Procedural Antique Lamp || Houdini Tutorial

  Рет қаралды 11,367

Simon Houdini

Simon Houdini

Күн бұрын

In this video will be shown how to build a procedural old antique lamp in Houdini. Some basic Houdini knowledge will be required to follow along with every step.
The setup is build on curves, so bending the input curve will result in cool new variations as you will see in the video.
You will mainly see how procedural modelling can be done in Houdini and using varieties of features and nodes to build this.
For the input curves, ornaments shapes are then created around it. This will make the lamp look interesting. Using these shapes a lamp model can be copied on the on them on specific locations.
The last touch would be adding chain so the lamp can hanging on the ceiling of a building.
Timestamps
00:00 intro
00:14 Create curves
08:06 Add sweep to curves
15:37 Testing shapes
16:44 Create Lamp model
24:04 Place the Lamp model
27:50 Add Chains

Пікірлер: 12
@SophieDautun
@SophieDautun 2 ай бұрын
Awesome tutorial, thank you Simon!
@timmy7596
@timmy7596 8 ай бұрын
You are the God of procedural modeling.
@Kreuzrippengewoelbe
@Kreuzrippengewoelbe 2 жыл бұрын
Your tutorials are great. I have started learning Houdini a few days ago, with the intention of switching from other software. Your video on how you've started Houdini is very encouraging and your blog is also helpful. Thank you.
@jkazulyblanco
@jkazulyblanco 2 жыл бұрын
Awesome, thank you so much Simon
@franciscoameijeira4878
@franciscoameijeira4878 2 жыл бұрын
Love your tutorials! I am learning so much with them. Thanks, Simon!
@RMAFIRE
@RMAFIRE Жыл бұрын
Very stylish !!😎👌
@seonghoonlee480
@seonghoonlee480 9 ай бұрын
You have a great diction and great skill for explain. So it makes easy to understanding even i'm not Eng user. Thanks
@FaddyVFX
@FaddyVFX 2 жыл бұрын
That is great. Great video, i like it 😊
@aimsouth8459
@aimsouth8459 2 жыл бұрын
wow !.... You are back! :D
@jostimantatarigan7657
@jostimantatarigan7657 Жыл бұрын
Thanks for the tutorial. Currently ongoing. But a little bit issue at my end, @15.00 I didnt have a nice sweep, my thought is the bended line added at the end of the curve (at point 0) does not have normal. I have to put a polyframe (with a texture UV gradient style) before the sweep node to have a clean polygon.
@awesomedata8973
@awesomedata8973 2 жыл бұрын
Simon. You are a badass. :)
@mallubot7074
@mallubot7074 2 жыл бұрын
🥰❤👍
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