은 몰랐음ㅎㄷㄷ
@der-Dritte Жыл бұрын
It's was its entire puprose
@rozzydozzyknives6 жыл бұрын
Where can I find a glowing material, like the one you used for your light fixture?
@rachitsaini16784 жыл бұрын
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done. You will need to bake the light if you want to see the results
@nerdofilo5 жыл бұрын
are you going to post this work for free in the asset store .. or here somewhere for us to use it?
@buddyroach6 жыл бұрын
when i try to paint, it doesnt paint.
@mdfm286 жыл бұрын
Right Click on the probuilder window, change it to Text mode. Under "vertex colors" in the probuilder tab, click the plus button next to it. Change the editor from "Painter" to "Palette". Make sure the object you want to color is selected and pick the color.
@mdfm286 жыл бұрын
Or alt Click on the Vertex Colors icon to open Vertex Icon option windows
@elbow0053 жыл бұрын
What kinda lights are those? Area light? Or illumin shaders?
@buddyroach6 жыл бұрын
when i rotate the light mesh, it travels a great distance in the world. how do i set an anchor point on it?
@DiegoOliveiraProf5 жыл бұрын
Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(
@DiegoOliveiraProf5 жыл бұрын
used regular plane, lost 45 minutes trying to use this uv editor, did not work!
@imwatchingasalways Жыл бұрын
That map looks like one from splitgate
@iamarugin6 жыл бұрын
How to enable vertex snapping in polyshape editing mode to progrids?
@kylopootis64896 жыл бұрын
Just *enable* progrids in the panel on the upper left corner of the scene and sorry for the late reply! Don't lose motivation on game development, *SORRY!* again for the very Late reply.
@kylopootis64896 жыл бұрын
@Riczuu What, progrids? if you don't have progrids just download it from the asset store.
@kylopootis64896 жыл бұрын
its very small in size just 1 or 2 megabyte
@SiX-ito6 жыл бұрын
14:43 how to ? Please help :c
@digimikeh6 жыл бұрын
so practically you can build anything with this tool, except human models..?
@digitalchicken87974 жыл бұрын
yeah basically
@-pcmr-1086 жыл бұрын
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
@carroll64 жыл бұрын
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
@krauhmathlas18696 жыл бұрын
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
@HallyVee4 жыл бұрын
Something to do with unlit texture perhaps?
@umutpiynarr6 жыл бұрын
When I set my cube's position to 0-0-0, my cube is below the grid, and can't align grid to my cube.
@JonathanWinbush6 жыл бұрын
Same is happening for me now
@umutpiynarr6 жыл бұрын
I fixed mine, I don't know how, just opened a new project, create the cube from probuilder and its done.
@alexts12996 жыл бұрын
Very good!
@norlagamer2 жыл бұрын
hi i don't have tools in my unity can you help me?
@levelwithme85356 жыл бұрын
If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.
@Zeriel003 жыл бұрын
I don't even know how to launch pro builder....
@shantaufiq4 жыл бұрын
very awesome
@muellerhans4 жыл бұрын
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
@jonasbruskin36664 жыл бұрын
Did remember to reverse transforms? Or is your controller ignoring flat colliders?
@koshkodevochka12 жыл бұрын
Awesome
@TheKratosgold4 жыл бұрын
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that Anyone who knows what might happened?
@mqix37413 жыл бұрын
this was so usefull thank you
@novastargalaxayplayz34046 жыл бұрын
how do you add an exit to the building
@emeraldeelentertainment89887 жыл бұрын
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
@Scredge7 жыл бұрын
I think it has to do with you Unity version. What version do you have? I have 2017.1.1f1 and I have words too
@emeraldeelentertainment89887 жыл бұрын
My version is the most recent: 2017.3.1f1.
@Scredge7 жыл бұрын
Then I don't know. Maybe Unity Pro? That's the only other difference I can see between our projects and theirs.
@steveparkes7 жыл бұрын
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
@Scredge7 жыл бұрын
OK, I found it. Edit -> Preferences -> ProBuilder -> Toolbar Settings, and tick "Use Icon GUI".
@atilliator Жыл бұрын
Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP
@anshamansoor63886 жыл бұрын
There is a problem. when I zoom or go into the room its walls disappear. Can someone help me with this, please?
@leonardoraele6 жыл бұрын
Did you flip normals? 8:10
@TheSencha76 жыл бұрын
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
@dz4va6 жыл бұрын
Wow this was awesome :3
@ajinkyadalvi25196 жыл бұрын
How did u import psd file in unity. I tried all ways but did not work, will you please help me?
@krauhmathlas18696 жыл бұрын
He just convert the file in another format I suppose.
@ajinkyadalvi25195 жыл бұрын
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video
@krauhmathlas18695 жыл бұрын
He told it. He made it on photoshop with basic tools... Then you just have to export it in any format except a photoshop format of course.
@ajinkyadalvi25195 жыл бұрын
@@krauhmathlas1869 I know that but I want to import this level in unity/unreal. It would be greatful if u tell me how to import it in unity/unreal
@ajinkyadalvi25195 жыл бұрын
Please reply
@Chillingworth5 жыл бұрын
This is insane
@ajinkyadalvi25196 жыл бұрын
how did u create the interior level plan...pls reply
@paulkerrigan98576 жыл бұрын
He drew it in Photoshop.
@MinaT4 жыл бұрын
open photoshop make it around 15x15 pixels draw it with pencil tool export it with the second filter from bottom with 1500x1500 pixels and youre done
@robertgray78536 жыл бұрын
Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.
@theamici5 жыл бұрын
edges = lines vertices/vertex = nodes/points where the edges/lines meet
@ankurmishra21063 жыл бұрын
34:00
@gtavisgodofthegames66985 жыл бұрын
We cant make high poly models with this!
@GhostEdits6 жыл бұрын
Can you please do a give away of top 5 assets please! 😥
@iGame3D6 жыл бұрын
Probuilder, Cinemachine, 2d Gamekit, Tilemaps, Book of the Dead, there ya go, enjoy.
@Crowbar5 жыл бұрын
This is a really messy workflow that teaches some bad habits I think.
@HallyVee4 жыл бұрын
We'll have time to fix them after we start learning.