Procedural Creases Using the Tension Tag

  Рет қаралды 6,202

Athanasios Pozantzis

Athanasios Pozantzis

Күн бұрын

How to use the Tension Tag.
There are many ways to Create and Control Creases but one of the simplest is by using the Tension Tag. In this Video, we will take a quick overview of the Tension Tag and I will use it to create an example of a bending Knee that creases inside and Stretches outside. I will also show you a few tricks with the Vertex Map and materials.
Here is a link to the Project and Demo files:
www.dropbox.com/s/5hes86xe70b...
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Пікірлер: 17
@noseman
@noseman 2 жыл бұрын
To fine tune the point selection Mask (timestamp: 20:20) you should change the "Radius" parameter depending on your model size. I used the Default 100cm and it appears it's too big.
@goranthoren5522
@goranthoren5522 2 жыл бұрын
Great tutorial. Thanks for sharing your knowledge, Mr Noseman, guru, Sir!
@huhendery2922
@huhendery2922 2 жыл бұрын
Very good tutorial, thx very much!
@firasfadhl
@firasfadhl 2 жыл бұрын
You're a living legend
@ExpressoMechanicTV
@ExpressoMechanicTV 2 жыл бұрын
Another fab one. Many thanks for sharing.
@1kdoc
@1kdoc Жыл бұрын
If you are using c4d 2023, the bend deformer had keep length turned off, this way you will not see folds map, simply enable keep length and all is gold.
@SergeFX
@SergeFX 2 жыл бұрын
Nice!
@BartMiko
@BartMiko 2 жыл бұрын
Thanks for sharing!
@sikliztailbunch
@sikliztailbunch Жыл бұрын
Wow, i learned about the tension tag today. Thank you. Very powerful and versatile tag! is there also a way to turn curvature into a procedural vertex map in a similar fashion?
@noseman
@noseman Жыл бұрын
That exists in Variable Tags. To see it, make an object (editable) add a vertex map Tag, and drag the Object itself in the Field List. You get the option in the Layer Tab for "Points, Surface, Volume & Curvature". Just set it to Curvature and adjust the Radius.
@sikliztailbunch
@sikliztailbunch Жыл бұрын
@@noseman You are a genius, dude. Thanks a lot!!
@JosBlomsma
@JosBlomsma 2 жыл бұрын
Mind = blown!
@s3.144
@s3.144 2 жыл бұрын
Big thanks! It's what I need ) Can I get the same effect with octane materials? How to do this?
@firasfadhl
@firasfadhl 2 жыл бұрын
15:46 I don't understand why we should add a connect object/SubSurface to the cylinder so the displacement deformer placed as sibling can modify the cylinder mesh.. Hope my question is clear xD
@noseman
@noseman 2 жыл бұрын
to stop the Displacer from affecting the Tension Tag. Look at 15:18 and see that the Displacer is causing the Fold Vertex Map to change (it's adding noise). We don't want that. Essentially the Connect (or SDS) breaks the "feedback loop"
@firasfadhl
@firasfadhl 2 жыл бұрын
@@nosemanthanks for responding 🙏..so if I understand this well the tension tag will look for stretching/squizing polygons caused by neighbours and child deformers .. so the connect object will break this feedback loop because the tension tag will no longer consider the displacement deformer to refresh the Vertex maps ( the displacement deformer is not a neighbour or a child anymore).. Edit : Or maybe it's not a hearchy problem maybe just because generators break feedback loops? thanks again for your time ❤🙏
@noseman
@noseman 2 жыл бұрын
@@firasfadhl Yes, pretty much that's it!
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